#Unbalanced2
"Unbalanced2" by Imperius [Brutal]
DDNet 06/24/2020 2:57 PM
@Imperius
ᶰ°Konͧsti 06/24/2020 3:06 PM

Smelling 99% skip

Imperius 06/24/2020 8:54 PM

little fixes

Imperius 06/24/2020 10:59 PM

ty Rico and OnePiece for the test

Imperius 06/26/2020 4:16 PM

little fixes

ᶰ°Konͧsti 06/26/2020 7:00 PM

good map, very creative and much teamwork. could only see 2 things which he can fix but i told him already. Didnt do a real test yet but this map should have been a tournament^^

Imperius 06/26/2020 7:49 PM

ty Konsti for the test fixed some skips

Imperius 06/26/2020 8:24 PM

oops, one more little fix)

Imperius 07/03/2020 5:06 PM

-fixed some tile bugs -added speedups -fixed CPs and stoppers

Imperius 07/05/2020 3:34 PM

ty Sorah for the test

-fixed tile bugs -fixed some design bugs

Imperius 07/13/2020 9:14 PM

fixed switchers, added sv_team for 2ppl

Imperius 07/14/2020 11:52 AM

huge thanks Cøke for the test Changes:

  • many marks fixed;
  • several changes in the gameplay in some parts;
  • added timers in parts where teamplay is needed;
Qywinc 07/26/2020 9:49 PM

First of all, nice map! It has some good ideas, so I testet it again with Coke. We find in almost every part something that is a bit annoying :D. So here are my suggestions:

Qywinc 07/26/2020 9:49 PM

first some missing marks or wrong freeze

Qywinc 07/26/2020 9:49 PM
Qywinc 07/26/2020 9:49 PM
Qywinc 07/26/2020 9:50 PM

here 1 has to do the whole part and the other one does nothing, maybe add a further part where i marked

Qywinc 07/26/2020 9:50 PM

same here, 1 has to do all and the other one just watching

Qywinc 07/26/2020 9:51 PM

i would add tele left + you can just hammer partner and dont need sg, I dont know if this is wanted

Qywinc 07/26/2020 9:51 PM

I would make this unfaily, if you miss hammer there and get in freeze is just an annoying fail

Qywinc 07/26/2020 9:52 PM

the beginning is already hard and then you have to do 2 hooks. If you race the map for the first time you are happy about doing first part and then you will fail this, its demotivating because you cant know you have to hook twice there, imo i would change that

Qywinc 07/26/2020 9:53 PM

i would delete cp there, its not needed until there you just need 2 simple hooks so i dont see why there is cp

Qywinc 07/26/2020 9:54 PM

i dont know your idea behind this part you can skip that you loose your hammer in multiple ways. I think you want that people will lose hammer there so i would change it (but we didnt actually figure out what part is for or the idea behind it tbh)

Qywinc 07/26/2020 9:54 PM

you dont need nade there its possible without

Qywinc 07/26/2020 9:55 PM

you often hit the block there which is kind of annoying, idk if you can change it so you wont

Qywinc 07/26/2020 9:56 PM

the idea is good, but after the partner fails planty of times it will get just annoying, so i would add cp there and add a platform so you dont have to do the nade part like 1000 times if your partner dont get the part

Qywinc 07/26/2020 9:57 PM

i would delete this cp too its not that hard that you need one there

Qywinc 07/26/2020 9:58 PM

i dont know the idea behind this part but you can just swing and do a normal hook there which isnt that hard I think you should do smth else there but maybe its wanted

Qywinc 07/26/2020 9:58 PM

maybe add 1more ht here so its not that hard to hit the hook, imo it make the part way less annoying and more fun

Qywinc 07/26/2020 9:59 PM

i would add a platform there so its more comfortable to hook and it doesnt change the gameplay

Qywinc 07/26/2020 9:59 PM

is this platform a must? i would delete it, its annoying if you dont hit hammer right you always have to hook him out

Qywinc 07/26/2020 10:01 PM

This part dont work well, I dont know how excactly how to change it but now you dont have enough speed if you stay on laser to get to the middle in the same time as your partner. Atm imo this part is very very annoying hard and depressing.

Qywinc 07/26/2020 10:02 PM

Here again the beginning of the part is hard enough. Here the hook is not long enough so you have to drop but then it can happen that your partner drops at the bottom in the tele. So i would make the wall more to the right or add some blocks so you can hook from the platform

Qywinc 07/26/2020 10:02 PM

Should this be soloable?

Qywinc 07/26/2020 10:03 PM

You can skip the part if tee waits above for the other one if both get cp left

Qywinc 07/26/2020 10:04 PM

Sometimes you dont get low enough and get against wall even if you do part right, I dont know if you want to change it but imo i would do the wall a bit higher

Qywinc 07/26/2020 10:05 PM

This part is annoying, to make it less annoying i would add stopper insteaad of ht where i marked it so the partner mooves faster.

Qywinc 07/26/2020 10:06 PM

I would add tele there too, its just a potential fail there when freeze stays

Qywinc 07/26/2020 10:06 PM

You first took black for unsolo and white for solo, after that you used black for solo and white for unsolo choose one of it

Qywinc 07/26/2020 10:07 PM

Thats all, the map is quite nice but make it a bit less annoying 👍

Qywinc 07/26/2020 10:19 PM

You mixed up the mark here. The right mark is correct (dj-refiller) mark them like this in the middle too. For the walljump you have to chosse an other mark then.

Cøke 07/26/2020 10:33 PM
Imperius 07/30/2020 3:34 PM

Thanks guys for the test I fixed everything except the part in the fifth screenshot, cuz don't know what to add there)

Imperius 07/30/2020 4:45 PM

oops, missed some hook blocks

Qywinc 07/30/2020 4:55 PM

i dont know idea behind this part but its still a simple hook

Qywinc 07/30/2020 4:55 PM

you can still cheat hammer here

Qywinc 07/30/2020 4:56 PM

https://cdn.discordapp.com/attachments/725364076716359781/737064354620506263/1hastodoall.jpg this somehow needs to be changed otherwise its very unbalanced

Qywinc 07/30/2020 4:58 PM

maybe add at the top right another part so the tee that now does nothing do the part from the tee who now do all

Qywinc 07/30/2020 4:59 PM

i did not test it yet but this seems a bit tight

Qywinc 07/30/2020 5:00 PM

maybe a bit more space to the left

Imperius 07/30/2020 8:36 PM
Imperius 09/05/2020 5:05 PM

Sooo guys? any other bugs or something?🙂

Cøke 09/10/2020 5:29 PM
Cøke 09/10/2020 5:30 PM
Cøke 09/10/2020 5:33 PM
Cøke 09/10/2020 5:34 PM
Cøke 09/10/2020 5:36 PM
Cøke 09/10/2020 5:38 PM
Cøke 09/10/2020 5:43 PM
Cøke 09/10/2020 5:48 PM
Cøke 09/10/2020 5:48 PM
Cøke 09/10/2020 5:49 PM
Cøke 09/10/2020 5:51 PM

there are some more corner bugs like this, check map again 😄

Cøke 09/10/2020 6:06 PM

impossible part

Cøke 09/10/2020 6:33 PM
Imperius 09/11/2020 3:00 PM

ty for the test fixed everything

ScReeNy 09/11/2020 3:57 PM

The sg you added at the undoable part is pretty easy to abuse with checkpoints

ScReeNy 09/11/2020 3:58 PM

and u can even keep them for a while(skip next shields with cp too)

ScReeNy 09/11/2020 3:59 PM
ScReeNy 09/11/2020 4:00 PM
ScReeNy 09/11/2020 4:00 PM

at the second screenshot u can even save the rocketfly rocket with cp 54 tp

174 09/11/2020 4:24 PM
Imperius 09/11/2020 4:28 PM

ty guys, everything was fixed

ScReeNy 09/11/2020 4:36 PM

last part also easier 🆙

Imperius 09/12/2020 9:41 AM

fixed last part skip

ScReeNy 09/19/2020 10:40 PM

$ready 4

Lenah 09/20/2020 2:05 AM
@ScReeNy

nice try tho

sen pa'𖤐 09/20/2020 10:25 AM

Maybe you should start trying

Imperius 09/22/2020 1:04 PM

fixed finish line and couple tile bugs

Imperius 09/25/2020 11:49 PM

ty DarkOort for the test -fixed gameplay of some parts -added more tp on some parts

Imperius 10/16/2020 4:59 PM

?:)

TearlessAbyss46 10/16/2020 5:17 PM
@Imperius

ill ask soapy tonight if we can run through and test your map

Animefan 10/16/2020 8:13 PM

it's a really long map so grab some energy drinks

Soapy Sandwich 10/16/2020 11:12 PM

Ok interesting map, had some cool fun parts but I would say the map feels rather unbalanced. Sadly calling a map unbalanced doesn't make it ok for it to be unbalanced XD Parts seemed to range from moderate 3 star to Brutal 5 star (Maybe one part was Insane or we did it wrong) The map is good though as it contains quite a few interesting ideas.

Soapy Sandwich 10/16/2020 11:13 PM

What is the point of this? Can't it just be removed?

Soapy Sandwich 10/16/2020 11:14 PM

Didn't really check design, wanted to test gameplay first but did notice that your markings are in two different layers which give them slightly different colours. Would be better with them all the same.

Soapy Sandwich 10/16/2020 11:15 PM

Shield not needed here

Soapy Sandwich 10/16/2020 11:16 PM

Maybe mark which way players should fall here so they don't have to spec the whole tunnel to know?

Soapy Sandwich 10/16/2020 11:17 PM

Move cp 13 so you only get it when going out

Soapy Sandwich 10/16/2020 11:18 PM

Can move this switch, there is no reason to delay top player. Rather let him go through and practice the next part.

Soapy Sandwich 10/16/2020 11:20 PM

Here I would prefer platforms where you can afk, it is annoying to constantly have to jump everytime your partner fails the part.

Also add switch 6 to the lower area too

Soapy Sandwich 10/16/2020 11:26 PM

This part felt way too faily and annoying. Jumping up from cp 34 was dull after every failed attempt. It would be fine if you added checkpoint and more tele though.

Soapy Sandwich 10/16/2020 11:27 PM

Either we did this wrong or this part was way too hard XD

Soapy Sandwich 10/16/2020 11:30 PM

Adding solo here will help prevent people taking dummy the wrong way. Was a bit confusing without specing first.

Soapy Sandwich 10/16/2020 11:30 PM

Also remove tele 18 in above image it isn't needed at all

Soapy Sandwich 10/16/2020 11:31 PM

This part doesn't say whether both need laser or not. I found it weird you said for shotgun but not for here.

Soapy Sandwich 10/16/2020 11:33 PM

Remove switches from the teleport and place them on the tele to. Also if you make them timer switches with one second you shouldnt need red switchs. Also if you add hookthrough on right you prevent an annoying fail (could do another dragger instead)

Soapy Sandwich 10/16/2020 11:35 PM

This isn't required but adding hook tele here and maybe moving cp 38 a bit left would make this part alot nicer to retry after fail.

Soapy Sandwich 10/16/2020 11:37 PM

Not sure if we did this part right but I think you should remove these 3 teles they stop you from getting a nice consistent swing making the part alot harder to predict for your partner

Soapy Sandwich 10/16/2020 11:37 PM

I assume this is a skip?

Soapy Sandwich 10/16/2020 11:39 PM

Moving the door here made it much nicer to use for timing. When it is so close to the block it's really hard to hold against it. Not holding against it made the part way more unpredictable.

Soapy Sandwich 10/16/2020 11:44 PM

Remove the back, it doesn't really help save at all. Also remove the stopper and maybe add more blocks and stopper like i have in blue

Soapy Sandwich 10/16/2020 11:45 PM

Rocket fly here was too long dull and easy for the map. Rather remove or replace it i think.

Soapy Sandwich 10/16/2020 11:47 PM

This hookthrough isn't really needed, it just made me a bit confused but you can keep it if you like it XD

Soapy Sandwich 10/16/2020 11:57 PM

If you place the switches like this you don't have to wait as long for the draggers

Imperius 10/18/2020 10:23 AM

So, first of all huge thanks

@TearlessAbyss46

and

@Soapy Sandwich

for the test. I fixed almost all the bugs in the screenshots, except for screenshots 10 and 14.

louis 11/17/2020 8:15 PM
louis 11/17/2020 8:15 PM

freeze corner can be flat so it aligns with the cp linet hing

louis 11/17/2020 8:15 PM

also the CP text could have some opacity

louis 11/17/2020 8:15 PM
louis 11/17/2020 8:15 PM

again some corner stuff here, the midground doenst need to be there but the freeze should fill in the gap

louis 11/17/2020 8:15 PM

its across the whole map so maybe fix those

louis 11/17/2020 8:16 PM
louis 11/17/2020 8:16 PM

cto can be one to the left so u dont have to press "a" when u tele back, u can just hook straight away (make sure its like this for the whole map)

louis 11/17/2020 8:16 PM
louis 11/17/2020 8:16 PM

u can edge here and its kinda awkward, i suggest fixing it by putting one tele block to the right

louis 11/17/2020 8:16 PM
louis 11/17/2020 8:16 PM

down here

louis 11/17/2020 8:17 PM

and making the floor below the edged tee just tele all the way down

louis 11/17/2020 8:17 PM
louis 11/17/2020 8:17 PM

why is teles in the freeze? is it needed

louis 11/17/2020 8:18 PM

i dont rly like the third part

louis 11/17/2020 8:18 PM

the two solos make it really boring

louis 11/17/2020 8:18 PM

and the big swing sometimes doesnt work, u have to hook the right of the 1-block-hookable for it to be consistent

louis 11/17/2020 8:18 PM

and you just wait holding hook for 2 minutes while ur friend does the solo or fails it

jao refresher 11/18/2020 2:13 PM

This map is also unbalanced two

Imperius 12/18/2020 11:59 AM

I have no desire to fix bugs and wait a million years for another test

Imperius 12/18/2020 11:59 AM

decline please

Cøke 12/18/2020 12:58 PM

Too bad, I invested a lot of time here and found the map quite good

Imperius 12/18/2020 1:27 PM

ok i'll make one more fix right now. Hope the testers will be more active

Imperius 12/18/2020 2:30 PM

can someone explain, why this triki didn't work on DDNet test servers?

Imperius 12/18/2020 2:40 PM

fixed every corner of the freeze with bugs, fixed the third part and the drag after it

Kenzoo 12/18/2020 5:29 PM

deepfly is disabled

Imperius 12/18/2020 7:15 PM

added sv_deepfly 1

Imperius 12/23/2020 10:25 AM

so?

Cøke 12/23/2020 1:33 PM

This map is very large, you have to allow a lot of time for a test. Since there were problems in the past, I have to test the whole map again and again.

Imperius 12/23/2020 5:09 PM

I tested the entire map once again, fixed many design bugs, as well as some with gameplay. Changed the background color and added some decorations.

174 12/23/2020 5:14 PM

I will double check whole map after Christmas days

174 01/02/2021 4:45 PM

map looks good but there are a few things that I find technically annoying (1 tilers etc)

174 01/02/2021 4:45 PM
174 01/02/2021 4:45 PM

one more hookthrough here?

174 01/02/2021 4:47 PM

i think it's weird how you have to fall from here (slowing down fall) to make the swing, it seems unrefined, maybe just lower the whole thing a bit and not make a platform so high up

174 01/02/2021 4:48 PM

in my opinion having to get laser this way is pretty annoying and doesn't speak for clever modern map design, you don't have to change it here now but just for the future

174 01/02/2021 4:53 PM

this is another unintentional thing maybe? you want people to go to the start of the drag (red line), which is has a little difficulty to get up there. but they can just go into teleport to get there. extra weird if they try to use the edge to get up and fall into teleport, to their destination. so either an extra cp at left to not cheat to the right, or they fall into cp tele (to cp10) immediately via freeze or something

174 01/02/2021 4:59 PM

unfreeze

174 01/02/2021 5:09 PM

weird turnoffentities position, should be closer to sign

174 01/02/2021 5:13 PM
174 01/02/2021 5:19 PM

also that drag was like brutal 4-5, whereas the drags before were brutal 3

174 01/02/2021 5:23 PM

remove the two arrows and make two hookable unhookable, it's annoying when stopper ends and you have to drag someone through 1 tile friction

174 01/02/2021 5:24 PM

missing turnoffentities

174 01/02/2021 5:36 PM

there are many missing turnoffentities, check whole map again

Imperius 01/02/2021 6:04 PM

everything was fixed, except screenshots number 2 and 7 and added more turnoffentities where it is needed about second screenshot, you don't need to slow down the fall for making swing about the seventh screenshot, the map name is "Unbalanced" ;D (idk how to fix it)

174 01/02/2021 6:08 PM

👍 i will check the second half of the map soon

Imperius 01/10/2021 5:26 PM
jao 01/10/2021 5:27 PM

soon

jao 01/10/2021 5:28 PM
@174

dont give them false hopes

louis 01/10/2021 5:38 PM

"soon" in ddnet testing means 2 months

louis 01/10/2021 5:38 PM
174 01/10/2021 6:24 PM

i havent forgot. no worries

@Imperius
174 01/12/2021 7:11 PM

put a wall here, because it happened 2 times for me while testing to accidentally hammerfly up there

174 01/12/2021 7:42 PM

unsolo here, otherwise it's faily if you accidentally touch solo

174 01/12/2021 7:48 PM

make these two stoppers, too. often dummy is stuck inside stopper anyways making hookthrough blocks unreachable

174 01/12/2021 8:20 PM

more cp, it can be a pretty close jump

Imperius 01/12/2021 9:40 PM

everything was fixed ty for the test

Imperius 01/12/2021 9:49 PM

fixed two little entities bugs

174 01/12/2021 10:00 PM

for sake of consistency, mark all signs with turnoffentities

174 01/12/2021 10:01 PM
174 01/12/2021 10:01 PM
174 01/12/2021 10:03 PM
174 01/12/2021 10:04 PM

etc- wont spam them all now. i guess its not everywhere needed, than only place it at those where it's important (big direction hint). but not 50/50 either cases.

174 01/12/2021 10:08 PM

unmarked

174 01/12/2021 10:20 PM

wrong corner

174 01/12/2021 10:28 PM

mark this switch like the others

174 01/12/2021 10:40 PM

corners missing

174 01/12/2021 10:53 PM
louis 01/12/2021 10:55 PM
louis 01/12/2021 10:55 PM

put some way for undeeped to get dj back here

174 01/12/2021 10:59 PM

move grenade left, so you can immediately try part again without going right and collecting it first

louis 01/12/2021 11:01 PM
louis 01/12/2021 11:01 PM

bad part

louis 01/12/2021 11:02 PM

if u have bad ping its impossible

louis 01/12/2021 11:02 PM

just put freeze here

louis 01/12/2021 11:02 PM

and hook tele on > and itll be fine

louis 01/12/2021 11:03 PM

or at least put freeze in the tele and unfreeze at the cto so u can hold hook diagonally without having to time it

174 01/12/2021 11:11 PM

ok you have to do a back tele there, its definetely needed

174 01/12/2021 11:38 PM

split unsolo / hammer

174 01/13/2021 12:10 AM

one to left for easier hook

174 01/13/2021 12:13 AM

faily position, maybe hookthrough at blue?

174 01/13/2021 12:25 AM

corner

Gato Cosmico 01/13/2021 12:31 AM

make that CP centered :'c

174 01/13/2021 12:31 AM

⬆️

Imperius 01/13/2021 9:19 AM

I tried to fix this part, but I'm not sure that I fixed it correctly

Imperius 01/13/2021 9:20 AM

thanks for good idea, added freeze in tele

Imperius 01/13/2021 9:21 AM

why? anyway you need going up there

Imperius 01/13/2021 9:22 AM

back cp

Imperius 01/13/2021 9:25 AM

everything else has been fixed

174 01/13/2021 11:08 AM

Because its invisible for entities player. At least switch hammer/unsolo order to make unsolo visible

174 01/13/2021 11:11 AM

It's a bad back tele. You want it to be a clear visible entity (designated feature) and not just another cp row. And second a back you have to get forward first would be very weird in specific cases. Third you can just easily fall down there when there's a back tele there later

egorfake 01/13/2021 12:01 PM

я потестил. Всё заебись

Imperius 01/13/2021 12:15 PM

switched

Imperius 01/13/2021 12:15 PM

adeed room for tele back

Imperius 01/13/2021 12:16 PM
174 01/13/2021 3:40 PM

beautiful 🙂

Imperius 01/18/2021 2:47 PM

So, some of testers already tested the gameplay, design bugs were fixed too. Please tell me some solutions about the map, is it ready or not? I'm tired of waiting. It was bad idea to create big map.

174 01/18/2021 2:59 PM

it's close to being ready, there is just one more thing regarding gameplay

PopCorn181 01/18/2021 3:01 PM
174 01/18/2021 3:03 PM

the whole map is brutal 4*-ish but these two drag parts are definitely harder than 4 stars. so we think you should make them a bit easier

Kicker 01/18/2021 3:33 PM

i never played map by myself, but from screenshot first part is totally fine for 4*, 2nd one is gay because of this

Imperius 01/18/2021 3:46 PM

first, added stoppers and hookthrough

Imperius 01/18/2021 3:46 PM

second, added hookthrough

Imperius 01/18/2021 3:47 PM
Imperius 01/18/2021 4:55 PM
Imperius 01/18/2021 5:59 PM
Imperius 01/18/2021 6:28 PM
174 01/18/2021 6:31 PM

$ready 4

TearlessAbyss46 01/18/2021 7:44 PM

map name is unbalanced,it made sense

Genex 02/10/2021 7:45 PM

nice design bug

Genex 02/10/2021 7:45 PM

look at the bush below startline

louis 02/10/2021 7:46 PM

feature

Genex 02/10/2021 7:46 PM

there are so many holy shit

Knuski 02/10/2021 7:49 PM

map isnt only unbalanced in gameplay but also in design

Imperius 02/10/2021 8:11 PM

(

Cøke 02/10/2021 8:32 PM

As long as it is not a gemaplay relevant bug, it's ok

174 02/10/2021 8:33 PM

the map had 50+ design bugs, I am not surprised we missed a few

Cøke 02/10/2021 8:34 PM

Actually, such design bugs are not the main task of the testers.

Cøke 02/10/2021 8:36 PM

Even if such things are quickly noticed, you can always forget something, so you should take a closer look at the next map

@Imperius
Lady Saavik 02/11/2021 9:30 AM

since when do ppl play with design

wsike | Alex 02/11/2021 9:39 AM

same question

jao refresher 02/11/2021 12:00 PM

what bug ? is it grass main in generic blocks ?

wsike | Alex 02/11/2021 12:13 PM
@jao refresher
jao refresher 02/11/2021 1:35 PM
jao 02/11/2021 5:37 PM

$reset

Genex 02/11/2021 6:09 PM

xdddd

Gato Cosmico 02/11/2021 6:21 PM

haha

ReZee. 02/11/2021 6:37 PM

xd

wsike | Alex 02/11/2021 6:37 PM
jao refresher 02/11/2021 7:15 PM
JoaoGardaZap 02/11/2021 7:18 PM

oh no

snail 02/12/2021 12:25 AM
@jao

why do u reset a released map xd

Imperius 02/12/2021 8:55 AM

-fixed design bug -added tune zone with information before start

Imperius 02/12/2021 8:55 AM
wsike | Alex 02/12/2021 8:56 AM

All or just that one?

egorfake 02/12/2021 9:09 AM

вы че пармезанчики рофлите моево братку так тролить неподетски? Я вам ща всем тут поясню за десигн Translat: you che parmesanchiki roflite my brother so troll unapproachable? I'll explain to you all here for the design

Vy0x2 02/14/2021 11:08 AM
Vy0x2 02/14/2021 11:10 AM
DarkOort 02/14/2021 11:12 AM

Wow, guys please stop. This map is released now, if it's not a problem bigger than 3 pixels just don't post it

Vy0x2 02/14/2021 11:13 AM

oh nvm didnt know its released :v) Thought he wants to see some more "design bugs" - sry!

DarkOort 02/14/2021 11:15 AM

Ah yes, jao's troll, this map is released

Gato Cosmico 02/14/2021 12:14 PM

xD those are right at the start of the map

wsike | Alex 02/14/2021 12:25 PM

thats why you shouldn't use jungle_midground automapper

wsike | Alex 02/14/2021 12:36 PM

i learned that on my first map

Gato Cosmico 02/14/2021 1:20 PM

Nah its not bad, if you know how to use it

egorfake 02/14/2021 2:11 PM

this is ne bug

PopCorn181 02/14/2021 7:11 PM

jungle midground automapper is fine, what you should be worrying about is the winter main one

Starkiller 02/14/2021 7:24 PM

good map

Starkiller 02/14/2021 7:24 PM

when rls

PopCorn181 02/14/2021 9:29 PM

jaouis

Kenzoo 02/20/2021 12:11 AM

release

jao 02/26/2021 2:00 PM

$released

Kenzoo 02/26/2021 6:40 PM

ty

PopCorn181 02/27/2021 12:53 AM