this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
I enjoyed my first playthough :) Difficulty spikes for me were cp 10 and the final part (cp 12) 10: you fly up at the end of the part and the first time i was just unprepared and just flew into the ceiling cps, the next few times i tried bumping into the dummy above me (like reverse bump fly), and slow down by hooking. I got it after those attempts (by doing regular bump fly, which was counter intuitive for me), but it was a little frustrating because it was at the end of the part 12: I spend ~1/3 of my time there, first I just didn't use my brain and didn't know what to do, but even after i figured that out, I didn't really manage to keep my dj for the end of the part. Without dj one of two things happened:
- my dummy was just way too late, so dj was necessary for stalling
- my dummy wasn't too late, but since I still had the downwards speed, I didn't get enough upwards speed from hooking the dummy Are you supposed to keep dj till the end? I eventually did the end of the part without dj, but it felt tight
Liked the map a lot though!
it's reminds me , my idea from Gravitee that i deleted ( but differnt hammering dummy and hooking him to get higher )
cp 9 is shit ( my opinion)
Thanks for the test
@PatigaPart 10, when you fly up at the end you can just hook and double jump to slow down. There are other methods too but that is the easiest way. I will however think about ways to make the part less frustrating. Part 12 Dj isn't required for any of the parts but it can make each part easier. I personally just use it for the first door to make that one easier. For the last hammer i guess how high you are will really change how tight it feels. Perhaps I can also tweek this part to be a bit easier.
thanks for the test, any particular reason cp 9 is shit? XD It would help me to know what is causing the problem for you.
I don't get how to do it
damn I completely forgot about dj o.o
@Deleted User there are a few methods its possible to get the dummy under you and use him to bump you up fast enough. Personally I use a combination of bumping and hammers to get a faster upward fly. Can maybe show you on a server some time.
Yeah makes the part much easier XD
now i get why it's was hard , if you have ID lower then your dummy you don't get good bump fly ...
haha XD
Adjusted pullers and design
dilated tiles
Added missing unfreeze
Should be the final fix
Maybe this is the final
Pretending i uploaded the wrong file XD
$ready 2
u can get into there before finish if u are unlucky and get to tele 16. without finish
rlly love our testing squad!
Thx for reporting a bug
Seems like the people who tested this unfortunately overlooked smth
Ah with quite a rare bounce. Will fix
@Starkillerthanks for pointing out.
this is not the only possible softlock
your dummy can get blocked from the laser dragger at tele 12
tele 11*
this one
it happened to me aswell
but i just unlocked team and finished
Fixed both errors pointed out.
Second one is save able but i agree it shouldn't happen.
Thanks again
@Starkillerwell, i guess not so easy to fix
Yeah i didn't really have a good way to prevent the player from dying like that if both tees fell in. I probably could make it save your main in that case if you think its needed but I thought it was probably safe enough XD
8 hours
Its something 😅
deen found some hidden penalty tiles ||he was afk for a long time||
Why do the tilesets remember me Terraria?
glow