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why you always in a mood
from the preview it looks good
easy solo map
We need more easy solo
Not some Van Gogh shit again
wtf van gogh isnt hard
Explain 63 finishes then
newer map idk
Slide 2 has almost 200
Van gogh is only 2 stars
Not hard xD
63 finishes
That doesn't mean its hard, maybe ppl don't like map 🤷♂️
Or they don't know about that map 🤷♂️
U didnt even finish it
Ik, I just found that map out xD
Solo has shit rating anyway
van gogh is easy the map just sux
Yes
not easy but 3* is appropriate rating
or whatever it is
2 star map
it's a first try map, only a few faily parts and overall very short map like 1.7 stars, so 2 stars definetely
Okay then finish me
Tried to finish van Gogh yesterday and I failed late in the map in a spot that should have had Tele
pretty cool map
Add sv_solo_server 1 You've to fix envelopes 3 (the loop isn't clean) You can delete envelopes 1 & 2 (unused) Fix start line (you can skip it take a weapons or jetpack and back to do the map faster) Shield & CP placement is weird And not important but there is a problem of parallax between the moon and the stars behind it
added sv_solo_server 1 (hopefully) fixed envelope 3 deletec envelope 1 + 2 added shield + anti jackpack at start? should fix that start skip? shield + cp placement a bit improved?
about parallax i dont really mind, looks fine for me, if you know a solution hit me up, otherwise i would let it like it is
Pretty easy map, jetpack placing was weird in the last part
weird cp2 placing, move it
- 2 unused images
deleted unused images moved cp2
hi
u dont need cp 1 here
u dont even have any cto 1
meh, part makes u do some awkward movements, i would want to do a big swing from the second hookable but the random block with freeze stops u from doing it which is a little unsatisfying imo
cto's can go on the ground if you wish (makes it so u dont accidentially dj when u go into tele)
id add tele here cus its pretty tight gores for the difficulty of the map
f(._. )z
also i wouldnt make the start logo 0 0 0 black
otherwise i think this map is releasable but it needs some fixing to make the gameplay smoother and more intuitive
i like how theres a fast way and a slow way for most of the parts btw
in this case the "spawn" is working as cto1 i guess
ye, u can remove cp 1 if u want cus it will still tp u to spawn if u have no cp
oh. yeah, got it 😄
put cto's onto ground
added unfreeze
added cp and tele
removed lazy blocks
removed freeze behind logo so logo is same colours
actually, i like this, so you have to use an other movement to do the part, which is kinda the "difficulty" of this part
changes above
And for last, this for me seemed pretty annoying having to get all the time the jetpack. But if ur intention is to do the part without dj then add 1 more liine of blocks because u can keep dj like this and cheat last swing. If not idk you can just add it on a line so you dont have to always get it.
liked the map ^-^ i would say 1-2 stars idk seems reallllyyyy easy, specialy the laser parts xD
easy way is up, speed way is down, i'll leave it like that 🙂
indeed, changed
leftovers from moving cp 🙂 changed
moved jetpack, and edited jetpack part slightly
imo first two parts is unbalanced compared to the rest of the map, u need to edge, do a fancy nade and do some faily hooks in a row
id make it a little easier, will open up more players to play the map as i'd say its harder compared to the rest of the map. for easier maps it's always good to start easy
is it possible to reduce the amt of armors here?
this nade is rly awkward imo, maybe do smth cool where u hold hook and go up ^ to a ceiling and have to use another nade to get speed > or smth
tele around this block instead of freeze?
this big jump into swing is a little unbalanced too, id make it so the bottom platform is larger so u have more margin to land, or maybe make the hook easier to land
edit: one solution is where u dont have to use dj to get down, then u can put a ceiling where player can dj after swing so they can land on the 2nd platform easier
also if u somehow lag or w/e and are holding A when u tele u can have sad fail
make it so u can just hold D into platform here?
Only 2 front needed, you can remove the 3 extra shields
Also i still believe that laser is soo basic, and just to get laser to use it 3 times idk you can maybe add something cool to the end with the jetpack like getting speed then unfreeze urself with laser or smth
$waiting
added 1 hook block, part very easy now, i like rocket part + hook part, wont change
reduced armor
added tele instead freeze + to several other spots
made hook bigger + platform bigger
removed freeze added tele
changed so its easier
nah i dont like it. but ty
changes above
its solo server, u need just 1 spawn, and u can set it on the ground
hamood habibi hamood
$waiting
moved everything more left + more up
nah, skip is intended, i keep it like this
what pp
changed
changed
removed the red, i keep the green, i dont know thats a necessary change
added jetpack off
added jetpack off too
changes above
its bcs cheat xd
fixed cheat
$waiting
changed above mentioned
u dont need to design startline on the left if u dont want, it looks ugly
the hook on bottom is too hard btw
Kicker wanted to have the hook changed/be harder.
The startline can removed, if i have time during the week
ye + visual bug second one
well the fix makes it kinda hard imo
not possible to cheat doesnt mean it have to be 5x harder
u made lame fix
pre last rocket part has zero flow now, u can make it pleasant for speedrun if u just change swing to smth like that
and i also moved island with rocket 2 tiles up so u no need to wait for landing after unfreezing urself with laser
changed above mentioned
Could also add a turn off entities suggestion at the start of map.
fixed above mentioned. ty
because there are places where its the other way around, so you can also decide one way and stay consistent with that
if u add shield and u have to climb up instead of just fall down its breaking flow a lot, i wouldnt add it, + its very awkward move for get urself up
Alright, well in that case the hookable is useless like I said.
its not useless
when u speedrun u coming here with speed and hooking this tile for go down faster
oh i am sorry, server i played was loading old version of ur map for some reason, its all fine xd
should be fixed
$ready 1
it was still working very well
the way is shown on the picture
im sorry i didnt see that it was changed because of u, but i think its really worthless + it was still doable with ur fix, better to save flow than fix stupid skip
flow is probably more important so it's fine for me