#Paralyzed
"Paralyzed" by ƤØŢĀŤ0Co & texnonik [Brutal]
DDNet 02/11/2023 12:30 PM
@.potatoeater

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/11/2023 12:30 PM
.potatoeater 02/11/2023 12:35 PM
.potatoeater 02/11/2023 12:36 PM

Fixed Stoppers

texnonik 02/11/2023 4:49 PM
uronfire 02/11/2023 4:52 PM

nice gif ngl

louis.place 02/12/2023 8:58 PM
louis.place 02/12/2023 8:59 PM

bro cant wait for 4 hours

louis.place 02/12/2023 8:59 PM

thats vrazy ngl

.potatoeater 02/13/2023 3:15 PM

I believe it is just a reference to $waiting, hope you are just kidding 🙂

acug 02/13/2023 4:29 PM

it is a reference to impatience

patiga 02/13/2023 4:35 PM

(which is directed at texnonik)

papotav 02/14/2023 8:15 AM

corner

papotav 02/14/2023 8:15 AM

btw, the design of the map is confusing to not say ugly

texnonik 02/14/2023 10:19 AM

Play in HD then

.potatoeater 02/14/2023 11:14 AM
@louis.place@acug@patiga

Guys I don't get it. This hateful behaviour is not needed here, texnonik made a gif and just posted it here. If you are not here to talk about the map and give us feedback, please go away.

.potatoeater 02/14/2023 11:17 AM

Please describe your issue with the textures, by saying its ugly or confusing doesn't help much.

.potatoeater 02/14/2023 11:17 AM

Noted

louis.place 02/14/2023 1:23 PM

you get what you give

louis.place 02/14/2023 1:24 PM

texnonik is always saying random things in other channels, etc. he sent a joke gif here so i just respond with my own joke

louis.place 02/14/2023 1:25 PM

anyways i will stop talking in this channel then

.potatoeater 02/14/2023 2:50 PM

I am not responsible for other, also your joke was so funny I can't stop laughing. Thanks

.potatoeater 02/14/2023 5:34 PM
texnonik 02/14/2023 5:36 PM

no it's reference to this map :/ i also wanted to create gif waiting for mapper

acug 02/14/2023 5:41 PM

post it in my channel too pls 🤣

papotav 02/15/2023 5:51 AM

confusing means hard to understand 🗿

papotav 02/15/2023 5:52 AM

corners

papotav 02/15/2023 5:53 AM

wrong corners

cyberfighter 02/15/2023 11:17 AM

no problem

.potatoeater 02/15/2023 1:52 PM

-Fixed corners -Fixed sg tune corners

texnonik 02/23/2023 1:10 PM

Fixed- Cp 8 laserdoor softlock fix. Cp 19 missing indicator fixed. Tele 22 missleading hook removed. Cp 25 changed slightly. Cp 27 Added freeze to remove skip. added in some tiles extra shadow. added unfreeze at cp16. fixed totele 37 jump refill.

.potatoeater 03/11/2023 4:23 PM

Back teleports text animations changed. Totele 36, text grammar error and text arrangement fixed. Freeze and tele color Changes. Fixed movement saving teleblocks glow color.

coke1465 03/24/2023 2:50 PM

$waiting

texnonik 03/25/2023 2:10 PM

-tele 24 deleted switch open 15 -CP 24 23 speed bug magic edge made speed up higher -sg tune not marked in two places fixed -background changed -changed cp 26 marking -made new unhook -new teleblocks -less color and alpha for entities -cp 34 solo changed a bit -made finish not HD -unhook more details -finish is not in HD anymore

coke1465 03/27/2023 12:33 PM
texnonik 03/27/2023 3:42 PM

-find other unhook tele glitches everywhere , fixed -cp 34 solo part changed again forgot that you have one 1 jump -cp 31 added freeze , changed a bit tele added stopper design , deleted tele in up stoppers

coke1465 03/28/2023 12:02 PM

stopper here

coke1465 03/28/2023 12:50 PM

something wrong

coke1465 03/28/2023 4:22 PM

$change server Brutal

texnonik 03/30/2023 11:31 AM

-added stopper at cto 36 and 37 -changed tune zone shotgun -unhook added in missed spot

-new hookable -new bg for every part , can't wait to change it again

-entities are now in tiles , changed opacity

texnonik 03/30/2023 12:03 PM

-rechanged opacity of solo unsolo -missed solo unsolo stopper marking -marked all solo unsolo stopper area -added stopper at cp 17 -changed position of tune zone weapons putted in center of tune zone

pipou_tw 04/14/2023 11:54 PM

I don't know what to do with that map

pipou_tw 04/14/2023 11:55 PM

I like the idea, but using livefreeze is terrible

pipou_tw 04/14/2023 11:55 PM

Why would be go from Player 1 Player 2, to Player 2 Player 1

pipou_tw 04/14/2023 11:55 PM

In entities, it even stays 1 2, 2 2

pipou_tw 04/14/2023 11:56 PM

Then, it's completely full of 2 2

pipou_tw 04/14/2023 11:56 PM

Why doesn't the last part get any tile displayed ?

pipou_tw 04/14/2023 11:56 PM
pipou_tw 04/14/2023 11:57 PM

Why won't you align the tiles properly, and why would you place them by 3

pipou_tw 04/15/2023 12:02 AM

It's a decline for me, I'll just wait for more opinion

pipou_tw 04/15/2023 12:02 AM

$waiting

pipou_tw 04/15/2023 12:03 AM
pipou_tw 04/15/2023 12:03 AM

Decline vote

pipou_tw 04/15/2023 12:05 AM

The use of livefreeze is what kills the map to me

texnonik 04/15/2023 4:16 AM

you sayd jetpack before and declined with out any reason

pipou_tw 04/15/2023 6:56 AM

I don't decline maps just like that without a reason

texnonik 04/15/2023 2:06 PM

there was no problem with livefreeze before . why you write now different reason on map ?

texnonik 04/15/2023 2:13 PM

because they fall left right , then right left (it's continue when you fall )

texnonik 04/15/2023 2:41 PM

pliz upgrade your entities pliz . it specialy that you are tester ( sorry wrong , testing lead )

pipou_tw 04/15/2023 6:02 PM

I'm pretty sure we already told you the use of livefreeze was the biggest mistake,

@tatak

was there

pipou_tw 04/15/2023 6:03 PM

That's very confusing but still, that doesn't explain the 2 2

pipou_tw 04/15/2023 6:07 PM

That's only a preference. I won't just display that atrocity

arrowastaken 04/15/2023 6:16 PM

I think the previous version of 'Paralyzed' was better. It just needed a few fixes, and then it could be fine

arrowastaken 04/15/2023 6:16 PM

Don’t remember the reason of decline

pipou_tw 04/15/2023 6:19 PM

I want to add that it's my taste, but my tastes don't interfere when I test (just so you aren't muddled) as I try to be the most neutral/objective as one can be

pipou_tw 04/15/2023 6:20 PM

It clearly wasn't

arrowastaken 04/15/2023 6:24 PM

We just disagree

arrowastaken 04/15/2023 6:25 PM

But I agree about the live freeze applications

.potatoeater 04/15/2023 7:03 PM

Hi

@pipou_tw

could you provide us with more details about your concerns with the live freeze mechanic that was recently added to the game? We understand that it's a unique feature that we tried to incorporate into our map design, but it seems like there are some issues that need to be addressed. It would be helpful if you could share your thoughts on what specifically is causing problems and how we might be able to improve the mechanic to make it more effective and enjoyable for players. Thank you for your feedback and for your continued efforts in testing and refining our maps. The 2 2 issue is just a small mistake which will be fixed with ease.

texnonik 04/17/2023 6:22 PM

what last part tile don't display? they only display what you + and -

texnonik 04/17/2023 6:27 PM

because after you complete part you continue part at same place , except 4 and 6 part because you fall both at same place i can change it you want to .

texnonik 04/17/2023 6:34 PM

fixed entities 2 with 1 where is one player. deleted in entities 3 line display now it's one tile .

i can change display for parts with player 2 1 , then all player 1 2 , 1 2 , 1 2 , 1 2 .. not like now 1 2 then , 2 1 , 2 1 , 2 1 ... Or look for other solution that you could provide for us .

@pipou_tw
arrowastaken 04/17/2023 7:36 PM

$reset

pipou_tw 05/03/2023 5:25 PM
@texnonik

Are you available ?

texnonik 05/03/2023 5:54 PM

make finish alpha a lot less . ---------- done cto 4 decrease ------------ done change player tags once from cto 102 --------------done blocker tiles make in front game layer !----------done so try to make the design either dark background and brighter front design or bright background and dark front design end part no blockers !!!!!!!!!! -------------done

pipou_tw 05/03/2023 6:06 PM

Talked to texnonik in-game

pipou_tw 05/03/2023 6:06 PM

Asked him to either make the background dark and the front design bright or vice-versa

pipou_tw 05/03/2023 6:06 PM

Swap player 1-2

pipou_tw 05/03/2023 6:06 PM

Right now it's not possible to test the design

pipou_tw 05/03/2023 6:07 PM

Asked him to move the blockers' design in front of the player (and not in the back)

texnonik 05/03/2023 6:07 PM

make finish alpha a lot less .

pipou_tw 05/03/2023 6:08 PM
pipou_tw 05/03/2023 6:09 PM

In the end, I might have tested the wrong version in the first place

pipou_tw 05/03/2023 6:09 PM

The livefreeze makes sense here

pipou_tw 05/03/2023 6:10 PM

Even though it's not always easy to understand, it's a good puzzle

pipou_tw 05/03/2023 6:10 PM

Sorry

texnonik 05/03/2023 6:11 PM

funny that when you swap with player and play it again it feels like new map that we found while we tested map for many times

pipou_tw 05/03/2023 6:12 PM

You could add a glossary of all the different tiles you use in a room accessible from the spawn

pipou_tw 05/03/2023 6:12 PM

A bit like on Justice

texnonik 05/03/2023 6:12 PM

also first version of map had jetpack parts

pipou_tw 05/03/2023 6:12 PM
texnonik 05/03/2023 6:13 PM

ill call it pipou room

pipou_tw 05/03/2023 6:13 PM

Oh ok, I might have been confused between the two versions then

texnonik 05/03/2023 6:13 PM

no better jao room

pipou_tw 05/03/2023 6:13 PM

$waiting

texnonik 05/03/2023 6:14 PM
texnonik 05/04/2023 12:53 PM
@texnonik

Do you still plan on updating the map or should we decline it ?

pipou_tw 05/04/2023 12:53 PM

🫵

steinchen99 05/04/2023 1:12 PM

WTF who does that anymore? Just check entities to see ah ok, thats unhookable, etc.

pipou_tw 05/04/2023 1:13 PM

Have you see the map ?

pipou_tw 05/04/2023 1:13 PM

It uses too many entities that overlap

pipou_tw 05/04/2023 1:14 PM

There are even multiple colors for anything

pipou_tw 05/04/2023 1:14 PM

It's hard to understand

pipou_tw 05/04/2023 1:14 PM

It's clearer in design than in entities

pipou_tw 05/04/2023 1:15 PM

(meaning it's terrible to read in entities)

texnonik 05/04/2023 1:34 PM

i have found also small glitches

again

pipou_tw 05/04/2023 1:44 PM

Such as what ?

texnonik 05/04/2023 2:40 PM

Can't hook is under the zone (its probably because i put stopper design (with everthink higher ) except other groups +16 y and +16x

texnonik 05/04/2023 6:38 PM

oh and also tele back for tp telegun are yellow not red as you go back not forward :/

texnonik 05/06/2023 3:54 PM

changed colors for bg unhook hook ht , telegun blocks moved groups created info room with tiles changed cp 20 solo part for telegun finish less alpha cto 4 1 tile drop now ( instead of 2 ) changed player1 , player 2 infos when swap end part added blockers aim crosshair on cp 35 changed telegun blocks from yellow to red because you go back when you tp to them

i think maybe i missed somethink but not remember what .....

texnonik 05/06/2023 3:58 PM

i just remember

@pipou_tw

idea is to decrease reload speed of telegun ( gun / pistol ) because you can spam as i did in video .

arrowastaken 05/06/2023 4:38 PM

$reset

pipou_tw 05/06/2023 7:26 PM

I see why you struggle to change the colors

pipou_tw 05/06/2023 7:26 PM

The hookable is too dark and too similar to hookthrough

pipou_tw 05/06/2023 7:26 PM

Using a white grassmain could do the job

pipou_tw 05/06/2023 7:27 PM

Maybe that can help

pipou_tw 05/06/2023 7:28 PM

It could be even brighter, in case

pipou_tw 05/06/2023 7:30 PM

$waiting

texnonik 05/07/2023 3:05 AM

That what potato sayd

texnonik 05/10/2023 10:13 AM

new design ,no idea is it good or bad

arrowastaken 05/10/2023 1:42 PM

$reset

pipou_tw 05/10/2023 3:27 PM

It could be brighter

texnonik 05/10/2023 3:37 PM

brighter bg

_voxeldoesart 06/04/2023 10:52 PM
@cyberfighter
pipou_tw 06/09/2023 9:35 AM

Look for grass problems like that

pipou_tw 06/09/2023 9:36 AM

refill

pipou_tw 06/09/2023 9:36 AM
pipou_tw 06/09/2023 9:41 AM

$edit --remove-everything-unused

DDNet 06/09/2023 9:41 AM
pipou_tw 06/09/2023 9:45 AM

It's still clearly hard to see but I'd like more opinion about that

pipou_tw 06/09/2023 9:45 AM

I'm not asking you to make it very bright

pipou_tw 06/09/2023 9:45 AM

But look at the difference between :

pipou_tw 06/09/2023 9:46 AM
pipou_tw 06/09/2023 9:46 AM

(the second image is very bright on purpose)

pipou_tw 06/09/2023 9:47 AM

But I think it should be brighter than it currently is, especially since you use many tiles

pipou_tw 06/09/2023 9:48 AM

$waiting

texnonik 06/09/2023 2:26 PM

+68.03kb ?

@pipou_tw
texnonik 06/09/2023 2:28 PM

How it is possible ?

pipou_tw 06/09/2023 2:28 PM

🤔

texnonik 06/09/2023 4:10 PM

it's wrong version it's very old version

texnonik 06/09/2023 4:11 PM

probably this version or before

pipou_tw 06/09/2023 4:11 PM

It was the one on test servers

texnonik 06/09/2023 4:15 PM
@pipou_tw

nah it's old version

texnonik 06/09/2023 4:17 PM

$edit --remove-everything-unused again

@pipou_tw
coke1465 06/09/2023 4:20 PM

$optimize

DDNet 06/09/2023 4:20 PM
texnonik 06/09/2023 4:20 PM
  • kb ?
texnonik 06/09/2023 4:20 PM

wrong version again

coke1465 06/09/2023 4:21 PM

$edit --remove-everything-unused

DDNet 06/09/2023 4:21 PM
coke1465 06/09/2023 4:22 PM
coke1465 06/09/2023 4:22 PM

$optimize

DDNet 06/09/2023 4:22 PM
coke1465 06/09/2023 4:24 PM

$reset

texnonik 06/09/2023 5:02 PM

fixed , but will comunicate with potato for other changes . $waiting

pipou_tw 06/09/2023 5:08 PM

Ok

pipou_tw 06/09/2023 5:08 PM

$waiting

.potatoeater 06/10/2023 4:16 PM

Overall in everything color adjustments Tiles design changes Unhook and unhook dt fixed design errors Info room grammar fixes Tunzeone indicators color changes Grenade and shotgun tune zone design and color changes Totelecp 16, 19 and 20 hookable changes Everything above fixed

.potatoeater 06/10/2023 4:16 PM

Kefteme

coke1465 06/10/2023 6:15 PM

looks good 👍

cyberfighter 07/20/2023 3:33 AM

so is it gonna get ready or what

nezox1 07/20/2023 8:14 AM

No, it only looks good

jurai8_8 07/25/2023 8:15 PM
.potatoeater 07/25/2023 8:38 PM

Do something bro.

popcorn181 07/25/2023 8:41 PM
coke1465 07/25/2023 9:03 PM

$optimize

DDNet 07/25/2023 9:03 PM
.potatoeater 07/26/2023 3:23 AM

Great job! You did something. 🙂

Ryu 07/26/2023 1:14 PM

At this point id just decline it because of ur attitude

coke1465 07/28/2023 11:00 PM

idk if we did wrong but part not working anymore

coke1465 07/28/2023 11:00 PM

set all the to teles 1 up

coke1465 07/28/2023 11:01 PM

and make sure u have unfreeze in it when u need it, u often forgot it

coke1465 07/28/2023 11:03 PM

this looks very bad, u cant see where the grass is

coke1465 07/28/2023 11:03 PM

try to mark it a bit different

coke1465 07/28/2023 11:05 PM

i would mark freeze like this :

coke1465 07/29/2023 10:15 AM

$waiting

texnonik 07/29/2023 11:55 AM

made part easyer , fixed above changed colors also for BG and opacity color changed for unhook and tele

.potatoeater 07/29/2023 12:02 PM
pipou_tw 08/03/2023 9:13 AM

1: Freeze 2: No freeze

pipou_tw 08/03/2023 9:13 AM

Can't see a difference

pipou_tw 08/03/2023 9:14 AM

Can't see there either

pipou_tw 08/03/2023 9:16 AM

Maybe someone can play the map again and look for bugs, I did it once and it was painful enough

pipou_tw 08/03/2023 9:16 AM

$waiting

pipou_tw 08/03/2023 9:16 AM

(without using rcon)

s.p.u.r 08/03/2023 9:21 AM

played for about 2 minutes, if i had the power i would delete it, its not complicated, its just not fun, i didn't have enough patience to look at the entire map but from the looks of it from the start and the name of the map, no one will enjoy this besides paralyzed people

coke1465 08/03/2023 1:32 PM

If u know how to it's nice

coke1465 08/03/2023 1:32 PM

Often u dislike maps u didn't understand

texnonik 08/03/2023 1:39 PM
.potatoeater 08/03/2023 4:01 PM

CP11 Fixed pontential skip CP13 Made unfailable Freeze color adjustments Spawn freeze made visible BG adjustments All of the above fixed

pipou_tw 08/03/2023 4:55 PM
@texnonik

Could you find people to play it ?

pipou_tw 08/03/2023 4:55 PM

Nobody is willing to test it

texnonik 08/03/2023 4:55 PM
@jao187

want play ?

texnonik 08/03/2023 4:56 PM
@cum_tee

?

cum_tee 08/03/2023 4:56 PM

go cum yourself

texnonik 08/03/2023 4:57 PM

potato gived many people to test the map , as you see we fixed some stuff again that people found yesterday .. and before that and before that to ...

pipou_tw 08/03/2023 4:58 PM

Yes and there are always new fixes

pipou_tw 08/03/2023 4:58 PM

So keep testing it

texnonik 08/03/2023 5:00 PM
pipou_tw 08/03/2023 5:00 PM

That's the problem with maps like that one

pipou_tw 08/03/2023 5:02 PM

There are too many tiles and people get nauseous when they try to test it

pipou_tw 08/03/2023 5:02 PM

It's too complicated and exhausting

pipou_tw 08/03/2023 5:02 PM

Looking for cheats is painful

pipou_tw 08/03/2023 5:03 PM

I've barely seen anyone enjoying it so far

texnonik 08/03/2023 5:09 PM

the painful is to test over and over again same map ( with fixes ) , i can't do it , it's painfull ... Well ye this is more hard to test because of you need to go in swap mehanism to get all tiles activate and deactivate . last two swaps are short compare to others ... There shouldn't be any problems ( i think ) I don't mind waiting , i have 3 maps accepted ... No need to rush the testing , don't want to do it right now someone else will do it ( or you later ) , there is a lot maps in testing so this is not 1 in priority .

pipou_tw 08/03/2023 5:10 PM

I don't know any testers willing to do it again

pipou_tw 08/03/2023 5:11 PM

But yeah, it's too specific and you need the right setup to play the map

pipou_tw 08/03/2023 5:11 PM

Using rcon might break the parts sometimes, if you missed a tile

.potatoeater 08/03/2023 6:26 PM

I can try find people to test the map. Should I record you a demo?

pipou_tw 08/03/2023 6:32 PM

Sure that's a good idea

coke1465 08/03/2023 9:10 PM

i played the map with quix again

coke1465 08/03/2023 9:11 PM

i used no rcon and he rly rare

coke1465 08/03/2023 9:12 PM
coke1465 08/03/2023 9:15 PM

delete cp11,stopper and telegun there, it works way better if u just hook from ground

coke1465 08/03/2023 9:50 PM
coke1465 08/03/2023 9:54 PM

thats all i guess

coke1465 08/03/2023 9:54 PM

$waiting

coke1465 08/03/2023 9:54 PM

brutal 2*~

texnonik 08/04/2023 3:50 PM

fixed mentioned before .

coke1465 08/13/2023 9:04 PM
coke1465 08/13/2023 9:05 PM

would change yellowtp and portalglow like this

coke1465 08/13/2023 9:08 PM

and for blue

coke1465 08/13/2023 9:10 PM

red/orange

coke1465 08/13/2023 9:11 PM

$waiting

.potatoeater 08/14/2023 12:11 AM

Changed to colors mentioned above.

texnonik 08/14/2023 3:41 AM

Did you use correct version ?

.potatoeater 08/14/2023 11:35 AM
@texnonik

Yep, It be like dat.

coke1465 08/16/2023 3:43 PM

wrong tele design

texnonik 08/17/2023 10:28 AM

made it like so . added hook blocks ( hopefully everywhere )

texnonik 08/17/2023 10:28 AM
.potatoeater 08/18/2023 5:03 PM

-First part tp added to reduce fail -Cp 16, Switches added to reduce fail -Cp 20 Skip fix -Ending oneway removed

texnonik 08/18/2023 6:21 PM

CTO 35 deleted unfreeze , skip :/ totelecp missing freeze in stopper

pipou_tw 11/04/2023 2:49 PM

Talked to mapper

pipou_tw 11/04/2023 2:49 PM

$waiting

texnonik 11/04/2023 3:05 PM

changed entities in swap 2 1 player to 1 , 2 same as with out entities . changed color of cat , changed name group of cat to cat, cat 2

.potatoeater 11/05/2023 7:39 AM
pipou_tw 11/05/2023 9:11 AM

Change logs

texnonik 11/05/2023 9:14 AM

He just copy and resend my version it seems . Channel was bugged in waiting .

pipou_tw 11/05/2023 9:46 AM

It should be good now

pipou_tw 11/05/2023 9:46 AM

I wonder about the rating

pipou_tw 11/05/2023 9:46 AM

Is it 3*?

pipou_tw 11/05/2023 9:46 AM

It's not faily, not so hard but you got to understand what to do, average length

pipou_tw 11/05/2023 9:47 AM

It just takes longer the first time when you have to understand what to do

pipou_tw 11/05/2023 9:48 AM

Anyway, it can be changed later

pipou_tw 11/05/2023 9:48 AM

$ready 3

texnonik 11/05/2023 10:38 AM

Its also takes time if you swap in start and it feels like new map . Because stuff that you do is different .

fightfire2001 11/05/2023 10:41 AM

good map gg!😄

DDNet 11/23/2023 5:03 PM
@.potatoeater

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

texnonik 11/23/2023 6:30 PM
@snailx3

Switch 15 conflict, was (Made a switch deactivate earlier than it should have) - Fixed but it's don't brakes the game 1st image changed ( 3rd what was before ). picture 4 changed armor , because can save rocket ( don't changes gameplay so much ) ( but if other guy could save it then it could give some issue ) picture 5 added deep undeep 1 line to don't get laser for 2nd player , added undeep for both all teles there .

texnonik 11/23/2023 6:30 PM
@coke1465
texnonik 11/23/2023 6:47 PM
DDNet 11/24/2023 2:03 PM

Map filename must match channel name.

.potatoeater 11/25/2023 2:26 PM

cp 16 added unfreeze switch_open 25 added cp 16 part switch made arround just in case . cp 19 added weap for no cheat . cp 23 ,24 start freeze cp 4 added freeze and stopper prevent to move cp 6 deleted 3 freeze blocks for speedrun stret cp 7 cto changed places for speedrun stret cp11 and cp12 slitly changed part for speedrun stret cp30 added unfreeze cp 25 changed CP25 cp 32 added freeze cp 33 stopper changed cp 40 , cp 41 added stopper prevent cheat (not marked )

coke1465 11/26/2023 1:56 PM
@murpi
coke1465 11/26/2023 1:56 PM

the other map Borace was also never re-uploaded

murpi 11/26/2023 1:59 PM

Upload to where exactly? Test servers or live servers?

coke1465 11/26/2023 2:00 PM

live servers i guess

coke1465 11/26/2023 2:00 PM

i remember tux changed something

murpi 11/26/2023 2:01 PM

That's obvious then. How is the bot supposed to know if the changes done would affect the leaderboard? Map changes after release need to be manually uploaded.

murpi 11/26/2023 2:02 PM
@.potatoeater

Do any of your changes affect gameplay?

murpi 11/26/2023 2:04 PM

(Or rather, would they affect the already existing ranks in any way?)

coke1465 11/26/2023 2:05 PM

it was b4 ready

coke1465 11/26/2023 2:07 PM
murpi 11/26/2023 2:07 PM

Point me to the most up-to-date version which doesn't affect ranks then

coke1465 11/26/2023 2:11 PM

it affect ranks now, bcs nobody was uploading

murpi 11/26/2023 2:12 PM

Are you talking about Borace or Paralyzed now?

coke1465 11/26/2023 2:13 PM

borace

murpi 11/26/2023 2:20 PM
@learath2

if a map channel state changes to MapState.READY via the ready command, and then a new map is uploaded, do you know if the MapState goes back to TESTING?

coke1465 11/26/2023 2:21 PM

not if its instant ready again

coke1465 11/26/2023 2:21 PM

snail said he had no time

murpi 11/26/2023 2:21 PM

snailx3 10/20/2023 8:06 PM im not able to upload new maps for now so it will probably be the old version well that explains why it's still on the old version

coke1465 11/26/2023 2:21 PM

ofc

murpi 11/26/2023 2:22 PM

Meh, I just uploaded the new version

murpi 11/26/2023 2:22 PM

Guess I'll roll it back again

coke1465 11/26/2023 2:23 PM

i hope for this map

coke1465 11/26/2023 2:23 PM

xD

murpi 11/26/2023 2:24 PM

No, I re-uploaded the Borace map to the latest version found in the testlogs.

coke1465 11/26/2023 2:24 PM

😄

coke1465 11/26/2023 2:24 PM

it changed the gameplay

murpi 11/26/2023 2:24 PM

For this one I'd need to first know if it's actual gameplay changes or just bugs/skips

coke1465 11/26/2023 2:24 PM

its a bit faster in new version no?

murpi 11/26/2023 2:25 PM

I don't know ^^ I didn't test the map

murpi 11/26/2023 2:25 PM

CC

@.potatoeater
coke1465 11/26/2023 2:29 PM

🤷‍♂️

.potatoeater 11/26/2023 3:57 PM

There was skips which didn't get any advantage in time, but allowed to not do some parts. There is blocks moved, but overall in my opinion gameplay did not change.

.potatoeater 11/26/2023 4:01 PM

❤️

coke1465 11/26/2023 10:47 PM
texnonik 11/29/2023 5:17 PM

+fixed above .