#deepJump
"deepJump" by VebRantium [Solo]
DDNet 06/03/2025 8:45 PM

Mentions:

@vrp_tw
DDNet 06/03/2025 8:45 PM
DDNet 06/03/2025 8:45 PM

Map 🐞:

happymaciek 06/03/2025 9:36 PM

Yeah do bunch of edges/tiptap manover with spikes

blaiszephyr 06/04/2025 12:30 AM

I'd like to remind you that we had at least two killedge maps before which looked similar gameplay wise, so this is the brutal way of trying to release a map

happymaciek 06/04/2025 1:22 AM

He is going to brute force the map to be released

happymaciek 06/04/2025 1:22 AM

Watch it

vrp_tw 06/04/2025 5:22 AM

What should i do if my computer can record videos only at 5 fps

vrp_tw 06/04/2025 5:24 AM

If i send demo to someone, can he see it?

blaiszephyr 06/04/2025 5:24 AM

You don't need to provide a showcase if that's your issue

You can also render a .demo into a video within the client - if you need help ask in

#questions

so we can keep it clean here :)

vrp_tw 06/04/2025 5:24 AM

okay

vrp_tw 06/04/2025 5:25 AM

I just don't understand what kind of errors there are in my map

vrp_tw 06/04/2025 5:26 AM

I tried to follow all the rules of mapping

vrp_tw 06/04/2025 8:23 AM

is this better? without clouds, moon, nerf 3rd and 4th jumps, small design changes

essigautomat 06/04/2025 8:33 AM
@vrp_tw

I checked the map and the error comes from width beeing negative here:

vrp_tw 06/04/2025 8:34 AM

thank you, but i deleted clouds in new version, is this bug fixed now?

essigautomat 06/04/2025 8:34 AM
@patiga

the error message is a bit bad, it would be helpful if it would show the group that creates it e.g.

or something like that. Also clipping is diabled, so this doesn't matter at all

vrp_tw 06/04/2025 8:34 AM

map looks better without the clouds and moon

essigautomat 06/04/2025 8:35 AM

I'd argue that it already lacks a lot of details and I'd keep them in, but maybe mark them as details

essigautomat 06/04/2025 8:35 AM

so you can disable them by turning details off 😄

patiga 06/04/2025 8:35 AM
  1. true, but the logging there doesn't have that context rn, so no quick fix
  2. I want the warning to show in order to reveal bugs, it should not be possible to set it to a negative value
essigautomat 06/04/2025 8:37 AM

I wonder if we should prevent this in map io 🤔

vrp_tw 06/04/2025 8:38 AM

but what to do if i already delete clouds

vrp_tw 06/04/2025 8:39 AM

and i so bad at envelopes

essigautomat 06/04/2025 8:39 AM

you can download the older version here from the channel

vrp_tw 06/04/2025 8:39 AM

oh

vrp_tw 06/04/2025 8:39 AM

so i will be recreating desing changes

vrp_tw 06/04/2025 8:39 AM

i will get good in envelopes

essigautomat 06/04/2025 8:41 AM

Next I'd give envelopes a name, because nobody looking at it knows what each envelope does 🙈 makes it hard to help you

vrp_tw 06/04/2025 8:41 AM

is it very bad that i use rocket and laser only once

vrp_tw 06/04/2025 9:21 AM

•new rocket use •new laser use •small design changes

DDNet 06/04/2025 9:21 AM
vrp_tw 06/04/2025 9:22 AM

oh

vrp_tw 06/04/2025 9:22 AM

i forgot

vrp_tw 06/04/2025 2:52 PM

•4 parts more •new death tiles •unfailable hard parts

vrp_tw 06/04/2025 2:52 PM

oh

vrp_tw 06/04/2025 2:52 PM

i forgot the finish line

vrp_tw 06/04/2025 2:52 PM

bruh

vrp_tw 06/04/2025 5:34 PM

•visual bugs fixed •added finish line •no death tiles on last part •fun gameplay...(i thought) •added 'pro' room for fun •i found no skips

vrp_tw 06/04/2025 7:46 PM

•unstable toe taps fixed •added some time cps •unused part fixed

blaiszephyr 06/06/2025 5:21 AM

okay so i just had a good look at your map.

the map doesn't contain any good or outstanding gameplay, most of the parts are either "practice em or you're dead". and the jetpack section + the "pro botter room" are just troll.

blaiszephyr 06/06/2025 5:22 AM

just use regular shields at this point. - also why not just 2 for the deactivating tiles?

blaiszephyr 06/06/2025 5:23 AM

i dont think i need to really give this any feedback do i? - why?

blaiszephyr 06/06/2025 5:23 AM

why?

blaiszephyr 06/06/2025 5:24 AM

i like this small section, feels fun with the small speedboost

blaiszephyr 06/06/2025 5:25 AM

overall the entire map feels lazily mapped

its a category (killtile toetaps) - which we declined before and the maps we declined were better mapped than this. It would be plain unfair to the mappers of the other submissions.

blaiszephyr 06/06/2025 5:27 AM

please also look for obvious design bugs

blaiszephyr 06/06/2025 5:27 AM

to stay consistent with our own rules we enforce during testing, i'll decline this.

DDNet 06/06/2025 5:27 AM

Mention:

@vrp_tw
blaiszephyr 06/06/2025 5:29 AM

i wasnt throughout with my gameplay testing, if you want more or more precise feedback please let me know

but let me assure you that accepting this would be a punch in the face to the more experienced mappers who mapped similar

blaiszephyr 06/06/2025 5:29 AM

also please dont encourage any sort of botting on our official servers/maps.

vrp_tw 06/06/2025 5:38 AM

Okay, maybe my next map would be better, it's a good experience of mapping, i understand all mistakes. Thank you for testing

vrp_tw 06/06/2025 5:39 AM

idk why i add this troll room

blaiszephyr 06/06/2025 5:39 AM

and for transparency, here are the testlogs of the already declined maps ( i know off ):

https://ddnet.org/testlogs/show/KillToe https://ddnet.org/testlogs/show/Killtaps

blaiszephyr 06/06/2025 5:39 AM

❤️

vrp_tw 06/06/2025 5:39 AM

Thx