#BlackStone
"BlackStone" by DogCaramelo [Solo]
DDNet 07/23/2024 7:18 AM
@leonardodasilvamendes

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 07/23/2024 7:18 AM

Map :lady_beetle: :

texnonik 07/23/2024 8:24 AM

what this switch do ?

texnonik 07/23/2024 8:25 AM

almost can't see ht

texnonik 07/23/2024 8:25 AM

croners

texnonik 07/23/2024 8:26 AM

most of parts are small space to move

texnonik 07/23/2024 8:26 AM

very hard to read what is unhook and hook ( my opinion )

texnonik 07/23/2024 8:27 AM

this not makes sence , since in parts it's hookable

leonardodasilvamendes 07/23/2024 12:14 PM
DDNet 07/23/2024 12:14 PM

Map :lady_beetle: :

DDNet 07/23/2024 12:14 PM

Include a changelog alongside your map updates (preferably with screenshots).

leonardodasilvamendes 07/23/2024 12:16 PM

add cps Corners Fixing Parts

vena6080 07/24/2024 6:24 PM

the switch are useless, the idea is interesting, but not well done, the gameplay is repetiting, not smooth, too tight.

DDNet 07/24/2024 6:24 PM
@leonardodasilvamendes

Your map submission has been declined.

louis.place 07/26/2024 2:20 AM

i like ur idea

@leonardodasilvamendes
louis.place 07/26/2024 2:21 AM

maybe try doing a similar map but instead of one straight line, u have a tele on each end so u go left->right -> tele to next stage on right side, right-> left -> tele again, etc.

leonardodasilvamendes 07/26/2024 2:21 AM

hmm o

leonardodasilvamendes 07/26/2024 2:21 AM

ok

louis.place 07/26/2024 2:21 AM

and of course gameplay matters too so instead of doing sort of plainer jump parts (which is ok sometimes), think of interesting movement that would still work well as the map gets more blocks and harder parts

leonardodasilvamendes 07/26/2024 2:22 AM

I think the mistake was leaving little space on the map, there was little space to move and sometimes it was easy to die