#UDLR
"UDLR" by FJP [Solo]
DDNet 03/13/2022 2:03 AM
@FJP

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

UDLR.map
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DDNet 03/13/2022 2:03 AM
louis 03/13/2022 2:59 AM

yo freeze tileset is bugged mah boi

louis 03/13/2022 2:59 AM

nice map tho

FJP 03/13/2022 2:59 AM

really?

louis 03/13/2022 2:59 AM

yeah

FJP 03/13/2022 2:59 AM

oh thx

louis 03/13/2022 2:59 AM
FJP 03/13/2022 2:59 AM

ah sheeet

louis 03/13/2022 3:00 AM

altho it would be nice if hook tele was predicted better

thats not smth u can control tho

louis 03/13/2022 3:00 AM

i feel like you played this on lan and it was a lot easier than reality because ping makes the tight hooks a lot harder

FJP 03/13/2022 3:00 AM

i played on both lan and another persons server

FJP 03/13/2022 3:00 AM

its a huge difference

louis 03/13/2022 3:01 AM

these arrows are kinda hard to tell in design, they're small and it's hard to notice small details when you're focused on playing

louis 03/13/2022 3:01 AM

maybe use a different marking (like put a bold line on the sides you cannot hook from)

louis 03/13/2022 3:03 AM
louis 03/13/2022 3:03 AM

like this

louis 03/13/2022 3:03 AM

i can help u make a tileset for that if u dont have one

FJP 03/13/2022 3:03 AM

ah ok

FJP 03/13/2022 3:03 AM

that would be great

louis 03/13/2022 3:04 AM
louis 03/13/2022 3:04 AM

and entities marking like that perhaps

louis 03/13/2022 3:04 AM

not sure

louis 03/13/2022 3:04 AM

or put it on the sides

FJP 03/13/2022 3:04 AM

I thought about that but it looks kinda weird tbh

louis 03/13/2022 3:04 AM
FJP 03/13/2022 3:05 AM

il change it to the first one

louis 03/13/2022 3:09 AM
louis 03/13/2022 3:09 AM

yeah bugged tileset

louis 03/13/2022 3:09 AM

its fine i can fix that all if map is rls

louis 03/13/2022 3:09 AM

well

louis 03/13/2022 3:09 AM

cool map imo

louis 03/13/2022 3:09 AM

i think u can lessen some of the tighter hook spams

FJP 03/13/2022 3:10 AM

thanks 😄

FJP 03/13/2022 3:10 AM

like make more space or change the moves?

louis 03/13/2022 3:10 AM

also the fact that there are kinda multiple parts in a single "checkpoint" is sorta weird to me

louis 03/13/2022 3:10 AM

both maybe

louis 03/13/2022 3:10 AM

like i would suggest doing it 1 part at a time

louis 03/13/2022 3:10 AM

and i think u can make a lot more cool parts with this thing

louis 03/13/2022 3:11 AM

for example i feel like more swings would be good

louis 03/13/2022 3:11 AM

maybe u could make parts where it revolves around a hook going to the center of the room instead of straight up

louis 03/13/2022 3:11 AM

etc

FJP 03/13/2022 3:11 AM

Im thinking of make another one of these in the future if this one passes

FJP 03/13/2022 3:11 AM

but yeah theres tons of stuff with hook tele

FJP 03/13/2022 3:12 AM

idk about single parts though, I think that would be too easy

louis 03/13/2022 3:12 AM

my complain was that it feels weird that on some parts, failing only sends u back 1 or 2 sections while if u fail near the top you get sent back all the way to the first "part" of the section

louis 03/13/2022 3:13 AM

its better for it to just be easier in general than to have an irregular fail pattern

louis 03/13/2022 3:13 AM

i think some players would get annoyed by that

FJP 03/13/2022 3:13 AM

hmm

louis 03/13/2022 3:13 AM

just my opinion tho, maybe u can wait for other testers or players (but i'm quite against it :p)

FJP 03/13/2022 3:13 AM

i know what you mean but it was kind of intended to be that way

FJP 03/13/2022 3:14 AM

like jump king i guess

FJP 03/13/2022 3:14 AM

thanks for the feedback though 😄

louis 03/13/2022 3:15 AM

ya u can wait for more opinions

louis 03/13/2022 3:15 AM

btw i probably would be against readying this until hook tele prediction gets fixed

FJP 03/13/2022 3:15 AM

when will that be? lol

louis 03/13/2022 3:16 AM

idek some dev would have to do it

louis 03/13/2022 3:16 AM

and even then i think you should balance the map out a bit and maybe explore new ideas at least

louis 03/13/2022 3:16 AM

cus rn the map feels kinda incomplete, like u have a cool idea and a lot of good parts but there isn't much expansion on the idea

FJP 03/13/2022 3:18 AM

alright

FJP 03/13/2022 3:19 AM

il keep experimenting with it

PapotaV 03/13/2022 3:30 AM

missing freeze tile design

FJP 03/13/2022 3:34 AM

fixed freeze bug

UDLR.map
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FJP 03/13/2022 5:45 PM

added arrow game tiles to hook tele (for entities players)

UDLR.map
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FJP 03/13/2022 6:07 PM

Any reason why its not bugged for me? I dont see the lines in the freeze when I zoom in...

louis 03/13/2022 6:07 PM

enable openfl

louis 03/13/2022 6:07 PM

opengl

FJP 03/13/2022 6:08 PM

how i do that o:

FJP 03/13/2022 6:10 PM

nvm i found it

FJP 03/13/2022 6:15 PM

fixed tileset

UDLR.map
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FJP 03/13/2022 6:16 PM

I hope that fixed it

FJP 03/13/2022 7:04 PM

did a quick border tileset. Is this good or should it be thicker?

FJP 03/13/2022 7:07 PM

oh and also should I keep the arrows or make it so its jsut the hook

louis 03/13/2022 7:08 PM

looks good and u should rmove arrkw

FJP 03/13/2022 7:08 PM

alright

FJP 03/13/2022 7:15 PM

added borders, removed arrow signs (from tileset as well)

UDLR.map
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FJP 03/13/2022 7:23 PM

fixed incorrect arrows and borders

UDLR.map
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FJP 03/13/2022 7:31 PM

changed last part of last section

UDLR.map
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FJP 03/14/2022 3:13 AM

added a cp after every 2 parts, some slight tweaks

UDLR.map
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FJP 03/14/2022 5:24 AM

moved game layer in front of tele layer so that arrows show more clearly in entities

UDLR.map
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FJP 03/14/2022 8:44 PM

like this? I dont know if it really fits with the rest of the map though..

louis 03/14/2022 9:04 PM

it looks nice to be tbh

louis 03/14/2022 9:05 PM

and yeah it won't fit with the tower map but u can always make more parts with that sorta layout

louis 03/14/2022 9:05 PM

should find some way to make the hookable box better tho but i think there's an easy way

louis 03/14/2022 9:06 PM

also ur mac bar is in a cursed location

FJP 03/14/2022 9:07 PM

maybe jsut surround the hook with unhookable? not sure if that would work. I jsut chose the anti hook so i dont have to texture it

lynn 03/16/2022 5:11 AM

how is border + no arrow more clear than no border + arrow

lynn 03/16/2022 5:11 AM

what they teaching u in school

FJP 03/16/2022 5:12 AM

I actually agree with louis, I think in the moment its easier to see the border vs read the arrows

lynn 03/16/2022 5:12 AM

rly?

lynn 03/16/2022 5:12 AM

why not both anyway

lynn 03/16/2022 5:12 AM

or simplify arrow icon

FJP 03/16/2022 5:13 AM

I think it looks cleaner with just the border

FJP 03/16/2022 5:13 AM

I can add back tho both feel fine to me

louis 03/16/2022 5:24 AM

u can maybe make the hook symbol point in nesw directions and point towards where to hook

louis 03/16/2022 5:24 AM

u blind

lynn 03/16/2022 5:27 AM

my glasses are so thick

lynn 03/16/2022 5:27 AM

they barely help

FJP 03/16/2022 7:27 PM

Each section now has its own hook block, and each hook block is equally spaced based on the height of the section (at a value of 100 blocks currently) Layout of the map changed to allow for this change.

UDLR.map
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FJP 03/16/2022 7:27 PM

are you happy

@lynn
FJP 03/16/2022 7:27 PM

the wonk is fixed

lynn 03/16/2022 8:01 PM

i am so happy rn like im crying

FJP 03/19/2022 4:15 PM

Did they fix hook tele prediction? tested on different server and it felt much smoother than last time

FJP 03/19/2022 4:38 PM

fixed game tile error in section 5, added border to normal tele, fixed some bush bugs

UDLR.map
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louis 03/29/2022 11:13 PM
louis 03/29/2022 11:13 PM

nerf this just a bit

lynn 03/29/2022 11:14 PM

THIS FUCKING PART

lynn 03/29/2022 11:14 PM

i agree with this

louis 03/29/2022 11:16 PM
louis 03/29/2022 11:16 PM

this part is p hard to cross bottom path

louis 03/29/2022 11:16 PM

maybe u can move the hook teles like 1 tile closer to inside

louis 03/29/2022 11:16 PM

and hooktele still broken so we're waiting on that

lynn 03/29/2022 11:19 PM

i found a lot of the parts to be anti-flow or artificially difficult just by the tightness of the parts. imo it should be about "hooking in the right directions" only, not combined with "how long to hook, how precise to aim" etc

lynn 03/29/2022 11:19 PM

but the idea is amazing, so i think no matter what im excited for it

lynn 03/29/2022 11:20 PM

this criticism is pretty opinionated ofc, it can be whatever the mapper wants

louis 03/29/2022 11:55 PM

$waiting

louis 03/29/2022 11:56 PM

i agree

louis 03/29/2022 11:56 PM

i would like to see more speed-centered parts rather than accuracy but the map style is up to mapper

lynn 03/30/2022 3:54 AM

yes i agree. also with the idea of speed checks you're nearly guaranteed to have good flow that way.

FJP 03/30/2022 5:25 AM

Thanks for all the feedback

@lynn

and

@louis

. I will nerf the above parts tomorrow and consider changing a few others

OneLimeyBoi 03/31/2022 8:35 AM

In design I still feel its sometimes hard to tell from which direction to hook especially while moving. Idk but maybe you could change the border color from the hook teleports? So it displays which section of the teleport is "closed off" so to speak. Maybe just a darker grey so its not too intruding but still clarifies the difference. Entity design is really clear, definitely helped me understanding the directions when I first played it. Cool solo map, I like it. Not too much of a solo player myself but unique twist on a long established mechanic.

FJP 03/31/2022 4:28 PM

Il consider changing the outline. Thanks 😄

FJP 03/31/2022 4:49 PM

Nerfed previously explained parts. lowered opacity of "Hook TP"

UDLR.map
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FJP 03/31/2022 4:52 PM

Changing the color didn't seem to make much of a difference to me while testing. Instead of changing the color of the border, I kept the white and changed the hook tp to be a little bit more opaque so that the border is more visible.

FJP 03/31/2022 5:03 PM

Like a timed gate right before the tele at the top?

FJP 03/31/2022 5:03 PM

Maybe I’m interpreting that wrong

louis 03/31/2022 5:04 PM

no

louis 03/31/2022 5:04 PM

like parts where u go fast

louis 03/31/2022 5:04 PM

well u cant rly do it with this tower style

louis 03/31/2022 5:04 PM

like that clip u sent before

FJP 03/31/2022 5:05 PM

Oh ok

FJP 03/31/2022 5:07 PM

Yeah that’s not really the goal of this map. I might explore more ideas with this mechanic in a different map, but the goal was to display a simple idea in varying degrees of difficulty.

OneLimeyBoi 04/05/2022 2:53 PM

Agree with you on this one. I like pushing simple concepts to its limits and this map does it in an interesting way. I still hope you explore the idea of speed and or swings in another map. The clip you posted a while ago makes a unique and really cool part.

Arrow 05/22/2022 8:16 PM

1)maybe move the switches to there bcs u can do it really quick and easy from bellow (2)

Arrow 05/22/2022 8:17 PM

if u put it there requires more movements by the player which will make the part funnier imo

Arrow 05/22/2022 8:18 PM

Cool map

FJP 05/23/2022 3:44 PM

Will do

FJP 05/23/2022 4:40 PM
UDLR.map
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Lady Saavik 05/29/2022 1:25 PM

what a cool idea and nice design

Lady Saavik 05/29/2022 1:33 PM

I wonder why you didn't use the hook blocker tiles? it would be clear in entities too

Lady Saavik 05/29/2022 2:34 PM

I think it's rare example of a map that is better playable with design than with entities

Lady Saavik 05/29/2022 2:36 PM

I don't see a good valid way to mark it, blue arrows aren't perfect, some people have custom entities

Lady Saavik 05/29/2022 2:37 PM

you could also try with tiles that have no effect, like this

Lady Saavik 05/29/2022 2:37 PM

but it will be always too messy

Lady Saavik 05/29/2022 2:39 PM

anyway, I would make the white border just a little bit thicker

Lady Saavik 05/29/2022 2:40 PM

the "!" doesn't make sense to me, you just have to figure it out

Lady Saavik 05/29/2022 2:41 PM

you should put it in every part then xd

Lady Saavik 05/29/2022 2:43 PM

not sure what is better - fast speed (like now) or change it to medium speed?

Lady Saavik 05/29/2022 2:46 PM

you can go this way instead of going back

Lady Saavik 05/29/2022 2:46 PM

after opening the door

Lady Saavik 05/29/2022 2:47 PM

is it fine?

Lady Saavik 05/29/2022 2:48 PM

maybe close the yellow one and make the red one move?

Lady Saavik 05/29/2022 2:50 PM
@FJP
FJP 05/29/2022 4:29 PM

the skip looks kinda risky, so I think it should be fine (Il test it before I upload the reworked version) Having the red one move instead of yellow would defeat the purpose of having to go backwards, so I may as well just leave the skip. Hook blocker tiles look kinda messy imo, so im just going to leave the entities as they are. If custom entities obscure arrows enough to make it a problem, then idk how I could do much about that. Il make the white border a tad thicker and take the "!" out. Medium speed would make the part slower and harder, so Im gonna leave it at fast.

FJP 05/29/2022 4:29 PM

Thanks for the feedback and suggestions!

Lady Saavik 05/29/2022 4:53 PM

the skip is super easy because you don't use doublejump before

@FJP
FJP 05/29/2022 5:00 PM

ah goo point

FJP 05/29/2022 5:00 PM

good*

FJP 05/29/2022 5:01 PM

il try and work something out

FJP 05/29/2022 5:48 PM

reworked last part, made border thicker

UDLR.map
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FJP 05/29/2022 5:48 PM

I tried to keep the difficulty the same as much as possible, but it might be a tad harder now

Ninecloud 07/13/2022 3:58 AM

ah i saw it almost half a year ago but its not release yet

louis 07/13/2022 4:36 AM

ye i guess we dont have to wait for any predictions and can just ready sometime

louis 07/13/2022 4:36 AM

but i would recommend doing less tight parts because of the lack of prediction

louis 07/13/2022 4:36 AM

at least less tight hook parts

louis 07/13/2022 4:37 AM

ill check sometime in the future if another tester doesnt

FJP 07/13/2022 4:38 AM

il make some of the cramped parts a little more open, i don't want to change too much tho

Arrow 07/17/2022 7:06 AM

are you going to do it? if u are should i put it on waiting or what ? 😄

FJP 07/17/2022 6:03 PM

Yeah put in waiting I’m out of town rn

FJP 07/17/2022 6:04 PM
@Arrow
Arrow 07/17/2022 6:27 PM

Ok

Arrow 07/17/2022 6:27 PM

$waiting

FJP 08/05/2022 4:33 PM
UDLR.map
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FJP 08/05/2022 4:34 PM

I left in one tap-style part at the end. If it's too much il change it

Ninjed 08/06/2022 7:48 AM

Hello dear mapper. That's veeery cool map. The only thing, are you sure you need jump here? Maybe remove the jump?

Ninjed 08/06/2022 7:49 AM

In whole run i didn't pressed space bar xD

Ninjed 08/06/2022 7:49 AM

2 star map

FJP 08/07/2022 3:19 AM

Jump isn’t needed but it’s a nice handicap to save yourself (landing in unfreeze) if you fall. I’ll take it out if more people or a tester thinks it’s necessary

Ninjed 08/07/2022 6:37 AM

It's not necessary, just as suggestion

louis 08/09/2022 4:44 AM
louis 08/09/2022 4:44 AM

maybe do like little 1/5 2/5 3/5 4/5 5/5 on each spawn of the tower

louis 08/09/2022 4:44 AM

so u know how far u are in the map

louis 08/09/2022 4:44 AM
louis 08/09/2022 4:44 AM

i would decorate these a little if they are the winner room

louis 08/09/2022 4:44 AM

or make a separate winner room

louis 08/09/2022 4:45 AM

u can do some nice decorations and finishing touches if u want, i mean map is essentially $ready 2 in terms of gameplay

louis 08/09/2022 4:46 AM

small things like

louis 08/09/2022 4:46 AM
louis 08/09/2022 4:46 AM

shifting these so they're center aligned / slightly misaligned just for a stylistic element

louis 08/09/2022 4:46 AM

little things like that if you want

louis 08/09/2022 4:46 AM

i mean you can also ignore everything im saying since its technically not required for a map but its just my advice

louis 08/09/2022 4:47 AM

and if u wanna change some stuff go ahead if u dont then its fine but either way i'll ready it 2*

FJP 08/09/2022 7:45 PM

I’ll do the fixes when I get back in a couple days thanks for feedback

Arrow 08/11/2022 8:51 AM

$waiting

FJP 08/11/2022 7:12 PM

minor changes and design overhall

UDLR.map
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DDNet 08/11/2022 7:12 PM
FJP 08/11/2022 7:12 PM
FJP 08/11/2022 7:17 PM
UDLR.map
357.84 KB
DDNet 08/11/2022 7:17 PM
FJP 08/11/2022 7:24 PM
UDLR.map
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FJP 08/11/2022 9:52 PM

are time cps now a requirement for new maps?

Arrow 08/11/2022 9:52 PM

for all, including old maps

FJP 08/11/2022 9:52 PM

dang i didn't even realize that

louis 08/22/2022 1:19 AM
@FJP

i would remove the background desert mountain things, honestly it looked better with a blank bg

louis 08/22/2022 1:19 AM

but the rest is good, and i guess if you want to remove dj its fine as well since its not required

louis 08/22/2022 1:21 AM

or alternatively match the colors better

louis 08/22/2022 1:25 AM
louis 08/22/2022 1:25 AM

left side original right side with interpolated color values

louis 08/22/2022 1:25 AM

775D6B (far) and #9D7D87 (close) if you want to use them

FJP 08/25/2022 11:36 PM
UDLR.map
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misstrip 08/29/2022 12:41 PM

Wh.. w.. whe. E... nn.. when.. ri.. re...lea.. release

louis 08/29/2022 5:14 PM

yea i forgot about this ill ready it later if i remember

Voxel 08/29/2022 7:03 PM

Which begs the question: How many stars?

Arrow 08/29/2022 7:43 PM

I’d say 2

louis 08/29/2022 8:13 PM

15

Ninjed 08/29/2022 9:14 PM

Agree

louis 09/06/2022 6:05 PM

$optimize

DDNet 09/06/2022 6:05 PM
UDLR.map
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louis 09/06/2022 6:05 PM

$ready 2

Ninjed 09/06/2022 6:14 PM

Sadly im not able to play and make rank one 😔

louis 09/06/2022 6:15 PM
@Ninjed

are u gonna be able to map ur maps in testing then lol

Ninjed 09/06/2022 6:16 PM

I sold pc

Ninjed 09/06/2022 6:16 PM

Today

louis 09/06/2022 6:16 PM

rip

FrosTribe 09/06/2022 6:17 PM

you can re download latest uploads xD

Mazty 09/06/2022 8:42 PM

gg

@FJP
RonIn ☯ 09/06/2022 10:08 PM

not problem for him

RonIn ☯ 09/06/2022 10:08 PM

he has me

RonIn ☯ 09/06/2022 10:08 PM
Ninjed 09/07/2022 2:24 AM

My boys everywhere 🥷