#attempt_to_simulate
"attempt to simulate" by JETFiRE... & Xteriche [Solo]
DDNet 05/25/2023 6:46 AM
@! Negative

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 05/25/2023 6:46 AM
F0rtishka 05/25/2023 7:00 AM

Even in map preview it looks very repetitive and plain

! Negative 05/25/2023 7:59 AM

😢

Pipou 05/25/2023 8:25 AM

It's still too similar to the previous version. I can tell you changed it and you improved it, but it's still not good enough to be releasable

Pipou 05/25/2023 8:26 AM

Some issues are still there

Pipou 05/25/2023 8:26 AM

Why would you add a solo before the start, in a solo map ?

Pipou 05/25/2023 8:26 AM

Do you understand the point of having a solo (aka noob filter) ?

! Negative 05/25/2023 8:29 AM

I could not notice the error due to the fact that the chat from the previous version was deleted

Pipou 05/25/2023 8:29 AM

The entities are still spammed

F0rtishka 05/25/2023 8:30 AM
Pipou 05/25/2023 8:30 AM

Try to map in a way so you needn't use that many tiles

! Negative 05/25/2023 8:31 AM

I can only reduce the passages in some places, but this will make the map a little more complicated

Pipou 05/25/2023 8:31 AM

Why use deep ?

Pipou 05/25/2023 8:31 AM

Quite repetitive

Pipou 05/25/2023 8:32 AM

No, you still don't understand the problem

Pipou 05/25/2023 8:32 AM

Making tight corridors won't solve it

Pipou 05/25/2023 8:33 AM

I'm not only talking about the aesthetic aspect of having that many special tiles

Pipou 05/25/2023 8:33 AM

It just doesn't make sense, it's not comfortable to read and to play, it's too crowded with useless tiles

Pipou 05/25/2023 8:34 AM

Rearrange your parts, connect them so you don't have to use those tiles

Pipou 05/25/2023 8:35 AM

Is there a reason for those shields ?

! Negative 05/25/2023 8:36 AM

why do you ask if you know the answer yourself

Pipou 05/25/2023 8:38 AM

I know the answer, but I'm asking it to you

! Negative 05/25/2023 8:38 AM

what's the point of that?

F0rtishka 05/25/2023 8:39 AM

So you can fix that lol

! Negative 05/25/2023 8:40 AM

I know, but it depresses me that this chat will be deleted, and again I will not be able to look at my mistakes

Pipou 05/25/2023 8:40 AM

I rose that question so you might think of those shields and how useful they are, so you can understand yourself (or provide me a reason)

Pipou 05/25/2023 8:40 AM

^

F0rtishka 05/25/2023 8:41 AM
@! Negative

chats not getting deleted they store here

Pipou 05/25/2023 8:42 AM

Avoid mapping too close to the map borders

Pipou 05/25/2023 8:42 AM

You needn't fill the entire "box"

Pipou 05/25/2023 8:43 AM
! Negative 05/25/2023 8:43 AM

but why? what is the problem?

Pipou 05/25/2023 8:44 AM

question mark : what's the point of those areas circle : too huge and pointless parts

! Negative 05/25/2023 8:46 AM

I don't think the parts should have any sense at all

Pipou 05/25/2023 8:46 AM

Don't spam kill tiles all around the map

Pipou 05/25/2023 8:46 AM

Then you won't even be able to have a releasable map

Pipou 05/25/2023 8:49 AM

Now, about the design, the hookable and the unhookable are too similar. The teleport isn't even marked. Nobody can tell those darker squares are kill tiles

Pipou 05/25/2023 8:51 AM

Don't spam entities marking like that, look at recent maps (I should make a wiki page that gathers everything, I don't have examples to give right now)

! Negative 05/25/2023 8:52 AM

That's it, please stop strangling me, I won't create maps anymore

Pipou 05/25/2023 8:52 AM

Rounded or not rounded ? Be consistent

Pipou 05/25/2023 8:52 AM

You shouldn't take it that way

! Negative 05/25/2023 8:53 AM

I can't take it any other way when my card is not approved for the second time

Pipou 05/25/2023 8:54 AM

I'm sorry for not throwing kisses and happy faces, I'm only going straight to the point (I'm not mad or being angry at you)

Pipou 05/25/2023 8:55 AM

"second time" is fine, you can't expect to get your first attempt to be the map of the year

texnonik 05/25/2023 8:55 AM
Pipou 05/25/2023 8:59 AM

Mapping takes time. We can tell you are a beginner, but you have to learn what to do and what not to do. It starts by not making the same mistakes from your previous maps, play around, become a better player and look at the existing maps

Pipou 05/25/2023 8:59 AM

I wonder how long it took you to make that map here

Pipou 05/25/2023 9:01 AM

It's very hard to get a good map done in less than a month (it still depends on the game style, how detailed the design is, the length of the map...)

F0rtishka 05/25/2023 9:02 AM

Problem is people trying to make map asap to get release but not to improve it and then have fun on it

texnonik 05/25/2023 9:03 AM

i had made map in 3 days

Pipou 05/25/2023 9:04 AM

Top left : the platform is too small Removing the jetpack is useless (you could leave the infinite jump too)

texnonik 05/25/2023 9:04 AM

but it's not first map and not second map . Also i was very lucky creating creative parts . But that's not all i need to fix many parts in it that took also some days .

Pipou 05/25/2023 9:05 AM

I made a map in 5 hours (design included), but it's rare and it requires to be experienced

! Negative 05/25/2023 9:08 AM

how soon will this chat be saved in "https://ddnet.tw/testlogs" ?

Pipou 05/25/2023 9:12 AM

Most of the shields are useless. You should try to make use of the weapons instead of removing them instantly

Pipou 05/25/2023 9:13 AM

As soon as the testing channel is gone from discord

texnonik 05/25/2023 9:14 AM

anyone : fixing map

@! Negative

how soon will this chat be saved in "https://ddnet.tw/testlogs" ?

Pipou 05/25/2023 9:14 AM

18 unused envelopes

Pipou 05/25/2023 9:15 AM

Unused image

Pipou 05/25/2023 9:17 AM

The start could be that simple

Pipou 05/25/2023 9:17 AM

$decline