#Way_to_the_moon
"Way to the moon" by NeZoX [Brutal]
DDNet 05/17/2023 10:36 AM
@nezox1

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

nezox1 05/17/2023 10:37 AM
nezox1 05/17/2023 11:01 AM

I redid some parts

nezox1 06/12/2023 7:21 PM

maybe test it?

nezox1 06/18/2023 9:48 PM

Test it pls (day 1)

...we are done for the day 1 (but wait feedback)

savalic 06/18/2023 9:49 PM

dont worry, we already took a look on it 🙂

savalic 06/18/2023 9:49 PM

you will get feedback soon 🙂

nezox1 06/18/2023 9:53 PM

Thanks

texnonik 06/19/2023 8:46 PM

Nah still day 1

nezox1 06/19/2023 9:04 PM

Wait for feedback (day 2)🗿

coke1465 06/19/2023 9:47 PM
coke1465 06/19/2023 9:51 PM

looks wrong

coke1465 06/19/2023 9:51 PM
yaccre 06/19/2023 9:52 PM

other unmarked 48,93 452,25 467,14 489,60 564,69

coke1465 06/19/2023 10:01 PM

u missed so much corners, scan again 😄

nezox1 06/19/2023 10:03 PM

🥲

yaccre 06/19/2023 10:04 PM

cool map

coke1465 06/19/2023 10:05 PM

why u used 2 different types of freeze?

coke1465 06/19/2023 10:05 PM

maybe put things u need together

nezox1 06/19/2023 10:07 PM

Idk, someone advised me in the test channel, probably you i think

coke1465 06/19/2023 10:08 PM

to use 2 freeze tilesets ?

coke1465 06/19/2023 10:08 PM

xd

coke1465 06/19/2023 10:08 PM

can be done with 1

nezox1 06/19/2023 10:08 PM

Ah no

coke1465 06/19/2023 10:08 PM

gameplay looks good

nezox1 06/19/2023 10:09 PM

Design totally bad i know this xD but im really can't do anothing with this

coke1465 06/19/2023 10:11 PM

both can go this way

nezox1 06/19/2023 10:12 PM

This way harder

nezox1 06/19/2023 10:12 PM

I think

coke1465 06/19/2023 10:12 PM

no need to mark unfreeze on ground, sometimes its marked sometimes not

coke1465 06/19/2023 10:13 PM
coke1465 06/19/2023 10:13 PM

idk if u want this but u can chill there and take a break while doing the part

coke1465 06/19/2023 10:16 PM
coke1465 06/19/2023 10:17 PM
coke1465 06/19/2023 10:18 PM
coke1465 06/19/2023 10:19 PM

u didnt need it to complete the part

coke1465 06/19/2023 10:21 PM

u can remove speedup and tele layer

coke1465 06/19/2023 10:22 PM
yaccre 06/19/2023 10:22 PM

also 243,29 433,50 852,102 879,86 884,69

coke1465 06/19/2023 10:24 PM

yeah and faster

coke1465 06/19/2023 10:24 PM

thats why its a skip 😛

coke1465 06/19/2023 10:26 PM
coke1465 06/19/2023 10:28 PM

$waiting

nezox1 06/20/2023 5:57 PM
coke1465 07/13/2023 10:43 PM
coke1465 07/13/2023 10:49 PM
coke1465 07/13/2023 10:50 PM
coke1465 07/13/2023 10:51 PM
coke1465 07/13/2023 10:53 PM
coke1465 07/13/2023 10:57 PM

$waiting

nezox1 07/14/2023 9:22 AM
kwyntus 07/14/2023 2:38 PM

Good map 👍

nezox1 07/14/2023 6:32 PM
kwyntus 07/15/2023 10:31 AM

$ready 4

texnonik 07/15/2023 10:49 AM

no fixed made . there is any spot with simular unhook structure

texnonik 07/15/2023 10:50 AM

still no freeze inside

texnonik 07/15/2023 10:51 AM

maybe make them simalar no freeze or freeze around

texnonik 07/15/2023 10:51 AM

no freeze inside

texnonik 07/15/2023 10:52 AM

it's all different here

kwyntus 07/15/2023 11:04 AM

this is the only thing that i would fix the rest is not important

kwyntus 07/15/2023 11:04 AM

imo

nezox1 07/16/2023 7:00 PM

fixed all of the above👍

coke1465 07/17/2023 2:32 PM

$optimize

DDNet 07/17/2023 2:32 PM
coke1465 07/17/2023 2:33 PM

$edit --shrink-layers

DDNet 07/17/2023 2:33 PM
coke1465 07/17/2023 2:37 PM
@patiga

why its not shrinking the game layers

coke1465 07/17/2023 2:37 PM
nezox1 07/18/2023 7:49 PM

maybe problem in map?

nezox1 07/18/2023 7:49 PM

how to fix it? or its problem with this comand $edit --shrink-layers

pipou_tw 07/19/2023 8:14 AM

You can still do it manually

nezox1 07/19/2023 8:34 AM

How?

coke1465 07/19/2023 10:41 AM

just make the game layers smaller as u can see in picture

pipou_tw 07/19/2023 1:05 PM
nezox1 07/19/2023 7:37 PM

like this?

patiga 07/20/2023 6:20 AM

sorry not available right now. that problem always arises when there is a random tile somewhere at the border. if that is not the case I'll take a look once I'm back

coke1465 07/20/2023 10:12 PM

ok

coke1465 07/20/2023 10:13 PM

yes but use the normal death tiles

coke1465 07/20/2023 10:13 PM
coke1465 07/20/2023 10:13 PM

will be -140kib

coke1465 07/20/2023 10:15 PM

$waiting

cyberfighter 07/20/2023 10:20 PM

there are external?

nezox1 07/21/2023 6:28 PM
nezox1 07/21/2023 6:29 PM

-45kib

coke1465 07/21/2023 6:49 PM

yes bcs embedded

coke1465 07/21/2023 6:49 PM

use external for default tiles

coke1465 07/21/2023 6:50 PM

why u even moved it, the bot should add it to external

nezox1 07/21/2023 7:09 PM
nezox1 07/21/2023 7:09 PM

oh

nezox1 07/21/2023 7:09 PM

you are right

coke1465 07/21/2023 7:31 PM
coke1465 07/21/2023 7:34 PM
nezox1 07/21/2023 8:43 PM
nezox1 07/21/2023 9:02 PM
nezox1 07/21/2023 9:07 PM
coke1465 07/22/2023 4:33 PM
nezox1 07/22/2023 7:07 PM
coke1465 07/22/2023 9:00 PM

$ready 4

popcorn181 07/22/2023 9:11 PM

Congrats

itom6176 07/22/2023 9:15 PM

Good map

nezox1 07/22/2023 10:19 PM

I want to thank everyone who helped me become a mapper, people like 1ntact, Coke, DarkOort, Pipou. It started on 04/02/2023, this is my first normal map, which was tested for a long time by DarkOort and also helped me with it. Also, special thanks to Pipou, who at the beginning of the test of this map said that it is decent. Thanks to Coke who tested it these 2 weeks. Thanks to 1ntact who helped me at the very beginning when I didn't even know how to do everything correctly. And also to the people who supported me 😀

wartoz_ 07/23/2023 12:14 AM

Congratulations ;D

nezox1 07/24/2023 6:24 PM
nezox1 07/24/2023 6:24 PM
@coke1465
coke1465 07/24/2023 6:37 PM

$ready 4