#52
"52" by Doshik [Solo]
DDNet 04/23/2025 11:34 AM

Mentions:

@doshikey
DDNet 04/23/2025 11:34 AM
52.map
197.27 KB
exosphere___endosphere 04/23/2025 11:39 AM

52🤟 ✌️

gazebr 04/23/2025 11:40 AM

Is this GD's Every End but in DDNet?

nixuslegendary 04/23/2025 11:43 AM

Yess

nixuslegendary 04/23/2025 11:43 AM

😻😻

gazebr 04/23/2025 11:53 AM

Overall I think the map is pretty cool (tho I wont beat it xD) but I also feel like moments like these are very annoying to do (to be fair, most if them are at the start of the map so ill give you that) Also I wonder how consistent is the freeze pass through at the finish

louis.place 04/23/2025 2:49 PM

cool

zeromsfake 04/23/2025 3:25 PM

the most boring map I've ever saw, cool

gazebr 04/23/2025 3:30 PM

Why

comebackplay 04/23/2025 3:30 PM

u just cant beat it. ok overall map is not bad. i rly hate 1 tile gameplay but on this map for me its fine. add unfreeze,why not?

comebackplay 04/23/2025 3:31 PM

this look like intended way, try to do this part visible more clear

gazebr 04/23/2025 3:31 PM

Ye I agree that 1 tile hookable is pure suffering, but I suppose thats a skill issue on my part

comebackplay 04/23/2025 3:31 PM

didnt expect to dj here, do it more clear.

comebackplay 04/23/2025 3:32 PM

unfrezze here

comebackplay 04/23/2025 3:32 PM

dont like this part too random for me. ||decline||

comebackplay 04/23/2025 3:34 PM

this jump are annoying

comebackplay 04/23/2025 3:34 PM

block 1 way, by add freeze. its stupid fail if u hold hook too much cus u dont know about speed at all

comebackplay 04/23/2025 3:36 PM

in my run i didnt react to that too fast, cus cant spec and i fall into freeze but i hooked. if move frezze by 1 tile down it will be perfect

comebackplay 04/23/2025 3:37 PM

this is annoying i always go like second way. ||decline||

comebackplay 04/23/2025 3:38 PM

Until I watched your video, I had no idea how to do it. i always trying like 1 way, close this.

comebackplay 04/23/2025 3:39 PM

add frezze like this

comebackplay 04/23/2025 3:40 PM

on ur map all swing are pretty good, but here u add trap. why? didnt expect.

comebackplay 04/23/2025 3:40 PM

Too precise ||decline||

comebackplay 04/23/2025 3:42 PM

same as here Didn't find the way until I watched your video. ||maybe im too stupid or tired at this point||

comebackplay 04/23/2025 3:46 PM

no spec room, no mark.its super ez cus u just hold, but impossible part if when u first time here. dont like it.

comebackplay 04/23/2025 3:47 PM

more space here by 1 tile.

comebackplay 04/23/2025 3:48 PM

gg if u didnt zoom out ||decline||

comebackplay 04/23/2025 3:51 PM

Ok, some of my thoughts Map a bit too long. Map is like a challenge. Not bad mapped over all. GL

gazebr 04/23/2025 4:00 PM

I think it being long is kinda the point :P Also I wouldnt care much about "if you are first time here" points cuz its pretty obvious that you gotta practice this map before beating it (your clarity fixes are nice tho)

spacexelonmusk 04/23/2025 4:03 PM

need rename in Verification 52 xd

anthonyyx 04/23/2025 6:43 PM

real, gave me verification vibes as well

anthonyyx 04/23/2025 6:47 PM

or one of the starkiller solos

gorp_tw 04/23/2025 7:02 PM

doshik maps are just so nice, I'll never beat this but I'm big fan

yaccre 04/24/2025 2:09 AM

these parts are cool

yaccre 04/24/2025 2:09 AM

rest is memoria but 4*

yaccre 04/24/2025 2:09 AM

nice part

gorp_tw 04/24/2025 3:25 AM

wondered about this

.freezy_ 04/24/2025 12:06 PM

Didn't read above but some things I found:

.freezy_ 04/24/2025 12:07 PM

I feel like not using tp's on this map is lowering the quality drastically

.freezy_ 04/24/2025 12:07 PM

Just one example:

nameless_me 04/24/2025 12:08 PM

some pain is voluntary

.freezy_ 04/24/2025 12:09 PM

I think there was quite some stuff pointed out already

DDNet 04/24/2025 12:09 PM
doshikey 04/24/2025 2:18 PM
doshikey 04/24/2025 2:28 PM

^

52.map
200.91 KB
texandnonik 04/24/2025 3:08 PM

no design , but gameplay is long and nice . ( didn't played but looks creative and amazing by youtube footage )

oxyzo. 04/24/2025 3:09 PM

add some design

bumm. 04/24/2025 3:44 PM

good map, not a big fan of the last part

nixuslegendary 04/24/2025 5:14 PM

No😭

oxyzo. 04/24/2025 5:45 PM

what about background atleats

louis.place 04/24/2025 5:47 PM

i like the current "design", fits the vibe of the map

louis.place 04/24/2025 5:48 PM

btw i dont think u really need tps, right? you can always walk back. rn the teles dont fit the vibe of the map and are in weird places

louis.place 04/24/2025 5:48 PM

unless a part is faily without tp, and you want it to be unfaily

louis.place 04/24/2025 5:49 PM

or if backing is too hard without a tp

louis.place 04/24/2025 8:07 PM

feels rly annoying

louis.place 04/24/2025 8:09 PM
louis.place 04/24/2025 8:10 PM

is the contraption on the bottom necessary?

louis.place 04/24/2025 8:12 PM

personally think its cooler to not use the block on the left so if you want you can force it but up to u

louis.place 04/24/2025 8:18 PM

can sometimes miss this unfreeze

manikoo 04/25/2025 9:57 AM

great map, interesting parts

manikoo 04/25/2025 9:57 AM

seems 3 star

bumm. 04/25/2025 10:17 AM

I thought more about 4-5 star, its 100% harder than maps like ignis

bumm. 04/25/2025 10:17 AM

Atleast for me

comebackplay 04/25/2025 11:43 AM

u just don't see "prelast" part

comebackplay 04/25/2025 11:44 AM

btw i think this part just dont fit the map. thats why this part need tps. better i think dont use tps on all map, and rework "prelast" part

manikoo 04/25/2025 12:39 PM

for me thats a bit harder then some 3 star get speeds or memento vivere

louis.place 04/25/2025 4:10 PM

i played it without using tp, i dont think its that bad

louis.place 04/25/2025 4:10 PM

-7sec each time, just rest your eyes while holding A

louis.place 04/25/2025 4:10 PM

alternatively u could add a back without tp that uses hook so u can get <-- faster

louis.place 04/25/2025 4:11 PM

i think it fits the map well enough, idk about the ending huge swing tho

steinchen99 04/26/2025 10:16 PM

Adding tp kinda ruins the vibe of the map tbh rather have some walking back

doshikey 04/27/2025 9:33 AM

totally agree, i'll upload the first version

52.map
197.27 KB
teero777 05/01/2025 5:04 PM

here you use full freeze without unfreeze instead of 1s freeze. Is this intended?

teero777 05/01/2025 5:29 PM

same thing here

gazebr 05/01/2025 6:17 PM

How do you even fall like that

teero777 05/01/2025 6:19 PM

?

teero777 05/01/2025 6:19 PM

going upwards

gazebr 05/01/2025 7:01 PM

To me it seems like even if you fail the jump you will either die or fall at the wall and touch unfreeze

gazebr 05/01/2025 7:02 PM

Oh wait I see what you mean now

teero777 05/01/2025 7:31 PM
teero777 05/01/2025 7:31 PM

there are a few skips but not much

jsontw 05/01/2025 9:58 PM

Gotta agree with the first screenshot here

jsontw 05/01/2025 10:00 PM

I tested the part on the 2nd screenshot many times and I don't see how the setup would fail

jsontw 05/01/2025 10:02 PM

3rd screenshot - If someone hooks the bottom of the tile, the cursor had to be something like that. That is not gonna happen so it seems fine for me too.

jsontw 05/01/2025 10:05 PM

That is not the real way, is it? Going into finish with the big swing seems way too faily. It works if you dj right in time, but that is just really hard to time and just can't work consistently

jsontw 05/01/2025 10:13 PM

I can see why the tele doesn't fit the vibe of the map, but the part also doesn't really fit then.

jsontw 05/01/2025 10:13 PM

I would highly suggest a change there to prevent running back all the time

jsontw 05/01/2025 10:14 PM

agree, pls change

jsontw 05/01/2025 10:14 PM

agree, pls change

jsontw 05/01/2025 10:18 PM

Sometimes it really can be, but I wouldn't force a change necessarily

.freezy_ 05/01/2025 10:21 PM

3 of the 4 people on the screenshot failed it first attempt (I don’t remember if I did it first try) but I‘d suggest for some indication to be done to hold a all the way somehow

.freezy_ 05/01/2025 10:21 PM

Depends on ping I think

jsontw 05/01/2025 10:24 PM

All parts are just about learning before doing tho. There should be way more indications then, but that is not really the point of the map.

jsontw 05/01/2025 10:25 PM

Do you have a demo of that happening?

.freezy_ 05/01/2025 10:26 PM

I disagree but I want to point out that I‘m talking about a very natural indication like the wall having a hole with freeze in it which makes you hold a in order to not get into it or something similar

.freezy_ 05/01/2025 10:28 PM

No but I have a demo of me not spectating first and therefore hooking the very bottom

It does still work when hooking the bottom apparently but is just a little more tricky

jsontw 05/01/2025 10:32 PM

I would disagree too xD just saying that if he were to add an indication on that part, he should do it on most other parts too...

Thought you were talking about an arrow or some other stuff which tells the player to hold A. I think how you described it makes more sense.

jsontw 05/01/2025 10:34 PM

You didn't spec it first but you knew you have to hook there. Imo if you aim that low, it is not the maps fault

.freezy_ 05/01/2025 10:38 PM

If the map provides you that space to hook and you are being punished for doing so then that’s just not well tested

jsontw 05/01/2025 10:38 PM

Imo it provides a setup where someone needs no brain

.freezy_ 05/01/2025 10:39 PM

💀

jsontw 05/01/2025 10:40 PM

xD

jsontw 05/01/2025 10:41 PM

Btw. it doesn't (put download on + south africa server + many trys)

hook is always the same

.freezy_ 05/01/2025 10:42 PM

Just looking at the screenshot of the part I think I‘m even more convinced of my opinion - the unfreeze being 1 tile higher than the block to hook might well make you hook in the angle you showed on your screenshot

.freezy_ 05/01/2025 10:43 PM

Interesting! I thought it might have an impact here

jsontw 05/01/2025 10:46 PM

You should maybe play more maps, because there are similar parts like that where you have to hold hook but the unfreeze is earlier. Is basic knowledge honestly.

jsontw 05/01/2025 10:46 PM

(no front)

.freezy_ 05/01/2025 10:46 PM

LOL

jsontw 05/01/2025 10:49 PM

verification7.2

jsontw 05/01/2025 10:51 PM

In this part only the bottom half of the hook works(consistently) That should be fixed tho.

.freezy_ 05/01/2025 10:53 PM

I‘m afraid I finished this before you started playing this game. 🙃 And I don’t think I have that many maps left to play but okay. However, this was not about me but rather about average players that this could happen to. It’s not like this was difficult to fix - you just gotta adjust the last 4 tiles jump on the left. But proceed however

jsontw 05/01/2025 10:53 PM

I don't know what the intended move is here, but for me it seems like a weird setup.

jsontw 05/01/2025 10:56 PM

I'm fine with him fixing it. Just don't think it is necessary

jsontw 05/01/2025 10:58 PM

Imo the ending with the fast dj could be improved, it seems a little annoying.

jsontw 05/01/2025 10:59 PM

Freezy recommended 1 more tile for the dj, I would Agree too.

jsontw 05/01/2025 10:59 PM

Little skip but is fine

jsontw 05/01/2025 11:00 PM
jsontw 05/01/2025 11:00 PM
jsontw 05/01/2025 11:00 PM

Random thing to happen in that part, please fix that :)

jsontw 05/01/2025 11:02 PM

This spot of the part seems really unsmooth rn. You could go for a normal edge and dj up, but I don't think thats how you intended it.

I did it with holding D and spam jump and can get up all the way. It still doesn't work consistent at all.

Would be nice if you could do something there. (or did I do it wrong ?)

jsontw 05/01/2025 11:03 PM

Didn't work super great either. Always need a few attempts to get a proper swing.

jsontw 05/01/2025 11:04 PM

90% of the time not hitting the unfreeze here

jsontw 05/01/2025 11:05 PM

That tile? If yes, I haven't had it happen, but I can imagine it will.

jsontw 05/01/2025 11:05 PM

So adding 1 unfreeze there seems good

louis.place 05/01/2025 11:05 PM

yeah i missed it first time

DDNet 05/01/2025 11:06 PM
doshikey 05/03/2025 4:48 PM

works perfectly on every hook (have to jump from most right)

doshikey 05/03/2025 4:50 PM

i couldn't really fail here, i feel like it's consistent enough (must release hook in the middle)

jsontw 05/03/2025 4:52 PM

No

jsontw 05/03/2025 4:53 PM

Will look later

doshikey 05/03/2025 4:54 PM
doshikey 05/03/2025 5:00 PM

everything else fixed and more

52.map
197.37 KB
jsontw 05/03/2025 5:01 PM

I would never do that swing honestly

jsontw 05/03/2025 5:01 PM

Normal works always

jsontw 05/03/2025 5:01 PM

Just not the top part of the hook

jsontw 05/03/2025 5:02 PM

Lookin later

doshikey 05/03/2025 5:03 PM

it even works 5 blocks away from wall, idk what is the issue

doshikey 05/03/2025 5:06 PM
oxyzo. 05/03/2025 5:14 PM

looks cool

catseyenebulous 05/03/2025 5:42 PM

To me that looks like a weird setup.

oxyzo. 05/03/2025 5:44 PM

id make the top part a little bit wider, im gonna be worried that i wont get in

yaccre 05/03/2025 5:54 PM
doshikey 05/03/2025 6:18 PM

i thought i fixed that

jsontw 05/03/2025 9:10 PM

this is what i meant

jsontw 05/03/2025 9:10 PM

i simply dont need to go all the way to the right.

jsontw 05/03/2025 9:10 PM

it just doesnt really work when i hook the top of it

jsontw 05/03/2025 9:11 PM

it works everytime when i hook lower

jsontw 05/03/2025 9:16 PM

hm seems okay

jsontw 05/03/2025 9:23 PM

That jump is actually really bad. Or is there a specific setup ? Otherwise it just seems too random and precise.

jsontw 05/03/2025 9:26 PM

would put more unfreeze here

jsontw 05/03/2025 9:38 PM

This fix is worse and it can still fail randomly

jsontw 05/03/2025 9:41 PM

Could be unfreeze here then

jsontw 05/03/2025 9:46 PM

Is it supposed to work without dj now? Because it still fails Reacting right there while swinging just seems too fast. Fails will easily happen there.

jsontw 05/03/2025 9:47 PM

last part seems not good for me idk

jsontw 05/03/2025 9:57 PM

Not really the best swing and often it is close. I would remove 1 freeze to not make it that close.

jsontw 05/03/2025 10:15 PM

I don't think that should remain unchanged. The issue was mentioned already.

jsontw 05/03/2025 10:19 PM

Good changes tho

DDNet 05/03/2025 10:19 PM
dsp09 05/10/2025 7:38 AM
doshikey 05/10/2025 8:15 AM

I tried that many times and it seemed too random and risky to me, isn't it?

dsp09 05/10/2025 8:32 AM

nah its not that hard, I think good players could do it easily if they'd check their speed

dsp09 05/10/2025 8:34 AM

Maybe if you prac this, you could do part in 50%

ty4. 06/12/2025 7:05 PM

decline

ty4. 06/12/2025 7:06 PM

a good solution would be to divide this map into parts and lay it out separately.