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c
Already made
this map feels like a rip off of jaomp
oh its true
C pt 2
animation of arrow looks weird ( teleporting )
there are some other parts ( if i correctly remember where you don't need what you have )
Map feels also a bit short
The jetpack part feels useless, better make part with map gimmick instead
flow at end is strange
better extend this jump tune down
$waiting for fixing skips !
and other stuff
- skips fixed
- arrows has one half transparent tile behing it (like any information tile)
- some changed the end
what...
how to fix it??
did you use some external program?
or only the ddnet editor?
go to the group #7, the last layer "start". there you only need to change the color envelope
Include a changelog after uploading map updates (preferably with screenshots).
i used only ddnet editor, idk how it happened. thanks
- time cps added
let's talk about the jetpack parts: are they needed? there are only two jetpack parts at the cp4 and cp5, so it does not fit the map concept imo. in fact, tuned move/jump and rocket technique is used for the whole map, while the jetpack has few parts. also, jetpack parts are used at the edge of the map. it means the jetpack can be of huge interest to the player because the jetpack technique is the new one on the map. but after two parts, the map ended. it feels so annoying for some players including me because the jetpack turned a huge interest into nothing. to make unify of the part and parts, making the jetpack part more or just replacing the jetpack parts with the grenade part is recommended.
$waiting
some skip and uncomfortable tunes are already mentionned by nova after this part
i feel like it's lazy mapping without optimization or testing, for me it's a decline
$decline
???
ban vappy from testing
bb
when decline baloon journey