this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
is this a freshly created map or did you start with another, older map file?
It's new parts but i did append from another map.
darn
cool map
its supposed to be bcs of the nullified thing?
Idk what the nullified thing is. I just forgot about that
cant recreate
Ye its not that easy but possible
but u dont have dj how do you actually get through
I'll send a demo later
Fuck
i think i found a easy fix. also did some other improvements
what the fuck is even that
hello
hey, this means that the map was saved in a buggy way, leading to strings that make no sense (you probably appended a buggy map)
a tester could do a quick
, which would remove the warning
would make the bot resave the map without the bug, and you could use the resaved map and continue building your map on it
$edit
1.2mb xD
thx
technical explanation: this issue arises in buggy maps in places where strings are stored in integers. to get the string out of the integers, you need to
the problem is that all integers are 0 to begin with, so after step 2, we have 128 for every byte. this means that the last byte is not null, which is incorrect, and the 'string' consists of 128's, which is invalid afaik
great dummy as usual
also HD is missing
in the first part you can skip going around for the wall hammer
can hook the dummy down and jumper after him down to and switch to the dummy to play as him
saves like 1-2 seconds and weird todo so not worth to fix
start seems bit confusing anyway with the hidden deep
$waiting
i fixed the faily bit, reduced the filesize a little bit and added HD
dont know if some of them are intended
this one is just anticheat. marking this would make it even more confusing imo. the rest i will fix
$optimize
sry forgot to take a look at those fuckers xD
$waiting
dont need to fix of course, just wanna show u this that its quite consistent and u use it in a dummy map x)
cool map 👍
Actually I think I have a much better way to force part 1 without to much switch stuff... Let me try later
gras_coke should be HD
i fixed this but i didnt find a better way to do the start after all
i think doing this from tower is harder than normal
yeah but it looks like a tower
But how do you get the tee there without the wall
Kinda gay with a killtile so close
I could put deepfreeze on that wall
yes
ok done
this is ok?
ye its okay, its not like its faster or anything
there's not much difference in the faily part, still essentially the same tricky move + punishing
the part is now cringed
$optimize
$ready 3
u can also save dj if u want
cool map
$reset
$reset
$waiting
i just put deepfreeze where coke followed dummy
$optimize
$ready 3
$released