Mentions:
@doshikey52🤟 ✌️
Is this GD's Every End but in DDNet?
Yess
😻😻
cool
the most boring map I've ever saw, cool
Why
Ye I agree that 1 tile hookable is pure suffering, but I suppose thats a skill issue on my part
same as here Didn't find the way until I watched your video. ||maybe im too stupid or tired at this point||
Ok, some of my thoughts Map a bit too long. Map is like a challenge. Not bad mapped over all. GL
I think it being long is kinda the point :P Also I wouldnt care much about "if you are first time here" points cuz its pretty obvious that you gotta practice this map before beating it (your clarity fixes are nice tho)
need rename in Verification 52 xd
real, gave me verification vibes as well
or one of the starkiller solos
doshik maps are just so nice, I'll never beat this but I'm big fan
rest is memoria but 4*
nice part
wondered about this
I feel like not using tp's on this map is lowering the quality drastically
some pain is voluntary
I think there was quite some stuff pointed out already
^
no design , but gameplay is long and nice . ( didn't played but looks creative and amazing by youtube footage )
add some design

good map, not a big fan of the last part
No😭
what about background atleats
i like the current "design", fits the vibe of the map
btw i dont think u really need tps, right? you can always walk back. rn the teles dont fit the vibe of the map and are in weird places
unless a part is faily without tp, and you want it to be unfaily
or if backing is too hard without a tp
is the contraption on the bottom necessary?
great map, interesting parts
seems 3 star
I thought more about 4-5 star, its 100% harder than maps like ignis
Atleast for me
u just don't see "prelast" part
btw i think this part just dont fit the map. thats why this part need tps. better i think dont use tps on all map, and rework "prelast" part
for me thats a bit harder then some 3 star get speeds or memento vivere
i played it without using tp, i dont think its that bad
-7sec each time, just rest your eyes while holding A
alternatively u could add a back without tp that uses hook so u can get <-- faster
i think it fits the map well enough, idk about the ending huge swing tho
Adding tp kinda ruins the vibe of the map tbh rather have some walking back
totally agree, i'll upload the first version
How do you even fall like that
?
going upwards
To me it seems like even if you fail the jump you will either die or fall at the wall and touch unfreeze
Oh wait I see what you mean now
there are a few skips but not much
Gotta agree with the first screenshot here
I tested the part on the 2nd screenshot many times and I don't see how the setup would fail
That is not the real way, is it? Going into finish with the big swing seems way too faily. It works if you dj right in time, but that is just really hard to time and just can't work consistently
I can see why the tele doesn't fit the vibe of the map, but the part also doesn't really fit then.
I would highly suggest a change there to prevent running back all the time
agree, pls change
agree, pls change
Sometimes it really can be, but I wouldn't force a change necessarily
3 of the 4 people on the screenshot failed it first attempt (I don’t remember if I did it first try) but I‘d suggest for some indication to be done to hold a all the way somehow
Depends on ping I think
All parts are just about learning before doing tho. There should be way more indications then, but that is not really the point of the map.
Do you have a demo of that happening?
I disagree but I want to point out that I‘m talking about a very natural indication like the wall having a hole with freeze in it which makes you hold a in order to not get into it or something similar
No but I have a demo of me not spectating first and therefore hooking the very bottom

It does still work when hooking the bottom apparently but is just a little more tricky
I would disagree too xD just saying that if he were to add an indication on that part, he should do it on most other parts too...
Thought you were talking about an arrow or some other stuff which tells the player to hold A. I think how you described it makes more sense.
You didn't spec it first but you knew you have to hook there. Imo if you aim that low, it is not the maps fault
If the map provides you that space to hook and you are being punished for doing so then that’s just not well tested
Imo it provides a setup where someone needs no brain
💀
xD
Btw. it doesn't (put download on + south africa server + many trys)
hook is always the same
Just looking at the screenshot of the part I think I‘m even more convinced of my opinion - the unfreeze being 1 tile higher than the block to hook might well make you hook in the angle you showed on your screenshot
Interesting! I thought it might have an impact here
You should maybe play more maps, because there are similar parts like that where you have to hold hook but the unfreeze is earlier. Is basic knowledge honestly.
(no front)
LOL
I‘m afraid I finished this before you started playing this game. 🙃 And I don’t think I have that many maps left to play but okay. However, this was not about me but rather about average players that this could happen to. It’s not like this was difficult to fix - you just gotta adjust the last 4 tiles jump on the left. But proceed however
I'm fine with him fixing it. Just don't think it is necessary
Freezy recommended 1 more tile for the dj, I would Agree too.
Little skip but is fine
Random thing to happen in that part, please fix that :)
This spot of the part seems really unsmooth rn. You could go for a normal edge and dj up, but I don't think thats how you intended it.
I did it with holding D and spam jump and can get up all the way. It still doesn't work consistent at all.
Would be nice if you could do something there. (or did I do it wrong ?)
So adding 1 unfreeze there seems good
yeah i missed it first time
works perfectly on every hook (have to jump from most right)
i couldn't really fail here, i feel like it's consistent enough (must release hook in the middle)
No
Will look later
everything else fixed and more
I would never do that swing honestly
Normal works always
Just not the top part of the hook
Lookin later
it even works 5 blocks away from wall, idk what is the issue
looks cool
To me that looks like a weird setup.
id make the top part a little bit wider, im gonna be worried that i wont get in
i thought i fixed that

this is what i meant
i simply dont need to go all the way to the right.
it just doesnt really work when i hook the top of it
it works everytime when i hook lower
hm seems okay
last part seems not good for me idk
Good changes tho
I tried that many times and it seemed too random and risky to me, isn't it?
nah its not that hard, I think good players could do it easily if they'd check their speed
Maybe if you prac this, you could do part in 50%
decline

a good solution would be to divide this map into parts and lay it out separately.