Mentions:
@nidardo
woah
this guy must be fucking high. this map is EXTREMELY HARD and its the harderst dummy map ive ever seen. ill probably never beat it. but, i can tell its also LONG and very beautiful 🙂
how XDDDDDD
bro
@nidardoi shouldve pinged you already to help me map lmao
(sr for thta ping)
holy shit nidardo map
Cool map!
Damn if even admin already says its cool this shouldnt even be tested at this point
fr
I think the stoppers at 5:30 are placed in the wrong direction (Design)
yes
map release speedrun dummy%
oh true, idk how i could not see it^^ thanks
nvm, u have this elsewhere as well
thinking that i saw this like a year ago.. insane
nice map. Delete Teleport and rls. I like
The hookable design isn't very intuitive and too similar to the unhookables.
i can see it
I think he means it's the color usually used for unhookable. btw here on testing was map which use grass(dirt) for unhookable, what is counterintuitive. so i agree with catseyenebulous, better change color.
- design fix generally
Thanks so far for any play testing and feedback^^
hint should be marked for entities too
good idea, thanks
I think its not even faster but if someone did this then its deserved cuz imo its 100 times harder and u also need shotgun/dj etc. (maybe im waiting for n9 skip here hehe). But aslong there is no proof that someone actually did it, im not gonna change it
it's faster and easier
show me plss
ok i think i will make shields below
I will try this out
won't take more than 1 min
but you also need shotgun then
ok, nice try. let me fix it
i didn't notice that you need it in first place xd, if you take it away then okay i guess
generally it would take 2 minutes to do the parts inbound normal and the skip is almost about the same time it takes but higher risk+frustration+i want to see n9skip. Let see what testers will say about but I think skips arent allowed anyway
ty, I will try out^^
small skip
damn
how did you got dummy back without dj and without hitting the tele?
i forgot that you don't have dj but there is a way to get it, yes it becomes way harder
getting dummy is even harder, you can move it into tele while taking speed
(you dont need to shoot down)
i think you should move the sg back up
Ah I did the exact opposite after u told me. I will fix it tomorrow
Yeah I know, there are 2 ways how to do it but I wanted to showcase that shootdown thing
- all 2p totele are one block above ground
- all 1p totele are on the ground
wa
- missed 2 1p toteles^^ now hopefully
- only tiny adjustments
If you have enough speed.... since shield collision I circular.....
Did u watched the part?
@teero777u might kidding cuz even without the shields its irrational to even try the skip
I admit I didn't
Just a up-nade to boost you onto the edge right?
No xd, there is no nade too
.
I'm too stupid set
I think I should remove the shields again. They are only to prevent ppl going from left with shotgun which is already hard to get. And then they would need to do a tower on their dummy which is also hard.
towering is really not that hard
But u need shotgun and to go to the spot where u're already a few minutes in run if u're fast enough. It's inbound similar fast if u do it regular
It's insanely high risk for 4-5* dummy map
I still experiment with the stopper design and maybe there will be another update for it if it works well enough with the other tiles. I dont see any things more to actual fix without feedback.
thanks for pointing it out, its from the preversion of the map and I forgot completely about it^^ fixed it for new update
- fixed the skip Knuski mentioned
sg skip here would'nt even be faster/easier so i did'nt changed it
this map is very nice, looks good, and looks like good gameplay
does gameplay looks good or it is good
looks good, might be a trap
Hey Nidardo, I tested your map and there is one important thing to point out.
From a tester perspective, I had a tough time testing your map, because I could notice some lack of quality basically in almost every part. The parts aren't bad, but sometimes they don't feel fully optimized and developed into its best state.
I wanna help you with that and point out some things which could be improved. There is some lack of convenience within the parts. It stutters in some areas and it would make it feel way more comfortable if you would play them again and notice+fix issues in every way possible to create the best version of each part. I'm mentioning some obvious things which I could see, but I would highly suggest you to play the parts again and take your time to make them playable without having flow breakers.
If you make the gameplay more convenient overall, the map would play a lot better on the 1st playthrough, which makes the players feel less frustrated on some parts. Some of them don't feel hard, but you can be stuck on them. because some tiles aren't placed in favor of the gameplay.
The 1st part wasn't really enjoyable, because of the specific throw every time. Following by the ground hammer which causes you to repeat it a few times and just a few other things.
Here would be an example how you could create more flow and make the part feel better. I replaced the switches with something else to avoid skips and have a cleaner look.
Honestly if you want to make your map as good as possible gameplay and quality wise, then you should come up with something different to get rid of special tiles like switches. On dummy maps switches are more likely to appear as a dragger to get the dummy back, but otherwise you should try to find another way of mapping without using them.
I didn't point out every single spot which could be better, but I would highly appreciate it, if you take some time to look for spots which could be improved. There are some more where the part would feel better if the setup was better or if it had some other changes to it.
Liked the map overall, but some parts contain too many special tiles. And the hookthrough parts could be improved imo.
Map channel has been moved to waiting mapper.
Hey, thank you for testing and pointing out things in the map. I will work through it when I find the time again
This section looks really cool that way
Thank youu, sounds good :D Can send you the version if u want. didn't fix all of the design there tho