#The_Abandoned_Frame
"The Abandoned Frame" by neco arc #FixTF [Moderate]
DDNet 12/12/2025 8:18 PM

Mentions:

@cxou2
DDNet 12/12/2025 8:18 PM
dekael 12/13/2025 9:13 AM

maybe just use cps instead of this double tp setup

dekael 12/13/2025 9:20 AM

this set up is very clunky, its so easy to feel into either tp or arrow

dekael 12/13/2025 9:20 AM

annoying

pioooooo 12/13/2025 9:22 AM

I assume some levels require deepfly but the map doesn't enable it currently. You have to put

in server settings.

DDNet 12/13/2025 9:22 AM
dekael 12/13/2025 9:25 AM

btw u can skip the part a bit and keep the endless

dekael 12/13/2025 9:36 AM

i would like to give u demos for it but somehow my demos are recorded in all black idk

dekael 12/13/2025 10:03 AM

why so tight why so tight why so tight why so tight why so tight

dekael 12/13/2025 10:03 AM

Why u mappers keep making shit so fuckin annoying and tight

cxou2 12/13/2025 1:22 PM
cxou2 12/13/2025 1:22 PM
  • fixed a lot of things noted by dekael and pio
  • in the start i added the head bumper so u gotta do it the intended way so u dont bump ur head into the kill tiles and die rekt
  • all of em have text where i explained what i did
cxou2 12/13/2025 1:23 PM

also did sv_deepfly 1

cxou2 12/13/2025 1:25 PM

also i fixed the color in the background being a separate picture, i mean it wont make much impact on the size of the map cause they were 16x16 pixels, but it just looks cleaner now

cxou2 12/13/2025 1:33 PM

i dont think u can get to the easter egg without the stopper someone should test if u can ngl

dekael 12/13/2025 3:06 PM

hold my cup of water

dekael 12/13/2025 3:11 PM

yes, stopper is needed

dekael 12/13/2025 3:11 PM

indeed

murpi 12/14/2025 12:39 AM

(ignore this)

pioooooo 12/14/2025 12:49 AM

I see the intended way now, but my first thought is just hook the dummy and hold d since none is deep

cxou2 12/14/2025 10:02 PM
  • made the start unskippable
  • added the stoppers at the checkpoint 6 part
  • some minor bug fixes
  • the checkpoint 8 part uses cptps
DDNet 12/14/2025 10:02 PM
cxou2 12/14/2025 10:04 PM
louis.place 12/21/2025 11:49 AM

dont start a moderate map with a dummy start

louis.place 12/21/2025 11:49 AM

add more space in spawn room

louis.place 12/21/2025 11:50 AM

this is just a bad idea

louis.place 12/21/2025 11:51 AM

i guess its teamforce, so its probably ok, but still

louis.place 12/21/2025 11:52 AM

btw u shouldnt map ur parts in a boxed in format like this, unless it adheres to the design and theme of your map (i guess it could work with this 'frame' design). Because otherwise it looks like you just set the game border to 200x600 and tried to map to fill in all the space

louis.place 12/21/2025 11:52 AM

rather you just start with parts first and chain them until the map naturally feels complete

louis.place 12/21/2025 11:53 AM

you should add more space in these drag parts. (unless it's necessary for your part or map, but here it's not)

louis.place 12/21/2025 11:54 AM

if dummy falls in cfrm before hits cp25, they go back to spawn

louis.place 12/21/2025 11:55 AM

u also should provide a way for top guy to get to < if they fall into tele 1 (after bottom guy lives)

louis.place 12/21/2025 11:56 AM

i think the map is slightly too tight and parts need more space thruout the entire map as of now

louis.place 12/21/2025 11:56 AM

also, you shouldn't use so many special tiles in your parts

louis.place 12/21/2025 11:58 AM

i'd try to re-make your parts with more space, less special tiles (such as endless hook powerups, hook blockers, excessive stoppers, nohit/hit powerups, and jump refills)

louis.place 12/21/2025 11:59 AM

and try to create a 'theme' or natural flow of parts and moves for your map. I think the best way to understand this is to look at recently released maps and study how they space out their parts, how they space the tiles that make up the parts, and how they give / take away powerups in a way that isn't cluttered

louis.place 12/21/2025 11:59 AM

take a look at Not Novice, Cyber Space (cyber space uses special tunes in a nice, non cluttered way IMO), Holidays, and Spoon for examples of some good maps

DDNet 12/21/2025 11:59 AM

Mention:

@cxou2
louis.place 12/21/2025 12:00 PM

i will decline the map for these reasons -- but you could definitely reuse some ideas of the parts here in either a refurbished version of this map or another new map. I wouldn't try to edit the parts in the current structure though, there's surely not enough space within the map rn.

cxou2 12/21/2025 12:03 PM

thanks for the advice, this was my first map, and ill try to make a better map next time with your advice❤️

nixuslegendary 12/21/2025 1:13 PM

A good first map, I'd say.