#B
"B" by grandecasada & 3EpKAJI0 [Solo]
DDNet 04/30/2024 9:31 AM
@grandecasada

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

B.map
258.94 KB
DDNet 04/30/2024 9:31 AM
DDNet 04/30/2024 9:31 AM
pluskz 04/30/2024 12:08 PM

c

texnonik 04/30/2024 2:12 PM

Already made

f0rtishka 04/30/2024 2:18 PM

this map feels like a rip off of jaomp

pluskz 04/30/2024 2:53 PM

oh its true

leonardodasilvamendes 04/30/2024 3:52 PM

C pt 2

texnonik 04/30/2024 7:32 PM

cp not marked

f0rtishka 04/30/2024 7:33 PM

can take cp then take jetpack go in tele without losing jetpack and cheat half of map

texnonik 04/30/2024 7:33 PM

animation of arrow looks weird ( teleporting )

f0rtishka 04/30/2024 7:34 PM

any information tile has one half transparent tile behing it (like cp) but not the arrows

texnonik 04/30/2024 7:34 PM

would be better if you would have to save speed to complete the part

f0rtishka 04/30/2024 7:38 PM

also can do basically same thing with this, take cp4 then skip cp5 get jetpack and go in tele, also saves a jetpack and you can skip part

texnonik 04/30/2024 7:43 PM

this part not uses 1 dj that you still have and part looks cheatable

texnonik 04/30/2024 7:49 PM

there are some other parts ( if i correctly remember where you don't need what you have )

texnonik 05/01/2024 4:11 AM

Map feels also a bit short

texnonik 05/01/2024 9:06 AM

The jetpack part feels useless, better make part with map gimmick instead

yaccre 05/04/2024 10:56 PM

flow at end is strange

yaccre 05/04/2024 10:56 PM

better extend this jump tune down

yaccre 05/04/2024 10:56 PM
texnonik 05/09/2024 7:45 PM

skip

texnonik 05/09/2024 7:48 PM

$waiting for fixing skips !

texnonik 05/09/2024 9:23 PM

and other stuff

grandecasada 05/10/2024 8:47 AM
  • skips fixed
  • arrows has one half transparent tile behing it (like any information tile)
  • some changed the end
B.map
261.63 KB
DDNet 05/10/2024 8:47 AM
grandecasada 05/10/2024 8:49 AM

what...

grandecasada 05/10/2024 8:49 AM

how to fix it??

patiga 05/10/2024 5:26 PM

did you use some external program?

patiga 05/10/2024 5:26 PM

or only the ddnet editor?

patiga 05/10/2024 5:28 PM

go to the group #7, the last layer "start". there you only need to change the color envelope

grandecasada 05/11/2024 5:38 AM
B.map
261.63 KB
DDNet 05/11/2024 5:38 AM
DDNet 05/11/2024 5:38 AM

Include a changelog after uploading map updates (preferably with screenshots).

grandecasada 05/11/2024 5:38 AM

i used only ddnet editor, idk how it happened. thanks

grandecasada 05/11/2024 5:41 AM
  • time cps added
B.map
261.66 KB
ohn0_ 05/11/2024 11:31 AM

the spawn tile should be attached with platform

ohn0_ 05/11/2024 11:33 AM

can go through the refill jump and fail

ohn0_ 05/11/2024 11:33 AM

can skip the start line

ohn0_ 05/11/2024 11:34 AM

suggest to place grenade tune tile like this

ohn0_ 05/11/2024 11:35 AM

missing arrows on entities

ohn0_ 05/11/2024 11:36 AM

can skip but it is challenging enough, so fixing the skip is up to you

ohn0_ 05/11/2024 11:37 AM

this part breaks flow

ohn0_ 05/11/2024 11:58 AM

let's talk about the jetpack parts: are they needed? there are only two jetpack parts at the cp4 and cp5, so it does not fit the map concept imo. in fact, tuned move/jump and rocket technique is used for the whole map, while the jetpack has few parts. also, jetpack parts are used at the edge of the map. it means the jetpack can be of huge interest to the player because the jetpack technique is the new one on the map. but after two parts, the map ended. it feels so annoying for some players including me because the jetpack turned a huge interest into nothing. to make unify of the part and parts, making the jetpack part more or just replacing the jetpack parts with the grenade part is recommended.

arrowastaken 05/19/2024 8:09 AM

$waiting

vena6080 05/26/2024 3:05 PM

yellow, if you are too good you go futher and fail the part red : big problem in all the map, mapping with 0 or 1 dj, then you put reffilable dj, it's litterally having a normal jump + dj at this point, and it's not only here

vena6080 05/26/2024 3:05 PM

same problem that i mentionned in red

vena6080 05/26/2024 3:06 PM

skipable + why you put timecp and cp in different position? (same in other parts)

vena6080 05/26/2024 3:08 PM

the position of the stoppers is kinda bad, can't run in, can't jump in instant from the previous jump, same when you have 3 jump, it's flowbreaker

vena6080 05/26/2024 3:09 PM

some skip and uncomfortable tunes are already mentionned by nova after this part

vena6080 05/26/2024 3:10 PM

can take the jetpack and go to finish because your cp are bad placed

vena6080 05/26/2024 3:12 PM

big zone, not confortable.

vena6080 05/26/2024 3:12 PM

i feel like it's lazy mapping without optimization or testing, for me it's a decline

vena6080 05/26/2024 4:27 PM

$decline

vappy19 05/26/2024 5:52 PM

???

arylz 05/26/2024 6:28 PM

ban vappy from testing

arylz 05/26/2024 6:28 PM

bb

omegakysiku 05/30/2024 11:06 AM

when decline baloon journey