#Claustrophobia
"Claustrophobia" by watercolours [Moderate]
DDNet 02/11/2026 6:28 PM

Mentions:

@waterc0lours
DDNet 02/11/2026 6:29 PM
.cammo. 02/11/2026 6:35 PM

388kb

waterc0lours 02/11/2026 6:44 PM

is that supposed to be a compliment

waterc0lours 02/11/2026 6:44 PM

dunno what's so hard about optimisation

.cammo. 02/11/2026 6:54 PM

yes

yaccre 02/12/2026 5:41 PM

cp seems not needed

yaccre 02/12/2026 5:41 PM

better move this one

yaccre 02/12/2026 5:49 PM

these sgs arent visible in normal zoom, seems worth mentioning

yaccre 02/12/2026 5:50 PM

this part doesnt use jetpack at all, but the next one does

yaccre 02/12/2026 5:53 PM

dont understand why livefreeze, with regular freeze its the same part

waterc0lours 02/12/2026 6:43 PM

how about this

waterc0lours 02/12/2026 6:48 PM

i was actually playing with dyncam back when i was designing the shotgun part. is it worth fixing?

waterc0lours 02/12/2026 6:50 PM

both were intended with jetpack but one of my friends discovered that the first one's possible without it, so i kinda decided to make both possible without jetpack. thought it'd still be okay since jetpack is used in solo part

waterc0lours 02/12/2026 6:51 PM

livefreeze so top tee can get out of that tunnel manually without requiring rescue

le_cannabis 02/12/2026 7:08 PM

DYNCAM IN DDRACE?

yaccre 02/12/2026 7:09 PM

i dont trust it but with more freeze maybe

yaccre 02/12/2026 7:11 PM

depends who u ask really, some people like ravie hated parts that ddont work with default zoom but im sure moderate players can find the keybind for zoom, imo wouldn't change

yaccre 02/12/2026 7:12 PM

if your choices are livefreeze vs draggers , i think draggers would be better, the guy i was playing with said in 2y of ddnet he never saw this tile before xd

waterc0lours 02/12/2026 7:13 PM

one of my friends recommended replacing that fall with a mini drag here, i think i'm doing the drag instead

waterc0lours 02/12/2026 7:13 PM

such a short fall looks hard to make unskippable

le_cannabis 02/13/2026 4:53 PM

epic soundtrack

waterc0lours 02/13/2026 8:07 PM

fixed most of the issues found by yaccre

waterc0lours 02/17/2026 6:21 PM
ililja 02/18/2026 5:45 PM

what did you excpect lol

ililja 02/18/2026 5:45 PM

testing is just like that

.paxtell 02/19/2026 9:13 PM

No need for 2 to teles here, i'd remove the left one

le_cannabis 02/19/2026 9:23 PM

add unfreeze

.paxtell 02/19/2026 9:23 PM

Don't need to surround the tele with jetpack since it's in a solo part

le_cannabis 02/19/2026 9:25 PM

unbalanced parts

.paxtell 02/19/2026 9:26 PM

Don't need multiple teles since it's just 1 player in each part

le_cannabis 02/19/2026 9:27 PM
le_cannabis 02/19/2026 9:27 PM

idk

le_cannabis 02/19/2026 9:28 PM

You can put it in freeze to prevent skip, and unfreeze it on the side.

.paxtell 02/19/2026 9:33 PM
.paxtell 02/19/2026 9:34 PM

u don't need all these unsolos

.paxtell 02/19/2026 9:34 PM

You can just do this

.paxtell 02/19/2026 9:34 PM
.paxtell 02/19/2026 9:38 PM

or this if you want to keep the solo

le_cannabis 02/19/2026 9:38 PM
.paxtell 02/19/2026 9:43 PM

skip

.paxtell 02/19/2026 9:44 PM

??? undeep again

.paxtell 02/19/2026 9:48 PM

novice part

.paxtell 02/19/2026 9:56 PM

Mark the lamps as

waterc0lours 02/21/2026 4:55 PM

yay or nay fix?

waterc0lours 02/21/2026 4:58 PM

intended, actually... or this is also unbalanced this way?

le_cannabis 02/21/2026 4:59 PM

idk Its skip

waterc0lours 02/21/2026 5:02 PM

i mean it was meant to be one. choose short but hard, or easy but long

le_cannabis 02/21/2026 5:04 PM

1 tile no its hard

le_cannabis 02/21/2026 5:04 PM

with telees

waterc0lours 02/21/2026 5:06 PM

what did you even mean by this...

gorp_tw 02/21/2026 9:48 PM

skip last hook (just hold A when u hook in top corner) and i dont like that you make them walk all the way back. whole map has the issue of being unfun to play because you cant move around. i understand the name of the map "claustrophobia" but there's a reason this style of map doesn't already exist (outside of old maps, solos)

gorp_tw 02/21/2026 9:49 PM

this is kinda lazy/pointless

gorp_tw 02/21/2026 9:52 PM

both parts either not fun or annoying

gorp_tw 02/21/2026 9:52 PM

not sure if wall hammer is intended there in the middle

gorp_tw 02/21/2026 9:52 PM
  • unbalanced cus all the other guy does is hook twice
gorp_tw 02/21/2026 9:54 PM

map wanted to be "hard" novice parts then decided "nah aled"

gorp_tw 02/21/2026 9:54 PM

basically, pissing off any moderate-level player that wanted a moderate map and now has to stop playing to go figure out how to do an aled

ramirok_ 02/21/2026 9:55 PM

triple tele

gorp_tw 02/21/2026 9:55 PM

xD

gorp_tw 02/21/2026 9:56 PM

this is not a "part" this is a "realize you have to get them edge under a wall" and really stupid imo

gorp_tw 02/21/2026 9:56 PM

if u meant to use sg there well, its slower and harder

ramirok_ 02/21/2026 9:58 PM

hard gameplay to be moderate thesecond jetoack

ramirok_ 02/21/2026 9:58 PM

and boring solo

gorp_tw 02/21/2026 9:59 PM

place to sg above but dont even need it if the bottom tee does

gorp_tw 02/21/2026 9:59 PM

basically first part i liked so far xd

gorp_tw 02/21/2026 10:00 PM

might be better as tele honestly, edge and dj below hooking left

gorp_tw 02/21/2026 10:00 PM

idk if there should be hh potential in mod anyway

ramirok_ 02/21/2026 10:01 PM

is 10 times more hard with tele XD

ramirok_ 02/21/2026 10:01 PM

5 blocks to fly

gorp_tw 02/21/2026 10:01 PM

meh

ramirok_ 02/21/2026 10:01 PM

i think if he add a hookable

gorp_tw 02/21/2026 10:02 PM

it fits after it. just make it part of the next solo

ramirok_ 02/21/2026 10:02 PM

add tele and a hookable here

ramirok_ 02/21/2026 10:02 PM

i think

gorp_tw 02/21/2026 10:02 PM

sorta design related but i dont like that these sections of just air kinda break the feel of the map being claustrophobic

gorp_tw 02/21/2026 10:04 PM

similarly troll to the aled, kinda special jp usage

ramirok_ 02/21/2026 10:04 PM
@gorp_tw

stop trolling read chat :´v

gorp_tw 02/21/2026 10:05 PM

good part

gorp_tw 02/21/2026 10:05 PM

no u

ramirok_ 02/21/2026 10:05 PM

u

ramirok_ 02/21/2026 10:05 PM

but in end of drag

ramirok_ 02/21/2026 10:05 PM

can add unfreeze

gorp_tw 02/21/2026 10:05 PM

my comment was more specific, the other jp stuff is fine

ramirok_ 02/21/2026 10:05 PM

😄

gorp_tw 02/21/2026 10:06 PM

feels not enough space here

ramirok_ 02/21/2026 10:06 PM

triple tele again and double tele on solo part

ramirok_ 02/21/2026 10:07 PM

like solo one only player pass for down

gorp_tw 02/21/2026 10:07 PM

cp25 is not a part.

gorp_tw 02/21/2026 10:09 PM

I like the flow of this gores, fits the theme well

ramirok_ 02/21/2026 10:09 PM

useless undeep

ramirok_ 02/21/2026 10:10 PM

design error

gorp_tw 02/21/2026 10:11 PM

maybe unpopular opinion but i really like these parts

ramirok_ 02/21/2026 10:16 PM

dont have metod to obtain rocket again

gorp_tw 02/21/2026 10:18 PM

unclear you can hook out btw i thought i was stuck for a while until he came all the way around to save me xD

gorp_tw 02/21/2026 10:18 PM

also if you end up here you do need him to come save you...

gorp_tw 02/21/2026 10:18 PM
gorp_tw 02/21/2026 10:19 PM

and really annoying to b since you force this 1x1 and 2 tall section

gorp_tw 02/21/2026 10:19 PM

might work better with a dragger that pulls you up if you fail.

ramirok_ 02/21/2026 10:20 PM

can i just take cp 47 and back to tele and have hook

gorp_tw 02/21/2026 10:21 PM

why are your screenshots like fine antiques

gorp_tw 02/21/2026 10:23 PM

you use same cp here which makes it really annoying to retry the part + bumps into freeze

gorp_tw 02/21/2026 10:23 PM
gorp_tw 02/21/2026 10:23 PM

and its even worse since you only put 1

ramirok_ 02/21/2026 10:26 PM

if u do a bouncying laser an d hold d or a depending of part can pass to down part and skip unendless

ramirok_ 02/21/2026 10:26 PM

is one try skip

gorp_tw 02/21/2026 10:28 PM

lasering them at the end here is kinda annoying

gorp_tw 02/21/2026 10:29 PM

ever since i picked up the laser its felt really boring and way easier than like all of the map before it

gorp_tw 02/21/2026 10:29 PM

which is really bad, usually maps shouldnt randomly get easier unless its like the end or something

ramirok_ 02/21/2026 10:31 PM

again random undeep

ramirok_ 02/21/2026 10:33 PM

i can die here

gorp_tw 02/21/2026 10:35 PM

annoying to put them down here, maybe -1 tile

gorp_tw 02/21/2026 10:36 PM

ht 3 left, otherwise awkward to hook

gorp_tw 02/21/2026 10:36 PM

especially with weak

ramirok_ 02/21/2026 10:40 PM

can end take weapon and powers and do the last drag with all

gorp_tw 02/21/2026 10:44 PM

map has a ton of problems, i think the idea is somewhat bad but some of the parts did feel fun at times. definitely unbalanced and questionable design choices where it's not clear what to do for a moderate player

gorp_tw 02/21/2026 10:45 PM

sorta cramped to pull them out (solo is right there)

waterc0lours 02/21/2026 10:49 PM

how about making it the intended way

gorp_tw 02/21/2026 10:49 PM

yeah i guess that's fine

waterc0lours 02/21/2026 10:53 PM

before this filler wasn't even there at all, the top tee just had to wait for the bottom tee to do their filler. then i added it so both tees have something to do.

waterc0lours 02/21/2026 10:54 PM

is it redundant or something considering that the top tee already has a moderately long drag to do while the bottom tee has just the hammer to do?

gorp_tw 02/21/2026 10:54 PM

tbh i cant remember what they had to do there before i can check later

gorp_tw 02/21/2026 10:55 PM

tbh i mentioned whole map is sorta unbalanced, i guess instead of this just make the other tee do less

gorp_tw 02/21/2026 10:55 PM

unless u think u can squeeze in more mapping where the other tee does more

gorp_tw 02/21/2026 10:56 PM

i think i was actively bored at the laser parts tho u could make those harder

waterc0lours 02/22/2026 12:09 AM

i think there is enough space for me to make an actual full length drag for the bottom tee if i remove that aled. maybe i'll do that instead

waterc0lours 02/22/2026 12:13 AM

how did you even shotgun with the bottom tee? every time i tried it just hits that vertical structure to the right. the intended way was with the top tee shotgunning anyway

waterc0lours 02/22/2026 12:23 AM

i mean those are winner rooms i wanted to make them spacious

gorp_tw 02/22/2026 4:29 AM

maybe dont put a spot for them to sg then xd

ramirok_ 02/22/2026 4:52 AM

In my opinion

@waterc0lours

one of principal problems

ramirok_ 02/22/2026 4:52 AM

Is the unbalanced difficult in some parts

ramirok_ 02/22/2026 4:52 AM

Are so big

waterc0lours 02/22/2026 6:22 PM

looks like everything i have currently changed rn, any other stuff to fix before i update it?

ililja 02/22/2026 6:32 PM

ik that it has to do with the map but this in t0 looks horrible pls make more space

.paxtell 02/22/2026 6:46 PM

the map is 2p teamlocked

waterc0lours 02/24/2026 7:33 PM

all of the adjustments from above message + slight changes to second deep part (in screenshot provided) + random minor fixes mostly from earlier reports

l._ouis 02/25/2026 12:07 AM

this air pocket is unnecssary for part, is it intendfed? or just antifail

l._ouis 02/25/2026 12:09 AM

this shotgun is not easy to do on default zoom

l._ouis 02/25/2026 12:13 AM

its harder if u afk as top here

l._ouis 02/25/2026 12:13 AM

since holding > makes it harder for bottom guy

l._ouis 02/25/2026 12:15 AM

change this to something more engaging

ramirok_ 02/25/2026 1:02 AM

the sg can be skiper

ramirok_ 02/25/2026 1:02 AM

skiped

ramirok_ 02/25/2026 5:34 PM

i think u can put mote things in detail

ramirok_ 02/25/2026 5:35 PM

u dont fix the entities error

waterc0lours 02/25/2026 5:43 PM
waterc0lours 02/25/2026 5:45 PM

intentional

putting just unhook there just doesn't really work to me honestly i wanted more continuity in that plumbing without adding rigid borders

ililja 02/25/2026 6:51 PM

you are misinterpreting it, the design should still be consistent with the tiles used

waterc0lours 02/25/2026 6:55 PM

what did you even mean by this? it is consistent no??

ililja 02/25/2026 6:56 PM

like the tiles used

ililja 02/25/2026 6:56 PM

arent the ones seen in design

ililja 02/25/2026 6:56 PM

like that looks like a ht to me

ililja 02/25/2026 6:56 PM

but its tp in design

ililja 02/25/2026 6:57 PM

well i dont even know where it is

waterc0lours 02/25/2026 6:59 PM

in what world would a plain colour be interpreted as hookthrough if hook and unhook both have actual textures in design

waterc0lours 02/25/2026 7:02 PM

or does the textured background make such an illusion or something

waterc0lours 02/25/2026 7:02 PM

i'm not quite getting whatever point you're trying to prove here

waterc0lours 02/26/2026 3:20 PM

can i just replace it with some random filler drag so it's less annoying and time consuming

gorp_tw 02/26/2026 10:25 PM

i actually liked this part :c

.paxtell 02/26/2026 10:43 PM

same

gorp_tw 02/26/2026 10:51 PM

it fits the theme, it's small, doesnt really matter to me as much as other stuff

le_cannabis 02/27/2026 12:08 AM

same

ramirok_ 02/27/2026 12:28 AM

Yes

gorp_tw 02/27/2026 3:09 AM

i am actually shocked that more people agree with me

waterc0lours 02/27/2026 3:51 PM

stuff

gorp_tw 02/28/2026 4:40 AM

stuff.

l._ouis 02/28/2026 6:56 PM

I'd prefer this, or at least add a harder more skillful way to get the tee over quickly. rn it's kinda booooring imo

l._ouis 02/28/2026 6:57 PM

the beginning of the part is just kinda not good

l._ouis 02/28/2026 6:57 PM

imagine if you 3x the part length. then it's reaaally boring. Just because a part is short doesn't make it ok to have lower standards IMO. It just feels a lot less inspired than the rest of your parts

yaccre 03/01/2026 3:16 PM

if you add one hook it wont change the original idea too much

waterc0lours 03/01/2026 3:51 PM

this should be good enough

yaccre 03/01/2026 3:59 PM

would bve cool if first bit was unhook

waterc0lours 03/01/2026 4:23 PM

there

ramirok_ 03/01/2026 4:49 PM

Sorry I can't test I have claustrophobia

ramirok_ 03/01/2026 4:49 PM

🔥🔥

waterc0lours 03/01/2026 4:55 PM

be thankful that i didn't make arachnophobia

wee.tw 03/09/2026 6:30 PM

Too much of start points

wee.tw 03/09/2026 6:30 PM

Same moves part by part here

wee.tw 03/09/2026 6:31 PM

A little bit punishable move here IMO, cuz part is long and setup here is not great for that exact hook-through-tp move

wee.tw 03/09/2026 6:31 PM

Unfreeze here and in a lot of places all over the map

wee.tw 03/09/2026 6:32 PM

unbalanced parts part after part pretty much

wee.tw 03/09/2026 6:32 PM

This is just an outdated moves here, not fun at all with this amount of space

wee.tw 03/09/2026 6:35 PM

I found this end of part at cp9 is very meh and im against this in every map, but atleast u slowed down the flow before this move. Also the swing-move after that is also very inconvinient, u should hook the wall but you are not enough close and still ain't moved through the tps so feels meh also

wee.tw 03/09/2026 6:37 PM

Also you can skip the hook boost and just hook the wall

wee.tw 03/09/2026 6:38 PM

meh move, better give player enough speed just get the bottom tee straight into another part IMO, but ok

wee.tw 03/09/2026 6:38 PM

Forced hh is a bit much for moderates IMO

wee.tw 03/09/2026 6:39 PM

all kogs are hard to do for moderate players with this amount of space

wee.tw 03/09/2026 6:40 PM

random hole

wee.tw 03/09/2026 6:41 PM

also might be a hard move with this spacing but ok ig cuz setup is ~comfy

wee.tw 03/09/2026 6:42 PM

The bottom one can skip the solo but the upper one should go linear through the solo

wee.tw 03/09/2026 6:43 PM

the bad spacing makes this part uncomfortable(not only this tho)

wee.tw 03/09/2026 6:43 PM

uncomfortable to do, roof is just really close to the player and move itself is just outdated as hell IMO

wee.tw 03/09/2026 6:44 PM

kinda found it hard for moderate

wee.tw 03/09/2026 6:45 PM

Idea is cool here, but maybe just not for this map, spacing makes it worser sadly(I liked the idea, really)

wee.tw 03/09/2026 6:47 PM

found this move is kinda random(yeah we found u can setup it, but will moderate players found it as fast as we did?)

wee.tw 03/09/2026 6:48 PM

just too tight, u can't rehook the bottom tee cuz not enough time - he just goes straight to tps

wee.tw 03/09/2026 6:49 PM

If u jump after unfreeze - u go to freeze again, if u hold hook + right - easily go to tps, so u have to time it pretty much very well

wee.tw 03/09/2026 6:50 PM

same moves

wee.tw 03/09/2026 6:50 PM

also not uncomfortable to make through this part

wee.tw 03/09/2026 6:51 PM

bad angle to do the part + no unfreeze after u did it + move is boring and time wasting IMO

wee.tw 03/09/2026 6:51 PM

part is very tight, no other comments - it's just uncomfortable

wee.tw 03/09/2026 6:52 PM

roof is too close to tee, u need to jump - but u can't really jump

wee.tw 03/09/2026 6:52 PM

you fall - you die

wee.tw 03/09/2026 6:53 PM

Just time wasting imo, outdated move

wee.tw 03/09/2026 6:54 PM

50% of it is just a setup other 50% is tight kog

wee.tw 03/09/2026 6:55 PM

move is hard without any reason for it imo

wee.tw 03/09/2026 6:57 PM

cool but setup is not great, also unfreeze after the part would be great

wee.tw 03/09/2026 6:57 PM

2nd part is easier imo than the 1st

wee.tw 03/09/2026 6:58 PM

very unbalanced place here, the bottom one making the 3 parts basically. 1 before deep, 1 after undeep and backing the undeeped tee

wee.tw 03/09/2026 6:58 PM

setup is not great + u can easily die here in freeze at edge

wee.tw 03/09/2026 7:01 PM

Easy die here after being teleported especially if your teammate have already made it through the solo

wee.tw 03/09/2026 7:03 PM

a lot of places where you can minimize the usage of cps to make gameplay cleaner

wee.tw 03/09/2026 7:04 PM

uncomfortable + you can die here like really easy because of spacing

wee.tw 03/09/2026 7:05 PM

sometimes it's just too much of cps on parts

wee.tw 03/09/2026 7:12 PM

Might skip something, but it's pretty much everything I wanted to say. Imo big potential mapper just wrong choose of map style. Yeah, some parts are outdated, oldschool and ddm**-style but atleast me would've enjoyed it, just spacing made it worser sadly. Even design is very cool and stylish.

wee.tw 03/09/2026 7:15 PM

Gotta say that Im not against small amount of spacing BUT if you are making this - parts should be comfortable to do. Yeah it still should be a challenge but not because of spacing but because of the parts actually be challenging. IMO the best map in this style is Aardvark - small amount of space but brainy-challenging and actually interesting parts.

DDNet 03/09/2026 7:16 PM

Mention:

@waterc0lours
le_cannabis 03/09/2026 7:17 PM

oh 😮

waterc0lours 03/09/2026 10:29 PM

basically summarised as "need more diverse parts, balanced difficulty, ease of movement" maybe smth else but i'd focus on that for the time being

le_cannabis 03/09/2026 10:30 PM

Your style is cool. If you make a more open map, I think it would be good.

le_cannabis 03/09/2026 10:30 PM

SUBMIT FOR TEECLOUD !! 🇺🇸 🦅

waterc0lours 03/09/2026 10:34 PM

dunno im thinking completely overhauling this one, like, completely making new parts. particularly between the big gores filler and the big fall

waterc0lours 03/09/2026 10:36 PM

though definitely not right now maybe, i've got some other map ideas in my mind already... was just waiting for the verdict for this one to then start doing smth else

le_cannabis 03/09/2026 10:39 PM

it's not about redoing it's about creating something new

waterc0lours 03/09/2026 10:45 PM

it should still be possible to come revisit the old. and i have already told that this is not what i'd be doing rn...

blaiszephyr 03/10/2026 12:39 AM

absolutely, you can always revisit your old maps, rework them - and submit them again at any time

a decline does not always equal "we dont want to see this ever again", but simply that its currently in a state that we consider too much work to be done in a timely manner