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cool map
thx 🙂
there's no clear distinction between background/foreground which makes the design confusing
I dont rly know about this map you could just make it as solo doesnt rly Need dummy 😅
cool map , but a dummy just to shoot it 4 times? noo
new colors, camelayer should be now more visible from background
the dummy should be kinda like a guide where you need to go next, but yeah i could change it to just switches (i like the aiming, if you know how i could replicate the same function in solo then i could change it)
maybe you could use tele grenade+weapon tele and get a similar effect
Gona look into that, thx for the suggestion :)
actually not weapon tele, just normal tele
I think just a single block for grenade tele surrounded by tele with switches should work
i think that dummy maps, which are played like solo maps, are hyped these days
vasten told me that he uses the dummy so you can use /pause to understand where to go, also it's a cool minigame to shoot the dummy xD
imo the amount of contrasts is an issue
it has so many depth layers, it's like a bob ross landscape except the mountains are in front of the trees the green freeze should be darker so you can provide contrast for layering i suggest removing the moving clouds
@Welfi think that dummy maps, which are played like solo maps, are hyped these days
name the maps? I only know one
(2 weeks old Watch your time by you)
map is ok for me, tunezones are a bit weird but its playable xd i would turn this map into a solo map, idk^^ design does not work at all for me, there is no way someone could play this without entities - theres to much going on, colors did not match... with a few fixes this map would be cool i guess 🙂
@Welf
name the maps? I only know one
@Lady Saavikit was a joke about my map, but i heard, that a famous mapper is working on a similar map like watch your time
It's not the real way xD ?
@Lady Saavik
it was a joke about my map, but i heard, that a famous mapper is working on a similar map like watch your time
@Welffunny af then
famous mapper
always spoiling the fun
your jokes don't look like jokes
changed Collors again and changed it to solo - thx for the suggestion silex
@Vasten100
you can "skip" the first part. maybe stoppers?
@allocaツadded stoppers here, thx
Cool map
where's the deep? now there's only tutorial
oh it's solo map
my bad
Gonna do that tomorow :)
maybe you should move the tutorial (blue) more right. as of right now there's quite a tendency to get stuck at orange because you hit the ceiling. also add
in server settings so it's a solo server
@allocaツi lowered the tune by 2 tiles, and you should keep the vertical velocity now easyer.
added solo server settings
how can i change the map type to solo in discord?
need to change it
removed the freeze
i think u dont need unlock tiles at the end? xd
removed unlock team tiles
do you guys think the tutorial section is needed?
@Vasten100changed Collors again and changed it to solo - thx for the suggestion silex
wait what
i never saw this map
was there a faker?
welp i guess 😦
LOL
maybe there should be some indicator at switches to show that you opened it
also I like the new colors
map as it is rn is way better than the dummy version!
added unfreeze and doors to switches as visualizer
move this to solo server?
or
@Welf@Ravie$map gerdan
Could not find that map
$map Gerdan
Could not find that map
oh gedan... sorry
What are u doing here
@Astral|Crying🌙Now that this map is solo it's way better. Even though it's the second part of gedan, it's really nice to play and I like how you implemented that grenade thing (idk how to call it)
There are still some places where you can fail, idk if they are intended
@PepeThere are still some places where you can fail, idk if they are intended
i dont realy want faily parts so if you could share the spots i would be really apreciated 🙂
and thx for the feedback
thats a juicy skip - i kinda like it but i might change a few things
added a door to prevent skip and removed some unhooks (so the nade cant explode underneath you)
added a new switch to the upper part and added unfreezes where suggested, thx for the test 🙂
extended unfreeze, addded cp on top of cp 6, removed the two unhook tiles but replaced the cfrom to a from tele ( so no skip allowed), fixed the puller (it was on index 1 but should have been on 6) and looked for some faily places and fixed them (i also made the first part unfaily so you dont have to kill yourselfe if you fail) I added to the weak puller at cp 10 a door, so it would cancle the vertical movement (so you couldn't get draged into places where you shouldn't be)
i also added the big grass to the unhook tiles - so you dont fly anymore (coke suggested that)
there is a small bug in the logo... a small line can be seen just below Vasten, below the Va
fixed logo (just moved toe uv a little bit) and moved the unfreeze 1 to the left
$ready 2
cool thx 🙂