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Hope this is worth to released
!
something is wrong here
Map not on the test server and no auto upload
maybe youll find the answer at “submit map” channel
Is this just a dc problem?
what
i know it
ok
Why must this god forsaken bot break every 10 minutes?
Ah, this map is just too broken 😄
So many errors from
@Patiga's tool the reply doesn't fit here
😇
you might want to add a
there so the map doesn't get stuck like this
I'll make a pr
Oh actually I don't get any errors
is rather long
Ah yep
I only tried debug_load
can the bot fix the map btw?
not yet
you have a lot of mirrored stoppers, I don't remember why exactly but we don't want those 😛
the collision with mirrored stoppers is broken
or more general: physics tiles that have a direction are broken when they are mirrored
and I'm guessing we can't fix it because some ancient map from the age of discovery uses it
nah, its actually rather common
even newer maps have them occasionally
i dont get the term "mirrored stoppers"
so gg with the map?
you can mirror tiles by pressing that x/x or y/y button in the top left (or with some key bind). you should never use that for tiles in the game/front/etc layer, only in tiles layers
you should only use the rotate function for those tiles
note that this is more a problem with the game than a problem with your mapping style, it just can happen while you don't know it yet
sorry my tool can't yet just fix it for you, right now you have to follow the coordinates the tool gives you and un-mirror them (by pressing the mirror button). you can check if they are mirrored by pressing the
button and looking at the letters in the block
ok ik what is the problem
i use N and M key for the tele quads
they behave differently, dont stop you properly
so quads arent the problem?
no, quads are fine
I'm trying to fix the bot right now, once its fixed you should get the output, where it prints the coordinates of the mirrored tiles
cool
Error log in the attached file
thanks for the fix, I'm guessing the bot still can't really fix it so it's up to
@Arrownow to fix the stoppers, right?
yes, I'm too occupied with learning rn to implement that for the bot
I can maybe take a look at it, it just needs to replace mirrored stoppers with rotated ones, right?
that would be enough for most maps. if you want to do a quick fix, it would probably the easiest to do in python
if you want to do it in the twmap rust library, it would probably fit best in
or a new file
. a small design decision would be if you un-mirror only game tiles that actually have a direction or all of them. I would go for only ones with a direction since mirrored maps look cooler in entities that way ^^
I'd definitely only go for ones with a direction
so now i have to download the debug_output.txt?
in my discord client I can just click 'Expand' and it shows me the file inside of discord
im confused is this not the headshot one
rls headshot one when
obviously it isnt i made this one
it was mostly sarcastic xd
i remember headshot's map tho, was so fun
ill test this one
fun fact i didnt knew that headshot did a similar map to this one til sorah told me the day before submit xd
does it have the coin mechanic?
wowow USA test still ded
yes, i added the opposite of penalty i don't remember the name but it takes off u like 3 seconds
idk if this map is in test servers yet due the problem
okay, and then i just delete those that are mirrored and put it as normal?
that works :)
i mean if i want to rotate just use R key right?
alternatively select them, mirror them, place back
don't know the key bindings, rotating is correct
mm i think with stoppers it's a bit odd that you can dj
i believe in headshot's map only ground impulse was enabled and there was some friction tune
not jumping makes u fall in the spike and jumping makes u hit spike floor
this is the only 3-wide spike in the map so maybe it's just not intended to be that wide?
i think i fix it
oh i get it lol
nice, the bot likes it :)
xd that seems
some fixes
i was hyped for a map like this
but it was dissapointing af
single spike jumps never been this hard
also you can literally stop at jetpack parts
at 1st jetpack part you can literally fall on ground and get stopped
also i dont see any reason to change the jetpack portals color
the jump orbs are kinda random
if you jump there later it gives you more height than holding
wich makes no sense
you could jump on the block
it wouldnt be much harder than the jetpack one
and it would make it way more clearer later parts
the 9 jump part just feels weird and awkward
or is it intentionally for blocking?
also you can just hold jump under the orb wich wouldnt be possible in the game
also the hitboxes feel kinda wack
not very accurate
hi
Well thats unfair
u need to try the headshot one honestly
when submit
o u cant
cus it uses some server mod right
at least for the music patch
i think it only uses old version of ddnet
u played it? whats ur opinion?
this isnt a good channel for this topic though
it was a cool showcase of what is possible or was more like
yes, it uses ddnet9 race timer for manipulating sounds and envelopes with it
15.1.3, not that old
u think it would work for ddnet without it tho ? maybe just desynced music
one map
if people wouldn't mind the off-beat feeling of it then yes
tbh if you made it for ddnet you should make an even harder one
clubstep
that way it would be worth points actually
is clubstep hard
or hardest
is it hard? hmm perhaps
i have never gotten past 10% of it on the actual game
ok maybe not that hard
i was thinking like mid-main game maps
its the 1st harder map you encounter (if you dont go to online levels)
i see
what about xstep
doesn't seem that bad
or cycles
omg time machine
cycles sux imo
but time machine hyper pog
ya i think time machine is a good candidate for ddnet
or something like it
WHEN
no u
well its a shame hearing that, bcs if isn't noticed i really tried my best, maybe i just putted more effort on quads than the gameplay and i felt that, and btw is the first time trying that many tunes so i have not the enough experience working on with that.
i couldnt find a consistent way to fix that, just putting stoppers, and playing with accel and control speed wasnt enough, and i dont know if exist a tune that can fix that, maybe i could replace infinity jumps instead idk
to match with the "zone", why would you put a red portal in a blue zone doesnt make sense, and also i couldnt find a portal without photoshop problems, and i dont have the enough skill to make 1 by my self, or maybe i could but it would take a lot of time which i dont have
wdym
i think thats more a problem of the game than mine
bcs i forgot at least the second one, the first one isnt necessary
same here, i was trying to find a portal but i had a problem deleting the bg so i couldnt do it
the teleport on the bottom are supposed that i would used but such a problem deleting the bg without damaging the integrity of the portal u know?
and also i noticed when the gravity change in gd a thing flies up or down depending the gravity, so i rather putting that, and just put a limit where the change its going to happend
so yeah that was a ez solution to me
both are for bait
yes but it was hard to make an accurate hitbox, bcs it will depend how late or how early you jump and i cant put the half of the tune zone, so its not really my problem, i really tried to find a way that you could do it with no problem if you press at the space bar at the right time
imo not necessary due you have to learn from early "zones" what you have to do, and also its kind a obvious dont u think?
imo you should recolor so its consistant with the other yellow orbs in other places
i meant it only visually
it would look much cleaner with portals than with a zone marking
Actually yesterday i tried to make a “gravity portal” and seems ok
Also im trying to fix the hitbox of the jumps, i dont know what happened but after was okay enough, i couldnt fix the doble jump on the orbs so sad
well i just had a playthrough^^... the idea is pretty cool, also the gameplay is fun i guess^^ but the jetpack parts are trash to me, there are super easy (maybe the tunezone is just not right for it)
Yes i agree with u jetpack parts are trash maybe its better use infinity jumps idk ill wait for some extra opinion about that
i think
if you did a map with headshot
it would be really cool
HMM
i told
@Headshotif he wanted to be on this map but he couldn't so..
rip
i think no matter what if a map gets released like this i will be happy. but i still think the main physics are a bit awkward in this one and some of the parts are annoying compared to the others
mainly the fact that there isn't much time after a totele to know when to jump
im working on trying to make it more enjoyable but it will take a time im not into mapping as before idk why
im definitely not into mapping like i was before. I think the meme is that "Lynn will release a map..... some day"
did u mapped in some point?
everyone always says "when rls" to my maps but I always say "idk"
ill dm u
when submit then xd
literally will never submit unless i care about the map
and i dont
what will u do about the jetpack parts?
I changed it to infinity jumps
Now im fixing the jumps on the red part but its quite hard since some times when you press space its possible to jump higer and sometimes isnt
So when i fix the red part ill upload
$waiting
Still some things to fix, i think i change most of the shitty stuffs, so now i would like to see what u guys think
Here it comes now... we're going to decline this map. We have some several problems with the infinite jump parts (before: jetpack), also the stoppers in normal parts are pretty bad too - at some points there buggy.
Idk if u wanna improve/rework the map cause it's a cool idea i guess..., but for now we don't see a release of it.
$decline
idk what you mean about stoppers, bcs there aren't but its okay, i dont want to improve/rework this map, its too problematic and i dont want to waste more time 😄
well, when u hit a stopper in a weird way, it can reduce your speed - to just mention one thing^^
hum but all is unhook
but ye there are a lot of buggy stuff and im aware of it so np
If your able to fix all bugs and get a good alternative for the infinite jump parts, you always can bring back that map^^