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why you always in a mood

from the preview it looks good

easy solo map

We need more easy solo

Not some Van Gogh shit again

wtf van gogh isnt hard

Explain 63 finishes then

newer map idk

Slide 2 has almost 200

Van gogh is only 2 stars

Not hard xD

63 finishes

That doesn't mean its hard, maybe ppl don't like map 🤷♂️

Or they don't know about that map 🤷♂️

U didnt even finish it

Ik, I just found that map out xD

Solo has shit rating anyway

van gogh is easy the map just sux

Yes

not easy but 3* is appropriate rating

or whatever it is

2 star map

it's a first try map, only a few faily parts and overall very short map like 1.7 stars, so 2 stars definetely

Okay then finish me

Tried to finish van Gogh yesterday and I failed late in the map in a spot that should have had Tele

pretty cool map

Add sv_solo_server 1 You've to fix envelopes 3 (the loop isn't clean) You can delete envelopes 1 & 2 (unused) Fix start line (you can skip it take a weapons or jetpack and back to do the map faster) Shield & CP placement is weird And not important but there is a problem of parallax between the moon and the stars behind it

added sv_solo_server 1 (hopefully) fixed envelope 3 deletec envelope 1 + 2 added shield + anti jackpack at start? should fix that start skip? shield + cp placement a bit improved?
about parallax i dont really mind, looks fine for me, if you know a solution hit me up, otherwise i would let it like it is

Pretty easy map, jetpack placing was weird in the last part

weird cp2 placing, move it

- 2 unused images

deleted unused images moved cp2

hi

u dont need cp 1 here

u dont even have any cto 1

meh, part makes u do some awkward movements, i would want to do a big swing from the second hookable but the random block with freeze stops u from doing it which is a little unsatisfying imo

cto's can go on the ground if you wish (makes it so u dont accidentially dj when u go into tele)

id add tele here cus its pretty tight gores for the difficulty of the map

f(._. )z

also i wouldnt make the start logo 0 0 0 black

otherwise i think this map is releasable but it needs some fixing to make the gameplay smoother and more intuitive

i like how theres a fast way and a slow way for most of the parts btw

in this case the "spawn" is working as cto1 i guess

ye, u can remove cp 1 if u want cus it will still tp u to spawn if u have no cp

oh. yeah, got it 😄

put cto's onto ground

added unfreeze

added cp and tele

removed lazy blocks

removed freeze behind logo so logo is same colours

actually, i like this, so you have to use an other movement to do the part, which is kinda the "difficulty" of this part

changes above



And for last, this for me seemed pretty annoying having to get all the time the jetpack. But if ur intention is to do the part without dj then add 1 more liine of blocks because u can keep dj like this and cheat last swing. If not idk you can just add it on a line so you dont have to always get it.
liked the map ^-^ i would say 1-2 stars idk seems reallllyyyy easy, specialy the laser parts xD


easy way is up, speed way is down, i'll leave it like that 🙂

indeed, changed

leftovers from moving cp 🙂 changed

moved jetpack, and edited jetpack part slightly


imo first two parts is unbalanced compared to the rest of the map, u need to edge, do a fancy nade and do some faily hooks in a row

id make it a little easier, will open up more players to play the map as i'd say its harder compared to the rest of the map. for easier maps it's always good to start easy

is it possible to reduce the amt of armors here?

this nade is rly awkward imo, maybe do smth cool where u hold hook and go up ^ to a ceiling and have to use another nade to get speed > or smth

tele around this block instead of freeze?

this big jump into swing is a little unbalanced too, id make it so the bottom platform is larger so u have more margin to land, or maybe make the hook easier to land
edit: one solution is where u dont have to use dj to get down, then u can put a ceiling where player can dj after swing so they can land on the 2nd platform easier

also if u somehow lag or w/e and are holding A when u tele u can have sad fail

make it so u can just hold D into platform here?

Only 2 front needed, you can remove the 3 extra shields

Also i still believe that laser is soo basic, and just to get laser to use it 3 times idk you can maybe add something cool to the end with the jetpack like getting speed then unfreeze urself with laser or smth

$waiting

added 1 hook block, part very easy now, i like rocket part + hook part, wont change

reduced armor

added tele instead freeze + to several other spots

made hook bigger + platform bigger

removed freeze added tele

changed so its easier

nah i dont like it. but ty

changes above


its solo server, u need just 1 spawn, and u can set it on the ground

hamood habibi hamood

$waiting

moved everything more left + more up

nah, skip is intended, i keep it like this

what pp


changed

changed

removed the red, i keep the green, i dont know thats a necessary change

added jetpack off

added jetpack off too

changes above

its bcs cheat xd

fixed cheat



$waiting

changed above mentioned

u dont need to design startline on the left if u dont want, it looks ugly

the hook on bottom is too hard btw

Kicker wanted to have the hook changed/be harder.
The startline can removed, if i have time during the week

ye + visual bug second one

well the fix makes it kinda hard imo

not possible to cheat doesnt mean it have to be 5x harder

u made lame fix


pre last rocket part has zero flow now, u can make it pleasant for speedrun if u just change swing to smth like that

and i also moved island with rocket 2 tiles up so u no need to wait for landing after unfreezing urself with laser

changed above mentioned

Could also add a turn off entities suggestion at the start of map.

fixed above mentioned. ty








because there are places where its the other way around, so you can also decide one way and stay consistent with that

if u add shield and u have to climb up instead of just fall down its breaking flow a lot, i wouldnt add it, + its very awkward move for get urself up

Alright, well in that case the hookable is useless like I said.

its not useless

when u speedrun u coming here with speed and hooking this tile for go down faster


oh i am sorry, server i played was loading old version of ur map for some reason, its all fine xd


should be fixed



$ready 1


it was still working very well

the way is shown on the picture

im sorry i didnt see that it was changed because of u, but i think its really worthless + it was still doable with ur fix, better to save flow than fix stupid skip


flow is probably more important so it's fine for me

