Mentions:
@.cammo.Map 🐞:
unchanged from last year
- make bot stop complaining
wowo halloween event map
Ye maybe fix some buggy stuff xd
the issue is i forgot the bugs
Im there :D
- rain sfx and visuals
- outside is now thundering
- adjustments to start
- made first puzzle more obvious
- polished first puzzle "Jump" hint
- added a few more torches
- upside down part is easier now
- fixed being able to skip upside down part
- you can now die to satan
- satan glows red
- more darkness
- adjusted bg color
sigh
- make bot shut up
Love the rain+ thunders ._.
- new and improved staircase
- speeders now up to date
- fixed some design bugs
Rain animation looks a bit unsmooth
not anymore
it's a very specific map, even strange, I would say
I think this map needs some clue or something in the very start, stoopid tees (me) can't understand what you need to do here 🐴
mind you, i sat here for solid 5 minutes trying to figure what it wants
damn
how would you solve it
Na dont make it more easy xd
first telegun is unfun without zooz
i wouldve liked a bit more storytelling cant lie
but its neat
fix the first telegun imo
- telegun redone
- lighting changes in the 2nd part
I'd fully close off the parts so you can't hook into the walls
oh yeah there is stuff inside the wall, idk if you want to fix it
lastly the ladders are incredibly hard to read, at least for me
what stuff in the wall ?
idk how the first part is supposed to work, it shows a 3 and a 4 in the walls, but if you start all doors are activated, not disabled, I had to look into the wall to ONLY activate 3 and 4
huh
how
like in the first room there is the ghost in the bottom (you copied it into other rooms), and there is a piece of book shelf in the staircase on the left (also copied)
afaic the ghost in the bottom is not moving and constantly in the wall
the ghost does have a pos env attached but idk what tom did with them
I checked the map, eventually it starts moving 🙂
I guess i set them all while testing, can't reproduce
lastly there are puzzles where you can jump, like 2 blocks, and in other parts of the map you can't jump at all, is there something indicating that?
youre able to jump on furniture and when theres a gap in the floor
that's not true, gimme a second I'll send a clip
well theres no floor on either side
?! i don't understand your definition of floor here
if you need to cross a gap somewhere you are allowed to jump
and usually thats when theres a lack of floor
this is totally unintuitive, indicated by nothing 🙈 there is floor on the left
lets just say you enter platformer mode when its required
you cant reach the platform from there so theres not any need to jump
- fixed missing speedtiles
- added visuals for map border
- changed ladder color
so is this a release for halloween 2025 or 2026
we can do halloween 2025
Tbh i think the jumpscare at the end is a tad corny, would be nice if the puzzles were a bit more brainy too
then would be a rly nice halloween release
right now it feels more like a fun type map
kk
gonna put in waiting, i suggest you make it a bit more puzzely, maybe add a level or two, and remove the jumpscare tbh
we can release it as a halloween thingie in that case
- no more jumpscares (you get flashbanged instead)
- 3 more telegun rooms
- rain is not that loud anymore
uhh no
this year's halloween i hope
sry for ping but is there anything else that needs doing ? i won't have any time to do anything on the week before halloween or even a week before that
ill try to check sometime before then
kk ty
changes are good
some random entity bugs here and there i think
little bit of compression
can't wait to try it with friends

solo map
cant wait to laugh at my friends
map is already 1.2mb im not upscaling anything
i thought i did already
the flickering makes it more obvious for blind people
the first time I didn't realize it was a clue, I thought it was just a small bug). and it seems to me that these blind people won't notice it) so I think it's better for them to make this glow move or blink a little.
i can make it blink as an animation sure
- compression
- fixed the bumping stuff in the first puzzle room
- tileset improvements and fixes
- fixed too many design bugs to list
- made sure you cant get stuck on doors
- blind people are assisted more
thx
only 1* ? puzzles weren't difficult enough then

really interesting map i like it

The wooden doors don't seem to be aligned properly? the floor breaks under you before you can enter that door
that one is locked

Maybe put another wardrobe there in the middle instead? So you don't just walk over there for the sake of it. :P Also can probably remove the Switch layer doors? I can't see their use.
Or are they supposed to hold the chandelier? xD
Then maybe remove the one above.
Or put a wall so choosing either side isn't futile?
centering the doors would be good yes. if u could implement that would be great, alternatively me or another tester can also edit it cuz its pretty small change
well im trying to find a mouse to edit with since my trackpad is half broken
use keyboard and type the tiles in
nope i found a mouse update coming
now the challenge is operating nixos

- fixed missing wiring at one spot
- doors now use length 3 instead of 6
- hopefully didnt introduce any bugs by moving the teleports at the chandelier part further away from eachother
- made that hole in the wall stand out more
okay so i did introduce a bug where the chandelier was hanging from nothing, fixed
- 0.03 kb :cc
Looks good.
Optimized:
congratz, didnt expect iam still mapper cause cammo did all the work^^
i mean you came up with the idea
Ye thank u :>
\o/