Smelling 99% skip
little fixes
ty Rico and OnePiece for the test
little fixes
good map, very creative and much teamwork. could only see 2 things which he can fix but i told him already. Didnt do a real test yet but this map should have been a tournament^^
ty Konsti for the test fixed some skips
oops, one more little fix)
-fixed some tile bugs -added speedups -fixed CPs and stoppers
ty Sorah for the test
-fixed tile bugs -fixed some design bugs
fixed switchers, added sv_team for 2ppl
huge thanks Cøke for the test Changes:
- many marks fixed;
- several changes in the gameplay in some parts;
- added timers in parts where teamplay is needed;
First of all, nice map! It has some good ideas, so I testet it again with Coke. We find in almost every part something that is a bit annoying :D. So here are my suggestions:
Thats all, the map is quite nice but make it a bit less annoying 👍
Thanks guys for the test I fixed everything except the part in the fifth screenshot, cuz don't know what to add there)
oops, missed some hook blocks
https://cdn.discordapp.com/attachments/725364076716359781/737064354620506263/1hastodoall.jpg this somehow needs to be changed otherwise its very unbalanced
maybe add at the top right another part so the tee that now does nothing do the part from the tee who now do all
maybe a bit more space to the left
Sooo guys? any other bugs or something?🙂
ty for the test fixed everything
The sg you added at the undoable part is pretty easy to abuse with checkpoints
and u can even keep them for a while(skip next shields with cp too)
at the second screenshot u can even save the rocketfly rocket with cp 54 tp
ty guys, everything was fixed
last part also easier 🆙
fixed last part skip
$ready 4
nice try tho
Maybe you should start trying
fixed finish line and couple tile bugs
ty DarkOort for the test -fixed gameplay of some parts -added more tp on some parts
?:)
ill ask soapy tonight if we can run through and test your map
it's a really long map so grab some energy drinks
Ok interesting map, had some cool fun parts but I would say the map feels rather unbalanced. Sadly calling a map unbalanced doesn't make it ok for it to be unbalanced XD Parts seemed to range from moderate 3 star to Brutal 5 star (Maybe one part was Insane or we did it wrong) The map is good though as it contains quite a few interesting ideas.
Also remove tele 18 in above image it isn't needed at all
So, first of all huge thanks
@TearlessAbyss46and
@Soapy Sandwichfor the test. I fixed almost all the bugs in the screenshots, except for screenshots 10 and 14.
freeze corner can be flat so it aligns with the cp linet hing
also the CP text could have some opacity
again some corner stuff here, the midground doenst need to be there but the freeze should fill in the gap
its across the whole map so maybe fix those
cto can be one to the left so u dont have to press "a" when u tele back, u can just hook straight away (make sure its like this for the whole map)
u can edge here and its kinda awkward, i suggest fixing it by putting one tele block to the right
down here
and making the floor below the edged tee just tele all the way down
why is teles in the freeze? is it needed
i dont rly like the third part
the two solos make it really boring
and the big swing sometimes doesnt work, u have to hook the right of the 1-block-hookable for it to be consistent
and you just wait holding hook for 2 minutes while ur friend does the solo or fails it
This map is also unbalanced two
I have no desire to fix bugs and wait a million years for another test
decline please
Too bad, I invested a lot of time here and found the map quite good
ok i'll make one more fix right now. Hope the testers will be more active
can someone explain, why this triki didn't work on DDNet test servers?
fixed every corner of the freeze with bugs, fixed the third part and the drag after it
deepfly is disabled
added sv_deepfly 1
so?
This map is very large, you have to allow a lot of time for a test. Since there were problems in the past, I have to test the whole map again and again.
I tested the entire map once again, fixed many design bugs, as well as some with gameplay. Changed the background color and added some decorations.
I will double check whole map after Christmas days
map looks good but there are a few things that I find technically annoying (1 tilers etc)
one more hookthrough here?
this is another unintentional thing maybe? you want people to go to the start of the drag (red line), which is has a little difficulty to get up there. but they can just go into teleport to get there. extra weird if they try to use the edge to get up and fall into teleport, to their destination. so either an extra cp at left to not cheat to the right, or they fall into cp tele (to cp10) immediately via freeze or something
also that drag was like brutal 4-5, whereas the drags before were brutal 3
everything was fixed, except screenshots number 2 and 7 and added more turnoffentities where it is needed about second screenshot, you don't need to slow down the fall for making swing about the seventh screenshot, the map name is "Unbalanced" ;D (idk how to fix it)
👍 i will check the second half of the map soon
soon
dont give them false hopes
"soon" in ddnet testing means 2 months
i havent forgot. no worries
@Imperiuseverything was fixed ty for the test
fixed two little entities bugs
etc- wont spam them all now. i guess its not everywhere needed, than only place it at those where it's important (big direction hint). but not 50/50 either cases.
put some way for undeeped to get dj back here
bad part
if u have bad ping its impossible
and hook tele on > and itll be fine
or at least put freeze in the tele and unfreeze at the cto so u can hold hook diagonally without having to time it
make that CP centered :'c
⬆️
I tried to fix this part, but I'm not sure that I fixed it correctly
thanks for good idea, added freeze in tele
why? anyway you need going up there
everything else has been fixed
Because its invisible for entities player. At least switch hammer/unsolo order to make unsolo visible
It's a bad back tele. You want it to be a clear visible entity (designated feature) and not just another cp row. And second a back you have to get forward first would be very weird in specific cases. Third you can just easily fall down there when there's a back tele there later
я потестил. Всё заебись
switched
beautiful 🙂
So, some of testers already tested the gameplay, design bugs were fixed too. Please tell me some solutions about the map, is it ready or not? I'm tired of waiting. It was bad idea to create big map.
it's close to being ready, there is just one more thing regarding gameplay
$ready 4
map name is unbalanced,it made sense
look at the bush below startline
feature
there are so many holy shit
map isnt only unbalanced in gameplay but also in design
(
As long as it is not a gemaplay relevant bug, it's ok
the map had 50+ design bugs, I am not surprised we missed a few
Actually, such design bugs are not the main task of the testers.
Even if such things are quickly noticed, you can always forget something, so you should take a closer look at the next map
@Imperiussince when do ppl play with design
same question
what bug ? is it grass main in generic blocks ?
$reset
xdddd
haha
xd
oh no
why do u reset a released map xd
-fixed design bug -added tune zone with information before start
All or just that one?
вы че пармезанчики рофлите моево братку так тролить неподетски? Я вам ща всем тут поясню за десигн Translat: you che parmesanchiki roflite my brother so troll unapproachable? I'll explain to you all here for the design
Wow, guys please stop. This map is released now, if it's not a problem bigger than 3 pixels just don't post it
oh nvm didnt know its released :v) Thought he wants to see some more "design bugs" - sry!
Ah yes, jao's troll, this map is released
xD those are right at the start of the map
thats why you shouldn't use jungle_midground automapper
i learned that on my first map
Nah its not bad, if you know how to use it
this is ne bug
jungle midground automapper is fine, what you should be worrying about is the winter main one
good map
when rls
jaouis
release
$released
ty
❔