Mentions:
@cxou2cool map with interesting parts but very unpolished. some parts are way harder than others, one player constantly has to wait until other finishes the solo part (i guess its the same with drag parts but idk), and some parts are just unpleasant to do. probably decline but i liked it.
looks like your trying to not activate it early intentionally tbh
lemme try it with ur fix
i didnt test the fix
doesnt work
it works for me
how much tiles are there in between the dragger and the laser blocker
3?
3
i think it might be a problem with draggers only checking whether to drag every 7th tick
where did the messages go
1:. nerfed the part, fixed entities not lining up with tiles 5:. unhookable instead of stoppers 6:. removed the tune and a lil nerf 7:. fully enclosing the grabber would make the part way too inconsistent :(
misc: made the mountains have bigger paralax than stars
to go back quickly in case you fail
I think this should be in here for ppl toggle right button without try skip part
you need to hook the block
doesn't work
Okay, it works, but you have to move away specifically to accelerate, which breaks the flow of the part. It's still better to make the flight to the right easier
Overall, I think the map has potential, the ideas are very interesting, but it needs to be worked on in terms of quality. I also didn't like any of the solo parts between the parts. I think it's better to remove them and make a completely drag map. I also think the map is too hard for a moderate, I think it's more worthy of brutal
- fixed tmcps
- fixed, replaced all teles on parts, with ctps
- moved 1 down
- u release the hook then drop down and catch him, and he swings beatifully,the part flows great imo
- fixed
- added turn off entities and failproofed the second afk solo part
- fully remade the second part
- fully remade the second part
- fullyre
- full
- moved the hookthrough 2 blocks lower
- to get back faster
- remade it to include a hammerjump
- part filler the part would be a singular action if u remove it
- devs fix grabbers plz, also the randomness in them is not that infuriating
- the parts aint even that hard
- added a lil more hookthrough
- made it more interesting
- remade the ending of that part
- remade the solo part
- fixed the skip
- its not that precise, just hold a lil bit more after getting off the platform
- removed the stoppers and fixed the skip by removing them
- removed it due to changing all of the tps
- made it 1 larger
- now its a pretty "boring moment" after a pretty interesting moment imo
- made that part contain hammerjumping
- added an indicator for where to hammer
- idk
- removed the jump refills
- removed the draggers and lowered the top part down
- added indicators for where to fling the dummy
from top to bottom 1 to 33
there might be tele bugs because i rushed the tele changes in like 5 hours
also design bugs (probably)
speaking of the difficulty i dont think its worth being a brutal, more of a moderate 3-4
its not long
"the map is hard for a moderate, but shortfor brutal" thats my thinking
sorry that it took 2 whole days for the map update, i was installing linux
linux mentioned!!! ||i use arch btw||
overall you need to refine this part
similar to the auto ones or the grabber ones
i think better grabber
grabber is really awful to make parts with, both testers said that the parts are just awfully random
It would be cool if you made all the fillers like this
and im not skilled enough to make something thats not random with grabbers
If you can't build them, then do something easier for you
Take a look at the recently released maps
all your parts are unbalanced
I would also like to point out that you have too few parts on your map. I think you should add more parts.
There are only 9 parts on the map
you also use special tiles where they are not needed
like the walljump tiles?
oh yeah i didnt know how to transition there when i was building the layout
i ask for map decline
I also want to mention that some parts are uncomfortable
Mention:
@cxou2I hope you do much better next time
cool map , cool ideas

