#Gedan2
"Gedan2" by Vasten100 [Solo]
DDNet 10/03/2020 7:18 PM
@Vasten100

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Gedan2.map
189.13 KB
DDNet 10/03/2020 7:18 PM
Cøke 10/03/2020 8:10 PM

cool map

Vasten100 10/03/2020 8:27 PM

thx 🙂

Ravie 10/03/2020 9:25 PM

there's no clear distinction between background/foreground which makes the design confusing

Genex 10/03/2020 9:29 PM

I dont rly know about this map you could just make it as solo doesnt rly Need dummy 😅

Lwai 10/03/2020 9:51 PM

cool map , but a dummy just to shoot it 4 times? noo

Vasten100 10/03/2020 9:53 PM

new colors, camelayer should be now more visible from background

Gedan2.map
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Vasten100 10/03/2020 9:54 PM

the dummy should be kinda like a guide where you need to go next, but yeah i could change it to just switches (i like the aiming, if you know how i could replicate the same function in solo then i could change it)

Ravie 10/03/2020 10:00 PM

maybe you could use tele grenade+weapon tele and get a similar effect

Vasten100 10/03/2020 10:02 PM

Gona look into that, thx for the suggestion :)

Ravie 10/03/2020 10:02 PM

actually not weapon tele, just normal tele

Ravie 10/03/2020 10:03 PM

I think just a single block for grenade tele surrounded by tele with switches should work

Ravie 10/03/2020 10:04 PM
Welf 10/03/2020 10:07 PM

i think that dummy maps, which are played like solo maps, are hyped these days

vasten told me that he uses the dummy so you can use /pause to understand where to go, also it's a cool minigame to shoot the dummy xD

allocaツ 10/03/2020 11:30 PM

unsolo here? if you have show_others off you don't see your dummy before walking right.

Ravie 10/04/2020 12:00 AM

the new colors don't really help with clarity, here's an idea of something that would work better

Welf 10/04/2020 12:03 AM

imo the amount of contrasts is an issue

allocaツ 10/04/2020 12:25 AM

it has so many depth layers, it's like a bob ross landscape except the mountains are in front of the trees the green freeze should be darker so you can provide contrast for layering i suggest removing the moving clouds

Lady Saavik 10/04/2020 5:54 AM

i think that dummy maps, which are played like solo maps, are hyped these days

@Welf

name the maps? I only know one

Lady Saavik 10/04/2020 9:15 AM

(2 weeks old Watch your time by you)

Dino 10/04/2020 10:00 AM

map is ok for me, tunezones are a bit weird but its playable xd i would turn this map into a solo map, idk^^ design does not work at all for me, there is no way someone could play this without entities - theres to much going on, colors did not match... with a few fixes this map would be cool i guess 🙂

DarkOort 10/04/2020 10:35 AM

I believe i can fly

Welf 10/04/2020 11:33 AM
@Welf

name the maps? I only know one

@Lady Saavik

it was a joke about my map, but i heard, that a famous mapper is working on a similar map like watch your time

allocaツ 10/04/2020 1:47 PM
@Vasten100

you can "skip" the first part. maybe stoppers?

DarkOort 10/04/2020 1:54 PM

It's not the real way xD ?

allocaツ 10/04/2020 2:42 PM
@DarkOort

I am pretty sure this was the intended way

Lady Saavik 10/04/2020 5:13 PM
@Lady Saavik

it was a joke about my map, but i heard, that a famous mapper is working on a similar map like watch your time

@Welf

funny af then

louis 10/04/2020 5:15 PM

famous mapper

Welf 10/04/2020 5:18 PM
@Lady Saavik

always spoiling the fun

Lady Saavik 10/04/2020 5:51 PM

your jokes don't look like jokes

Vasten100 10/04/2020 9:43 PM

changed Collors again and changed it to solo - thx for the suggestion silex

Gedan2.map
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Vasten100 10/04/2020 9:43 PM
@Vasten100

you can "skip" the first part. maybe stoppers?

@allocaツ

added stoppers here, thx

Marcell_HUN 10/04/2020 9:43 PM

Cool map

allocaツ 10/04/2020 9:49 PM
@Vasten100

where's the deep? now there's only tutorial

allocaツ 10/04/2020 9:49 PM

oh it's solo map

allocaツ 10/04/2020 9:49 PM

my bad

allocaツ 10/04/2020 9:51 PM

maybe you should move the tutorial (blue) more right. as of right now there's quite a tendency to get stuck at orange because you hit the ceiling. also add

in server settings so it's a solo server

Vasten100 10/04/2020 9:53 PM

Gonna do that tomorow :)

Vasten100 10/05/2020 10:48 AM
Gedan2.map
225.65 KB
Vasten100 10/05/2020 10:51 AM

maybe you should move the tutorial (blue) more right. as of right now there's quite a tendency to get stuck at orange because you hit the ceiling. also add

in server settings so it's a solo server

@allocaツ

i lowered the tune by 2 tiles, and you should keep the vertical velocity now easyer.

Vasten100 10/05/2020 10:51 AM

added solo server settings

Gedan2.map
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Vasten100 10/05/2020 10:57 AM

how can i change the map type to solo in discord?

Cøke 10/05/2020 11:06 AM
@jao

need to change it

Cøke 10/05/2020 11:07 AM
Vasten100 10/05/2020 11:22 AM

removed the freeze

Gedan2.map
225.66 KB
Cøke 10/05/2020 11:27 AM

i think u dont need unlock tiles at the end? xd

Vasten100 10/05/2020 11:59 AM

removed unlock team tiles

Gedan2.map
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Vasten100 10/05/2020 12:24 PM

do you guys think the tutorial section is needed?

Silex 10/05/2020 2:08 PM

changed Collors again and changed it to solo - thx for the suggestion silex

@Vasten100

wait what

Silex 10/05/2020 2:09 PM

i never saw this map

Silex 10/05/2020 2:09 PM

was there a faker?

Vasten100 10/05/2020 2:16 PM

welp i guess 😦

Silex 10/05/2020 2:31 PM

LOL

Ravie 10/05/2020 7:30 PM

maybe there should be some indicator at switches to show that you opened it

Ravie 10/05/2020 7:30 PM

also I like the new colors

Dino 10/05/2020 7:51 PM
Dino 10/05/2020 7:51 PM

map as it is rn is way better than the dummy version!

Welf 10/05/2020 7:52 PM

since this way is a thing i did 2 times while testing, i think you should unfreeze (where i am)

Vasten100 10/05/2020 9:41 PM

added unfreeze and doors to switches as visualizer

Gedan2.map
225.77 KB
Cøke 10/06/2020 9:47 AM
@jao

move this to solo server?

Lady Saavik 10/06/2020 10:00 AM

or

@Welf@Ravie
Astral|Crying🌙 10/06/2020 11:08 AM

$map gerdan

DDNet 10/06/2020 11:08 AM

Could not find that map

Astral|Crying🌙 10/06/2020 11:08 AM

$map Gerdan

DDNet 10/06/2020 11:08 AM

Could not find that map

Astral|Crying🌙 10/06/2020 11:08 AM
Astral|Crying🌙 10/06/2020 11:08 AM

oh gedan... sorry

Cøke 10/06/2020 11:09 AM

What are u doing here

@Astral|Crying🌙
Pepe 10/07/2020 2:22 AM

Now that this map is solo it's way better. Even though it's the second part of gedan, it's really nice to play and I like how you implemented that grenade thing (idk how to call it)

Pepe 10/07/2020 2:24 AM

There are still some places where you can fail, idk if they are intended

yāccreフレシュマイボイ 10/07/2020 3:25 AM
Vasten100 10/07/2020 8:04 AM

There are still some places where you can fail, idk if they are intended

@Pepe

i dont realy want faily parts so if you could share the spots i would be really apreciated 🙂

Vasten100 10/07/2020 8:08 AM

and thx for the feedback

Vasten100 10/07/2020 8:10 AM

thats a juicy skip - i kinda like it but i might change a few things

Vasten100 10/07/2020 8:36 AM

added a door to prevent skip and removed some unhooks (so the nade cant explode underneath you)

Gedan2.map
225.77 KB
Cøke 10/07/2020 12:58 PM
Cøke 10/07/2020 1:07 PM
Vasten100 10/07/2020 2:13 PM

added a new switch to the upper part and added unfreezes where suggested, thx for the test 🙂

Gedan2.map
225.79 KB
Welf 10/14/2020 3:16 PM

i jumped over the unfreeze tiles

Welf 10/14/2020 3:17 PM

you can remove 2 tiles for speedrunners edit: i just realised, that you can skip cp 7 the way it is mapped right now and the cheat is easier if you remove the 2 stones. idk do your thing xD

Welf 10/14/2020 3:17 PM

is this puller supposed to hook me?

Welf 10/14/2020 3:18 PM

i guess there are some places where you can still fail, check and decide for yourself, if you want to change them

allocaツ 10/14/2020 3:42 PM

why no cp 6 here?

allocaツ 10/14/2020 3:58 PM

not sure if WEAK dragging lasers are sufficient, i just experienced one pulling me such that I land on a platform i couldn't usually reach

Vasten100 10/16/2020 8:45 PM
Gedan2.map
233.81 KB
Vasten100 10/16/2020 8:48 PM

extended unfreeze, addded cp on top of cp 6, removed the two unhook tiles but replaced the cfrom to a from tele ( so no skip allowed), fixed the puller (it was on index 1 but should have been on 6) and looked for some faily places and fixed them (i also made the first part unfaily so you dont have to kill yourselfe if you fail) I added to the weak puller at cp 10 a door, so it would cancle the vertical movement (so you couldn't get draged into places where you shouldn't be)

Vasten100 10/16/2020 8:51 PM

i also added the big grass to the unhook tiles - so you dont fly anymore (coke suggested that)

Dino 10/25/2020 1:14 PM
@Vasten100

there is a small bug in the logo... a small line can be seen just below Vasten, below the Va

Cøke 10/25/2020 1:42 PM
Vasten100 10/25/2020 4:42 PM

fixed logo (just moved toe uv a little bit) and moved the unfreeze 1 to the left

Gedan2.map
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Dino 10/25/2020 5:24 PM

$ready 2

Vasten100 10/25/2020 9:08 PM

cool thx 🙂