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With this map, I went with a linear path, mainly inspired by I Wanna Run The Marathon. Also tried to make it much harder than the first map. Good luck to anyone attempting to test.
i expected a different code for no reason
but still not disappointed
hell yeah
I'd say add some background to most parts, end cave one had like the cave wall and that added depth, but the rest is just a solid color
pov: popcorn trying to milk the 1st i wanna beat the map
xDDDD
ah
XD
I like how everyone decided to check this map out later which is now turning into never xD
Super limbo state
How does this map even work? Lol
I might make a video about how it works soon, ive been wanting to do one for a while
it uses unorthodox parallax values on the player and a static background that gets clipped each screen
changing the parallax value on the player gives an illusion that its getting directly controlled
different parallax and player quad size makes it look like youre moving at different speeds
and rhen the design is all just mocked up in entities using tunes
louis is
Explained my own map better than I could
I feel like there aren't enough cps
It's annoying to fall back a few parts before
That was intentional, it's an iwbtg recreation, it's meant to be an annoying map to play, same with the first map.
Fixing this would be the ending of my life, it would take hours
Added text at the start for zoom instructions. Made the black area wider.
^
$waiting
It could be added
It wouldn't hurt to compare your time after each cp
Timecps
$ready
ok cool
congratz
🎉
(I hate the map)
Good :)
🥳
This map sucks
Thanks, was aiming for that
i like this map
🥰
i like this map! What amazing are the envelopes and quads!
🤢
<-- just thought about the map
xD how to finish is not important, the things that really important is technologies Popcorn used, i can never reach
There's no envelopes or quads (besides quad background)
And endscreen
idk, sorry
Im still waiting for louis x Poppy acq 2
I'm a bad mapper
Its not happening... yet...
I'm a bit late
To-do list after release: -Rework title -Make ost
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!