#Sunlit_Peaks
"Sunlit Peaks" by ♂S1mple♂ [Moderate]
DDNet 01/02/2024 7:09 PM
@f0rtishka

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

f0rtishka 01/02/2024 9:19 PM

made it possible to go back to cp12

yaccre 01/02/2024 11:32 PM

u can put unhook there

yaccre 01/02/2024 11:33 PM

dont need stoppers

yaccre 01/02/2024 11:33 PM
texnonik 01/02/2024 11:42 PM

Pretty nice map . ( Played before post . So no idea what changed or not )

f0rtishka 01/03/2024 10:48 AM
  • Minor design changes
  • Optimization (-23kb)
f0rtishka 01/03/2024 10:49 AM

i like this part with stoppers more because they make it look cleaner, at least for me

louis.place 01/03/2024 10:53 AM

unhook is cleaner

louis.place 01/03/2024 10:53 AM

stoppers can be more buggy

louis.place 01/03/2024 10:54 AM
  • easier to sightread it with unhooks imo
f0rtishka 01/03/2024 11:08 AM

made it unhook

f0rtishka 01/03/2024 11:18 AM
  • Fixed few visual bugs
  • Rearranged spawn
f0rtishka 01/04/2024 1:18 PM

Fixed few visual bugs

leonardodasilvamendes 01/05/2024 6:40 PM

.-.

leonardodasilvamendes 01/05/2024 6:40 PM

where are the conners 😭

f0rtishka 01/05/2024 6:42 PM

conners are the most important part of any map

leonardodasilvamendes 01/05/2024 6:43 PM

yes, the map looks like ddmax 😠

leonardodasilvamendes 01/05/2024 6:43 PM

put the conners and I would really appreciate it 😠

f0rtishka 01/05/2024 6:43 PM
carinhadaskina 01/05/2024 6:44 PM

XD

carinhadaskina 01/05/2024 6:44 PM

nice map btw

leonardodasilvamendes 01/05/2024 6:52 PM

BRUUUUUUUUUUUH

leonardodasilvamendes 01/05/2024 6:54 PM

This is more of my opinion, if you don't want to put the conners in that's fine, but I would recommend it.-.

leonardodasilvamendes 01/05/2024 6:55 PM

-.

leonardodasilvamendes 01/05/2024 6:58 PM

:OOOO

f0rtishka 01/05/2024 7:09 PM

what part of the map that is

f0rtishka 01/05/2024 7:27 PM

conners

leonardodasilvamendes 01/05/2024 8:15 PM

thx 🙂

leonardodasilvamendes 01/05/2024 10:19 PM

thx 😠

f0rtishka 01/05/2024 10:38 PM

Np

nezox1 01/06/2024 6:26 PM

here just ez to failo

nezox1 01/06/2024 6:27 PM

and do part 1 more time

nezox1 01/06/2024 6:29 PM

this cp looks bad

nezox1 01/06/2024 6:41 PM

so-so part

ravie_ravie 01/08/2024 11:36 AM

I like the map, but if you use my tilesets you're not allowed to delete the credits from them (also please state changes if you made any)

f0rtishka 01/08/2024 12:57 PM
  • Made cp7 less faily
  • Added credits back
f0rtishka 01/08/2024 12:57 PM
f0rtishka 01/15/2024 6:09 PM

planning to redesign some stuff soon

warlytoz 01/16/2024 1:06 AM

The unfreeze here doesn't need tiles because it's necessary.

warlytoz 01/16/2024 1:14 AM

suggestion

f0rtishka 01/16/2024 6:04 AM

If i make tele here it wil be possible to fall in it and be on the drag already, either if i make cp only up here and you fall in tele you will be on the previous part so i will probably stick with what i have right now

f0rtishka 01/16/2024 6:05 AM

If tee falls down you can always back and rescue it

f0rtishka 01/22/2024 6:18 PM
  • gameplay: Added stopper at the finish to help other tees if they fail Removed few unnecessary stoppers Changed noobfilter a little bit
  • design: Made consistent freeze filling Added bushes Added clouds Added columns Changed color of ht
f0rtishka 01/22/2024 6:34 PM

minor fixes

texnonik 01/22/2024 7:21 PM

white ok. red bad .

texnonik 01/22/2024 7:22 PM
texnonik 01/22/2024 7:23 PM

why unfreeze corners different ???

f0rtishka 01/22/2024 7:27 PM

oh no, corners

texnonik 01/22/2024 7:27 PM

welcome to club buddy

prezes3333 01/22/2024 7:27 PM

ye

prezes3333 01/22/2024 7:27 PM

welcome...

prezes3333 01/22/2024 7:27 PM

xD

f0rtishka 01/22/2024 7:28 PM

not like i haven't had troubles with corners before

texnonik 01/22/2024 7:28 PM

animation for clouds should start more right -> because it's appearing strangely . End good .

texnonik 01/22/2024 7:29 PM

red is where it's currently appears

texnonik 01/22/2024 7:31 PM

played this map before submission . very big improvement in design ! hopefully not big changes will have to do to be accepted (in parts ) .

f0rtishka 01/22/2024 7:32 PM

unfreeze and signs are different cases

f0rtishka 01/22/2024 7:33 PM

wait mb

texnonik 01/22/2024 7:33 PM

unfreeze

texnonik 01/22/2024 7:34 PM

different xD

texnonik 01/22/2024 7:36 PM

just idea for start line

f0rtishka 01/22/2024 7:52 PM

fixed what said above

f0rtishka 01/24/2024 3:14 PM

fixed corners and made minor changes to part 13

texnonik 01/24/2024 3:21 PM
texnonik 01/24/2024 3:21 PM
texnonik 01/24/2024 3:22 PM

tele inside ht corners different everywhere probably

f0rtishka 01/24/2024 3:24 PM

im not going to change those

texnonik 01/24/2024 3:24 PM

but they are different

texnonik 01/24/2024 3:24 PM

both are teles

texnonik 01/24/2024 3:27 PM
f0rtishka 01/25/2024 4:44 PM

2 corners, thanks texnonik

carinhadaskina 01/25/2024 9:38 PM

conners

f0rtishka 01/31/2024 1:16 PM

turn off entities on logo, corners and little change to drag on cp 14

f0rtishka 02/04/2024 12:13 PM

fixed hookable design, fixed undeep design, changed deep start on part 12, minor change on solo part

f0rtishka 02/04/2024 12:44 PM

changed color of bushes, changed mountain placement, fixed cloud animation

nezox1 02/07/2024 8:17 PM

remove this 3 blocks

f0rtishka 02/07/2024 8:27 PM
f0rtishka 02/07/2024 8:27 PM
ohn0_ 02/08/2024 6:23 AM

move this totele more right

ohn0_ 02/08/2024 6:23 AM

skips

ohn0_ 02/08/2024 6:23 AM
f0rtishka 02/08/2024 12:51 PM
f0rtishka 02/08/2024 12:52 PM
f0rtishka 02/08/2024 8:01 PM

btw thanks for testing

@ohn0_

and

@nezox1
nezox1 02/09/2024 11:29 AM

this hook ruins the flow

nezox1 02/09/2024 11:31 AM

make more space like this

nezox1 02/09/2024 11:34 AM

maybe make here smth more interesting

nezox1 02/09/2024 11:35 AM

remove this freez and unfreez too

nezox1 02/09/2024 11:37 AM

this cp5 unnecessary

nezox1 02/09/2024 11:39 AM

It is very easy, not interesting, make something intresting here

nezox1 02/09/2024 11:43 AM

delete unhook - red put freez - orange

nezox1 02/09/2024 11:45 AM

random, its bad idea whit stoppers

nezox1 02/09/2024 11:50 AM

move

nezox1 02/09/2024 11:55 AM

here if you hit the tele you go back, and it can be an easy fail

nezox1 02/09/2024 11:57 AM

not bad in all

nezox1 02/09/2024 11:58 AM

I think the map can be released, of course it will take some time. Overall a good flow, not bad balanced, and overall I like it

nezox1 02/09/2024 11:59 AM

$waiting

vena6080 02/09/2024 1:06 PM

it's not only cp5, learn how to use teleport, when you dont need cp use tele from, need to change on all the map

vena6080 02/09/2024 1:10 PM
vena6080 02/09/2024 1:10 PM

also, when it's 1 player down put only 1 spawn

f0rtishka 02/09/2024 1:15 PM

it's not teamlocked, that's why there are more

vena6080 02/09/2024 1:27 PM

it's made for 2p even if it's not teamlock... or then put 32 spawn on each side because a serv is 64 tee ....

f0rtishka 02/09/2024 1:28 PM

chances are even if map for 2 players some people will play 4p, 6p etc

f0rtishka 02/09/2024 1:28 PM

imagine chineese servers right in release

vena6080 02/09/2024 1:28 PM

ok so put 32 spawn

vena6080 02/09/2024 1:28 PM

$waiting

nezox1 02/09/2024 1:28 PM

hm?

f0rtishka 02/09/2024 1:29 PM

already in waiting

f0rtishka 02/09/2024 1:31 PM

completely unnecessary imo + this little block here to make flight easier

f0rtishka 02/09/2024 1:31 PM

most of things you listed are fixed btw

f0rtishka 02/09/2024 1:44 PM

something like this?

nezox1 02/09/2024 1:45 PM

Mb ye

nezox1 02/09/2024 1:46 PM

But test it

nezox1 02/09/2024 1:46 PM

Because i can't say now good it or no

f0rtishka 02/09/2024 4:21 PM
f0rtishka 02/09/2024 4:22 PM
f0rtishka 02/09/2024 4:22 PM

is it supposed to have this little silly checkmark?

murpi 02/09/2024 4:29 PM

Yes, normal. It's only relevant to testers.

coke1465 02/09/2024 4:30 PM

seems weird

coke1465 02/09/2024 4:30 PM

its pre ready after $waiting

coke1465 02/09/2024 4:30 PM

this map was never ready

f0rtishka 02/09/2024 4:31 PM

fuck why it's so big

murpi 02/09/2024 4:32 PM

Ah, interesting. I'll try to replicate it and fix

murpi 02/09/2024 4:32 PM

$reset

coke1465 02/09/2024 4:33 PM

maybe it happen if its in waiting and mapper post a file

murpi 02/09/2024 4:33 PM

yes

f0rtishka 02/09/2024 4:37 PM

fixed potential fail

f0rtishka 02/09/2024 4:37 PM
f0rtishka 02/09/2024 4:43 PM

added unfreeze and fixed dew visual bugs

texnonik 02/10/2024 8:34 AM

corners

texnonik 02/10/2024 8:36 AM

tight

f0rtishka 02/13/2024 8:19 PM

fixed corners and slightly changed deep part

texnonik 02/16/2024 7:48 PM

i don't know still don't like this part with stoppers ( but i don't know )

texnonik 02/16/2024 7:50 PM

mhh why would yo go back ?

texnonik 02/16/2024 7:50 PM

maybe cp like so ?

texnonik 02/16/2024 7:52 PM

mountains need to be in HD ( detail yes (all))

texnonik 02/16/2024 7:54 PM

not from map but there is gap in this block

texnonik 02/16/2024 7:55 PM

maybe ( make corners like so and with out round corner freeze ? ( just don't like this round freezes

texnonik 02/16/2024 7:57 PM

added new layer to make like so ? ( if you want to )

f0rtishka 02/16/2024 8:02 PM

i could close it but it's open in case tee falls in deep and needs help

f0rtishka 02/16/2024 8:02 PM

if one gone down and other fall in tele back

f0rtishka 02/16/2024 8:04 PM

it looks bad without mountains on bg, rules allow to leave some decorations on hd

f0rtishka 02/17/2024 8:35 AM

fixed tileset

arrowastaken 02/17/2024 5:19 PM

this deep doesnt make sense

arrowastaken 02/17/2024 5:34 PM

mountains are not in hd

arrowastaken 02/17/2024 5:35 PM

about what i was talking, is something like this

@f0rtishka
arrowastaken 02/17/2024 5:41 PM

bad position of the cps

arrowastaken 02/17/2024 5:42 PM

the 7 might have some sense, but move the cp to the right

zjasi 02/17/2024 5:42 PM

i agree that the placing of cps in this map could be done better. sometimes it feels kinda spammed at parts where you can go back

arrowastaken 02/17/2024 5:43 PM

i was about to say the same thing

arrowastaken 02/17/2024 5:44 PM

but as i mentioned above, use normal teles to go back when is really needed

f0rtishka 02/17/2024 5:44 PM

you said it, but in game :p

zjasi 02/17/2024 5:45 PM

there is too much of these gores filling kind of parts and felt repetitive and just happening too often imo. maybe you could be somewhat more creative and implement a part somewhere ?

arrowastaken 02/17/2024 5:51 PM

$waiting

f0rtishka 02/18/2024 10:29 AM

i'm really not sure if that looks better

arrowastaken 02/18/2024 2:44 PM

Trust me, looks better

arrowastaken 02/18/2024 2:47 PM

Anyways, we told you to take a look of the spam of cps, either you fix it by deleting some back cps that are not necessary at all, or you do the thing that I recommended you, Because you don’t need to have a back every time on every part

f0rtishka 02/21/2024 6:11 PM

changed cps positioning in many places, changed 8cp start, changed 12cp part, added 14th cp for qol, changed colors of hookable/unhookable, deleted unnecessary deep freeze

vena6080 02/21/2024 6:11 PM

why use cp when you can use cfrom ?

f0rtishka 02/21/2024 6:16 PM

cuz i don't like how this looks

vena6080 02/21/2024 6:19 PM

how puting 2 line of cp isn't worst

f0rtishka 02/21/2024 6:19 PM

it looks cleaner now

f0rtishka 02/22/2024 4:34 PM

fixed a lot of visual bugs thanks to

@prezes3333
texnonik 03/02/2024 2:24 PM

😦

f0rtishka 03/06/2024 1:36 PM

fixed this and few corners

zjasi 03/06/2024 4:46 PM
zjasi 03/06/2024 4:54 PM

still need to do this

zjasi 03/06/2024 5:01 PM

do you want to keep them like that? just felt more boring and like filling parts, but not too bad

zjasi 03/06/2024 5:02 PM

otherwise looks fine

f0rtishka 03/06/2024 9:02 PM
f0rtishka 03/06/2024 9:02 PM

yeah, i will keep them as is

f0rtishka 03/06/2024 9:02 PM
DDNet 03/06/2024 9:02 PM

Include a changelog after uploading map updates (preferably with screenshots).

zjasi 03/07/2024 1:07 PM

you shouldnt keep a whole new layer on top of the background(mountains) there.

if you want to keep something in the background then you could leave those unhook/hook generics there as written in the ss "a few cosmetic layers"

zjasi 03/07/2024 1:07 PM
f0rtishka 03/07/2024 1:13 PM

this is how HD and non HD looks like on my other map for reference

zjasi 03/07/2024 1:32 PM

okay

zjasi 03/07/2024 1:32 PM

i guess its fine then, my bad :D

zjasi 03/07/2024 1:32 PM

$ready

DDNet 03/07/2024 1:32 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

coke1465 03/07/2024 2:01 PM

but its wrong

leonardodasilvamendes 03/07/2024 6:32 PM

Gg

arrowastaken 03/12/2024 3:03 AM

ye, is wrong, mountains, grass and the sort of bridge there should be HD

arrowastaken 03/12/2024 3:20 AM

i made a second playthrough and now it hit me, the gameplay is weirdly done, and still need fixing, is really hard to explain how to fix it those issues because are minimal, but in general you can tell that the map is not 100% well done

arrowastaken 03/12/2024 3:21 AM

this is an example on how this part could be improved

arrowastaken 03/12/2024 3:21 AM

B4

arrowastaken 03/12/2024 3:21 AM

after

arrowastaken 03/12/2024 3:23 AM

ofc looks like shit too xd because is done fast, but you can imagine how this little things can improve the gameplay

arrowastaken 03/12/2024 3:24 AM

do something like this instead

arrowastaken 03/12/2024 3:25 AM

If you want:

  1. replace this with tele
  2. move this things to the right at least 1 or 2 tiles
arrowastaken 03/12/2024 3:32 AM

in general the map is long enough ig but really generic, and not memorable at all, and imo i would not release this map in this state.

Besides idk if this map fits on the "barren style" that ravie said, and just because there are some fillers between parts it just tear apart the style

arrowastaken 03/12/2024 3:32 AM

$waiting

arrowastaken 03/12/2024 3:34 AM

the noob filter is really weird, change it so can be done faster, but hard enough

arrowastaken 03/12/2024 3:38 AM

idk

arrowastaken 03/12/2024 3:39 AM

im not in a creative mood

arrowastaken 03/12/2024 3:39 AM

there are too many fillers that are not fun to do, make them more fun, add some weapon or tune zone 🤷‍♂️

f0rtishka 03/12/2024 9:48 AM

Pls review mapping guidelines before you say it's wrong, also you obviously didn't played map bc bridges are gameplay elements

f0rtishka 03/12/2024 9:50 AM

Don't get me wrong but i don't feel how this makes gameplay better, you just 3x'd space between parts and added little hook

f0rtishka 03/12/2024 9:51 AM

This is not going to be a difficulty spike?

zjasi 03/12/2024 11:04 AM

The reason why i am fine with the filler parts which werent too bad either, is that they don‘t tear apart the style because its a good mix in between parts as well and some parts even contain elements of it. I could agree on making some more space at the noobfilter as it would feel smoother.

Otherwise i dont see any other changes need to be done as parts are always individual in its way mapped and just because it doesnt fit a personal preference it doesn‘t always have to be changed

zjasi 03/12/2024 11:08 AM

Guidelines say that it doesn‘t need to be empty and i guess if the mapper doesn‘t want to leave the design completly plain without HD then it should be fine. I asked Pipou that day and he said its fine as well. but yea on the screenshot the grass and other stuff should have been hd

arrowastaken 03/12/2024 12:24 PM

Ofc I didn’t play that map on the image, but is what we used to put things in HD don’t take it so personally xd

arrowastaken 03/12/2024 12:32 PM

Having space makes a difference, and don’t forget that is just a concept

arrowastaken 03/12/2024 12:36 PM

Not at all, if you do the part normally by holding the hook, the dummy will swing under the tele and then you just jump and hook him again

f0rtishka 03/17/2024 9:01 AM
f0rtishka 03/17/2024 9:01 AM
DDNet 03/17/2024 9:01 AM

Include a changelog after uploading map updates (preferably with screenshots).

f0rtishka 03/17/2024 9:01 AM

i'm not sure of second ss change but it has more space now

texnonik 03/22/2024 4:25 PM

$ready i am not 100% sure about cp10 to cp 9 fall , unmarked unsolo .

DDNet 03/22/2024 4:25 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

arrowastaken 03/27/2024 1:12 AM

now it got better but still have some issues to be aware of

arrowastaken 03/27/2024 1:14 AM
  1. The part is way easier than the previous part, also the same player on cp 5 has to move you in deep, make them equal enough.
  2. you already use the same movement try to do at least something a bit different
arrowastaken 03/27/2024 1:22 AM

here for example is more balanced, bot are equally hard enough

arrowastaken 03/27/2024 1:24 AM

$waiting after this should be ready i guess

f0rtishka 03/28/2024 8:12 PM
f0rtishka 03/28/2024 8:12 PM
DDNet 03/28/2024 8:12 PM

Include a changelog after uploading map updates (preferably with screenshots).

f0rtishka 04/06/2024 2:08 PM

fix deep skip

theinadapted 04/16/2024 9:25 AM
  • corners
f0rtishka 04/20/2024 5:46 PM

added animations for logo, finish/start line, bushes minor changes to structure

f0rtishka 04/20/2024 7:14 PM

changed part after cp 3

f0rtishka 04/20/2024 7:53 PM

minor changes to some parts

f0rtishka 04/21/2024 1:32 PM

added chains

f0rtishka 04/21/2024 8:04 PM

chains in HD, little change to bush and chain animations

f0rtishka 04/24/2024 3:20 PM

changed bush image, changed chain placement, design fixes, thanks

@texnonik
f0rtishka 04/24/2024 3:24 PM

fixed 2 bushes

f0rtishka 04/24/2024 4:19 PM

fixed logo and few bushes

texnonik 04/24/2024 7:45 PM

$optimize Seems fine for me , simple map , not hard at all . Mountains are still in not HD . Will see what testers will say .

DDNet 04/24/2024 7:45 PM
texnonik 04/24/2024 7:45 PM

$ready

DDNet 04/24/2024 7:45 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

arrowastaken 05/12/2024 6:05 PM

$ready 3

DDNet 05/12/2024 6:05 PM

The map is now ready to be released!

texnonik 05/12/2024 7:10 PM

GG

@f0rtishka
DDNet 05/18/2024 1:04 PM
@f0rtishka

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

coke1465 05/18/2024 4:40 PM

feels like a cp is missing here

coke1465 05/18/2024 4:40 PM

if u fall in tele after the part u spawn all the way up

f0rtishka 05/18/2024 7:35 PM

there's tele back where the arrow is pointing, if one tee fails and another one completes

coke1465 05/18/2024 10:34 PM

Ik but after that u do 2 parts again, feels just wrong how it's done