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u should make hook/unhook more clear

cool map, has cool ideas. but often not well implemented

last part feels lame

stars, moon, clouds and mountains should be HD

$waiting


changed the background

and fill in the missing effect tips



$waiting


i still think u have to make it more clear whats unhookable

stars + moon HD

$waiting


$reset

upload again without pics in it


OK


pls make it consistent and add everywhere 2xtotele, sometimes u placed just one or 3


switch_open (your number)


$waiting

imo u should mark where are the important to teles

like in getcarry :


other similar details have also been revised

Looks better 👍


if its just that way we have done (without hook on/off) its too hard for novice

the mechanic that the upper tee has to jump until its good

tbh the whole map feels more like moderate 1

https://discord.com/channels/252358080522747904/1116365657446023198/1118204320450609152 maybe just add another cool part? 😛

$change server Moderate


2 tiles should be enough


$waiting

ay




i still dont know what u want with hook on/off there, maybe answer how u want that part, rn all the hook on off tiles useless and just confusing

whats the point of the dragger there? just make it a bit shorter and delete all the switches and dragger xdd



or just remove the whole hole there

$waiting





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map should be ready after fixing this section 😛

$waiting




its also spammy there

its a bit tiny

and spammy on ground

😄

or leave it and remove the other help thing that u dont have the spam and hooking into the switch like i said

$waiting


the animation for the HT is bugged, also i would make the movement rather smooth

maybe add for non hd just tiles that stay like in picture

ok

I need a little time to fix it


u can also see in the video that u have to add some unhooks up there



$waiting


the animation is still jerky



I adjusted this animation for a while, and I'm not completely satisfied with the outcome. However, reducing the image clarity didn't make the animation smoother. I increased the speed slightly, hoping that it would look better that way.

Alternatively, I could just remove this animation altogether.

u have to find the best value+time for the animation, depends on how much pictures it have etc. u know

idk ^^

if u cant build it smooth i would just remove it

Alright, if I still can't adjust it properly tomorrow, I will delete it.


I made some modifications to the animation, and now it is smoother than before. However, I'm not sure if it meets your requirements

animation still jerky but its ok since its smaller now

imo ok *



$waiting



its too hard for ppl to reach



and its still cheatable in the way i have shown

all other changes look good

$waiting


I made some adjustments to the animation by increasing the frame rate to 16 frames. Now the animation should be smoother than before

looks good


and sometimes its not working from high position

need to change something here


$waiting


opengl

What should I do?


use one of these


thanks




emmmmmmm

I'll redesign that last level

no need

its simple to fix

$waiting

I recorded only me in the last video, Tridemy just walked to the left side (there is hook on/off again)

This could help fixing it
@spiritdote
I have a simple fix for both cheats in mind, but will wait how u fix it

You should also include speedups as an optional boost in all parts where you have to run longer, it makes the flow much better

We keep finding new cheats and bugs, but the map keeps getting better and better


Alright, I will do my best 😄


looks good


u dont want it ?


all the runs we did, we always keept the hook there


maybe shadows, i see u wanted it at begin and end

$waiting

No problem



And I also added many speedups

looks good, will check later

i hope u did it for both sides 😄

start of map end of map

🤷♂️

idk, i would put it for all the holes. but ur choice


$waiting



I feel like there is still a possibility of cheating.

I directly pushed it to the extreme with my modifications.


Some texture bugs

$waiting






nice map and idea, good job! but there are still some little improvements u can make: I thought you might have designed this part as a auto part to through that narrow passageway, but it seems like unstable, i couldnt do this part three times in a row with the same action. maybe u can redesign this part or just expansion that passageway.



cool map


Just a boost before the finish line, to reach the finish line faster


I placed a hint here. By standing at that location, it becomes easy to pass through. If adding this increases the cost of trial and error in gameplay, I will make it mandatory to pass through that hint




i tested this, its a bit random. maybe make the hole just 2 tiles wide

(one tee can help all others to go faster down there and skip the actual move of the part)

he mean that u can finish the map and go back (use same way as b4, without hammer in air)

$waiting



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there are like 5 different ways of doing it

Here, I just want to make a random change, perhaps it will be more convenient?


u can go solo like b4

solo finish, go back, mate finish

u can use the hook on off thing better there

Does that mean I change it back?

no

do it how u like it

if u want to keep it like this its also ok, just said that there are more ways to do it

u want to keep it like this or edit again?

then I'll change it back



$optimize


$edit --shrink-layers


$ready 3~


