this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
no
hmm, I think the map can't be approved with aled in a moderate
at least, if I understand the middle hh part correctly
other feedback: some parts feel a bit small, might be annoying in t0. for example, the first and second hook parts
also that edge section is rly faily if it's all freeze
this is your channel
thx
good luck!
little corrections
no aled required 😊
i must have been looking at it wrong then, didnt get to that point yet :D
1.2
there are some skips in the maps that i need to fix
bug at the final stage
many 5/5 moderates have aled
oof
this map has some https://ddnet.tw/maps/Aequilibrium
its a sh*tmap btw
bug fixes
Aequilibrium is alright, just long
first of all i want to say that the map is and will stay in a not releasable state so u wont need to fix the things i am going to show u because it will be better to start a completely new map rather than trying to fix this which i dont think is possible at all
almost all parts are just way too plain
they dont offer anything new or interesting
i also want to mention that u used cps instead of toteles all over the map which is a bad idea since cps can create unnecessary skips and u should always use toteles if you dont need cps
the gores parts inbetween are not really interesting either, especially the one with random blocks before finish
there is also an unused tile in ur images
and i would recommend u to not place an unnecessary large image in ur map that lets the file size of the map explode
about the design:
those should be all my reasons for the decline of this map
$decline
and dont put everything into high detail btw
only the things that u dont have to see to play the map properly
okay thx 🙂 i will use that to improve
called it