Mentions:
@Deleted Useryooo!
fully declined and erased from existance, no race maps

-#

why it's should be solo ?
is this a map for multiple ppl
they dont do race maps in ddnet anymore so it should be solo
didnt they said they dont accept race maps anymore? and isnt race maps (only) rocket and unhook or hook? like no tele etc
i thinked no release for old maps or bad maps and short maps ( unique servers )
yah but still race dont have teles i think idk never played race maps only some and they all only had unhook and rocket no freeze no teles (testers will decide anyway)
🤷♂️
race maps are usually short and this should be in solo category
play grenadium ( ddnet race map)
nah, they just don't accept short race maps, so long maps have chance to came out
I've asked you about creating an "easy" grenade and long map I didn't though you will do it sooo fast hehehehe =]
I was making it some time ago and continue some time . I have a lot maps that I created and haven't finished . Today I also made short map for my server .
ahhh so me asking was just an coincidence still nice to see a race map ^^ will later check for design bugs =]
Not bad map, here what i found: 1 bad check points 6 tiels is too small platform, also so its annoying go to previous part after tp. 2 punishing good players this map is tight and its problem. if u do better part then mapper i will fail it. its is good when u punish player if he have not enough skill, but punishing players cus he doing better it is stupid. its hard change reflexes to down side. 3 movement in air i think some movement in air (for example first part) is just annoying why u dont give a freedom to player. 4 map dont have finish u forgot add finish.
here is skip
so i think main issue for this map it is how u need force yourself play on medium skill from high. here is good example what i mean.
so i think u need to ask someone who is pro on rockets and look how he pass ur map. this map need so much polishing.
Thank you triki for repeating the exact same things i said xD
He is real tester, both feedback are useful
sorry didnt see ur feedback. i took it cus it really good example among many of them with same problem
im not.
No finish line btw
you have to find it
There isnt
find waldo
Did
what else you can do ?
changed all parts mentioned . changed start aswell . will fix bug later . ( don't want to spam )
6 cp still feel tight without reason
7 cp dont wanna test) cus dont really understand i need start with double or not.
8 cp start is still anooying cus u back some times. also end is still tight for me.
9 cp is perfect for me, maybe give a little move reaction time for each step but u can broke the part trying to fix that, so i think its is good at this point
10 feels to ez.
i know u add this cus wanna use dj but i dont like it or maybe im wrong and u wanna low rocket jump, thats why u add this, but i dont like low rocket jump mechanic.||i also dont like low double jump mechanic on 4 cp but i thibk its skip.||
15 fine for me, 16 too
19 is fine
so ok thats all what i wanna say) gl with map.
no messages for a whole year thats crazy
Its not 2026 yet
he means 2024 was last messages and it's already 2025
- Adding 1 tile here should make part a little more convenient
- This part feels way harder than parts before/after, not even sure what is the intended way
- You can easily make double strong enough to go above, i think unhook platform or more space should fix it
- If you do rocket jump normally you just hit tele ceiling
- I don't think it's intended way to complete part
accept it now so he can do easyright 4 😭
Mediumdown -7
I have other projects

mediumrighty

easyFESTIVITY 5
no
deesagree
thank you made cool new part
what ? what's problem ? hmmmm ?
have changed a lot stuff . i assume all stuff mentioned have been fixed , or changed . hopefully this version is better ! Look all parts again just to be sure , because there were a lot changes around all parts ( moving cp and logo many times )
problem is u removed good part from previous version
you didn't liked so i was changing it so i would like it again
Yeah, I didn't like it, but it's easy to fix, no? Okay, whatever you want,I realized you just deleted it and I was really upset because it was a really interesting part.
When Verdict
imo this is not race map, just like the grenadium_1 and should be moved to solo server. The parts are short and very tight so you cant play the map with big speed and have to slowdown in lot of places, otherwise u will hit teleport. this is killing the flow on whole map and cant be changed (or u have to restructure whole map which is unrealistically and not worth it imo, just change the server)
btw about solo server this is not only mine opinion, i heard the same from some top speedrunners on race maps
if u not against moving it to solo server and fix the bg / tele color i would ready it
Map channel has been moved to waiting mapper.
i agree too, its more solo
most parts are unfun cuz they are overly tight
and that makes it kinda unfun
but creative parts
and i aslo think it should be solo
(also the design is quite unplayable)
what ?
changed this part ( ye don't know why but it's hard to do ( now when i am trying again ) changed the part
made changes tele new color black changed parts above
nice 166.67 :/
ups didn't deleted part that i put just in case
i agree with the solo instead of race
New account 😞
Well then we have to change some race maps and put them in solo as well
why
the overhang above the second block here is too far down, sometimes i hit it when going too fast >
i dont think you should punish player for going fast
bad part imo, annoying to play and the left part of this is just tight for no reason
also the ceiling feels alittle low for the first nade jump
sometimes your parts punish players for having too fast/perfect nade, other times it requires a rly tight/perfect nade (cp14)
cp18 and cp19 are examples of where going too fast is punished (for example you can double nade on cp18 which i find a lot more fun, yet you can't go too fast or you hit tp
i mean yeah i believe we should do that anyways
a lot of race maps nowadays are just tight solo parts that happen to use only nade, there's nothing about it that screams 'race'
also i agree with louis.
totelecp 5 move 2 tiles higher new part cp 11 new part cp 14 fixed cp 18 changed cp 19 ( no idea what you mean ) not it's little bit easyer do i look and fix at
@comebackplaymentions ? also change mapper
a
do i look and fix at @triki mentions ? its weird question, and weird ping
sry tired today , had a lot hard days ...
No idea why i did that
@comebackplayi feel so bad now after it .....
Sorry
lol man, chill, all fine) just continue ur map.
I am ill

changed cp 6 , cp 8 and cp 9 .
your account deleted?
plizz accept the changes
Testers ? ☑️

decline
i guess texnonik wants you to reset the map (it's in waiting rn)
im trying
the button in the thread does not work?
It will probably stay buggy because you changed your account.
i just wanted it to be deleted 😦
re-submit map?
map name ?
Oops
Nice catch
new map "texnonik"


you made a perfect loop

that not how the part is intended
idk, owner knows
Oh so double for skip , good idea
The important stuff has already been mentioned above.
Your parts need more space to work with. Right now they are put together in a bare minimum of space and feel really tight. Sometimes 1 move needs to be repeated 5 times because I hit the first tele of the part.
Some swings don't have enough space or I swing against the wall without keepin upspeed, because the swing is just not well mapped.
Please go through map again and make it comfortable to play. Imo way worse than the first version as it is right now.
cp7+13 are either just really bad set up and not tested after mapping. Or they must be 5* and still be bad mapped xd.
Can't make screenshots of all parts, but you should literally take a look at all the parts and make it enjoyable to play.
The parts aren't actually really hard... The tight space just makes me need to attempt it more often.
The easiest parts btw cp 7 and cp13 . But yea if for one is easy , it's doesn't mean that it is easy for others .
Send demo then xd
Because they are definitely the hardest
or join server, im there rn
I(melon) figured out how to do both of em. They don't really indicate how they are supposed to work xd
Anyway please also do something to make them more comfortable
I am at work

i would still like the actually intended way, mine felt hacky and if thats the intended way it can be improved by a LOT imo.
What ? That's cool and strange
make this solo pls
1st game , didn't played the map long time 6:45 time .
added skip for cp 6 as you wanted . changed cp 9 . changed cp 16 more space . changed cp 17 more space .
tell me where to change if need more changes
I got confused if it was me for a second xD
maciek is melon
conrfimed
cp 17 more space
Move whole area 1 to the left I would suggest. Im almost always 1tile away from the wall when swinging. So it should be 1 tile more left
I would try to remap the hook and the platform to just create a more comfortable start. The swing will start off way better if it was more right. The platform would have to be a little more right too.
The space above doesn't really match the gameplay off the part right now.
The markings on the screenshot is an example. Please test to make it more comfortable and fitting the balance of the map.
You gotta move the upper part one tile to the right too if you move this
I think thats all
i am right now trying it and after change it's realy feels better
i think you mean skip right ?
no. This part forces the player to do a bad rocket jump as I said. The reason is the tele above the player
didn't changed this because
this changed and works good i think there now
changed all mentions
?
Even in your demo you hit it all the time
until you swang around 3 times and hit it eventually
that just confirmed it doesn't work great
since i changed first half works now better no ?
no...
How would it affect the swing?
ok
You can even see it in the buggy demo xd
sorry should record in lower fps
xD
kinda don't changes anythink but feels maybe better -> moved one tile
Otherwise good changes👍
? just shoot down
putted down
above
why dont you just join the test server really quick, we're on it anyway :p
changed cp 13
cp8
cp 13
(did it)
cp 12 fix cp 13 new part
@jsontwthanks for testing
hopefully i fixed everything
It is the only one which works really good for the part. With the others I'm swinging into the tele
fix
cp 9 1 tile\
cp 9 deleted hook
cp 13 changes
or its skip? if yes what is intended way
Dj
Not skip but making it harder
u go up with nade to the wall and rocket jump near that flying thing
probably
u mean u can keep dj?
Yeah, it's easy with double jump.
oh god, I did not see that.
All in all, it's a good rework, I think the map is ready even if you don't make those changes I mentioned.
fixed skip : cp7 : moved tele up and block down
ok i played this part again and i feel like to many noobs will rq on this part. idk i feel smth unsmooth this is easy part but if u know how it works.
ok now after update i feel like 7 cp unbalanced. or i still dont know intended way
oh i tried to keep hook to get bigger rocket jump. ok its fine, but a little bit confusing.
Was confusing for me too xd but i think it is fine
Can be changed if u want
@texandnoniktested and seems good
Like
we've got dead one
release soon i hope

lol why this still on testing?
its marked as ready
several maps are activated but without responses for months maybe the testers don't have time to evaluate...
Optimized:
thank you 😄 strange i don't feel anything anymore ( when map accepted ). thanks everyone who tested and helped
good bot


texonik always nice maps
🐐
cp7 is still horrible
idk about everyone but i find it inconsistent
also yeah first hour and we got botted ranks crazy
yea cp7 is pure luck for me
i wonder why

every part skippable :D
just leak it at this point
video once i have music
how long, i help search
about ~1:20min for both maps ig
are you planning on making grenadium 3?
Who knows

Very bad map, decline


When laserium
good map :3