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Cool idea for a map, however I think it is too short even for a novice
Mainly due to the fact that the majority of the parts are skippable with telegun
I think there are too many telegun tiles, which not only makes it easier for better players to skip parts, but also harder for newer players to understand what they are supposed to do. With refinement, and some additional parts I think the map could be good 🙂
You might also consider taking away the telegun in certain sections if you want to force a part (just an idea though)
Brain cogs just work and I have an idea to fix this
Will try to make it easier somehow then !
Will try adding psrts but knowing myself it probably won’t be a lot of parts
Ty for the feedback will work on it a bit later
good luck on it 🙂
Fixed part cp 5 to be easier and made the drag a bit less cheatable. Im aware you can solo make the drag with teleport gun still
Also wanna add I know you can cheat tp 1, which I'll try to fix later by using hookthrough tiles instead of unhook teleport tiles
You can do teleport 3 with 2 gunshots by shooting full left and one full up, this one I think Im just gonna keep, but I can make the full left wall hookthrough if needed, or some other fix if anyone comes up with it
And Im also aware that, altho hard, you can get thru the stoppers by shooting the corner where they end while holding d (I only managed to do it once when testing tho)
also I just realized you can skip tp 6 by shooting dummy thru corner lemme fix that
also added corners and stuff
visual bug fix
more fix
well its not just shooting the wall, you can literally just stack on top of the freeze
i think it might be cool for the deep part to have to hammer your dummy for them to use telegun to get through the stoppers
Other than that, I like the fixes you made to cp5 and the drag part
:0 that sounds cool as shit
I didnt even think you could do that
fixed a few skips
oops forgot to move something
more skip fixes
more changes woo
quality of life changes
oop
2 skips
1 at first part and 1 at last part
idk is this speedrun skip is ok for you or not (not a must to fix since this is novice map, just point out you can do this)
So I know of this one and I’m fine with it
No clue what to do ab this tho I’ve debated over placing some no collission tile somehow but na wouldn’t work
Tks for feedback tho! I’ll add the unfreeze and maybe try adding a hammer indicator somewhere for the deep part lol ^^
added the unfreeze
por qué tan grande los letreros?, recuerda que tienen que ir detrás del tee no delante
Siento que el unico demasiado grande es el de gg al final
Y okei dsps lo edito
Pa ponerlos atras
Y demas
and put a better design to where to shoot
something similar to pogchy
and obviously not the same colour just put whatever fits map design
try to make the map more interesting but easy u know
So far all unhook has been telegun
It’s more of a style choice to follow the style of the rest of the map
yes is consistent but its just unnecessary
Well, I'll go over what you've sent me and try to come up with solutions, ty for the feedback!
btw I dont understand y u think this is too hard its literally just shooting the platform from the other side
ops
currently doing the changes tho ^^
cool
not everything has been fixed from what arrow asked for but I felt like I should send this in case I forget to send anything. I also know I need to add text for the deep part cause it's gotten a bit harder. Also harder to explain tho so uhhh
not hard but confuse for novice imo
the deep part
or you make it a wall also can
can still stack with wall in this case but I get it Ill try to make solution
I actually really liked that fix too that one was hitting me hard in the head lol
didnt take time to test is it still wallable, just try to tell you that you can fix in this way
yeye
not a big problem but maybe you would like to fix it
I might be overdoing it with speedups
and also about the edge you can just let tele 1 block longer beside of using speedup (more nice to look)
alright!
boom
it should still be possible to shoot the guy as he falls down and avoid the part
Wait gotta fix the entities
you can still back and do the same, so put untelegun+telegun
ill send u the fixed block of this generics
already doesnt matter after player touched the start, because they wont run for nothing
as long as they get the finish
idk if still available but im sure i read that the finish line shouldn't be skipable due cheats
for starters, just changed unhook and ht to the version of generic arrow sent me
woah thats like so many less kb did I miss a part
added a few that I missed + added the telegun to be after the start line
also wanted to add cheeser u're a goat for finding all those corners holy shit tysm
added missing corners
some more quality of life changes
just some ptsd on my old map
Was more of a ppaceholder cause my brain at 2 am couldn’t find the hammer :’)
couldnt find the hammer thingy but fixed corners
use other tile set
added something arrow said a while ago, and ight
decided to use a quad saying hammer them instead
more changes, this time some I didnt do earlier that cheeser suggested
the colors doesnt match at all
$waiting
you still fixing?
slowly, if Im honest I haven't touched much, and while I do plan on working on it it might be worth it to just decline and have me resubmit when I rework it
Aight.
$decline