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this map was called E, fixed and changed a lotta things and skips

test?

E

there are lots of maps in testing currently, the map might not get tested for a few days

damn didnt think of that

great, thank u jao







if not today tomorrow ill fix these

thank you
@Soapy Sandwich
No prob fun map just super hard for me XD

1 fixed 2 fixed 3 fixed 4 fixed 5 imo speedrunners will figure it out at the start, for a normal player it wont be annoying 6 dont really know how could i mark it 7 fixed but actually i need a better logo so if any of you have a website or anything like that i would be thankful


thanks qed for testing

missunderstood what you wrote. the timer was an accident its perminantly open now


will fix it soon, thanks


put the map in waiting please, i dont know when will i have time to fix it

$waiting

fixed

anything else needs to be done?

good map

top row should be all one-way or stack weak speeders on it

fixed 1st screen

anything else?





dummy rocket for speed you and go >>

That’s a skip that i noticed with qed(?) and i’m fine with that

Can you show me what does not work?

If you do it correctly you can do it 10/10, and none of the parts below this is tight

But if anyone else thinks those are worth a fix let me know

i meant i hooked in the down corner corner and idk why but it didn't took the dummy to tele, just it took it to tele 5 hook

u know what i mean?

Imo it’s the same thing if you get the feel of it you can do it everytime

fixed corner bug

sry for spam, also changed this

u need different markings for blue tele and red tele

and i cant even see a tele hook sign there


check whole map again, some grass design missing

$waiting

fixed, thanks for the feedback

Sorry forgot that the part was cheatable, rocket up and dummy down on the platform (skip triple rocket)

But you have also forgotten some things. If not describe why you do not want to change something

$waiting

can you show me?

fixed, i want to keep the stoppers

fixed

i said it earlier, im fine with this skip

ok its like a second way

not faster

tbh, dont really know how to fix this so until i find a way to fix this skip its okay

fixed

fixed

fixed, i was in a hurry, but i think i changed them all so they match

example?

fixed

i want to keep it, feels different even tho they dont make that much of a difference

fixed, made it more comfortable, is it still skipable?

yes

thanks to coke and clefairy


what

?

translate what your bot is saying

It was saved with an older version of the editor, twmap just notes that the envelope points are usually always included

means?

should prob be info instead of warn, but yeah, simple
will do the job for every warn and info

so i don't have to do anything with this am i right

$edit


?

yes :)

cool, thanks

Hm how did it happen though?
@Akoskawere you using an older editor?

usually i map on my pc, but i cant use it right now, so i use my laptop instead

file size got bigger tho :o

after the $edit

try
?

you can do $optimize at the end

and last time i played teeworlds on this laptop was probably months ago

"played", i was mapping

there is some stuff that will make the file size bigger, like an old client version leaving something out. the idea of the warns is that resaving it with a up-to-date client will result in a different file

ah ok nice

i see

thanks Patiga and Sorah for the fast answer

I'm surprised that its so young, but apparently this behavior is since the client version 15.2.5, which is from 2021-02-20

That could be the case

minor fixes


mandatory item missing

its the same as yesterday

$optimize


$edit





$waiting


1st: fixed 2nd: fixed 3rd: idk how to mark it 4th: fixed 5th: fixed 6th: fixed 7th: im fine with that

the credit "Design by CiniminiX" is hiding behind the bush thingy

either i don't understand something

or the finish door only stays open for 0.1 seconds because you used timed switch with 0 delay

makes the map impossible to finish

$waiting

tried to go down that way and got stuck

not nice

Damn i tought i fixed it so it stays open forever💀

Will fix these soon

fixed everything except last screen

everything at this end feels weird tbh. getting right to hookable is meh since its faily and at the last part. getting the rocket was also not rlly nice since the first hook is rlly hard and far away for no reason. just makes everything more faily then it has to be. and whole way from "kill your dummy" to finish was annoying. getting right from there is weird and hitting the finish feels just radnom. dont know maybe there are save ways for everything b


rest of map was cool at all. would be a nice challenge to finish it

Idk when can i get online but as soon as i can ill upload a demo

thats how i filled the gaps

i dont think anyone actually plays in 50/50 entities so it cant be disturbing

Thats exactly how i play


then deal with it

The ones that i Marked are unnecessary

wdym

that you can delete them without any problem it doesn't affect visually


found no consistant way (or any)

overall fun map

but last 80% are too faily

u can concentrate spawns more near the middle

so u can respawn and throw faster

is there any way to lower that? its kinda annoying to die there

u can get dummy on blue which makes that move easier imo

idk the intended way but u can snipe that hooktele without needing to go thru the freeze/unfreeze

ah i see intended way it is kinda confusing

i would rework this part

i wouldnt use hooktele just to get the dummy out

its kinda confusing to the player and lazy mapping

$waiting