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this map was called E, fixed and changed a lotta things and skips
test?
E
there are lots of maps in testing currently, the map might not get tested for a few days
damn didnt think of that
great, thank u jao
if not today tomorrow ill fix these
thank you
@Soapy SandwichNo prob fun map just super hard for me XD
1 fixed 2 fixed 3 fixed 4 fixed 5 imo speedrunners will figure it out at the start, for a normal player it wont be annoying 6 dont really know how could i mark it 7 fixed but actually i need a better logo so if any of you have a website or anything like that i would be thankful
thanks qed for testing
missunderstood what you wrote. the timer was an accident its perminantly open now
will fix it soon, thanks
https://cooltext.com/ u can maybe find something cool on this
put the map in waiting please, i dont know when will i have time to fix it
$waiting
fixed
anything else needs to be done?
good map
top row should be all one-way or stack weak speeders on it
fixed 1st screen
anything else?
dummy rocket for speed you and go >>
That’s a skip that i noticed with qed(?) and i’m fine with that
Can you show me what does not work?
If you do it correctly you can do it 10/10, and none of the parts below this is tight
But if anyone else thinks those are worth a fix let me know
i meant i hooked in the down corner corner and idk why but it didn't took the dummy to tele, just it took it to tele 5 hook
u know what i mean?
Imo it’s the same thing if you get the feel of it you can do it everytime
fixed corner bug
sry for spam, also changed this
u need different markings for blue tele and red tele
and i cant even see a tele hook sign there
check whole map again, some grass design missing
$waiting
fixed, thanks for the feedback
Sorry forgot that the part was cheatable, rocket up and dummy down on the platform (skip triple rocket)
But you have also forgotten some things. If not describe why you do not want to change something
$waiting
can you show me?
fixed, i want to keep the stoppers
fixed
i said it earlier, im fine with this skip
ok its like a second way
not faster
tbh, dont really know how to fix this so until i find a way to fix this skip its okay
fixed
fixed
fixed, i was in a hurry, but i think i changed them all so they match
example?
fixed
i want to keep it, feels different even tho they dont make that much of a difference
fixed, made it more comfortable, is it still skipable?
yes
thanks to coke and clefairy
what
?
translate what your bot is saying
It was saved with an older version of the editor, twmap just notes that the envelope points are usually always included
means?
should prob be info instead of warn, but yeah, simple
will do the job for every warn and info
so i don't have to do anything with this am i right
$edit
?
yes :)
cool, thanks
Hm how did it happen though?
@Akoskawere you using an older editor?
usually i map on my pc, but i cant use it right now, so i use my laptop instead
file size got bigger tho :o
after the $edit
try
?
you can do $optimize at the end
and last time i played teeworlds on this laptop was probably months ago
"played", i was mapping
there is some stuff that will make the file size bigger, like an old client version leaving something out. the idea of the warns is that resaving it with a up-to-date client will result in a different file
ah ok nice
i see
thanks Patiga and Sorah for the fast answer
I'm surprised that its so young, but apparently this behavior is since the client version 15.2.5, which is from 2021-02-20
That could be the case
minor fixes
mandatory item missing
its the same as yesterday
$optimize
$edit
$waiting
1st: fixed 2nd: fixed 3rd: idk how to mark it 4th: fixed 5th: fixed 6th: fixed 7th: im fine with that
the credit "Design by CiniminiX" is hiding behind the bush thingy
either i don't understand something
or the finish door only stays open for 0.1 seconds because you used timed switch with 0 delay
makes the map impossible to finish
$waiting
tried to go down that way and got stuck
not nice
Damn i tought i fixed it so it stays open forever💀
Will fix these soon
fixed everything except last screen
everything at this end feels weird tbh. getting right to hookable is meh since its faily and at the last part. getting the rocket was also not rlly nice since the first hook is rlly hard and far away for no reason. just makes everything more faily then it has to be. and whole way from "kill your dummy" to finish was annoying. getting right from there is weird and hitting the finish feels just radnom. dont know maybe there are save ways for everything b
rest of map was cool at all. would be a nice challenge to finish it
Idk when can i get online but as soon as i can ill upload a demo
thats how i filled the gaps
i dont think anyone actually plays in 50/50 entities so it cant be disturbing
Thats exactly how i play
then deal with it
The ones that i Marked are unnecessary
wdym
that you can delete them without any problem it doesn't affect visually
found no consistant way (or any)
overall fun map
but last 80% are too faily
u can concentrate spawns more near the middle
so u can respawn and throw faster
is there any way to lower that? its kinda annoying to die there
u can get dummy on blue which makes that move easier imo
idk the intended way but u can snipe that hooktele without needing to go thru the freeze/unfreeze
ah i see intended way it is kinda confusing
i would rework this part
i wouldnt use hooktele just to get the dummy out
its kinda confusing to the player and lazy mapping
$waiting