#Redline_Nade
"Redline Nade" by Cammodude [Solo]
DDNet 07/02/2025 8:25 PM

Mentions:

@.cammo.
DDNet 07/02/2025 8:25 PM
DDNet 07/02/2025 8:25 PM

Map 🐞:

catseyenebulous 07/02/2025 8:25 PM
@.cammo.

Every time.. 🙂‍↔️

.cammo. 07/02/2025 8:26 PM

to be fair i did most of the design today and just wanted to get it uploaded

blaiszephyr 07/02/2025 8:34 PM

Absolutely love the design

.cammo. 07/02/2025 8:36 PM

time checkpoints placed in a way where they reveal which path someone took

.cammo. 07/02/2025 8:48 PM

oh btw nade reload is shorter and the nades are slightly faster than normal

.cammo. 07/02/2025 8:48 PM

so have fun

frostribe 07/02/2025 8:55 PM

banger

gazebr 07/02/2025 9:19 PM

We are eating good in 6 months

godnotblessed 07/02/2025 9:29 PM

WW

le_cannabis 07/02/2025 9:32 PM

Insane

comebackplay 07/03/2025 6:38 AM

i not sure but its is fine if u can skip first checkpoint and touch 2 cp? tw code fine with that(ghosting and etc)?

texandnonik 07/03/2025 6:49 AM
.cammo. 07/03/2025 7:41 AM
  • fixed bg bugs
  • added start line in design
  • file size smaller
blaiszephyr 07/03/2025 8:13 AM

Yeah you can skip CP's no problem

.cammo. 07/03/2025 1:39 PM
  • added whatever you would call this (an info board ig ?)
manikoo 07/03/2025 1:45 PM

understandable

.cammo. 07/04/2025 11:36 AM
  • better info symbols
  • added "turn off entities" signs
  • design fixes
  • tweaked parts a little
  • reworked a route near the end
f0rtishka 07/05/2025 3:16 PM

Great map, love the gameplay and design, feels well tested imo

DDNet 07/05/2025 3:16 PM
.cammo. 07/05/2025 3:28 PM

oh shit i forgot to fix the cobble texture

.cammo. 07/05/2025 3:30 PM

done

.cammo. 07/05/2025 3:31 PM

the editor lied to me, this time it saved properly

comebackplay 07/06/2025 3:29 AM

Why is this map solo? It's a real race, except for the speedup. It's more of a race than a solo, don't you think?

gazebr 07/06/2025 6:10 AM

Race doesnt have some blocks this map has

gazebr 07/06/2025 6:11 AM

Besides this difference I dont even see a point in releasing anything as race

.cammo. 07/06/2025 6:12 AM

yet to see a race map with switches

comebackplay 07/06/2025 8:51 AM

ah ye i forgot about it cus checked map 5 days ago

kebscs 07/06/2025 10:26 AM

for even better design you could put some random details in the brown wall

kebscs 07/06/2025 10:26 AM

since its only almost solid brown in entire map

.cammo. 07/06/2025 10:26 AM

true

teero777 07/06/2025 12:56 PM

E02? xd

teero777 07/06/2025 12:57 PM
.cammo. 07/06/2025 12:57 PM

its the only one but its also 0*

.cammo. 07/06/2025 12:57 PM

i mean like a real race that actually gives points

teero777 07/06/2025 12:57 PM

it's race map with switches

.cammo. 07/06/2025 5:29 PM

gameplay:

  • removed the freeze unfreeze thingy near the start
  • tweaked the part between timecp 1 and 3

design:

  • more things are now under HD
  • extended out the ending to hide zoom errors more
  • like random holes and stuff in the cobble
  • hookables are more visible
  • bg tiles are more hidden
  • design bug fixes
.cammo. 07/08/2025 7:41 AM

i added a 256x256 version of the main tileset for really low performance machines, now my old laptop gets 50 fps instead of 20

ramirok_ 07/09/2025 2:30 AM

5 fsp🔥🔥

essigautomat 07/23/2025 10:59 AM

amazing what trash pcs some people have, like there is nothing demanding on this map

.cammo. 07/23/2025 10:59 AM

byfox crashed like 10x playing with design

.cammo. 07/23/2025 11:00 AM

high detail off btw

essigautomat 07/23/2025 11:00 AM

you are missing unhook tiles behind this, you did them everywhere else

essigautomat 07/23/2025 11:00 AM

I recommend adding a second door later, I am not sure if you can clip through it, but I am close

essigautomat 07/23/2025 11:01 AM

invisible block

.cammo. 07/23/2025 11:01 AM

even if you can its a cool skip and im keeping it

essigautomat 07/23/2025 11:06 AM

do you posses a graphics card? are you on win 7 with opengl 1?

.cammo. 07/23/2025 11:07 AM

it also doesnt help that 19.3 broke high detail for quads

.cammo. 07/23/2025 11:07 AM

and the bg has alot of stuff

essigautomat 07/23/2025 11:58 AM

sry

essigautomat 07/23/2025 1:24 PM

This map feels like a 1 minute race map, once you figured out the path. I personally like it, but some parts are a bit unflowy and I'd adjust them

essigautomat 07/23/2025 1:27 PM
  • the start feels a bit awkward with the vent and the double nade, idk if the lineup is perfect
essigautomat 07/23/2025 1:27 PM
  • I'd lower the ceiling on 3.3 seconds, so you can hit the ground and I'd remove the edge where you can clip to the left there
essigautomat 07/23/2025 1:28 PM
  • at 6.1 seconds I am very close to some freeze tiles, hunting this map a bit this is annoying, you are very fast and this is precise, you either hit the freeze or the hook-throughs on the left at 7 seconds
essigautomat 07/23/2025 1:29 PM
  • I'd add a single row of blocks at 10 seconds to the inner part of the recess
essigautomat 07/23/2025 1:30 PM
  • at second 13.0 to 14.0 you can be too fast and clip the edge. Am I supposed to go through the freeze there? It's slower
essigautomat 07/23/2025 1:31 PM
  • at 22 seconds I shoot the ground twice, this place feels a bit too short for passing the above way properly, but you need to pass it in order to open the door
essigautomat 07/23/2025 1:32 PM
  • the vent at 31.5 feels a bit slow (the bottom vent), idk feels a bit weird
essigautomat 07/23/2025 1:33 PM
  • the part at 43.0 seconds feels off, it slows you down a lot, you can't really go to the ceiling and you're close to the freezes if you do
essigautomat 07/23/2025 1:34 PM
  • the gab I need to jump at ~47 is really close, would be better if you lift up the corner behind it so you can't clip so easy
essigautomat 07/23/2025 1:35 PM

I didn't hit everything in my run properly, but these are the things I'd change in order to improve gameplay and flow for a race map

essigautomat 07/23/2025 1:36 PM

I'd put this map into the race category more than anything else, first it's a puzzle, then a race

catseyenebulous 07/23/2025 2:20 PM

The map contains tiles that are not allowed for race.

essigautomat 07/23/2025 2:31 PM

ah I see

.cammo. 07/23/2025 3:04 PM

at 22 seconds is just an issue with how much speed varies there, some people go fast some go slow, ill still try to change it 31.5 is supposed to be used alongside a ground grenade, itll be more than enough then and i didnt quite understand what you meant at 47

other stuff ill change

essigautomat 07/23/2025 3:46 PM

47: You see I jumped very close over the freeze tile, because I otherwise hit the wall behind it

.cammo. 07/23/2025 5:11 PM
  • fixed missing tiles at spawn
  • replaced a tile in the end with a stopper
  • fixed help sign being behind HQ tiles
  • changed the top route near spawn
  • as a result timecp 2 was also changed
  • changed hookables near timecp 4
  • tweaked the part before timecp 5
  • moved the part after timecp 6/7 closer
  • tweaked swing before timecp 10
  • tweaked the start of the top route after timecp 10
essigautomat 07/24/2025 11:30 AM

Tested the new version ans the start is much much better

I keep clipping the ceiling here, I'd lower it and suddenly the vent starts to get useful. You can get there with incredible speed

essigautomat 07/24/2025 11:44 AM

^ this edge kills like most of my tries, my best runs manage not to clip but instead hit the vent, it's really bad

essigautomat 07/24/2025 11:55 AM

this parts also sucks, you really need that 2-4 extra blocks there

essigautomat 07/24/2025 12:01 PM

lastly you punish the player if he skips the freeze and you hit the wall. You can go over it, like I did in my previous PB, but this was very precise. You either force the placer to go through the freeze unfreeze part by making it higher or you rework this part

essigautomat 07/24/2025 12:06 PM

Overall: If you "fix" the 3 latest screenshots I send this map would go up a lot for me in playability

essigautomat 07/25/2025 10:25 AM

yes but I am too fast, I hit the wall on the right, which is exactly what I am talking about 😄

essigautomat 07/25/2025 10:25 AM

guess I need to clip a fail

essigautomat 07/25/2025 10:31 AM

you are too fast and the hole you need to hit is too small. Did you hit the vent in your clip? It gives you extra speed that snowballs

catseyenebulous 07/25/2025 10:39 AM

I see your point but if you use a more steep angle for the grenade I think you'll easily make it. ^-^

essigautomat 07/25/2025 10:49 AM

but steep angles aren't fast

essigautomat 07/25/2025 10:49 AM

the strat from my first full run is the fastest here nevermind he changed that part, the bottom edge wasn't there before

essigautomat 07/25/2025 10:52 AM

the fastest line goes as close as possible to the corner

.cammo. 07/25/2025 10:53 AM

fixed all mentioned also moved unfreeze near end to allow for a better double nade setup

essigautomat 07/25/2025 11:15 AM

New changes good, would approve ✅

essigautomat 07/25/2025 11:46 AM

found that one last hookable/unhookable missmatch you need to fix

.cammo. 07/25/2025 12:52 PM
  • design fixes
  • adjusted a few places to make it less likely to hit a wall
.cammo. 07/25/2025 12:54 PM

this version is identical, it just uses new doors from #10514

DDNet 07/25/2025 12:54 PM
.cammo. 07/25/2025 12:54 PM

bad bot

DDNet 07/25/2025 12:54 PM

Sowwy :c

.cammo. 07/25/2025 12:55 PM

reason new doors are separate is cause the current client/server cant process it

gazebr 07/25/2025 12:56 PM

Weird thing to mention since the fastest line is the one that works without you crashing into the wall 🤔

essigautomat 08/01/2025 6:00 AM

when release? :p

catseyenebulous 08/02/2025 7:16 PM

Heya, finally went more in depth on this.

Great map and design, however I do have a few suggestions.

  1. It's possible to hit the corner after a double at the start. Would be nice to have some more space here.
  2. The freeze here is in my opinion placed right where you would shoot the roof to gain downwards momentum. Maybe you could move it a bit? :)
  3. More space to entry here?
  4. Either hookable or another fan here, otherwise it's not fair. :D
  5. Would be nice to make it down here with the fan in my opinion.
  6. Suggestion to add a fan here? ¯_(ツ)_/¯
  7. The fan here seems pretty useless, perhaps move it to the left.
  8. Neither of the ways here work smooth in my opinion. I added some colorful lines as a suggestion for possible change.
  1. From my testing this is the fastest way but it's kind of awkward. You could make the block on the right a bit bigger so it's easier to hit a grenade on it. (And move the freeze/unfreeze next to it more to the right if it gets in the way.)
  2. Another useless fan. :D And the swing could use more space. (Another drawing for suggestions.)

Should be ready soon. ^^

DDNet 08/02/2025 7:17 PM
.cammo. 08/02/2025 7:27 PM
  1. isnt really designed for you to go that way from the right, its instead for if you decide to come from the left
  2. top runs already grenade the roof there, adding a fan would make it easier for no real reason
  3. is just leftovers from an old version that i didnt bother removing, i might play around with it tho
  4. is designed to slow you down so it doesnt beat the other path by a landslide
  5. fan is leftovers and the room is that big so that you could double nade when going in
.cammo. 08/02/2025 7:28 PM

otherwise reasonable changes, will implement

.cammo. 08/02/2025 7:28 PM

why are you like this discord

catseyenebulous 08/02/2025 7:39 PM

Yeah discord has it's own mind..

catseyenebulous 08/02/2025 7:41 PM

Maybe close it off then? Not a big fan of just making it awkward to slow you down.

.cammo. 08/02/2025 7:41 PM

fair

.cammo. 08/02/2025 7:42 PM

i could rework the part

catseyenebulous 08/02/2025 7:43 PM

👍 Cool. If you have any questions just ask. :D

essigautomat 08/02/2025 11:25 PM

3-5 is not even on the optimal way

essigautomat 08/02/2025 11:25 PM

7 is bait, I like bait sometimes

catseyenebulous 08/02/2025 11:26 PM

Yeah but should still be fair for the non speedrunners.

essigautomat 08/02/2025 11:27 PM
  1. can work smooth if you manage the hook (purple)
essigautomat 08/02/2025 11:27 PM
  1. wtf is that route
essigautomat 08/02/2025 11:31 PM

I like the puzzle aspect of the map, so extra useless routes don't feel bad imo

essigautomat 08/02/2025 11:38 PM
  1. you want to shoot the roof much earlier
essigautomat 08/02/2025 11:39 PM

so you argue to make the routes more equal in length/time right?

catseyenebulous 08/02/2025 11:56 PM

Not necessarily, but make the slower ones also fun to play.

.cammo. 08/03/2025 8:15 AM
  • fixed hitting the corner at spawn
  • moved top freeze at timecp4 further
  • added fan near timecp8
  • made it easier to go down in the part befoore timecp 9
  • reworked ending intersection
gazebr 08/03/2025 9:25 AM

I was doing roundabout at 9. during like my entire testing 😅 My pb is only 59s tho

catseyenebulous 08/04/2025 1:40 AM

Hey, how well did you test the end? :P The new routes didn't seem very polished to me yet.

    • First path: Clearly fastest but you have to squeeze through a one tiler? :D
    • Second path: Feels pretty slow with the hook being on the back and the roof just out of reach.
    • Third path: Didn't seem intended/smooth either.
  1. I lose almost all speed here doing the zig-zag. Suggestion to cut the second one a bit short so you can keep momentum.
  2. Going through the highlighted section I also lose so much speed. I'd lower the marked hook and move the wall on the left a bit closer, would need to test again though to see if it works.
  3. Since the path on (2.) would clearly be shorter than on (3.) I suggest to bring back a door/switch here. :D
  4. It gets too close here trying to keep a lot of speed for the home (finish) straight. And I added an idea of including the bottom part since it's pretty useless at the moment. ^^
  5. This fan.

You can leave it, I'm just making fun of it.

The other changes looked good!

catseyenebulous 08/04/2025 1:43 AM

Hope I'm not being to nitpicky. 😅 I'd just like for everything to flow smoothly.

DDNet 08/04/2025 1:52 AM
essigautomat 08/04/2025 6:26 AM
  1. I am a fan of this fan
.cammo. 08/04/2025 6:52 AM

1.1-i wanted to include an option pretty much right at the finish to risk your entire run for a massive speed gain 1.3-the intended route is actually to swing from the end of the 2nd path 5-i tested that part by nading the roof and that seemed to be fine at high speeds 6-

essigautomat 08/04/2025 7:17 AM

I am also going to test again today

axel628 08/04/2025 6:17 PM
  1. I think this cube should move back a little bit if you want to go under. and would be smoother to go on top of it to.
  2. should move this thing back with the cube so you can easy go under. maybe add hookables there to so you can hook down

what do you guys think?

axel628 08/04/2025 6:18 PM

bdw I like the map

essigautomat 08/05/2025 8:51 AM

if you want to make this really spicy, add some hookable at the horizontal part next to the 2 in the image, so you can skip throught the 1 tile freeze gab

essigautomat 08/05/2025 8:52 AM

gab is obviously the fastest way currently anyway xD

essigautomat 08/05/2025 8:53 AM

nah cammo this is aweful, I already see what you did there

.cammo. 08/05/2025 8:59 AM
  • made timecp3 swing a little more consistent
  • polished ending intersection
happymaciek 08/05/2025 11:42 AM

I went down on the last bits since rn i think its slower to go up part

essigautomat 08/05/2025 3:07 PM

can't tell from the vid, I believe the lower route you used at the beginning is slower

catseyenebulous 08/05/2025 3:08 PM

Yep.

catseyenebulous 08/05/2025 3:11 PM

Here's my run with a bad middle section. 🤷

@.cammo.

I still think the other routes at the end don't work very well. And I'm not a fan of switching out the door for a switch freeze at the very end.

.cammo. 08/05/2025 3:12 PM

no intersection then ?

catseyenebulous 08/05/2025 3:13 PM

You can, it's a good idea but you completely change everything during the fixes instead of improving the existing one. 😅

.cammo. 08/05/2025 3:14 PM

yeah i didnt really have any ideas on how to change the old one without rebuilding the entire thing

catseyenebulous 08/05/2025 3:15 PM

I left you suggestions.. :P

.cammo. 08/05/2025 3:16 PM

i mean i had some issues with it myself

catseyenebulous 08/05/2025 3:16 PM

Oh okay.

catseyenebulous 08/05/2025 3:19 PM

Some of my old feedback still holds true, from what I've tested now.

catseyenebulous 08/05/2025 3:20 PM
  1. 1 / 2 / 3 still have the same issues.
happymaciek 08/05/2025 3:35 PM

Lower route will be the meta trust

happymaciek 08/05/2025 3:35 PM

I am more at the like 8s of the run because it feels odd

.cammo. 08/05/2025 3:42 PM

can you send me a screenshot of the main area zoomed out ?

catseyenebulous 08/05/2025 3:45 PM

Sure.

.cammo. 08/05/2025 3:45 PM

ty

.cammo. 08/05/2025 5:31 PM
  • polished intersection
  • attempted to make intersecction paths somewhat equal in speed (2s difference -> 0.2s difference)
  • removed the faster, risky finish since imo it didnt fit the style of "figuring out the paths yourself"
catseyenebulous 08/05/2025 6:51 PM

Way better but how did you test it? I can't make the bottom path.. :P

.cammo. 08/05/2025 7:32 PM

i did the part like 20-30 times in a row

.cammo. 08/05/2025 7:32 PM

thats usually how i test stuff

catseyenebulous 08/05/2025 7:55 PM

Can you show me how? I did not get it a single time with speed.

.cammo. 08/05/2025 8:13 PM

idk how you tested it but i hit it every time

catseyenebulous 08/05/2025 8:18 PM

Ohh you slam the wall.

.cammo. 08/05/2025 8:18 PM

i thought about freeze and unfreeze there but i removed it cause i thought it was not needed

.cammo. 08/05/2025 8:19 PM

i can add it back tho to indicate u need to hit a wall

.cammo. 08/05/2025 8:36 PM
  • moved single wall a tile to the right as requested by catseye
catseyenebulous 08/05/2025 9:07 PM
DDNet 08/05/2025 10:45 PM
catseyenebulous 08/05/2025 10:45 PM

Waiting for some small gameplay and design improvements. :)

abricotiabricota 08/06/2025 9:30 AM

Map looks cool

.cammo. 08/06/2025 12:01 PM

try to search on google for design inspiration all of it is ai and incomprehensible

kenneth.canif 08/06/2025 12:18 PM

limit time before 2023

kenneth.canif 08/06/2025 12:19 PM

AI companies should implement sth to make these photos easily identifiable with some invisible watermark

.cammo. 08/06/2025 12:22 PM

they are easily identifiable

.cammo. 08/06/2025 12:23 PM

do you understand anything going on here

soulyvevo 08/06/2025 12:35 PM

bro ikr this shit pisses me off so much

soulyvevo 08/06/2025 12:36 PM

same with pinterest or other platfroms like that

.cammo. 08/06/2025 12:36 PM

the images tab in google kept showing me devianart stuff

.cammo. 08/06/2025 4:21 PM

design changes:

  • various fixes
  • hanging signs
  • pipes in walls
  • barrels and carts
  • spawn animation

gameplay changes:

  • more intersection polishing
  • made fan near timecp9 stronger
  • timecp1 bottom route has fan on the roof
chertila6425 08/06/2025 11:59 PM

there some windows and balcony, something like stores, trees and a tower ahead

chertila6425 08/07/2025 12:01 AM

btw I like the design

ramirok_ 08/08/2025 7:51 PM

Best change the

essigautomat 08/10/2025 11:06 AM

new ending sucks, it's way to precise

essigautomat 08/10/2025 11:11 AM

the fastes line is way too obvious

essigautomat 08/10/2025 11:11 AM

bottom here is useless

essigautomat 08/10/2025 11:11 AM

why are the signs transparent? I find this annoying tbh

blaiszephyr 08/10/2025 11:15 AM
@teero777

destroy this man's WR

essigautomat 08/10/2025 11:16 AM

this is not optimized or anything, but the bot will take the same path

essigautomat 08/10/2025 11:17 AM

no point to destroy wr on unfinished map tbh

comebackplay 08/10/2025 3:20 PM

i liked map only this look useless. why its not redy?

comebackplay 08/10/2025 3:21 PM

also i agree with that

comebackplay 08/10/2025 3:22 PM

maybe do it shorter

.cammo. 08/10/2025 3:29 PM
catseyenebulous 08/10/2025 3:39 PM
@.cammo.

Will you try once more to optimize the ending?

.cammo. 08/10/2025 3:46 PM

i know the first bottom route needs work, what about the top one ?

catseyenebulous 08/10/2025 4:02 PM

The top ones are fine.

catseyenebulous 08/22/2025 10:06 PM
@.cammo.

Any update?

.cammo. 08/23/2025 5:58 AM

working on this and #deleted-channel are like my lowest priority rn, ive got other stuff that need doing

DDNet 08/23/2025 11:29 AM
.cammo. 09/13/2025 3:45 PM

the long awaited intersection rework

.cammo. 09/13/2025 3:50 PM

damn you quads

ililja 09/13/2025 4:00 PM

Credits not readable

catseyenebulous 09/13/2025 4:06 PM

Here we go again.

.cammo. 09/13/2025 4:11 PM

credits sux, i wanna rework them anyway

ramirok_ 09/13/2025 4:35 PM

Idk what happend rrly but xd

.cammo. 09/13/2025 4:41 PM

zoom sucks for cool paralax effects, im waiting for animation tiles

ramirok_ 09/13/2025 5:01 PM

Xdxd

catseyenebulous 09/14/2025 12:33 AM

As already pointed out in game two minor gameplay changes to the ending would probably be nice.

  1. Move the hookable up a bit here.
  2. Extend the hookable onto the platform and ensure that you don't hit one of the bottom corners while using it.
  3. Couldn't you get rid of 4 layers by adjusting the color envelope?
  4. This quad looks useless.
  5. You might already be aware but the tiles don't really line up. Looks much worse on low detail.
  6. Same with the pipes.
  7. I can see an edge here, you should decrease the Tex U probably by just 1 on the right side. (Group2 < steampunk2)
  8. Same with the upper gear on the logo. (Bottom (left) corner)
  9. You have one hd image inside the LQ group just for the unfreeze stars? :D

Also a few unused layers but the bot should probably take care of those. ^^

DDNet 09/14/2025 12:34 AM
.cammo. 09/14/2025 6:58 AM
  1. is cause a downscaled symbol looked really bad and because of transparency effects i could only choose one to display
.cammo. 09/14/2025 2:17 PM
  • intersection area tweaks
  • new credits
  • new start animation
  • visual fixes
.cammo. 09/14/2025 2:18 PM

i mightve forgotten some people in credits, ping me if you feel like you deserve to be there

.cammo. 09/14/2025 2:42 PM

i didnt like the filesize

DDNet 09/14/2025 2:59 PM

Optimized version attached,

@catseyenebulous

. Changelog:

catseyenebulous 09/14/2025 3:04 PM

Gameplay seems good now.

@.cammo.

What about 3.?

.cammo. 09/14/2025 3:05 PM

im too stupid to figure that out rn

catseyenebulous 09/14/2025 3:05 PM

I can give it a go. :D

.cammo. 09/14/2025 3:05 PM

sure go ahead

catseyenebulous 09/14/2025 3:23 PM

Oh, I thought it was a cycle of two yesterday. My bad.. :P

.cammo. 09/14/2025 3:24 PM

all good

catseyenebulous 09/14/2025 3:32 PM

Low detail tiles still look a bit janky, did you try to adjust them? Also why don't you use the 'bgHD' for low detail as well? Do the colours not fit that well there? :D

.cammo. 09/14/2025 4:24 PM

nope havent touched LD tiles yet

.cammo. 09/14/2025 4:25 PM

and i included bgHD because normally it should get covered by all the buildings n stuff and not look bright, if i had only included that then the design wouldve looked bad

.cammo. 09/14/2025 4:25 PM

the low detail mode bg aims to replicate the darkness you get from the buildings

catseyenebulous 09/14/2025 4:45 PM

Okay. ^^

.cammo. 09/15/2025 11:54 AM

low detail tiles just be like that apparently both sides are only one pixel wide but look fucked up ingame, nothing i can do about that

.cammo. 09/15/2025 11:57 AM

did delete some useless stuff from the low detail tileset

.cammo. 09/15/2025 12:14 PM

nevermind im just stupid, also changed this corner at spawn

catseyenebulous 09/15/2025 11:00 PM
  1. You only fixed the hookables in low detail not the unhook. ^^
  2. Also low detail if you want to make the effort you could have the hookthrough look a bit better (symmetrical).
  3. There are no indicators to the 'wind' in low detail which plays pretty bad. I suggest to use something like this. Also you might want to get rid of the fan animation for low detail as well, doesn't make sense in my opinion.
  4. It would be cool to have some more doors in the map since you only used them twice close to the start.
  5. You could put time cps that are placed like this on the same number and then distribute some more of them throughout the map.
DDNet 09/15/2025 11:01 PM
.cammo. 09/16/2025 4:32 AM

i like 5 because it reveals which route the player took by having different timecps on each

catseyenebulous 09/16/2025 11:34 AM

I see.

.cammo. 09/17/2025 9:57 AM
  • placed more timecps
  • lq fan wind
  • lq tileset improvements
  • intersection has doors
.cammo. 09/19/2025 3:40 PM

new banger whitepine song dropped so i added it in

gabriel102_8628 09/19/2025 4:06 PM

how is the file size with extra stuff lower than before? xd

.cammo. 09/19/2025 4:07 PM

i performed magic

.cammo. 10/08/2025 10:51 AM

the filesize must shrink

.cammo. 10/08/2025 10:55 AM

forgot to consult the filesize wizards

cookies_and_cream09315 10/08/2025 11:54 AM

At this point they are sages

catseyenebulous 10/19/2025 9:32 AM
DDNet 10/19/2025 9:32 AM
catseyenebulous 10/19/2025 9:33 AM

Discussing map together with mapper. :)

.cammo. 10/19/2025 9:39 AM

discussing more map with tester

catseyenebulous 10/21/2025 4:08 PM
@.cammo.

I, uh, played around a bit.

catseyenebulous 10/21/2025 4:10 PM

Missing design but if you are interested here is what I came up with. ^^

DDNet 10/21/2025 4:10 PM
.cammo. 10/21/2025 4:11 PM

looks good but ill have to play it myself

catseyenebulous 10/21/2025 4:15 PM

Of course. :D We just didn't get to finish last time. They are pretty similar length wise now as well (if I didn't have skill issue).

.cammo. 10/21/2025 8:32 PM

i like the changes, made a few tiny adjustments to open up the parts more, ty

.cammo. 10/22/2025 3:25 PM
  • design bugs (ty PapotaV!)
  • decided to replace some walls with decorative grates
  • added true winner room
.cammo. 10/22/2025 3:31 PM
ne_smotri_suda123 10/22/2025 7:48 PM

ngl looks weird not with flow of the map

.cammo. 11/14/2025 2:47 PM

the compression must continue

ililja 11/14/2025 4:33 PM

below 500 kb when?

DDNet 11/14/2025 6:11 PM

Optimized version:

catseyenebulous 11/14/2025 6:12 PM

Well the bad thing about uploading an already optimized version is that you won't be able to see the magic here.

.cammo. 11/14/2025 6:33 PM

i am the one who magics

.cammo. 11/18/2025 7:59 PM

okay do i have to get it to 500kb for release

.cammo. 11/19/2025 9:30 AM
yaccre 11/19/2025 11:49 PM

400kb and deen will send handwritten letter thanking u for saving ddnet harddrives

gorp_tw 11/20/2025 2:49 AM

we need more deen letters

.cammo. 11/21/2025 3:14 PM
catseyenebulous 11/21/2025 3:28 PM

$release

DDNet 11/21/2025 3:28 PM

This command was not found.

ne_smotri_suda123 11/21/2025 3:43 PM

$decline

DDNet 11/21/2025 3:43 PM

This command was not found.

ililja 11/21/2025 4:58 PM

im looking at pixels lol

.cammo. 11/21/2025 5:06 PM

this is the price you have to pay for 330kb

.cammo. 11/21/2025 5:08 PM

heres a graph just cause i can

ililja 11/21/2025 5:52 PM

images too big delete them

.cammo. 11/21/2025 6:16 PM
ililja 11/21/2025 6:19 PM

tyy

ninja25226 11/22/2025 5:08 PM

with what did u make the graph

ninja25226 11/22/2025 5:08 PM

im curious

DDNet 11/22/2025 5:14 PM
ninja25226 11/22/2025 5:14 PM

oh shi

ninja25226 11/22/2025 5:14 PM

i uploaded my map change in ur channel lmao

.cammo. 11/30/2025 5:26 PM

i hope rls before 2026

ililja 11/30/2025 5:27 PM

before gta6

.cammo. 11/30/2025 5:27 PM

preferably before i die of old age

.cammo. 12/12/2025 5:30 AM

by the time this releases whitepine 15 would be out and the file size would be back to 1mb

murpi 12/14/2025 12:44 AM

(ignore this)

.cammo. 12/14/2025 6:25 AM

mustve been the wind

.cammo. 12/31/2025 7:30 PM
comebackplay 12/31/2025 11:04 PM

map is redy for me

.cammo. 01/02/2026 1:20 PM

yall eating good in 7 months

ililja 01/03/2026 3:14 PM

*7 years

happymaciek 01/04/2026 7:02 AM

Would any of the testers take a look at this

l._ouis 01/04/2026 7:14 AM

I would but i cant play race

ramirok_ 01/05/2026 3:53 AM

hi

wee.tw 01/11/2026 1:46 PM

I'm not sure if u really need to compress grenadeMain that much cuz it just looks horrible IMO, freeze in grenadeLQ also is looking bad as hell, like in situation on screenshot, everything is smooth-looking and then there is this ugly thing

wee.tw 01/11/2026 1:47 PM

Isn't it ready besides that huh?

wee.tw 01/11/2026 1:47 PM

why it's staying still

ililja 01/11/2026 1:49 PM

cammodude is a compression freak

wee.tw 01/11/2026 1:50 PM

There is literally nothing to test anymore, I don't like this type of map tho being in solo, cuz it's race map and that's what it is. Just for using not only race tiles it makes it solo :/

.cammo. 01/11/2026 1:52 PM

the filesize must shrink

.cammo. 01/11/2026 1:52 PM

whos gonna play zoomed in like that and standing still

wee.tw 01/11/2026 1:53 PM

It's not about who is gonna care about, it's just about it being balanced between compressed and good looking tiles

ililja 01/11/2026 1:54 PM

the file size must rise!

wee.tw 01/11/2026 1:55 PM

It's not an issue anyways and no one will support me in my views, because almost all testers consider this an unimportant part, so nevermind I guess? Just saying what i think about it all

wee.tw 01/11/2026 1:56 PM

Anyways, are u working on this map or that's it?

.cammo. 01/11/2026 1:59 PM

thats it

.cammo. 01/11/2026 1:59 PM

its good looking for when youre going mach 5 down a tunnel

wee.tw 01/11/2026 2:01 PM

But your map is not excluding the slow way also, as u said this map is all about choosing ur own way of completing it

.cammo. 01/11/2026 2:01 PM

most are gonna be going fast

.cammo. 01/11/2026 2:01 PM

and this map along with the design is for that majority

wee.tw 01/11/2026 2:03 PM

It's not what we should argue about, this is a beautiful and unusual map, and everyone agrees with that

.cammo. 01/11/2026 2:04 PM

i mean if i kept everything at max resolution the map would be 3-4mb

wee.tw 01/11/2026 2:09 PM

As I said, I'm only argue about balancing it between, not against compression at all, of course it's not a good decision to make it max resolution, and I wasn't saying about it a word, cuz It's bad for the filesize

wee.tw 01/11/2026 2:16 PM

Yeah, so tested it twice, there is no any major design bugs, gameplay is simple and speedrunning it feels fun imo, this map in testing is ~6 months and already like every tester touched it atleast once, so Ig it's pretty much ready, so I'm gonna put 1st ready

DDNet 01/11/2026 2:17 PM
ililja 01/11/2026 2:17 PM

Redline release in the first half of 2026 O:

l._ouis 01/11/2026 2:32 PM

I agree with u here... its not something i'd hard force for this map but maybe we should set guidelines/rules on pixels-to-world limits for future maps

l._ouis 01/11/2026 2:33 PM

i.e. stick to 64 pixels per tile in-game

l._ouis 01/11/2026 2:34 PM

it looks a little out-of-place in this map because the doodads are 32-pixels-per-tile, so its more pixelated than vanilla tw assets (and you can still tell when not going fast e.g. when you first load into spawn)

.cammo. 01/11/2026 2:34 PM

the 512x512 tilesets look completely fine imo

.cammo. 01/11/2026 2:34 PM

so id say 32 pixels

l._ouis 01/11/2026 2:35 PM

im on a 2880x1800 screen and i can definitely tell the difference in resolution, so can wee (idk wee setup tho)

l._ouis 01/11/2026 2:35 PM

besides we shouldnt judge this on a subjective matter but rather base it off of vanilla teeworlds assets i think

l._ouis 01/11/2026 2:35 PM

those tilesets are 1024x1024

.cammo. 01/11/2026 2:36 PM

im on regular 1920x1080

DDNet 01/11/2026 7:01 PM

Optimized:

DDNet 01/11/2026 7:01 PM
.cammo. 01/11/2026 7:04 PM

unoptimized version is equal to the optimized one

.cammo. 01/11/2026 7:05 PM

i meaaan you were a bit off

gazebr 01/11/2026 7:09 PM

I'm ready for a good meal 🧐

catseyenebulous 01/11/2026 7:11 PM

Been kind of too busy for testing since I suggested the last changes here but here go now I guess.

DDNet 01/24/2026 2:07 PM
.cammo. 01/24/2026 2:28 PM
@gazebr

your meal is ready

gorp_tw 01/24/2026 2:32 PM

thanks mom

gazebr 01/24/2026 7:45 PM

noooo i missed the meal while it was still hot i guess i'll mircowave it tomorrow