Mentions:
@corneumMap π:
added time cp
Corneum mapπ
omg corneum comes with new dummy map
hope its not again for the last time

i think this big hookthrough filler should be changed/removed
thanks for testing. i fixed everything that i thought made sense.
i didnt change this because if i put unhook there its real hard to hammer the dummy through
this cut is really cool. im keeping it because it doesnt save a lot of time
ahh true, ig you just ad dfreeze if you wanted to hard force one way
i only mention bc me and another person were doing it wrong
we were both doing this wrong too, same braincell XD
The life freeze at the beginning is supposed to be anti-cheat?
So dummy can't move when hammered
Is this really necessary here?
Uuuh i forgot about sv deepfly 0 π
Kk, please fix that
Finishing after having tested / practiced this took me ~15-20 min so I'd suggest a 3* rating
Ready for me after the above-mentioned^
Oh haha thats the intended way ππ
I am not Home rn ill send vid pater
i fixed the start because i want to force glidefly
I did it like that too and I felt like the distance was quite unpleasant - maybe move the freeze a little more right and/or add a few more stoppers?
In doubt it'd probably be good to get more opinions on this
Start is chill cheatable in the same way and barely any harder
If you go over with speed you hook the dummy to the right then it is hookable from above
screenshot is right to left
This looks like the beginning of how i intended it. Youre supposed to hook up and just before touching dummy you hammer him out of the way to keep speed. How did you do it before?
Yea this is what youre supposed to do but you dont do by intuition so idk..
Start glidefly skip works on only 2 tiles? O.o
With a swing from the left
Well, ignoring the 2 tiles and just hooking a little early so that the dummy wonβt get stuck there worked quite well
You can also throw it to the platform upright
Also can sit on your dummy and wait till unfreezed
Uuh i think we should go through the map together to clarify some parts and cuts. In couldnt understand some of the last things. Im not gonna be home for a couple of days but could any Tester go online with me next wendesday at around 20:00 o clock?
Ah okay the start i will have to see how to fix that bcs ibreally wanna force glidefly. Any ideas wizhout killtiles?π€ That second one is slower so idk if i should fix or not
Maybe removing the ground would work somehow
ok i tried to fix the start and at the new part i made it so that if you dont hook dummy over the stoppers you can still go back and get the dummy faster
Damn hahaha π π π
corneum my goat

Good map. here what dont like. 1 every time u need hammer up, its so annoying. every restart waste 5 sec for touching start. im not talking about game time. respect players plz especially speedrunners upd: here 2 this seems like its in first plays. upd: i see u tried fix skip, i think u can add kill on edge.
rest is fine for me) gg
lol i though its intended , and impossible cheat r1, cus updates or other stuff.
okay thanks for testing triki,. i changed a couple of your suggestions and the spawns of course π
Please add an appropriate changelog next time. Don't really want to count tiles π
Hmm shit π I might add one single killtile Just to fix it
ye i agree with that, plz provide.
maybe just add one block up at the edge
okay i added one block to thje start again to fix the cut.
Perhaps a hole will look better than a single block standing out...
I can add a text "please use glidefly"π
Maybe experiment with how many blocks you can add before its not possible anymore
For me the map is not hard enough for 3 stars and for 2 stars it is a bit hard, it looks like 2.5 star. I think the map should be either made easier to be good for 2 stars or harder for 3 stars.
For 3 stars you can make a bit more parts.(2-3)
I dont think the difficulty is a problem. There will always be harder and easier maps with same rating.
agreed, i used to be annoyed when I had to rate maps that were like 1.5 or 2.5 stars, but the entire rating system is pretty inaccurate so no reason to worry about it too much
Give it 5 stars, I like the number 5.
Itβs hard to mark it properly but you could use one sided anti hook without collision to completely prevent hooking the bottom part while at the left side. Setting up glidefly from the right doesnβt seem possible and dummy seems like it needs to land in order to have the skip working
Oooh i forgot this map
Im 'corneum momentπ
REMEMBER THIS MAP NOW!!!
I will fix this map before gta6
see ya in a few years after it gets postponed again