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Added time checkpoints, Adjusted start to discourage copy fly. Added new end room/arena.
Some small fixes to parts, thanks Welf for the test.
very nice map 😃
Thanks
@allocaツmeans alot 🙂
pretty cool map but 2 parts did not work that well for me
your jump here has to be perfect to get through - i always hitted the first laser cause i was to late or the last one cause i was to fast (tried 30-40 times, couldnt make the part) @Deleted User u tryd with dj in the middle? XD
Ye, tried with and without dj
its all about timing, part was not that hard xd
im sure that saavik will critism this xd server crash inc xd @Deleted User the map buckle_up has a higher potential to crash something, because of grenade spam xD the grenades here have a lifetime so they will disappear at some point
True
well if that is actually a way to crash the server please test how many tees are needed to do it, and if its possible with a few tees, something should be done about it
So you considere having a player limit for this map?
reducing the grenade lifetime is enough
Agree
sweet grenade lifespam can be 4 seconds or should it be left on 2?
2
@Soapy Sandwichdam XD thats less fun xD
2.5
xD
we should rather change buckle up instead of this map xD
if 64 tees spam grenades on that one, it will be alot more
@Deleted User I didn't have any issues speedrunning that part, if you are used to the timing you shouldnt get stuck. Also the laser part you really dont have to be perfect, you just need to jump half way down the lasers to make it.
Also tested the grenades with Ravie and 8 seconds shouldnt be an issue with 64 tees shooting
Slight change to logo.
skip
meh part
too repetitive
should put 16 horizontal too just incase
isnt this freeze laser pointless
Big brain map
Loved it
Pepe accidentally skipped cp 11 while playing and didn't know about it because he didn't use entities. You should mark them or make them unskippable imo.
Knew about the skips but yeah the one at cp3 probably is too easy. So I did some fixes
-Skip at cp3 made much harder (wanted to keep it) -Meh repetitive part made a little more interesting. -Tele 16 now horizontal -Left the pointless freeze laser (It basically just acts as a mini delay if your timing isn't right) -Added some lasers to cp11, should stop people trying to skip it. As for the method louis did the part, I left it in as it is basically as hard as doing the part normally and it might be nicer for speedrun depending on time you get there.
- Increased the maps awesomeness ratio
- Pushed fun up to 11
- Removed them bad vibes
- Prevented useless gaining hook skip
- Made map ready to release
👀
Dam stompie you got my hopes up XD
The map is really really cool as much gameplay as the design ! Just a small defect in my opinion
Last parts broke my brain
Dummy 2 stars ?
yeah 2 stars sounds like what i thought. Thanks for the test, will update the map soon 🙂
Made minor tweeks, made skips a bit harder so you gotta earn them XD.
$ready 2
No check mark ?
$reset
$ready 2
Ok, no check mark for me :x
there it is :3
Oh nice
When release?
what he said
Who is this new rls emote troll? Can we ban him
@snailpls stop posting such senseless messages/emojis on map testing, if u wanna troll go to
#off-topicnext time ull get muted
Okey sorry