#Teeometry_dash
"Teeometry dash" by Arrow [Solo]
DDNet 11/02/2021 12:41 PM
@Arrow

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Arrow 11/02/2021 3:12 PM

Here is a skin in the absence of the music

Arrow 11/02/2021 3:14 PM

Hope this is worth to released

Arrow 11/02/2021 4:09 PM
lynn 11/03/2021 9:04 AM
@Headshot
Headshot 11/03/2021 11:07 AM

!

Cøke 11/03/2021 11:48 AM
@Learath2

something is wrong here

Cøke 11/03/2021 11:48 AM

Map not on the test server and no auto upload

cheeser0613 11/03/2021 11:54 AM

maybe youll find the answer at “submit map” channel

Arrow 11/03/2021 12:33 PM

Is this just a dc problem?

Cøke 11/03/2021 12:44 PM

what

cheeser0613 11/03/2021 12:53 PM

not green yet

Cøke 11/03/2021 1:00 PM

i know it

cheeser0613 11/03/2021 1:02 PM

ok

Learath2 11/03/2021 2:47 PM

Why must this god forsaken bot break every 10 minutes?

Learath2 11/03/2021 3:25 PM

Ah, this map is just too broken 😄

Learath2 11/03/2021 3:26 PM

So many errors from

@Patiga

's tool the reply doesn't fit here

Patiga 11/03/2021 3:26 PM

😇

Learath2 11/03/2021 3:26 PM
@Patiga

you might want to add a

 there so the map doesn't get stuck like this

Patiga 11/03/2021 3:28 PM

I'll make a pr

Learath2 11/03/2021 3:29 PM

Oh actually I don't get any errors

Patiga 11/03/2021 3:29 PM

is rather long

Learath2 11/03/2021 3:30 PM

Ah yep

Learath2 11/03/2021 3:30 PM

I only tried debug_load

Learath2 11/03/2021 3:30 PM
@Patiga

can the bot fix the map btw?

Patiga 11/03/2021 3:31 PM

not yet

Learath2 11/03/2021 3:32 PM
@Arrow

you have a lot of mirrored stoppers, I don't remember why exactly but we don't want those 😛

Patiga 11/03/2021 3:32 PM

the collision with mirrored stoppers is broken

Patiga 11/03/2021 3:33 PM

or more general: physics tiles that have a direction are broken when they are mirrored

Learath2 11/03/2021 3:33 PM

and I'm guessing we can't fix it because some ancient map from the age of discovery uses it

Patiga 11/03/2021 3:33 PM

nah, its actually rather common

Patiga 11/03/2021 3:34 PM

even newer maps have them occasionally

Arrow 11/03/2021 3:34 PM
Arrow 11/03/2021 3:35 PM

i dont get the term "mirrored stoppers"

Arrow 11/03/2021 3:36 PM

so gg with the map?

Patiga 11/03/2021 3:36 PM

you can mirror tiles by pressing that x/x or y/y button in the top left (or with some key bind). you should never use that for tiles in the game/front/etc layer, only in tiles layers

Patiga 11/03/2021 3:37 PM

you should only use the rotate function for those tiles

Patiga 11/03/2021 3:37 PM

note that this is more a problem with the game than a problem with your mapping style, it just can happen while you don't know it yet

Patiga 11/03/2021 3:39 PM

sorry my tool can't yet just fix it for you, right now you have to follow the coordinates the tool gives you and un-mirror them (by pressing the mirror button). you can check if they are mirrored by pressing the

button and looking at the letters in the block

Arrow 11/03/2021 3:52 PM

ok ik what is the problem

Arrow 11/03/2021 3:53 PM

i use N and M key for the tele quads

Arrow 11/03/2021 3:54 PM
Arrow 11/03/2021 3:54 PM
Patiga 11/03/2021 3:54 PM

they behave differently, dont stop you properly

Arrow 11/03/2021 3:55 PM

so quads arent the problem?

Patiga 11/03/2021 3:55 PM

no, quads are fine

Arrow 11/03/2021 3:58 PM

so how do i know when i used those type of rotation? every stopper has 60 and unhook has 3

Arrow 11/03/2021 3:59 PM
@Patiga

this one?

Patiga 11/03/2021 4:00 PM

I'm trying to fix the bot right now, once its fixed you should get the output, where it prints the coordinates of the mirrored tiles

Arrow 11/03/2021 4:01 PM

cool

perrodecerro 11/03/2021 6:22 PM
@Headshot
Headshot 11/03/2021 6:25 PM

DDNet 11/05/2021 4:51 PM

Error log in the attached file

Learath2 11/05/2021 4:52 PM
@Patiga

thanks for the fix, I'm guessing the bot still can't really fix it so it's up to

@Arrow

now to fix the stoppers, right?

Patiga 11/05/2021 4:53 PM

yes, I'm too occupied with learning rn to implement that for the bot

Learath2 11/05/2021 4:53 PM

I can maybe take a look at it, it just needs to replace mirrored stoppers with rotated ones, right?

Patiga 11/05/2021 4:57 PM

that would be enough for most maps. if you want to do a quick fix, it would probably the easiest to do in python

Patiga 11/05/2021 5:02 PM

if you want to do it in the twmap rust library, it would probably fit best in

or a new file

. a small design decision would be if you un-mirror only game tiles that actually have a direction or all of them. I would go for only ones with a direction since mirrored maps look cooler in entities that way ^^

Learath2 11/05/2021 5:03 PM

I'd definitely only go for ones with a direction

Arrow 11/05/2021 7:50 PM

so now i have to download the debug_output.txt?

Patiga 11/05/2021 7:51 PM

in my discord client I can just click 'Expand' and it shows me the file inside of discord

lynn 11/05/2021 10:41 PM

im confused is this not the headshot one

lynn 11/05/2021 10:42 PM

rls headshot one when

Arrow 11/05/2021 10:44 PM

obviously it isnt i made this one

lynn 11/05/2021 10:45 PM

it was mostly sarcastic xd

lynn 11/05/2021 10:46 PM

i remember headshot's map tho, was so fun

lynn 11/05/2021 10:46 PM

ill test this one

Arrow 11/05/2021 10:46 PM

fun fact i didnt knew that headshot did a similar map to this one til sorah told me the day before submit xd

lynn 11/05/2021 10:46 PM

does it have the coin mechanic?

lynn 11/05/2021 10:47 PM

wowow USA test still ded

Arrow 11/05/2021 10:47 PM

yes, i added the opposite of penalty i don't remember the name but it takes off u like 3 seconds

Arrow 11/05/2021 10:48 PM

idk if this map is in test servers yet due the problem

lynn 11/05/2021 10:51 PM

"press space to play" looks slightly off center

Arrow 11/05/2021 10:55 PM

okay, and then i just delete those that are mirrored and put it as normal?

Patiga 11/05/2021 10:55 PM

that works :)

Arrow 11/05/2021 10:55 PM

i mean if i want to rotate just use R key right?

Patiga 11/05/2021 10:55 PM

alternatively select them, mirror them, place back

Patiga 11/05/2021 10:56 PM

don't know the key bindings, rotating is correct

lynn 11/05/2021 10:56 PM

mm i think with stoppers it's a bit odd that you can dj

lynn 11/05/2021 10:57 PM

i believe in headshot's map only ground impulse was enabled and there was some friction tune

lynn 11/05/2021 10:57 PM

how do you not die to tele after coin?

lynn 11/05/2021 10:58 PM

not jumping makes u fall in the spike and jumping makes u hit spike floor

lynn 11/05/2021 11:00 PM

this is the only 3-wide spike in the map so maybe it's just not intended to be that wide?

Arrow 11/05/2021 11:00 PM
@Patiga

i think i fix it

lynn 11/05/2021 11:00 PM

oh i get it lol

Patiga 11/05/2021 11:00 PM

nice, the bot likes it :)

Arrow 11/05/2021 11:01 PM

xd that seems

Arrow 11/06/2021 4:27 AM

some fixes

I.K.U 11/08/2021 10:39 PM

i was hyped for a map like this

I.K.U 11/08/2021 10:39 PM

but it was dissapointing af

I.K.U 11/08/2021 10:40 PM

single spike jumps never been this hard

I.K.U 11/08/2021 10:40 PM

also you can literally stop at jetpack parts

I.K.U 11/08/2021 10:41 PM

at 1st jetpack part you can literally fall on ground and get stopped

I.K.U 11/08/2021 10:42 PM

also i dont see any reason to change the jetpack portals color

I.K.U 11/08/2021 10:42 PM

the jump orbs are kinda random

I.K.U 11/08/2021 10:43 PM

if you jump there later it gives you more height than holding

I.K.U 11/08/2021 10:43 PM

wich makes no sense

I.K.U 11/08/2021 10:43 PM

why not map it like it actually looks?

I.K.U 11/08/2021 10:44 PM

you could jump on the block

I.K.U 11/08/2021 10:44 PM

why not make a gravity portal?

I.K.U 11/08/2021 10:45 PM

it wouldnt be much harder than the jetpack one

I.K.U 11/08/2021 10:45 PM

and it would make it way more clearer later parts

I.K.U 11/08/2021 10:46 PM

the 9 jump part just feels weird and awkward

I.K.U 11/08/2021 10:47 PM

this jump orb feels useless

I.K.U 11/08/2021 10:47 PM

or is it intentionally for blocking?

I.K.U 11/08/2021 10:48 PM

also you can just hold jump under the orb wich wouldnt be possible in the game

I.K.U 11/08/2021 10:49 PM

gravity change not even marked here?

I.K.U 11/08/2021 10:51 PM

also the hitboxes feel kinda wack

I.K.U 11/08/2021 10:52 PM

not very accurate

Headshot 11/09/2021 3:53 AM

hi

bencie 11/10/2021 9:20 PM
HappyMaciek.. 11/13/2021 11:22 PM

Well thats unfair

lynn 11/15/2021 8:10 PM

u need to try the headshot one honestly

lynn 11/15/2021 8:10 PM
@Headshot

when submit

lynn 11/15/2021 8:10 PM

o u cant

lynn 11/15/2021 8:10 PM

cus it uses some server mod right

lynn 11/15/2021 8:10 PM

at least for the music patch

Sorah 11/15/2021 8:12 PM

i think it only uses old version of ddnet

lynn 11/15/2021 8:12 PM

u played it? whats ur opinion?

lynn 11/15/2021 8:13 PM

this isnt a good channel for this topic though

Sorah 11/15/2021 8:14 PM

it was a cool showcase of what is possible or was more like

Headshot 11/15/2021 8:37 PM

yes, it uses ddnet9 race timer for manipulating sounds and envelopes with it

Headshot 11/15/2021 8:37 PM

15.1.3, not that old

lynn 11/15/2021 8:37 PM

u think it would work for ddnet without it tho ? maybe just desynced music

lynn 11/15/2021 8:37 PM

one map

Headshot 11/15/2021 8:38 PM

if people wouldn't mind the off-beat feeling of it then yes

lynn 11/15/2021 8:38 PM

tbh if you made it for ddnet you should make an even harder one

Headshot 11/15/2021 8:38 PM

clubstep

lynn 11/15/2021 8:38 PM

that way it would be worth points actually

Headshot 11/15/2021 8:38 PM
lynn 11/15/2021 8:38 PM

is clubstep hard

lynn 11/15/2021 8:38 PM

or hardest

Headshot 11/15/2021 8:39 PM

is it hard? hmm perhaps

Headshot 11/15/2021 8:39 PM

i have never gotten past 10% of it on the actual game

lynn 11/15/2021 8:42 PM

ok maybe not that hard

lynn 11/15/2021 8:42 PM

i was thinking like mid-main game maps

I.K.U 11/15/2021 8:43 PM
I.K.U 11/15/2021 8:44 PM

its the 1st harder map you encounter (if you dont go to online levels)

lynn 11/15/2021 8:45 PM

i see

lynn 11/15/2021 8:45 PM

what about xstep

lynn 11/15/2021 8:45 PM

doesn't seem that bad

lynn 11/15/2021 8:46 PM

or cycles

lynn 11/15/2021 8:46 PM

omg time machine

I.K.U 11/15/2021 9:13 PM

cycles sux imo

I.K.U 11/15/2021 9:14 PM

but time machine hyper pog

lynn 11/15/2021 9:38 PM

ya i think time machine is a good candidate for ddnet

lynn 11/15/2021 9:38 PM

or something like it

perrodecerro 11/16/2021 5:53 AM

WHEN

Headshot 11/16/2021 12:10 PM

no u

Arrow 11/21/2021 3:55 AM

well its a shame hearing that, bcs if isn't noticed i really tried my best, maybe i just putted more effort on quads than the gameplay and i felt that, and btw is the first time trying that many tunes so i have not the enough experience working on with that.

Arrow 11/21/2021 3:57 AM

i couldnt find a consistent way to fix that, just putting stoppers, and playing with accel and control speed wasnt enough, and i dont know if exist a tune that can fix that, maybe i could replace infinity jumps instead idk

Arrow 11/21/2021 3:59 AM

to match with the "zone", why would you put a red portal in a blue zone doesnt make sense, and also i couldnt find a portal without photoshop problems, and i dont have the enough skill to make 1 by my self, or maybe i could but it would take a lot of time which i dont have

Arrow 11/21/2021 4:02 AM

wdym

Arrow 11/21/2021 4:02 AM

i think thats more a problem of the game than mine

Arrow 11/21/2021 4:03 AM

bcs i forgot at least the second one, the first one isnt necessary

Arrow 11/21/2021 4:04 AM

same here, i was trying to find a portal but i had a problem deleting the bg so i couldnt do it

Arrow 11/21/2021 4:04 AM
Arrow 11/21/2021 4:07 AM

the teleport on the bottom are supposed that i would used but such a problem deleting the bg without damaging the integrity of the portal u know?

Arrow 11/21/2021 4:07 AM

and also i noticed when the gravity change in gd a thing flies up or down depending the gravity, so i rather putting that, and just put a limit where the change its going to happend

Arrow 11/21/2021 4:08 AM

so yeah that was a ez solution to me

Arrow 11/21/2021 4:08 AM

both are for bait

Arrow 11/21/2021 4:10 AM

yes but it was hard to make an accurate hitbox, bcs it will depend how late or how early you jump and i cant put the half of the tune zone, so its not really my problem, i really tried to find a way that you could do it with no problem if you press at the space bar at the right time

Arrow 11/21/2021 4:12 AM

imo not necessary due you have to learn from early "zones" what you have to do, and also its kind a obvious dont u think?

I.K.U 11/21/2021 10:13 AM

imo you should recolor so its consistant with the other yellow orbs in other places

I.K.U 11/21/2021 10:13 AM

i meant it only visually

I.K.U 11/21/2021 10:14 AM

it would look much cleaner with portals than with a zone marking

Arrow 11/21/2021 9:08 PM

Actually yesterday i tried to make a “gravity portal” and seems ok

Arrow 11/21/2021 9:13 PM

Also im trying to fix the hitbox of the jumps, i dont know what happened but after was okay enough, i couldnt fix the doble jump on the orbs so sad

justFlippo 11/21/2021 9:45 PM

well i just had a playthrough^^... the idea is pretty cool, also the gameplay is fun i guess^^ but the jetpack parts are trash to me, there are super easy (maybe the tunezone is just not right for it)

Arrow 11/21/2021 11:21 PM

Yes i agree with u jetpack parts are trash maybe its better use infinity jumps idk ill wait for some extra opinion about that

lynn 11/23/2021 11:09 AM

i think

lynn 11/23/2021 11:10 AM

if you did a map with headshot

lynn 11/23/2021 11:10 AM

it would be really cool

Headshot 11/25/2021 4:25 AM

HMM

Arrow 11/27/2021 6:24 AM

i told

@Headshot

if he wanted to be on this map but he couldn't so..

lynn 11/27/2021 6:30 AM

rip

lynn 11/27/2021 6:31 AM

i think no matter what if a map gets released like this i will be happy. but i still think the main physics are a bit awkward in this one and some of the parts are annoying compared to the others

lynn 11/27/2021 6:31 AM

mainly the fact that there isn't much time after a totele to know when to jump

Arrow 11/27/2021 6:35 AM

im working on trying to make it more enjoyable but it will take a time im not into mapping as before idk why

lynn 11/27/2021 6:35 AM

im definitely not into mapping like i was before. I think the meme is that "Lynn will release a map..... some day"

Arrow 11/27/2021 6:37 AM

did u mapped in some point?

lynn 11/27/2021 6:37 AM

everyone always says "when rls" to my maps but I always say "idk"

lynn 11/27/2021 6:37 AM

ill dm u

Arrow 11/27/2021 9:40 AM

when submit then xd

lynn 11/27/2021 9:47 AM

literally will never submit unless i care about the map

lynn 11/27/2021 9:47 AM

and i dont

justFlippo 12/05/2021 1:04 PM
@Arrow

what will u do about the jetpack parts?

Arrow 12/05/2021 3:47 PM

I changed it to infinity jumps

Arrow 12/05/2021 3:54 PM

Now im fixing the jumps on the red part but its quite hard since some times when you press space its possible to jump higer and sometimes isnt

Arrow 12/05/2021 3:55 PM

So when i fix the red part ill upload

justFlippo 12/05/2021 4:26 PM

$waiting

Arrow 12/06/2021 3:51 AM

Still some things to fix, i think i change most of the shitty stuffs, so now i would like to see what u guys think

Arrow 12/06/2021 4:09 AM
justFlippo 12/07/2021 11:24 PM

Here it comes now... we're going to decline this map. We have some several problems with the infinite jump parts (before: jetpack), also the stoppers in normal parts are pretty bad too - at some points there buggy.

Idk if u wanna improve/rework the map cause it's a cool idea i guess..., but for now we don't see a release of it.

justFlippo 12/07/2021 11:24 PM

$decline

Arrow 12/07/2021 11:47 PM

idk what you mean about stoppers, bcs there aren't but its okay, i dont want to improve/rework this map, its too problematic and i dont want to waste more time 😄

justFlippo 12/08/2021 12:04 AM

well, when u hit a stopper in a weird way, it can reduce your speed - to just mention one thing^^

Arrow 12/08/2021 12:15 AM

hum but all is unhook

Arrow 12/08/2021 12:16 AM

but ye there are a lot of buggy stuff and im aware of it so np

justFlippo 12/08/2021 12:17 AM

If your able to fix all bugs and get a good alternative for the infinite jump parts, you always can bring back that map^^