Mentions:
@qrafikMap 🐞:
I thought there were too few possible fails
Add some unfreezes and deleted unused tiles
now fixed
Hi! Tested your map and ready to share some things, gonna say straight that it's decline, but I see some potential, you are trying to fix your map and uploaded it a few times already, so I tried to give maximum information in my feedback!
Thanks bro
Atleast one guy who want to help me
More space all over the solo parts, all over the map itself, and this mentioned marked area itself here, cuz u intentionally want to use 2nd dj here, but if u do, u are just gonna touch tp, which is not cool. U should give more space on noobfilters, and noobfilter itself should be fast and simple, but tricky to actually "filter noobs", so this dj refills to take greenade is just not a right thing to have in noobfilter
Parts like this is ok if it's made not this big and uses a few UNFAILABLE tricky moves to go past, so making this you are actually gonna feel something "fun", but not just hook ur teammate for a 4-5 secs straight(unfailable cuz it's moderate, and your map have a lot of not really needed fail places, im gonna talk about it later)
or make the freeze 1 or 2 seconds instead
Solo is cool, BUT, the second half is just a jumps, and u take away grenade just to give it again on a few secs, which is not cool also, u can make the full solo with grenade, or atleast make the jumps more interesting, tho the problem with taking away grenade just to give it again still gonna be there.
Or u can make some easy and fancy tiles by yourself, we have a tutorial how to make own tilesets on youtube
or u can ask someone else to share some cool assets with u, i don't think someone is gonna be actually that greedy to not to share with someone else if it's open to use(sometimes it's not, so u cant just steal every asset u liked, or atleast ask the owner of tileset throught dc/game if it watermarked)
Try to be more convinient with such places, we call it "corners", and it's just so bad too see(i saw u closed it in a lot of places, so mentioned it) U can also use tiles without such gaps, i can share some if u want, so u don't need to close them, cuz they don't exist(I don't love this tiles, but it's "lazy" way to have less problems)
If you put your dummy in gap you will saw it
I don’t know IF you have seen my message in
#mappingbut if you haven’t i mentioned i’ll change overal look of the map to some cool style
So yeah, it's pretty much it. Conclusion: some parts are actually not bad, and i found it fun, BUT! 1) Spacing issues, just a lotta small spaces that can block everyone(cuz it's not a 2p forced map, but it isn't capable for the t0 map at all), just like all over the map. 2) Oldschool looking parts(what do I mean is places where u use 0.5s of hook, rehook, again small timed hook, and again and again..) U should look at what do we release nowadays, pretty much 5-6 new moderate maps(if u interested to make moderate again in future) will contain everything u should know about what is cool and liked by players today. 3) Design(yeah someone can say it's not a problem, but it is, corners, unmarked things, generic common tiles etc.) all this things build an idea of the map, and if it all looks old school, then it will be perceived in the old way. 4) Pretty simple ideas of the parts, u just drag, and drag again, and again, and we saw that already thousand times, we are trying to release the maps that contain anything new, and if it's not, then it's gonna be very long testing, or will be declined at all, so yeah - ideas is everything, or u can rethink the existing parts by your way and create from it lotta new parts. U did a very good rebuilding, i saw this map when it was first time uploaded and u improved a lot of aspects of mappping, so gotta u say u did a good job, but it's not the end.
Mention:
@qrafikIf u have some questions i will answer it
Finally, I have a question for moderators: why do you always reject maps when you know they can be simply improved? I know there is a channel for pending maps and you can't just post them there if the map has potential, I'm not talking about maps that are terrible or just don't fit the ddnet atmosphere.
So basically there's no specific plan for evaluating maps, so every tester approaches them differently. Some reject maps outright due to a large number of different errors in the map, or if the map would simply be easier to rebuild from scratch with the available feedback than to rebuild the parts themselves, that is gonna took a lot of time, and we are not sure will it be in future a good map, or no. I almost never reject maps outright, but rather provide feedback and give the mapper a chance to thoroughly think through and rework the errors. If, after several fixes, the mapper still leaves errors or creates even more, and I see that the mapper simply doesn't understand their mistakes, then I provide detailed feedback and reject the map, as I believe this is the best way to completely review your map and truly understand the errors at hand and how best to change and prevent them in the future. However, if the map truly has numerous errors, and this is a case where there is potential, but it would be easier to take the good parts of the map, insert them into a new one, and create a different, better map, then I reject it, what simply happened to this map. And yeah, that means i'd leave this map as is, and started to create a new one.
ive noticed that a map in waiting = it can be released with a few minor tweaks while a declined map = that it requires most things to be reworked making it a completely different map
Maybe you can make a separate chanel to map that have a potential and need to be reworked
i've changed some things i could but i'll change the rest later cuz it's so late and i need to sleep anyway thanks for your help
@wee.twOkey Guys i need your help I was struggling with this map so much and my very first project of it was made almost one year ago, and I realise this map is such a failure for my waste so much time and mental health on it. I only need some suggestions from you if I should give up and delete it or try as much as I can to make this map perfect?
please dont stress yourself ^^
mapping is such a long process, many mappers spend months on their first released one!
even the most experienced mappers (Aoe, corneum, destoros) spend a super long time on their maps, consider
by Aoe which released a few monthss ago, it took YEARS! to make!
I know mr.melon but I really need to know if is there any point of continuing this map
there always is - but dont feel stressed about it :c
you're making this fun journey a trip to hell if you put your mental health at risk, trying to achieve perfection
i dont have the capacity right now to test it again, so i can't give you a proper answer :/
That’s ok the map is still not finished
i played mao when it was submitted, the ideas are good and if it was submitted 8y ago it would probably get released
but like feeedback above said you would need to change almost every part to polish and modernize the map
bc it doesnt measure up to moderates released in the last 6mo
i wouldn't think of it as giving up, no effort in the editor is wasted
every experience you have and decision you make shapes ur future creations
do u still plan on making maps after this one
I know I have now much more experience in doing maps but they still kinda suck
Besides all this pompous talk, I'd say it's best to stop working on this particular map; it's taking up too much of your time and energy, and I speak from similar experience. Make a different map. When you start a new map, you're starting with a clean slate, which can have a positive impact on the quality of your map because you're not limited by existing map parts or the existing design
Do you think I can add some of the parts from this one?
Ok I’ll think about it
Any of the Moderator or Admin u can delete this chanel i woldn’t post there any news so whatever
It probably will just be archived
How long it will take to be archived?
like a few days after no message
Usually takes a month after getting evaluation from what i noticed
Już się nie gniewasz za tą mapkę?
ravillion reference
So can i use some Tiles by Bit or i should ask him/her for it?
as far as i know, bit's mapres are open to use, but it's better to ask
Do you know what is his/her discord name?
@ bit
Ok i'll try thanks