Mentions:
@cxou2annoying
btw u can skip the part a bit and keep the endless
i would like to give u demos for it but somehow my demos are recorded in all black idk
Why u mappers keep making shit so fuckin annoying and tight
- fixed a lot of things noted by dekael and pio
- in the start i added the head bumper so u gotta do it the intended way so u dont bump ur head into the kill tiles and die rekt
- all of em have text where i explained what i did
also did sv_deepfly 1
i dont think u can get to the easter egg without the stopper someone should test if u can ngl
hold my cup of water
yes, stopper is needed
indeed
(ignore this)
I see the intended way now, but my first thought is just hook the dummy and hold d since none is deep
- made the start unskippable
- added the stoppers at the checkpoint 6 part
- some minor bug fixes
- the checkpoint 8 part uses cptps
- fixd
add more space in spawn room
i guess its teamforce, so its probably ok, but still
rather you just start with parts first and chain them until the map naturally feels complete
i think the map is slightly too tight and parts need more space thruout the entire map as of now
also, you shouldn't use so many special tiles in your parts
i'd try to re-make your parts with more space, less special tiles (such as endless hook powerups, hook blockers, excessive stoppers, nohit/hit powerups, and jump refills)
and try to create a 'theme' or natural flow of parts and moves for your map. I think the best way to understand this is to look at recently released maps and study how they space out their parts, how they space the tiles that make up the parts, and how they give / take away powerups in a way that isn't cluttered
take a look at Not Novice, Cyber Space (cyber space uses special tunes in a nice, non cluttered way IMO), Holidays, and Spoon for examples of some good maps
Mention:
@cxou2i will decline the map for these reasons -- but you could definitely reuse some ideas of the parts here in either a refurbished version of this map or another new map. I wouldn't try to edit the parts in the current structure though, there's surely not enough space within the map rn.
thanks for the advice, this was my first map, and ill try to make a better map next time with your advice❤️
A good first map, I'd say.