#mountaneering
"mountaneering" by neco arc #FixTF [Moderate]
DDNet 04/02/2026 10:18 AM

Mentions:

@cxou2
DDNet 04/02/2026 10:18 AM
retsot 04/02/2026 12:07 PM

cool map with interesting parts but very unpolished. some parts are way harder than others, one player constantly has to wait until other finishes the solo part (i guess its the same with drag parts but idk), and some parts are just unpleasant to do. probably decline but i liked it.

retsot 04/02/2026 12:08 PM

design bug

retsot 04/02/2026 12:10 PM

you can sometimes fly into the stoppers and fail either make them full blocks or make the switch 2 blocks

retsot 04/02/2026 12:11 PM

way too hard and long

retsot 04/02/2026 12:13 PM

unnecessary

retsot 04/02/2026 12:13 PM

no reason for it to be blue but it doesnt matter

retsot 04/02/2026 12:14 PM

also unnecessary, just put tp lower

retsot 04/02/2026 12:19 PM

overall awkward part but why is there a single tune that makes jump 6% stronger

retsot 04/02/2026 12:23 PM

the mountains have way too low parallax, which makes them look farther than the stars while still being in front of them and also disappear into the ground a lot

retsot 04/02/2026 12:26 PM

dragger often activates too early, better make it based on height

retsot 04/02/2026 12:30 PM

looks like your trying to not activate it early intentionally tbh

cxou2 04/02/2026 12:30 PM

lemme try it with ur fix

retsot 04/02/2026 12:30 PM

i didnt test the fix

cxou2 04/02/2026 12:31 PM

doesnt work

retsot 04/02/2026 12:31 PM

it works for me

cxou2 04/02/2026 12:32 PM

if u move it lower the grabber doesnt give enough speed, when u move it higher the dragger makes it even more inconsistent

retsot 04/02/2026 12:34 PM

truly inspiring names

cxou2 04/02/2026 12:36 PM

how much tiles are there in between the dragger and the laser blocker

cxou2 04/02/2026 12:36 PM

3?

retsot 04/02/2026 12:36 PM

3

retsot 04/02/2026 12:36 PM
retsot 04/02/2026 12:38 PM

i think it might be a problem with draggers only checking whether to drag every 7th tick

retsot 04/02/2026 12:46 PM

btw logo looks very similiar to snowy structure's

retsot 04/02/2026 12:49 PM

where did the messages go

cxou2 04/02/2026 1:13 PM

1:. nerfed the part, fixed entities not lining up with tiles 5:. unhookable instead of stoppers 6:. removed the tune and a lil nerf 7:. fully enclosing the grabber would make the part way too inconsistent :(

misc: made the mountains have bigger paralax than stars

markus777777 04/05/2026 10:40 AM

There aren't enough time checkpoints for the second route all over the map

markus777777 04/05/2026 10:41 AM

I don't like this mixture of ctp and regular tp, it's better to use only ctp

markus777777 04/05/2026 10:43 AM

first part is too narrow. I think it would be better to move the lower TP down so that it looks cleaner and better

markus777777 04/05/2026 10:44 AM

It's also quite strange to me that you need to control the hook, otherwise the dummy will just fly into the TP

markus777777 04/05/2026 10:45 AM

I don't think this stopper is needed, it's better to just make a wall on the right if it's only needed to get into the hole

markus777777 04/05/2026 10:47 AM

I don't really like these auto solo parts, mainly because you can't get through them without practice (mainly regarding the second one)

markus777777 04/05/2026 10:48 AM

I don't think it's a good setup to hook him from above, then move him lower, and only then move to the right. It would be better to move him to the right right away, then the flow of the part would be better

markus777777 04/05/2026 10:49 AM

This hook is inconvenient because there is only 1 ht block, it is better to add 1-2 more

markus777777 04/05/2026 10:51 AM

I don't see much of a reason for these hook blockers

markus777777 04/05/2026 10:52 AM

I also don't see a reason for this door, it's better to remove it

markus777777 04/05/2026 10:53 AM

It's too far to pull here, it's better to move 3tp 2-3 blocks to the left

markus777777 04/05/2026 10:54 AM

I don't see any reason for this stopper with tp

markus777777 04/05/2026 10:55 AM

The second part is the only part without a hammer jump, which is not consistent with the main idea of ​​the map

markus777777 04/05/2026 10:56 AM

This hammer jump is pretty random and annoying, I wish it was easier

markus777777 04/05/2026 10:58 AM

A boring and unpleasant moment at the end of a part, it's better to make it easier or do something more interesting (preferably also easier)

markus777777 04/05/2026 11:00 AM

These parts are quite random and much easier than the solo parts that come after them

markus777777 04/05/2026 11:02 AM

There's a rather unpleasant way to pass part here, it would be better to add a wall or something similar

markus777777 04/05/2026 11:04 AM

It's very tight here, and there's not enough ht imo

markus777777 04/05/2026 11:05 AM

It's a pretty boring moment, I'd like something more interesting

markus777777 04/05/2026 11:07 AM

This part is too easy, and just like the second part, there is no hammer jump

markus777777 04/05/2026 11:07 AM

unnecessarily difficult solo part

markus777777 04/05/2026 11:10 AM

You can skip the part here

retsot 04/05/2026 11:10 AM

to go back quickly in case you fail

liber_0 04/05/2026 11:11 AM

I think this should be in here for ppl toggle right button without try skip part

markus777777 04/05/2026 11:12 AM

I don't like that you can't go right straight away here, you have to go left and do a hammer jump

markus777777 04/05/2026 11:14 AM

I don't see the reason for these stoppers (well, they seem to setup the hit downwards, but it seems like it should work without them)

markus777777 04/05/2026 11:15 AM

This is a pretty weird ctp, it's better to push it to the tp

retsot 04/05/2026 11:15 AM

you need to hook the block

markus777777 04/05/2026 11:16 AM

doesn't work

markus777777 04/05/2026 11:17 AM

Okay, it works, but you have to move away specifically to accelerate, which breaks the flow of the part. It's still better to make the flight to the right easier

markus777777 04/05/2026 11:19 AM

too tight

markus777777 04/05/2026 11:19 AM

quite a boring moment in my opinion

markus777777 04/05/2026 11:20 AM

Another part without hummer jump

markus777777 04/05/2026 11:22 AM

It's a pretty nasty moment, if you don't know where to hit, you won't do it

markus777777 04/05/2026 11:23 AM

a very unpleasant moment and very strange

markus777777 04/05/2026 11:25 AM

The only part where refill jumps are used on the map

markus777777 04/05/2026 11:26 AM

I don't think this structure with buttons is necessary, you can lower the top part of the part and that's it

markus777777 04/05/2026 11:27 AM

It's not very intuitive to move it to the left, I don't see a problem if the tp is on the right

markus777777 04/05/2026 11:32 AM

Overall, I think the map has potential, the ideas are very interesting, but it needs to be worked on in terms of quality. I also didn't like any of the solo parts between the parts. I think it's better to remove them and make a completely drag map. I also think the map is too hard for a moderate, I think it's more worthy of brutal

DDNet 04/05/2026 11:32 AM
cxou2 04/07/2026 12:08 PM
  1. fixed tmcps
  2. fixed, replaced all teles on parts, with ctps
  3. moved 1 down
  4. u release the hook then drop down and catch him, and he swings beatifully,the part flows great imo
  5. fixed
  6. added turn off entities and failproofed the second afk solo part
  7. fully remade the second part
  8. fully remade the second part
  9. fullyre
  10. full
  11. moved the hookthrough 2 blocks lower
  12. to get back faster
  13. remade it to include a hammerjump
  14. part filler the part would be a singular action if u remove it
  15. devs fix grabbers plz, also the randomness in them is not that infuriating
  16. the parts aint even that hard
  17. added a lil more hookthrough
  18. made it more interesting
  19. remade the ending of that part
  20. remade the solo part
  21. fixed the skip
  22. its not that precise, just hold a lil bit more after getting off the platform
  23. removed the stoppers and fixed the skip by removing them
  24. removed it due to changing all of the tps
  25. made it 1 larger
  26. now its a pretty "boring moment" after a pretty interesting moment imo
  27. made that part contain hammerjumping
  28. added an indicator for where to hammer
  29. idk
  30. removed the jump refills
  31. removed the draggers and lowered the top part down
  32. added indicators for where to fling the dummy
cxou2 04/07/2026 12:08 PM

from top to bottom 1 to 33

cxou2 04/07/2026 12:09 PM

there might be tele bugs because i rushed the tele changes in like 5 hours

cxou2 04/07/2026 12:09 PM

also design bugs (probably)

cxou2 04/07/2026 12:09 PM

speaking of the difficulty i dont think its worth being a brutal, more of a moderate 3-4

cxou2 04/07/2026 12:09 PM

its not long

cxou2 04/07/2026 12:11 PM

"the map is hard for a moderate, but shortfor brutal" thats my thinking

cxou2 04/07/2026 12:11 PM

sorry that it took 2 whole days for the map update, i was installing linux

retsot 04/07/2026 12:20 PM

linux mentioned!!! ||i use arch btw||

ohn0_ 04/07/2026 12:45 PM
ohn0_ 04/07/2026 1:45 PM

red: currently, transition is awkward. so, delete the unfreeze and make sure that the player land on the next part even if the player doesnt need to press any key after press jump key blue: wrong tele

ohn0_ 04/07/2026 1:47 PM

this part barely works at the first try, fix it to give more flow/qol for speedrunners

ohn0_ 04/07/2026 1:47 PM

this part doesnt work well

ohn0_ 04/07/2026 1:48 PM

red: can hook here blue: can skip ht

ohn0_ 04/07/2026 1:51 PM

this part is uncomfortable to do and works irregularly. especially, dragger usage feels bad because it slams into the tele at the very first

ohn0_ 04/07/2026 1:54 PM

complicated part with many switches, you can rework this part with less switch(maybe you can delete switch number 7)

ohn0_ 04/07/2026 1:54 PM

also, moving here to here(blue way) is uncomfortable

ohn0_ 04/07/2026 1:55 PM

overall you need to refine this part

ohn0_ 04/07/2026 1:56 PM

the flow of this part is extremely broken

ohn0_ 04/07/2026 1:57 PM

suggestion to make the part without using this speeder/switch

ohn0_ 04/07/2026 1:59 PM

here too, make the part without using speeder

ohn0_ 04/07/2026 2:01 PM

the number of the part is odd, need to make even

__limonchik__ 04/07/2026 2:15 PM

A hard filler, but the idea is good

__limonchik__ 04/07/2026 2:16 PM

I think it's better to remove the hard kog fillers and make other fillers similar to the previous ones

cxou2 04/07/2026 2:16 PM

similar to the auto ones or the grabber ones

__limonchik__ 04/07/2026 2:17 PM

i think better grabber

cxou2 04/07/2026 2:17 PM

grabber is really awful to make parts with, both testers said that the parts are just awfully random

__limonchik__ 04/07/2026 2:17 PM

It would be cool if you made all the fillers like this

cxou2 04/07/2026 2:17 PM

and im not skilled enough to make something thats not random with grabbers

__limonchik__ 04/07/2026 2:18 PM

If you can't build them, then do something easier for you

__limonchik__ 04/07/2026 2:19 PM

Take a look at the recently released maps

__limonchik__ 04/07/2026 2:19 PM

all your parts are unbalanced

__limonchik__ 04/07/2026 2:22 PM

I would also like to point out that you have too few parts on your map. I think you should add more parts.

__limonchik__ 04/07/2026 2:22 PM

There are only 9 parts on the map

__limonchik__ 04/07/2026 2:23 PM

These parts are very boring to me

__limonchik__ 04/07/2026 2:24 PM

you also use special tiles where they are not needed

cxou2 04/07/2026 2:24 PM

like the walljump tiles?

__limonchik__ 04/07/2026 2:25 PM
cxou2 04/07/2026 2:25 PM

oh yeah i didnt know how to transition there when i was building the layout

cxou2 04/07/2026 2:26 PM

i ask for map decline

__limonchik__ 04/07/2026 2:26 PM
__limonchik__ 04/07/2026 2:27 PM

I also want to mention that some parts are uncomfortable

DDNet 04/07/2026 2:33 PM

Mention:

@cxou2
__limonchik__ 04/07/2026 2:34 PM

I hope you do much better next time

texandnonik 04/08/2026 9:30 AM

xD

texandnonik 04/08/2026 10:07 AM

cool map , cool ideas