#Ritz
"Ritz" by novaaah T'nP [Dummy]
DDNet 05/24/2021 4:58 PM
@Akoska

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Ritz.map
528.24 KB
DDNet 05/24/2021 4:58 PM
Akoska 05/24/2021 5:01 PM

this map was called E, fixed and changed a lotta things and skips

Akoska 05/28/2021 4:48 PM

test?

Deleted User 05/28/2021 5:29 PM

E

PopCorn181 05/28/2021 6:22 PM
@Akoska

there are lots of maps in testing currently, the map might not get tested for a few days

Akoska 05/28/2021 6:37 PM

damn didnt think of that

Akoska 05/28/2021 6:37 PM

great, thank u jao

Soapy Sandwich 06/10/2021 5:19 PM

Indicate which way to hook into the hook tp would be nice. I tried hooking up from below first time.

Soapy Sandwich 06/10/2021 5:20 PM

Surround the top and right of this box with unhookable and move the hook tp inside. I didn't realise this was just an area to get dj back so i hooked dummy up and failed.

Soapy Sandwich 06/10/2021 5:21 PM

This switch is on for quite a bit too long, if you fall back down it catches you while falling. Rather shorten it to 1 or 2 seconds so it's not so trolly.

Soapy Sandwich 06/10/2021 5:22 PM

When i got here i was afraid of hooking dummy up because of the fail at previous box. This should be fine if the previous box is fixed XD

Soapy Sandwich 06/10/2021 5:25 PM

Rather annoying to have to swap to dummy half way through a map. Maybe you could indicate a way my dummy should aim and shoot from the start so i wouldnt need to switch? (Just suggestion not required)

Soapy Sandwich 06/10/2021 5:26 PM

Ending timer switch not marked and has no warning so it will lead to many fails. Wouldn't it be better to just turn off the ending door perminantly?

Soapy Sandwich 06/10/2021 5:34 PM

A few things should be made high detail

Akoska 06/10/2021 7:39 PM

if not today tomorrow ill fix these

Akoska 06/10/2021 7:39 PM

thank you

@Soapy Sandwich
Soapy Sandwich 06/10/2021 7:43 PM

No prob fun map just super hard for me XD

Akoska 06/10/2021 8:02 PM

1 fixed 2 fixed 3 fixed 4 fixed 5 imo speedrunners will figure it out at the start, for a normal player it wont be annoying 6 dont really know how could i mark it 7 fixed but actually i need a better logo so if any of you have a website or anything like that i would be thankful

Akoska 06/10/2021 8:02 PM
Ritz.map
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Akoska 06/11/2021 7:38 PM

thanks qed for testing

Ritz.map
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Akoska 06/12/2021 9:12 AM

missunderstood what you wrote. the timer was an accident its perminantly open now

Arrow 06/24/2021 4:33 AM
Arrow 06/24/2021 4:36 AM

move it some tiles away from kill tiles because dummy can die without opening the door, or put 2 of each one(unlock and switch)

Akoska 06/25/2021 11:54 AM

will fix it soon, thanks

Shiro. 06/26/2021 8:27 AM
@Akoska

https://cooltext.com/ u can maybe find something cool on this

Akoska 06/28/2021 3:19 PM

put the map in waiting please, i dont know when will i have time to fix it

Ravie 06/28/2021 3:21 PM

$waiting

Akoska 06/28/2021 8:34 PM

fixed

Ritz.map
447.78 KB
Akoska 07/01/2021 6:48 PM

anything else needs to be done?

perrodecerro 07/16/2021 1:40 PM

sometimes dummy got stack here and its annoying

perrodecerro 07/16/2021 1:41 PM

if u touch shields and u fall its a annoying fail

perrodecerro 07/16/2021 1:42 PM

good map

lynn 07/16/2021 6:32 PM

top row should be all one-way or stack weak speeders on it

Akoska 07/21/2021 6:10 PM

fixed 1st screen

Ritz.map
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Akoska 07/27/2021 9:43 PM

anything else?

Arrow 07/28/2021 3:18 AM
Arrow 07/28/2021 3:23 AM

mmm here dont you rather put speeders here? 1.- bcs you can die in a stupid way and 2.- the way the hook guides you after the tele its weird

Arrow 07/28/2021 3:29 AM

the HT its kind a useless bcs you can use the tele-hook(4) and then grab the dummy in tele-hook(3), then back again to use the tele-hook(4)

Arrow 07/28/2021 3:30 AM

to me this part doesn't work 100%

Arrow 07/28/2021 3:34 AM

1.- dont you rather delete like 2 of these to get a lil bit easy? 2.- i dont know if was my bad but it felt really tight when i had to put the dummy on the stoppers

Arrow 07/28/2021 3:36 AM

1.- i mean these stoppers 2.- this looks weird may be separate them 1 tile?

Arrow 07/28/2021 3:36 AM

maybe to this?

Arrow 07/28/2021 3:38 AM

i think was my bad too, but the swing felt really tight too

Arrow 07/28/2021 3:39 AM

i didnt get this part

perrodecerro 07/28/2021 4:52 AM

dummy rocket for speed you and go >>

Akoska 07/28/2021 9:45 PM

That’s a skip that i noticed with qed(?) and i’m fine with that

Akoska 07/28/2021 9:45 PM

Can you show me what does not work?

Akoska 07/28/2021 9:46 PM

If you do it correctly you can do it 10/10, and none of the parts below this is tight

Akoska 07/28/2021 9:46 PM

But if anyone else thinks those are worth a fix let me know

Arrow 07/29/2021 7:01 PM

i meant i hooked in the down corner corner and idk why but it didn't took the dummy to tele, just it took it to tele 5 hook

Arrow 07/29/2021 7:01 PM

u know what i mean?

Akoska 07/31/2021 10:01 AM

Imo it’s the same thing if you get the feel of it you can do it everytime

Akoska 07/31/2021 2:27 PM

fixed corner bug

Ritz.map
447.8 KB
Akoska 07/31/2021 2:30 PM

sry for spam, also changed this

Ritz.map
447.8 KB
Akoska 07/31/2021 2:30 PM
Cøke 08/02/2021 1:41 PM

u dont rly need the stopper. Blue = dummy placement (imo way easier)

Cøke 08/02/2021 1:46 PM

u need different markings for blue tele and red tele

Cøke 08/02/2021 2:02 PM

use speedups in stopper here

Cøke 08/02/2021 2:04 PM

u can do this part without using tele hook

Cøke 08/02/2021 2:05 PM

and i cant even see a tele hook sign there

Cøke 08/02/2021 2:08 PM

ht sensless here, u can just hold hook from down and go all the way up (when u hook the dummy b4 up)

Cøke 08/02/2021 2:17 PM

use different designs for tele with freeze and without freeze

Cøke 08/02/2021 2:19 PM

missing tele design

Cøke 08/02/2021 2:20 PM

use always the same tele mark, u used different markings

Cøke 08/02/2021 2:25 PM

check whole map again, some grass design missing

Cøke 08/02/2021 2:29 PM

set this more down

Cøke 08/02/2021 2:35 PM

kill and stopper seem rather unnecessary

Cøke 08/02/2021 3:09 PM

annoying to find the right angle, you can make it more comfortable

Cøke 08/02/2021 3:17 PM

$waiting

Akoska 08/15/2021 7:03 PM

fixed, thanks for the feedback

Ritz.map
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Cøke 08/15/2021 8:25 PM

Sorry forgot that the part was cheatable, rocket up and dummy down on the platform (skip triple rocket)

Cøke 08/15/2021 8:25 PM

But you have also forgotten some things. If not describe why you do not want to change something

Cøke 08/15/2021 8:26 PM

$waiting

Akoska 08/15/2021 8:50 PM

can you show me?

Akoska 08/15/2021 8:51 PM

fixed, i want to keep the stoppers

Akoska 08/15/2021 8:51 PM

fixed

Akoska 08/15/2021 8:51 PM

i said it earlier, im fine with this skip

Cøke 08/15/2021 8:52 PM

ok its like a second way

Cøke 08/15/2021 8:52 PM

not faster

Akoska 08/15/2021 8:52 PM

tbh, dont really know how to fix this so until i find a way to fix this skip its okay

Akoska 08/15/2021 8:53 PM

fixed

Akoska 08/15/2021 8:53 PM

fixed

Akoska 08/15/2021 8:53 PM

fixed, i was in a hurry, but i think i changed them all so they match

Akoska 08/15/2021 8:54 PM

example?

Akoska 08/15/2021 8:54 PM

fixed

Akoska 08/15/2021 8:54 PM

i want to keep it, feels different even tho they dont make that much of a difference

Akoska 08/15/2021 8:55 PM

fixed, made it more comfortable, is it still skipable?

Cøke 08/15/2021 8:55 PM

yes

Akoska 08/15/2021 9:56 PM

thanks to coke and clefairy

Ritz.map
448.77 KB
DDNet 08/15/2021 9:56 PM
Akoska 08/15/2021 9:56 PM

what

Akoska 08/15/2021 9:57 PM

?

Sorah 08/15/2021 9:58 PM
@Patiga

translate what your bot is saying

Patiga 08/15/2021 9:59 PM

It was saved with an older version of the editor, twmap just notes that the envelope points are usually always included

Akoska 08/15/2021 10:00 PM

means?

Patiga 08/15/2021 10:00 PM

should prob be info instead of warn, but yeah, simple

will do the job for every warn and info

Akoska 08/15/2021 10:01 PM

so i don't have to do anything with this am i right

Sorah 08/15/2021 10:01 PM

$edit

DDNet 08/15/2021 10:01 PM
Ritz.map
449.04 KB
Sorah 08/15/2021 10:01 PM

?

Patiga 08/15/2021 10:01 PM

yes :)

Akoska 08/15/2021 10:01 PM

cool, thanks

Learath2 08/15/2021 10:01 PM

Hm how did it happen though?

@Akoska

were you using an older editor?

Akoska 08/15/2021 10:02 PM

usually i map on my pc, but i cant use it right now, so i use my laptop instead

Sorah 08/15/2021 10:02 PM

file size got bigger tho :o

Sorah 08/15/2021 10:02 PM

after the $edit

Akoska 08/15/2021 10:03 PM

try

?

Patiga 08/15/2021 10:03 PM

you can do $optimize at the end

Akoska 08/15/2021 10:04 PM

and last time i played teeworlds on this laptop was probably months ago

Akoska 08/15/2021 10:04 PM

"played", i was mapping

Patiga 08/15/2021 10:05 PM

there is some stuff that will make the file size bigger, like an old client version leaving something out. the idea of the warns is that resaving it with a up-to-date client will result in a different file

Sorah 08/15/2021 10:06 PM

ah ok nice

Akoska 08/15/2021 10:06 PM

i see

Akoska 08/15/2021 10:07 PM

thanks Patiga and Sorah for the fast answer

Patiga 08/15/2021 10:11 PM

I'm surprised that its so young, but apparently this behavior is since the client version 15.2.5, which is from 2021-02-20

Akoska 08/15/2021 10:30 PM

That could be the case

Akoska 08/16/2021 2:35 PM

minor fixes

Ritz.map
448.78 KB
DDNet 08/16/2021 2:35 PM
Cøke 08/16/2021 2:37 PM

mandatory item missing

Akoska 08/16/2021 2:38 PM

its the same as yesterday

Cøke 08/16/2021 2:39 PM

$optimize

DDNet 08/16/2021 2:39 PM
Ritz.map
445.89 KB
Cøke 08/16/2021 2:39 PM

$edit

DDNet 08/16/2021 2:39 PM
Ritz.map
445.89 KB
Cøke 08/17/2021 1:03 PM

wrong design

Cøke 08/17/2021 1:07 PM
Cøke 08/18/2021 12:28 PM

here should be marked where the hook comes out

Knuski 08/18/2021 12:35 PM

u can easily keep the 3 jumps and avoid the 2 jumps

Knuski 08/18/2021 12:37 PM

after dummy gets nade everything gets cheatable. u should close of the ways

Knuski 08/18/2021 12:40 PM

you can also get dummy on edge there and go drag urself up later [same thing goes with the gores on the right. u can go there with dummy too]

Knuski 08/18/2021 12:51 PM

u can also avoid the teles by throwing dummy up and dragging him up. this way is more fun than the normal way imo, u can change it to that if u want to or remove the cheat

Knuski 08/18/2021 12:55 PM

$waiting

Akoska 08/24/2021 8:34 PM
Ritz.map
446.09 KB
Akoska 08/24/2021 8:35 PM

1st: fixed 2nd: fixed 3rd: idk how to mark it 4th: fixed 5th: fixed 6th: fixed 7th: im fine with that

Sorah 08/30/2021 4:45 PM
Sorah 08/30/2021 4:47 PM

the credit "Design by CiniminiX" is hiding behind the bush thingy

Sorah 08/30/2021 4:56 PM
Sorah 08/30/2021 4:56 PM

either i don't understand something

Sorah 08/30/2021 4:56 PM

or the finish door only stays open for 0.1 seconds because you used timed switch with 0 delay

Sorah 08/30/2021 4:56 PM

makes the map impossible to finish

Sorah 08/30/2021 5:03 PM

$waiting

Sorah 08/30/2021 5:06 PM
Sorah 08/30/2021 5:23 PM
Sorah 08/30/2021 5:23 PM

tried to go down that way and got stuck

Sorah 08/30/2021 5:23 PM

not nice

Akoska 08/31/2021 1:51 PM

Damn i tought i fixed it so it stays open forever💀

Akoska 08/31/2021 1:51 PM

Will fix these soon

Akoska 09/02/2021 2:59 PM

fixed everything except last screen

Ritz.map
446.09 KB
Starkiller 09/07/2021 8:20 PM

can u tell me how this part works xd?

Starkiller 09/07/2021 8:23 PM

everything at this end feels weird tbh. getting right to hookable is meh since its faily and at the last part. getting the rocket was also not rlly nice since the first hook is rlly hard and far away for no reason. just makes everything more faily then it has to be. and whole way from "kill your dummy" to finish was annoying. getting right from there is weird and hitting the finish feels just radnom. dont know maybe there are save ways for everything b

Starkiller 09/07/2021 8:24 PM

rest of map was cool at all. would be a nice challenge to finish it

Akoska 09/07/2021 8:45 PM

Idk when can i get online but as soon as i can ill upload a demo

Arrow 09/16/2021 7:38 PM

delete

Arrow 09/16/2021 7:38 PM
Arrow 09/16/2021 7:41 PM

delete unused

Arrow 09/16/2021 7:41 PM

same here

Akoska 09/16/2021 9:16 PM

thats how i filled the gaps

Akoska 09/16/2021 9:17 PM

i dont think anyone actually plays in 50/50 entities so it cant be disturbing

Ciniminix 09/17/2021 5:41 AM

Thats exactly how i play

Akoska 09/17/2021 5:42 AM

then deal with it

Arrow 09/18/2021 6:50 PM

The ones that i Marked are unnecessary

Akoska 09/22/2021 5:45 PM

wdym

Arrow 09/22/2021 6:04 PM

that you can delete them without any problem it doesn't affect visually

I.K.U 10/08/2021 10:15 PM

imo its way to easy to drag yourself into the freeze or just straight down

I.K.U 10/08/2021 10:22 PM

how this works?

I.K.U 10/08/2021 10:23 PM

found no consistant way (or any)

I.K.U 10/08/2021 10:29 PM

you dont need to swing to go back you can just shoot at right freeze

I.K.U 10/08/2021 10:30 PM

overall fun map

I.K.U 10/08/2021 10:30 PM

but last 80% are too faily

Akoska 10/09/2021 5:06 PM
louis 10/30/2021 5:27 PM
louis 10/30/2021 5:27 PM

u can concentrate spawns more near the middle

louis 10/30/2021 5:27 PM

so u can respawn and throw faster

louis 10/30/2021 5:30 PM
louis 10/30/2021 5:30 PM

is there any way to lower that? its kinda annoying to die there

louis 10/30/2021 5:34 PM
louis 10/30/2021 5:34 PM

u can get dummy on blue which makes that move easier imo

louis 10/30/2021 5:35 PM
louis 10/30/2021 5:35 PM

idk the intended way but u can snipe that hooktele without needing to go thru the freeze/unfreeze

louis 10/30/2021 5:37 PM

ah i see intended way it is kinda confusing

louis 10/30/2021 5:37 PM

i would rework this part

louis 10/30/2021 5:39 PM
louis 10/30/2021 5:39 PM

i wouldnt use hooktele just to get the dummy out

louis 10/30/2021 5:39 PM

its kinda confusing to the player and lazy mapping

louis 11/01/2021 5:12 PM

$waiting