#I_wanna_get_the_points
"I wanna get the points" by Gazebr [Solo]
DDNet 08/05/2022 7:12 PM
@Gazebr

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Gazebr 08/05/2022 7:12 PM
Gazebr 08/05/2022 7:13 PM

Changes not in the version from the video: -added start and finish 👌 -made better spikes (i think) -added some blocks outside (no gameplay changes) -scaled down bg so it looks less crappy (still is tho)

louis 08/05/2022 7:18 PM
Gazebr 08/05/2022 7:19 PM

oh no

louis 08/05/2022 7:35 PM

well the map is cool ofc cus its like i wanna etc

louis 08/05/2022 7:35 PM

but im not sure if ppl will find it fun

louis 08/05/2022 7:36 PM

since its far from whats seen as "good" gameplay

Gazebr 08/05/2022 7:37 PM

I agree that gameplay is bad but like you said its like a trial map

FrosTribe 08/05/2022 8:51 PM

Is this like the "I wanna be" game series? 😅

Lwai 08/05/2022 9:16 PM

this is annoying as fuck 10/10 rls pls

NightyFly 08/05/2022 9:57 PM

when release

Steinchen 08/05/2022 10:11 PM

This idea is awesome. I could see something like this being released but its sooooo tight and annoying to do over and over again

Arrow 08/05/2022 10:17 PM

This type of maps are nice but don’t have a grate gameplay more than jump as: vvvvvvvv Geometry dash (like the one I did) I wanna

cyberfighter 08/05/2022 10:43 PM

i wanna decline the map

NightyFly 08/05/2022 10:59 PM

i wanna accept

shengyan 08/06/2022 1:03 AM

you forget to add solo command

shengyan 08/06/2022 1:04 AM

i invite 3 friends, and then...

cheeser0613 08/06/2022 1:17 AM

i wanna know how many star does mapper expecting since i dont consider this as "difficulty" but just "annoying to waste some times to try it and finally get only 4 points" or something

cheeser0613 08/06/2022 1:24 AM

also, i know youre refering to other games but the current spike didn't clearly show the hitbox and its pain to play in design view better find a solution to solve this problem

cheeser0613 08/06/2022 1:25 AM

i mean like

louis 08/06/2022 1:28 AM

$change server fun

cheeser0613 08/06/2022 1:29 AM

when you're going to give any buff to the tee the first thing you need to ask is will the tee keep touching it or not? if yes, better just give it and not going to take back before the tee pass it, otherwise it just a chat spam

louis 08/06/2022 1:29 AM

i dont see this being released on solo, its just so different from ddnet gameplay and feel like it would be hated on

cheeser0613 08/06/2022 1:30 AM
cheeser0613 08/06/2022 1:31 AM
cheeser0613 08/06/2022 1:31 AM

same for this

NightyFly 08/06/2022 1:32 AM

when release

cheeser0613 08/06/2022 1:42 AM

if youre going to refer i wanna hitbox, better use 2tiles tele instead of only 1

Voxel 08/06/2022 1:46 AM

imagine putting effort into a level only for it to be changed into a fun server with 0 points

Voxel 08/06/2022 1:46 AM
louis 08/06/2022 1:50 AM

i mean we can do a vote but i think a lot of people do not enjoy this style of gameplay

Voxel 08/06/2022 1:52 AM

also this is just a me thing but i have a gripe against the spike shading

Ninjed 08/06/2022 2:20 AM

Hello, i ran the map and i would say it was annoying, would be good if map had any challenge, but this one only tight jumps

Arrow 08/06/2022 3:13 AM

I don’t think this will solve the issue of the map :/

Gazebr 08/06/2022 4:20 AM

thanks for showing the issue and not "map bad" 🙂 this chamber is now fully submerged

Gazebr 08/06/2022 4:21 AM

i dont think I will change this one cuz this chambers idea is doing jump in the water to cancel speed from a ground jump

Gazebr 08/06/2022 4:24 AM

i tried to balance "looks cool" and "tries to show hitboxes better that a square" i know its not perfect but i tried to put spikes so they show whats important at the moment while still looking good for your example its more important to see how low you can fall after jump so this one is horizontal if you are just standing i could put a large spike with bad hitbox next to you and it wont matter much

Gazebr 08/06/2022 4:26 AM

almost every important place has smaller spikes to try and incourage players to risk going inside the usual tp square (which i did a lot playing with textures)

cheeser0613 08/06/2022 4:27 AM

i dont think you clearly understand what im expecting

cheeser0613 08/06/2022 4:27 AM

ill try to explain with example later

Gazebr 08/06/2022 4:28 AM

it would be cool to push for solo and not fun but i guess if ppl really dont like tight jumps then why is exanimus released i guess im fine with fun server but would have to change the name now 💩

Gazebr 08/06/2022 4:31 AM

its annoying at first as every hard solo or especially race map, but you can improve (even in part like these) because i tried the map a lot i could do most of the screens in like 5-10 mins so i expect pros to learn this map in multiple runs (xd yes)

Gazebr 08/06/2022 4:32 AM

aside from the screen with 2 corner jumps i would say all of them can be learned to have minimal rng (i might even redesign that one and keep the optional corner jump in the last part)

cheeser0613 08/06/2022 4:39 AM
cheeser0613 08/06/2022 4:41 AM

should asume people who play this map doesnt know the ddnet hitbox rule in entities, then use "i wanna" hitbox rule

cheeser0613 08/06/2022 4:44 AM

also, the tileset actually didnt give much option on mapping, it should provide different size of spike(larger spike) to make design easier

Gazebr 08/06/2022 4:47 AM

well firstly i highly doubt that players who are capable to beat this map dont know how to use entities but the important point is that i actually want them to go like in your last screenshot. the map looks super impossible with entities but actually quite open when you put more accurate hitbox representations

Gazebr 08/06/2022 4:48 AM

4x4 spike would have a terrible hitbox tho 🤔 i guess you could put it where the player cant reach

cheeser0613 08/06/2022 4:48 AM

yea thats what i mean

cheeser0613 08/06/2022 4:51 AM

the design view hitbox gameplay doesnt make any sense right now actually

Gazebr 08/06/2022 4:53 AM

it does for me, idk whats wrong with it. skilled players joins the map, sees that spikes teleport closer on touch that tp and go with that rule

Gazebr 08/06/2022 4:54 AM

thats assuming he doesnt even know pgup button and cant verify it clearly

Gazebr 08/06/2022 5:02 AM

the design in the video is fine too i suppose, so i can do grey outline with no gradient but right now i think it looks nice as it is

cheeser0613 08/06/2022 5:25 AM

yes

cheeser0613 08/06/2022 5:26 AM
cheeser0613 08/06/2022 5:27 AM

try to compare it

cheeser0613 08/06/2022 5:27 AM
cheeser0613 08/06/2022 5:28 AM

the changes i make is refering your video to make sure the gameplay doesnt change

cheeser0613 08/06/2022 5:30 AM
Gazebr 08/06/2022 5:45 AM

i see your point, but in your last screenshot the spike at the bottom doesnt cover the middle of tp so you can fail without hitting the spike

cheeser0613 08/06/2022 5:45 AM

just an example, i didnt take much time on this

cheeser0613 08/06/2022 5:45 AM

as long as you understand what i want to explain

Gazebr 08/06/2022 5:46 AM

and in the first part spikes show hitboxes the best in the gaps you have to jump, everywhere else isnt that important cuz you just dj after going off the platform for example (except fot the last jump, I agree that its important and not shown properly)

Gazebr 08/06/2022 5:49 AM

i would like to show hitboxes the best at every tp but that would mean spam 2 connected mini spikes everywhere, and in most places you really dont need this level of precision

Gazebr 08/06/2022 5:51 AM

and lastly first part is my least favourite so i might even redesign it (maybe)

Gazebr 08/06/2022 5:53 AM

rendering 40 min demo to show that the map isnt impossible

Gazebr 08/06/2022 6:11 AM

here: in green is how the player might jump. here the dj is inside the tp box so normally the player would be scared to jump as late, but the spike shows that there is still some room left in red we have a movement that doesnt contribute to completing the part which means we dont have to focus on showing hitboxes this well here but can instead add a spike that looks good

Gazebr 08/06/2022 6:12 AM

i agree that its doesnt work perfectly but its not as bad as you might think

Gazebr 08/06/2022 6:16 AM

(and the blue dot is probably the actual hitbox lmao)

shengyan 08/06/2022 6:30 AM

proposed name change: i wanna get the jetpack

Gazebr 08/06/2022 6:31 AM

nice xDDD but i still hope that there is a tiny chance of this releasing on solo

shengyan 08/06/2022 6:33 AM

if this is a fun map at last, there will no one finish because it's A FUN MAP

Gazebr 08/06/2022 6:34 AM

will probably be as active as multiFAT

shengyan 08/06/2022 6:34 AM

fun map not fun 😮‍💨

Ham5terzilla (Макс) 08/06/2022 6:50 AM

I think it should be 2 or 3 star solo, cus in other case noone will try to finish it. May be 4, but 4 may be too fat. Yes, isn't tryed yet, but gameplay seems like annoying as fuck. But, why not.

Ham5terzilla (Макс) 08/06/2022 6:50 AM

Or 4 star race?

Gazebr 08/06/2022 6:54 AM

-made the first part much easier by eliminating the last difficult jump

Gazebr 08/06/2022 6:55 AM
Gazebr 08/06/2022 6:56 AM

can always revert that change ofc but first part was like top3 in difficulty imo

Gazebr 08/06/2022 8:07 AM

ok finally it rendered, here is mу completing part 2-15 in one go in about 40 mins

Gazebr 08/06/2022 8:08 AM

(timestamps in the description)

Gazebr 08/06/2022 8:08 AM

part one isnt there cuz it was a bit bad before the fix :P

Gazebr 08/06/2022 8:09 AM

also always playing with textures

Gazebr 08/06/2022 9:39 AM

-added "Map by Gazebr" so more ppl will know who to hunt irl

Lwai 08/06/2022 9:40 AM

this doesnt really fit on fun server cause its not fun perfect fit for solo server though! rls

Gazebr 08/06/2022 9:46 AM

-added water in the middle of cp 17 (less spam from server) -added underwater block texture

Gazebr 08/06/2022 9:46 AM
Gazebr 08/06/2022 9:47 AM
NightyFly 08/06/2022 9:59 AM

when rls

Ninjed 08/06/2022 12:53 PM

Hello dear mapper! Tried to play this map and left on third part, and my eye started to twitch. Maybe it would be good map, but not as good as annoying.

Gazebr 08/06/2022 1:23 PM

Hi! Race 5* exists so i dont see a problem here 🙂

Gazebr 08/06/2022 1:25 PM

If players are able to get so good with rocket that they first try the entire run_golden_toilet (4* race) then i dont see why they wont be able to just jump precisely

Gazebr 08/06/2022 1:28 PM

Please stop with "map is annoying" because many maps on ddnet are but they are still fun as a challenge. Point out what you don't like about the part and I will try to fix it or say why I cant do that

shengyan 08/06/2022 2:07 PM

where is the SOLO server COMMAND??

NightyFly 08/06/2022 2:07 PM

when release

shengyan 08/06/2022 2:13 PM

cool

Gazebr 08/06/2022 2:13 PM

if you ask me then how do you do that lol

NightyFly 08/06/2022 2:16 PM

i wanna be the release

I.K.U 08/06/2022 2:29 PM

race has nade and doesnt use tunes

Gazebr 08/06/2022 2:29 PM

ok i think i figured our the solo thing

Gazebr 08/06/2022 2:29 PM

-made the map actually solo (i think)

Ninjed 08/06/2022 2:30 PM

Miss click?

Ninjed 08/06/2022 2:30 PM

Why you provide me with this info? 😂

I.K.U 08/06/2022 2:31 PM

I.K.U 08/06/2022 2:31 PM

xdsry

Gazebr 08/06/2022 2:32 PM

well i was talking more about the difficulty and annoying aspect and provided hard race maps as example

Gazebr 08/06/2022 2:32 PM

my map isnt race at all

I.K.U 08/06/2022 2:35 PM

this map is annoying cuz you get teleported about every 0.5 sec

I.K.U 08/06/2022 2:35 PM

for a min

I.K.U 08/06/2022 2:35 PM

til you found how to do the way

Gazebr 08/06/2022 2:35 PM

if you jump wrong that is

Gazebr 08/06/2022 2:37 PM

as i said this is basically every race 4-5* that ive played, but this time its not race because you cant really keep speed or anything

louis 08/06/2022 2:37 PM

i can't tell if sarcasm or not

Gazebr 08/06/2022 2:38 PM

if the problem is that you do the same jump many times then why hard race maps even exist

Gazebr 08/06/2022 2:38 PM

considering this msg id say 70% not sarcasm

I.K.U 08/06/2022 2:39 PM

also this map on fun server would be stupid af

I.K.U 08/06/2022 2:39 PM

either release it or not

Gazebr 08/06/2022 2:41 PM

the main argument against the map that I see is that "jump too precise, cant first try the map" why tf is this required

louis 08/06/2022 2:42 PM

fine ill change it to solo but considering many people already said it's annoying to play it doesn't really seem like a good release

I.K.U 08/06/2022 2:42 PM

well after chainism

I.K.U 08/06/2022 2:42 PM

it doesnt matter

louis 08/06/2022 2:43 PM

i mean the map idea is cool but this gameplay isn't hard to map in my opinion, and tw jump mechanics is just limiting for gameplay like this

Gazebr 08/06/2022 2:44 PM

i agree that its not super diverse cuz literally parabola goes brrrr, but I still tried to use "different" jumps in each part

louis 08/06/2022 2:45 PM

$change server solo

ᶰ°Konͧsti 08/06/2022 7:33 PM

Worst map i have ever Seen

cyberfighter 08/06/2022 7:43 PM

even konsti agrees wtf

Gazebr 08/06/2022 7:53 PM

Thanks for explaining the problem and testing 👍

Cellegen | RiH 08/06/2022 8:07 PM

So this map is weird This is 100% inspired by I wanna be the guy, but then again, it somehow didn't click on me that it was the case. Map has 15 parts and those are extremely tight and short. The difficulty is made around the tightness of the parts, making it a "die -> retry" situation, which is frustrating, even on solo. There is near no way to pull off practices for this map, let alone use actual skills which you can use to parkour through the parts. Parts are pure precision based, which is not fun I assume and would be the reason for people to decline this map.

So problem right now with this map: 15 parts, which are short, tight and frustratingly precise. People are having problems testing it out and let alone finish it. Solution would be to increase the size of some parts, have some breathing ground on tight parts, where it's pure precision and have those breathing grounds cp, so it won't be even more frustrating to continuously do the part, cuz you failed after a resting ground of the parts.

Cellegen | RiH 08/06/2022 8:08 PM

About adding more parts, not my interests

louis 08/06/2022 8:10 PM

increasing size of parts would destroy the idea of the map

louis 08/06/2022 8:10 PM

if youve ever played i wanna maker needle levels you can see how precise some of them get

Gazebr 08/06/2022 8:11 PM

Tight spaces: i can try and just expand start and finish boxes or whatever but 1) i dont see why 2) it will probably look worse

Gazebr 08/06/2022 8:12 PM

Ppl have problems with testing: which problems exactly? Cant aim to tp inside? Or cant add a checkpoint on a personal server?

Gazebr 08/06/2022 8:14 PM

"Frustratingly precise": ok? Thats like almost the entire point of a hard map. Im pretty sure dying half way in exanimus is annoying af but no1 cares cuz "its a challenge for the best"

Gazebr 08/06/2022 8:15 PM

So from all that i guess I will try to expand non gameplay parts tomorrow if im able to

Lwai 08/06/2022 8:16 PM

i care a lot exanimus is trash and should have never been released

Gazebr 08/06/2022 8:16 PM

If you go extreme with rocket you get airnade ultra or [your map here] and if you go (not really) extreme with jumping you get this

Gazebr 08/06/2022 8:17 PM

My point is: if this kind of difficulty is fine then why everyone hates this map, and if its not why exanimus is still up

Lwai 08/06/2022 8:18 PM

i have a solution we delete exanimus and instead upload this map ddnet is saved

Gazebr 08/06/2022 8:18 PM

If you opened description in my 40 min playthrough you wouldve seen that most parts take only a few mins (when im bat at the game without prep) is it really so repetitive and awful?

Gazebr 08/06/2022 8:19 PM

Too perfect for my case to happen 🙂

Gazebr 08/06/2022 8:20 PM

So please stop saying worst map awful map if you simply cant stop midair or just jump my god. Its not a 1 star. Show me which jump you find to be too random or whatever, i fixed first part after all -_-

Lwai 08/06/2022 8:21 PM

this map is honestly much better than most releases design is meh so only 8/10

Gazebr 08/06/2022 8:23 PM

Im completely nub in design stuff so i can agree that its basic but i couldnt do better 🙏

Lwai 08/06/2022 8:23 PM

do like cheeser said instantly becomes 9/10

Gazebr 08/06/2022 8:24 PM

This at the bottom? xD nah thanks thats staying

Lwai 08/06/2022 8:25 PM

ye i like the bottom spikes more

Gazebr 08/06/2022 8:25 PM

Its just the same spike all over the level when it really doesnt need to show you exact hitbox there

louis 08/06/2022 8:27 PM

this is not what u get if u go rly extreme with jumping 😹

louis 08/06/2022 8:28 PM

there is much better jump techs

Gazebr 08/06/2022 8:28 PM

I can tell that no1 really tested this and i see why, but personally i played the entire map with textures and didnt find it infair. Just smol spike strict, big one isnt

Gazebr 08/06/2022 8:28 PM

But jumping is sooo cool in itself 👀 👀

louis 08/06/2022 8:28 PM

when ppl say worst map awful map its because its annoying to play not because its bad mapped

louis 08/06/2022 8:29 PM

i dont think u are seeing what they are saying

Gazebr 08/06/2022 8:29 PM

Annoying to play isnt rare in high difficulty so i still dont see it

Gazebr 08/06/2022 8:29 PM

Exactly

louis 08/06/2022 8:30 PM

wat

louis 08/06/2022 8:30 PM

yeah its not rare but its still not a good thing

Gazebr 08/06/2022 8:31 PM

run_blood_first part with rocket

Gazebr 08/06/2022 8:31 PM

Can you explain why playing this over and over is fun but jumping over and over isnt

Gazebr 08/06/2022 8:33 PM

I will once again say that my parts take minutes to complete if you just get the feel for the part, it not like you will spend 10 hours in one room

louis 08/06/2022 8:33 PM
Gazebr 08/06/2022 8:34 PM

Exanimus next

louis 08/06/2022 8:34 PM
  1. exanimus shouldn't have been released regardless
  2. its not only jumps
Gazebr 08/06/2022 8:35 PM

But it did cuz why exactly?

louis 08/06/2022 8:38 PM

what so you're saying since we released one exanimus we should release all future ones

Gazebr 08/06/2022 8:39 PM

Um probably yeah, I mean if this was the only kind of this map to be released then apply same logic and my map will be the only jump trial map

Gazebr 08/06/2022 8:40 PM

It doesnt make sense: I build a map with a simple but theme, make unique parts and maybe suck at deco. And the only argument I hear is "its annoying"

louis 08/06/2022 8:41 PM

thats a totally valid argument

Gazebr 08/06/2022 8:41 PM

No, cuz you can apply it to so many maps

Gazebr 08/06/2022 8:42 PM

At the end its not even objective

Gazebr 08/06/2022 8:43 PM

At least tell what is annoying,maybe one jump is just to perfect to be in the map or something. You cant just say that every move in this map is annoying cuz its not true

Gazebr 08/06/2022 8:45 PM

Last jump in part 1 was annoying so i made it easier. "You have inf jump" thing was annoying so I reduced or even got rid of it

Gazebr 08/06/2022 8:46 PM

Its not like you will join the server and zoom through it instantly but its not rng

Gazebr 08/06/2022 8:49 PM

I will think on how to replace one corner tp jump in tp 16 and will also try to expand non gameplay parts of the rooms but that tomorrow

Gazebr 08/06/2022 8:50 PM

Dont see why you would need more space but whatever

louis 08/06/2022 8:51 PM

i can say that like 80% of the jumps are annoying

Gazebr 08/06/2022 8:52 PM

Cuz hard?

Gazebr 08/06/2022 8:53 PM

Or because maybe it has some pressing pattern that is painful idk

Gazebr 08/06/2022 8:55 PM

I will once again take airnade ultra as example: isnt it annoying to just shoot somewhere in the middle of falling with no visual indication and all that stuff? Maybe, but it still feels good (probably) when you finally shoot perfectly

louis 08/06/2022 8:55 PM

okay you're right in that annoying is a subjective term, so i will rephrase my argument

louis 08/06/2022 8:56 PM

i do not think this map is representative of what ddnet players enjoy in gameplay

louis 08/06/2022 8:56 PM

yes the idea is cool but literally everyone above said that it's annoying to play (and i guess lwai is a masochist because he says its annoying but wants to release it)

louis 08/06/2022 8:57 PM

which is why i wanted to release it on fun at first, because the idea is nice but i wouldn't want to force anyone to play this map if they want solo completions

louis 08/06/2022 8:58 PM

ddrace mechanics just aren't built for gameplay like this

louis 08/06/2022 8:58 PM

the thing about IWBTG fangames is that the jumping mechanics are much different

louis 08/06/2022 8:58 PM

air friction is much different as well as jump heights, etc

Gazebr 08/06/2022 9:03 PM

Every noob (including me) will tell you that edgehook bad, but is it really? Same goes for tight jumps imo

About players dont enjoy: as far as I can tell no1 really even tried it and just said its bad. And there are close to 0 maps which force you to jump so precise so you cant get good at jumping rn unlike rocket or anything.

And lastly ofc my list of desired outcomes goes like: Release on solo Release on fun Declined

Gazebr 08/06/2022 9:04 PM

If you see top plays with rocket its feel surreal, but 5k hours do the job, same here but in smaller scale

Gazebr 08/06/2022 9:05 PM

Jump is different: well isnt it nice to figure out how to adapt it in new physics?

Arrow 08/06/2022 9:06 PM

slide 1 and 2...nyan cat i mean not that precise but you practice the same mechanic

louis 08/06/2022 9:07 PM

thats a good argument imo but this does not encompass much of tw jump physics at all

Gazebr 08/06/2022 9:07 PM

I should really go sleep now but after that I will look into "annoying" thing and maybe nerf some part a tiny bit or something different

Gazebr 08/06/2022 9:08 PM

Pls no decline

louis 08/06/2022 9:09 PM

i mean yeh im not declining stuff just wanted a discussion on it

Ninjed 08/06/2022 11:19 PM

Хватит трястись так за эту карту, ну не нравится никому - бывает. Сделаешь лучше потом. (Explaining to mapper some sheet) My point is: i am against of releasing, im sure next tries will much better

Gazebr 08/07/2022 6:36 AM

Хватит ныть по поводу того что карта не интересная. Пока не будет карт с такими прыгами игроки и не захотят улучшаться. Смысл был учить оружия когда их только добавили? В broken brain ты либо долбишься в дырку либо делаешь одно и тоже миллиард раз. Если бы все сказали что мол карта соответствует ожиданиям игроков то у нас бы не было той крутой карты.

Gazebr 08/07/2022 6:36 AM

(Explaining to the player my point)

Ninjed 08/07/2022 6:38 AM

Но она реально была прикольная и креативная, тебе тут никто не ноет, просто карта и правда не очень вышла, прими это и сделай лучше)

Gazebr 08/07/2022 6:42 AM

Кроме дизайна я не вижу почему карта вышла не очень. Геймплей не ультра дикий и протестирован, тематика тоже есть

Gazebr 08/07/2022 6:45 AM

Im sorry but its the most stupid argument by far. For once if you plan to complete all solos than my map is only a minor inconvenience on your journey. And if you plan to jusf beat a lot of maps and hate this - just dont play it duh

Gazebr 08/07/2022 6:46 AM

Im just hoping that there are a few such masochists in the game rn

Ninjed 08/07/2022 6:50 AM

in short: personally do not like this map

louis 08/07/2022 7:00 AM

what about people who want all 4* completions 🤣 or just people who look forward to new solos in general

Gazebr 08/07/2022 7:00 AM

Pain and suffering is the only way

Gazebr 08/07/2022 7:00 AM

With or without my map

snail 08/07/2022 7:18 AM

i agree that i dont think its an argument to "not force" anyone to play it if they want full completion

snail 08/07/2022 7:19 AM

whenever this was brought up we always said no one is forced to play anything xd

snail 08/07/2022 7:21 AM

if u wanna get full completion u will obviously have to go through maps that u heavily dislike but if we start taking that into account and try to please everyone, that would quite limit the amount of releasable maps

Gazebr 08/07/2022 7:22 AM

ok... -got rid of both corner jumps (tp 15 and 16) and replaced them with a jump you can probably learn, but... -made kill route in the last part scary af so youd better still do that last corner jump

snail 08/07/2022 7:22 AM

(i didnt try the map, just talking in general - that said judging from the video the concept looks nice but indeed very tedious)

Gazebr 08/07/2022 7:23 AM
Gazebr 08/07/2022 7:23 AM
Gazebr 08/07/2022 7:25 AM

also as you can see i did it without a checkpoint so might remove it in the future 👀

Lwai 08/07/2022 9:44 AM

this is just the same part twice

Gazebr 08/07/2022 10:19 AM

it was the same part twice before the change as well

Gazebr 08/07/2022 10:20 AM

i guess now there is a reason to remove cp, to show that the player is somewhat consistent with this jump

Gazebr 08/07/2022 10:20 AM

before cp was there cuz corner jump is very very precise

Ninjed 08/07/2022 10:37 AM

Most hyped map test atm 😹

Gazebr 08/07/2022 10:53 AM

more like most hype least testing :P

I.K.U 08/07/2022 11:36 AM

this is like a 1 hour map if you have never touched it

I.K.U 08/07/2022 11:36 AM

most 5* solos take 3 times as much or even more

I.K.U 08/07/2022 11:37 AM

this map is tedious but not hard

xeno 08/07/2022 11:41 AM

so i tested this now because you claimed nobody did. i think i speak for most of the community when i say this map should not get released. im not saying its bad mapped, the idea is good. but there will be noone who will actually like to play this. imo this map has zero replay value, its not fun to either play normal or to speedrun. cp6 and cp12 are horrible to do, and the map is extremely unbalanced aswell. i'd just install the I Wanna Be games if i want to play stuff like that. would never open Teeworlds for this.

Gazebr 08/07/2022 11:46 AM

thanks for testing but i still think that if you dont like the gameplay then just dont play as for cp6 and 12 - i will look into them about unbalanced map - i can rearrange the parts and maybe nerf something that is too difficult compared to other parts i dont see whats wrong with this map being on ddnet. no1 is forced to play it but if someone wants to do precise jumps this will be the map for it

Gazebr 08/07/2022 11:49 AM

the "i will install other game" argument is meh in my opinion if i would want to hook stuff id install spiderman and not ddnet - ???

Gazebr 08/07/2022 11:49 AM

whats wrong with diverse maps which explore every little part of the game?

xeno 08/07/2022 12:08 PM

i was just saying. if you are fine with people playing this only once to get the points and then never touch it again then its okay

xeno 08/07/2022 12:09 PM

i wasnt trying to be mean. but this type of map is just not made for ddnet, there are far better games with better mechanics for this. just my opinion

Gazebr 08/07/2022 12:10 PM

yep

Gazebr 08/07/2022 12:10 PM

i didnt think that you were trying to be mean or anything, i just dont like the agrument 🙂

Gazebr 08/07/2022 12:14 PM

-tried to solve cp6 issue with wtr

Gazebr 08/07/2022 12:14 PM
Gazebr 08/07/2022 12:16 PM

idk if this works well so waiting for opinions apart from "part annoying"

Ryu 08/07/2022 12:29 PM

the part is vexatious 🙂

Gazebr 08/07/2022 12:32 PM

-tried to find what was bad about cp12 and fix it

Gazebr 08/07/2022 12:32 PM
Gazebr 08/07/2022 12:34 PM

sneaky

louis 08/07/2022 3:21 PM

ok yeah my completion argument wasn't really valid

louis 08/07/2022 3:21 PM

but still

louis 08/07/2022 3:22 PM

this doesn't really hold when literally 90%+ of people in this channel think it's annoying

louis 08/07/2022 3:22 PM

not to mention this stuff is pretty easy to map

louis 08/07/2022 3:24 PM

i mean really u only have to toss a wet spaghetti strand in the air, look at the pattern it makes on the ground, and draw tele around it

louis 08/07/2022 3:25 PM

and additionally these parts don't -look- cool, they're just someone jumping around with tele surrounding them

louis 08/07/2022 3:26 PM

when you have airnade maps or shitty starkiller maps, the parts at least have cool movements in them and look really sick

louis 08/07/2022 3:27 PM

so i don't see the value in releasing this on solo if the vast majority will not think it's fun

louis 08/07/2022 3:28 PM

for those who still want to practice this map for jump skills, that's why i say fun server is a good option to release it on

NightyFly 08/07/2022 3:33 PM

when rls

louis 08/07/2022 3:44 PM

stop spam

NightyFly 08/07/2022 3:47 PM

I'm waiting for this map more than I was waiting for pseudofly and I can't help myself 😓

Gazebr 08/07/2022 5:09 PM

dont remember the "must look cool in the video" requirement i agree that its really not that hard to map (thats exactly why I chose it for my first map) but you cant just trace the same jump for 15 parts lol like i bet e02 wasnt hard to map but its still a nice idea

Gazebr 08/07/2022 5:11 PM

there is not much value in e02 imo - you just get a decent time and forget about it forever, but this doesnt mean that the map is bad at all

Gazebr 08/07/2022 5:12 PM

here you get a few sick jumps done and forget about the map forever

Gazebr 08/07/2022 5:13 PM

upload the video without textures so it looks cooler

PopCorn181 08/07/2022 5:32 PM

This map is rly cool o.o

PopCorn181 08/07/2022 5:33 PM

6 Tele should be replaced with 7 Tele

Cellegen | RiH 08/07/2022 5:34 PM

But you know it didn't click on me that this inspired by I wanna be the guy, cuz the pure presicion based concept is the only thing you see in this map, while I wanna be the guy has guns to shoot, some bullshit jumpscares and careful maneuvering through parts which have connections in them, let alone making some of the I wanna be the guy parts more creative and fun to do.

Cellegen | RiH 08/07/2022 5:34 PM

On the other notes you've mentioned, eh I'm not going to bother on arguing, it's more of your choice perhaps.

Cellegen | RiH 08/07/2022 5:36 PM

Yes, I forgot that game is extremely precise, but then again, the move set that game uses makes it acceptable

PopCorn181 08/07/2022 5:37 PM

The blue is placed over the blocks here, visual bug I think

Gazebr 08/07/2022 5:41 PM

oops

Gazebr 08/07/2022 5:41 PM

i use a single layer lol xD i just thought it would look better with underwater blocks, can revert it ofc

PopCorn181 08/07/2022 5:42 PM

Delete some of the inner tele, it causes lag towards entities players

PopCorn181 08/07/2022 5:43 PM

I like it over the spikes, but the unhookables don't work well with it since it's inconsistent, you can keep it if you want

Gazebr 08/07/2022 5:47 PM

-fixed wrong tp, removed some unreachable tps (so it still look ok in entities)

Gazebr 08/07/2022 5:48 PM

i will keep them for now cuz you cant really "misunderstand" something in this map, but might consider it later

Gazebr 08/07/2022 5:49 PM

most iwbtg fangames focus exactly on precision jumping so i went off that

Cellegen | RiH 08/07/2022 5:49 PM

Well I just wish we can have stable camera movesets with scriptable camera controls, so this map wouldn't even bother me

Gazebr 08/07/2022 5:50 PM

xD and ability to disable "you have inf jump" so you can enable/disable it many times in parts

Gazebr 08/07/2022 5:51 PM

(if the map clearly shows parts where jump is inf ofc)

Cellegen | RiH 08/07/2022 5:53 PM

there is an option to disable server messages, so just reminding them that you can do that is fine

Gazebr 08/07/2022 5:54 PM

wait you can do that? ok i will think of a way to point out the water stuff in the first part or something

Gazebr 08/07/2022 5:58 PM

also by inconsistent do you mean when two textures collide or that there are two texture in general? like does tp 17 look better than 8?

PopCorn181 08/07/2022 6:18 PM

Im talking about the first part. At cp1, the overlay isn't used on the blocks, even though the blue is completely on the bottom of the part

Gazebr 08/07/2022 6:19 PM

oh you are right, when building i looked at it like "2 pools" while the later room is like completely underwater

Gazebr 08/07/2022 6:20 PM

ok i will see what looks better and what not

PopCorn181 08/07/2022 6:22 PM

Also you can jump from the start room onto the first part

idk if that's intentional

PopCorn181 08/07/2022 6:25 PM

Unreachable tune (Cp6/cp7)

Gazebr 08/07/2022 6:27 PM

yes it is, thats the reason for placing a table on top of one of the parts

Gazebr 08/07/2022 6:28 PM

will fix a bit later

Gazebr 08/07/2022 6:28 PM

finish is enclosed anyway so it does no harm

PopCorn181 08/07/2022 6:30 PM

You can't see the finish line when standing in front of it, due to the brightness

Gazebr 08/07/2022 6:31 PM

i know, i just thought its nice how the flower "blinds" you and sorta becomes finish or whatever. but the real reason why i left it is i cant get a good texture for it (as i said im -1 at drawing and color theory)

Gazebr 08/07/2022 6:32 PM

🤷‍♀️

PopCorn181 08/07/2022 6:41 PM

I can send you map file if you want

Gazebr 08/07/2022 6:44 PM

yes pls :D (no promises but at least "big" finish looks good in this screenshot)

PopCorn181 08/07/2022 6:47 PM

Impossible jump

Gazebr 08/07/2022 6:50 PM

lemme try

Gazebr 08/07/2022 6:55 PM

no clue when did i accidentally made it impossible but it really is

PopCorn181 08/07/2022 6:55 PM

xD

PopCorn181 08/07/2022 6:56 PM
Gazebr 08/07/2022 7:01 PM

-made this impossible jump possible

Gazebr 08/07/2022 7:01 PM
Gazebr 08/07/2022 7:01 PM

ok ill experiment with the finish line now

Gazebr 08/07/2022 7:02 PM

ty for the tiles :D

PopCorn181 08/07/2022 7:02 PM

Np :3

PopCorn181 08/07/2022 7:04 PM

You can drag parts from other maps onto your own btw

Gazebr 08/07/2022 7:05 PM

how?

Gazebr 08/07/2022 7:06 PM

tho i still have to add this tile to my tiles so its still only one tileset

PopCorn181 08/07/2022 7:07 PM

Just select the part and load the other map xd

PopCorn181 08/07/2022 7:08 PM

Impossible xd

Gazebr 08/07/2022 7:08 PM

bruh no way

PopCorn181 08/07/2022 7:09 PM

And this

Gazebr 08/07/2022 7:10 PM
PopCorn181 08/07/2022 7:11 PM
PopCorn181 08/07/2022 7:12 PM
Gazebr 08/07/2022 7:12 PM

oh yep this one 100% is, part was changed after i went trough all jumps above

Gazebr 08/07/2022 7:12 PM

and idk about finish jump, maybe it should stay like that

PopCorn181 08/07/2022 7:15 PM

good luck on your map.

Gazebr 08/07/2022 7:16 PM

like everyting in this map, the table must be earned! :D

Gazebr 08/07/2022 7:20 PM

-fixed the impossible jumps above the map and removed tunezones inside blocks

Gazebr 08/07/2022 7:27 PM

-changed finish colors

Gazebr 08/07/2022 7:29 PM

intense finish design showcase

Gazebr 08/08/2022 12:06 PM

can someone explain how to do that?

Cellegen | RiH 08/08/2022 1:32 PM
@Gazebr

System Message option on the left

Gazebr 08/08/2022 1:50 PM

oh, i thought its possible to do for the map and not for yourself

Gazebr 08/08/2022 6:38 PM

-added time cps (they work inside teles, right?) -added a tee jumping in water in the first part to explain how it works -removed cp from room 6 (now only tp 6) because the part was too easy after the fix

Gazebr 08/08/2022 6:38 PM
Gazebr 08/08/2022 6:39 PM
Gazebr 08/08/2022 6:40 PM

-fixed 1 tele 😅

lynn 08/09/2022 1:56 AM

finally a map like this

lynn 08/09/2022 1:58 AM

but ye I agree with nouis that if the friction and things are not tuned it may not be enjoyable

lynn 08/09/2022 2:14 AM

i only watched the video but PLEASE tell me you removed the jumps thru tele corners

Vappy 08/09/2022 4:53 AM

Amazing!! 🥰

Gazebr 08/09/2022 6:28 AM

I left the optional one in the last part (sadge)

Gazebr 08/09/2022 6:28 AM

.

lynn 08/09/2022 6:29 AM

ah i see

NightyFly 08/12/2022 12:04 PM

when release

cyberfighter 08/12/2022 4:09 PM

wait doesnt the map name imply that no one would play this other than for points

peppe 08/12/2022 5:10 PM

yes

Gazebr 08/12/2022 5:10 PM

Stop spamming, when I see the channel lighting up im excited about new haters

peppe 08/12/2022 5:10 PM

i can be your hater if that makes u happy

Gazebr 08/12/2022 5:11 PM

The name is simply a parody of "I wanna" titles, nothing deep here. But I dont mind your interpretation

peppe 08/12/2022 5:11 PM

bad map $decline

Gazebr 08/12/2022 5:13 PM

2nd best criticism rn rivaled only by "map annoying"

peppe 08/12/2022 5:13 PM

damn

lynn 08/12/2022 5:51 PM

personally enjoy maps like this but im worried it will get declined since people don't like very specific tele movement normally

lynn 08/12/2022 5:52 PM

so i guess i will just wait and see :(

lynn 08/12/2022 5:52 PM

and to be honest i have made maps similar to this but not as compact

Gazebr 08/12/2022 6:03 PM

same i guess 🤷‍♀️

Gazebr 08/12/2022 6:04 PM

i just dont get how they dont like "repeating the same jump" when in every hard map no matter how diverse you will be stuck at the first input for quite a while

louis 08/12/2022 6:13 PM

i dont see whats so hard to understand

louis 08/12/2022 6:13 PM

other hard maps have cool, satisfying movements that use hooks, weapons, momentum, etc. in a nice way

louis 08/12/2022 6:14 PM

even if they do require a lot of tries

louis 08/12/2022 6:14 PM

weapon finals for example

Gazebr 08/12/2022 6:26 PM

i would say that these jumps are cool and satisfying to perform

Ninjed 08/12/2022 6:26 PM

only for you and some other peoples probably

Gazebr 08/12/2022 6:27 PM

well maps arent for everyone

Gazebr 08/12/2022 6:28 PM

dont see much love towards "Disability" yet some ppl probably enjoy it

louis 08/12/2022 6:30 PM

yea ofc everything is subjective but its quite clear that this is much more disliked than liked

Kicker 08/12/2022 6:35 PM

u can rls anything with that statement, lot of people like to play shitty ddmax and these maps really popular even nowadays doesnt mean we should continue to release same low quality maps

Kicker 08/12/2022 6:35 PM

but ur map wont be even popular like these ddmax

Kicker 08/12/2022 6:35 PM

im pretty sure

Kicker 08/12/2022 6:35 PM

so i would release this only on fun server

Kicker 08/12/2022 6:36 PM

for these few people who lke to challenge themself

Lwai 08/12/2022 6:36 PM

maybe we add a notfunatall server could be fitting

Gazebr 08/12/2022 6:40 PM

the difference is that a ddmax map with 10 repeating hooks doesnt add anything to ddnet but my map does even tho its not at all a masterpiece

Gazebr 08/12/2022 6:40 PM

i dont care

Gazebr 08/12/2022 6:41 PM

pain server when

Gazebr 08/12/2022 6:42 PM

havent seen much in testing channels but im pretty sure this isnt the first time

louis 08/12/2022 6:45 PM

i mean regardless if it adds something or not, it still needs to be well mapped (which in my opinion this is not)

Kicker 08/12/2022 6:45 PM

it is

Kicker 08/12/2022 6:45 PM

its the most hated map in testing channel iirc

Kicker 08/12/2022 6:46 PM

and im checking testing channels for 5 years in a row or so

Gazebr 08/12/2022 6:46 PM

then tell me whats wrong with it besides tight jumps, i need feedback lol

Gazebr 08/12/2022 6:47 PM

Wow didnt expect to make history just like that

louis 08/12/2022 6:47 PM

i think its just limiting the gameplay by putting each part in a little box

Gazebr 08/12/2022 6:48 PM

If the jumps are 2 blocks wide at most boxes of which size do you expect? I can try to make them the size you think fits

Gazebr 08/12/2022 6:49 PM

The only thing its limiting is how many of these jumps I can put here and i think its fine right now

louis 08/12/2022 6:49 PM

what i mean is that these parts are kinda underwhelming for a map that aims to be the first map on ddnet that utilizes jump mechanics to the fullest

Gazebr 08/12/2022 6:50 PM

Dont expect me to add weapons or some sort of jump "extensions" to this

louis 08/12/2022 6:50 PM

have u played #deleted-channel

louis 08/12/2022 6:50 PM

i highly recommend it

Kicker 08/12/2022 6:51 PM

there 0 jump mechanics at all? whole gameplay is only extreme a-d control and extremely precise jump timing

Kicker 08/12/2022 6:51 PM

which doesnt fit ddnet gameplay at all

Kicker 08/12/2022 6:51 PM

thats why i would rls it only on fun

Gazebr 08/12/2022 6:53 PM

Sry its late for me so i only watched the first video in testing and what i see is: freeze jump, edge from running setup, edge from wall setup

Gazebr 08/12/2022 6:53 PM

Like the map is good and much better than mine but you cant seriously say that it has everything and my map doesnt

Gazebr 08/12/2022 6:56 PM

How tf does "dont fit" work 🗿 is it just must be precise but in every aspect except mid air control?

Gazebr 08/12/2022 6:57 PM

And what would you do with 0 jumps in a map without hookables (im asking for real - maybe there is a cool thing i dont know about)

Gazebr 08/12/2022 6:59 PM

I dont say that I wont redesign the parts to include for example edges or other stuff but I say that my map isnt one jump x15

Gazebr 08/12/2022 7:01 PM

And lastly map has at least 3 enjoyers so it will have more finishes than exanimus

Kicker 08/12/2022 7:03 PM

xd

Kicker 08/12/2022 7:03 PM

continue to play dumb

Kicker 08/12/2022 7:03 PM

wont bother u

peppe 08/12/2022 7:05 PM
@Gazebr

i was jking i love this map

peppe 08/12/2022 7:05 PM

pls realese

Gazebr 08/12/2022 7:06 PM

Thanks for pointing out what needs improvement

Gazebr 08/12/2022 7:08 PM

Im sorry if it wastes some of your time guys and maybe annoying but I really dont see anything wrong with this gameplay and as a mapper will "defend" my own map for as long as possible 🥔

peppe 08/12/2022 7:10 PM

i think nouis wants something cool

peppe 08/12/2022 7:10 PM

and kicker wants a hh map

Tsin 08/12/2022 7:50 PM

wrote a person who made 2 maps that are based on one mechanic, truly inovative masterpieces .............

lynn 08/12/2022 7:51 PM

ya i guess all i will say is that people are too judgemental of different map types. ddnet squanders creativity like this because we don't like "specific" kinds of maps. impossible to fix because of values upheld in testing team and only the majority of players will get their way

lynn 08/12/2022 7:54 PM

it does no harm to release this map or any other "unpopular" map, simply don't play it and grow up

louis 08/12/2022 7:56 PM

lets not insult others mapping skills, thank you =]

lynn 08/12/2022 7:57 PM

the only people who actually care are people like Starkiller who want to finish every map. I still don't know why we can't have a gores category or simple drag category but I don't claim to think DDNet was progressive anyway lol

louis 08/12/2022 7:57 PM

plus kicker is someone who can actually talk about concept maps, he made aled 1 + 2, the first concept maps for actual aled moves and they are very popular and well mapped in my opinion

lynn 08/12/2022 7:57 PM

no point in discussing this damn map, you testers have already made up your minds so just stop drawing it out and wasting ppls time

lynn 08/12/2022 7:58 PM

$decline

louis 08/12/2022 7:58 PM

thats not the point, the point is that this map is mapped not great so even if it is creative its still not good for rls on solo

louis 08/12/2022 7:58 PM

and its not 'creative' either i mean this idea has 100% been thought of before

louis 08/12/2022 7:59 PM

no offense mapper i mean congrats for being the first one to actually map it and submit ig

lynn 08/12/2022 7:59 PM

if that's the opinion than leave it at that, if they say they can't do that, decline it

louis 08/12/2022 7:59 PM

we are not arguing about whether to accept or decline, its whether to release on solo or fun

Gazebr 08/12/2022 7:59 PM

"thought" but not mapped, and as I said about bad mapped - i will listen to suggestions

lynn 08/12/2022 7:59 PM

imo testing is annoying because we have to "guess" if we think there are problems with the map or not or if they already made up their mind and we're wasting time

lynn 08/12/2022 8:00 PM

like rly?? would you actually approve this map if the parts were more creative?

lynn 08/12/2022 8:00 PM

can you honestly say that? how can we know?

Arrow 08/12/2022 8:00 PM

Sdecline

louis 08/12/2022 8:01 PM

ok actually 1 irk i had was that most cps in this map introduce 2 'sides' of the part, but because each jump is very difficult, you end up playing the first half of a part much more than the 2nd half (and thus its pretty hard to 'practice' the 2nd part unless u actually go into practice mode first)

lynn 08/12/2022 8:01 PM

forgot a line there buddy ALSO WTF WHEN DID YOU GET TESTER congrats

louis 08/12/2022 8:01 PM

thats one example of what i meant earlier about the limitation of making every checkpoint a symmetrical small box

Arrow 08/12/2022 8:02 PM

since 3 weeks i think ahha ty

Voxel 08/12/2022 8:03 PM

i thought arrow was always tester

Gazebr 08/12/2022 8:03 PM

I mean hard parts are usually played like that? You die a lot at the start and few attempts make it to the later half, i cant just add cps everywhere cuz this would be too easy, but i can make middle bigger so you can tp there more easily

lynn 08/12/2022 8:03 PM

meh i rq this channel it's like watching a car crash in slow motion i already know how this ends xd

louis 08/12/2022 8:03 PM

i mean the way the map is formed, it seems more like 2 parts in a row with only 1 cp, since u can take a break in the middle of the two 'parts' anyways

louis 08/12/2022 8:03 PM

usually hard parts u cant really take a break in the middle of a part

louis 08/12/2022 8:03 PM

even if there may be 2 hard "moves" inside the same one part

Arrow 08/12/2022 8:04 PM

xd

Gazebr 08/12/2022 8:05 PM

Well i get what you mean louis but the only solution to making the part feel "connected" like this is to just add some jump in the middle or whatever, and in most parts here it would look pretty dumb

louis 08/12/2022 8:05 PM

in my opinion the map should rather be easier than more annoying

Tsin 08/12/2022 8:05 PM

the heck, so when a map tester insults (with words like shity and low quality) ddmax mappers you won't write anything but if I stand and defend them then suddenly you write to me that I shouldn't "insult" him. Oh and btw I used words "truly inovative" which is a fact not an insult (maps are based on one mechanic that was known for ages of which nobody rly gave a single f.....)

louis 08/12/2022 8:06 PM

low quality isnt rly an insult

louis 08/12/2022 8:06 PM

i mean it seems like u were being sarcastic to kicker

Gazebr 08/12/2022 8:06 PM

If putting cps in the middle of every part is the key to solo release then i would do it, but we are not in a hurry so I wont do it like rn

louis 08/12/2022 8:06 PM
  • it didnt have to do with the map. u can go into kickers future map channels and call the parts low quality i wouldnt care
Tsin 08/12/2022 8:07 PM

it is couse ddmax maps are not low quality (they just were made in 2009-2014 and now maps look a little bit diffrent)

louis 08/12/2022 8:09 PM

yeah i mean i try not to use ddmax when describing parts since not everyone plays lots of ddmax category. i mean regardless what u said was more of a direct insult imo

Tsin 08/12/2022 8:12 PM

yet you didn't do anything when he insulted all ddmax mappers as first but you did write when I defended them and you did want to lecture me and not him...........

cyberfighter 08/12/2022 11:17 PM

pretty sure starkiller didnt like this

cyberfighter 08/12/2022 11:18 PM

or i got confused

cyberfighter 08/12/2022 11:18 PM

lul

lynn 08/13/2022 1:38 AM

i meant if it gets released he would have to play it, didnt say if he liked the map

I.K.U 08/13/2022 11:35 AM

mult0map :/

Gazebr 08/13/2022 1:48 PM

wow this map is so cool, but even tho i enjoyed it dont you just repeat the same jump over and over there too?

Ryu 08/13/2022 2:03 PM

yea, the difference is that one is fun to play

Gazebr 08/13/2022 2:15 PM

cant agree sry

Gazebr 08/13/2022 2:18 PM

1) its fun to play my map for some ppl 2) many ppl ive seen so far hate s&p 7 even tho jumps are cool

lynn 08/13/2022 6:28 PM

ddnet players, accustomed to playing a precise and technically challenging game, when faced with a precise challenge:

lynn 08/13/2022 6:32 PM

i agree with this a lot

lynn 08/13/2022 6:32 PM

like have you even seen real iwbtg fangames? they're absolutely massive

lynn 08/13/2022 6:37 PM

idk why every part is not just easier jumps and bigger but it's your map

lynn 08/13/2022 6:38 PM

feels arbitrarily difficult ONLY because of the part sizes

lynn 08/13/2022 6:38 PM

just look at videos of good fangames, that should be your basis if you want to do the idea justice

lynn 08/13/2022 6:38 PM

otherwise ur gonna get declined dude

lynn 08/13/2022 6:39 PM

:(

lynn 08/13/2022 6:39 PM

don't forget also about the jump refill tiles and other mechanics like shooting save blocks (telegun maybe)

NightyFly 08/13/2022 6:40 PM

there are no such mechanics as in iwbtg and similar, and most of them are trolling

NightyFly 08/13/2022 6:41 PM

no effects distorting the screen or moving blocks, moving enemies (this can be done with bullets, but it's not that)

louis 08/13/2022 6:42 PM

fax actually

NightyFly 08/13/2022 6:43 PM

ddnet is not meant for iwbtg similar games because it's just a different game, I don't think it's worth trying to make a parody if you can just make a good part

NightyFly 08/13/2022 6:44 PM

so this map should remain as it is with minor changes and either be accepted or declined

louis 08/13/2022 6:45 PM

that makes no sense

louis 08/13/2022 6:45 PM

this map is literally meant to be a parody

louis 08/13/2022 6:45 PM

design, title, everything

lynn 08/13/2022 6:58 PM

yea probably the most stupid take ive ever seen

lynn 08/13/2022 6:58 PM

remove dummy maps then

lynn 08/13/2022 6:59 PM

remove ddmax remove S&P

lynn 08/13/2022 7:00 PM

tester btw

Gazebr 08/13/2022 7:03 PM

nice, already a meme about a test channel

louis 08/13/2022 7:04 PM

lol, dummy maps and s&p have momentum and speed moves

louis 08/13/2022 7:04 PM

this one doesnt

Gazebr 08/13/2022 7:04 PM

telegun save actually sounds pog, but too late for this map

louis 08/13/2022 7:04 PM

how is anything too late for a map

Gazebr 08/13/2022 7:05 PM

you would have to make a box with cp block in it

louis 08/13/2022 7:05 PM

uve just been trying to defend ur map without actually doing any big changes, why not just actually take all of the feedback into account and try different ways of improving ur map

Gazebr 08/13/2022 7:06 PM

well for once I was doing that already (when ppl actually did say something useful)

Gazebr 08/13/2022 7:07 PM

and secondly I will ofc try to make every start (and therefore end) bigger to fit a box but im very slow so this will take some time

Gazebr 08/13/2022 7:08 PM

and im definitely adding a room without a checkpoint block then

louis 08/13/2022 7:11 PM

i mean i alr mentioned multiple times map woudl benefit if u opened it up instead of doing tiny boxes

louis 08/13/2022 7:11 PM
lynn 08/13/2022 7:11 PM

Gazebr

lynn 08/13/2022 7:11 PM

i am saying this as a person On your Side

louis 08/13/2022 7:11 PM

idk like look at levels like this, its not just a single/two jumps to next cp

lynn 08/13/2022 7:11 PM

please make the parts longer and easier or this map is getting nuked

lynn 08/13/2022 7:11 PM

sorry but it's true

Gazebr 08/13/2022 7:12 PM

yeah i understand, and as i said cp box is pog but probably wont work for this map but i will still try to implement it

Gazebr 08/13/2022 7:12 PM

cuz looks like the map will be in testing for 34 years anyway :P

lynn 08/13/2022 7:12 PM

literally anything like this

lynn 08/13/2022 7:13 PM

works for this map!! don't say can't !!

lynn 08/13/2022 7:13 PM

you can use ranged telegun with tune gun_lifetime

Gazebr 08/13/2022 7:14 PM

about the difficulty - i dont see how making a jump just a bit easier wont ruin the challenge and "showcase" of cool jumps

Gazebr 08/13/2022 7:14 PM

maybe i just didnt try so i will

lynn 08/13/2022 7:15 PM

oh!! good point

until you consider: SpaceIsKey Nyan Cat Climb maps Bullseye Tee Calculator (XDDD)

lynn 08/13/2022 7:16 PM

you can ofc make it slightly easier, don't pretend moving like 1 tp doesn't make it easier xd

NightyFly 08/13/2022 7:16 PM

fun map / trash

Gazebr 08/13/2022 7:16 PM

fair, but i had 1 room where it was almost impossible but would be very cool if possible, but then i gave up and removed 1 tele - now its an easy room for a few tries

Gazebr 08/13/2022 7:17 PM

but its probably not the same for other rooms

Gazebr 08/13/2022 7:17 PM

i hope

lynn 08/13/2022 7:17 PM

if your parts are so small that moving 1 tele completely changes it, maybe it wasn't a good part to begin with

lynn 08/13/2022 7:17 PM

just saying

Gazebr 08/13/2022 7:17 PM

nope

lynn 08/13/2022 7:17 PM

i still like this idea but these are just testing standards

louis 08/13/2022 7:17 PM

facts all those maps belong in fun category

lynn 08/13/2022 7:18 PM

i won't argue about that here because this is impossible knowing testers

lynn 08/13/2022 7:18 PM

im only arguing for testing standards here just so the map gets rls

Gazebr 08/13/2022 7:19 PM

imo short and precise just shows that my map would have a place in ddnet it has randomness and showcases some jumps which you have to retry a lot to beat

lynn 08/13/2022 7:20 PM

and take all of the debate in here as a compliment. the fact that it has not been immediately nuked or people are worried about its approval is a sign people believe in it a little

lynn 08/13/2022 7:20 PM

yes i agree but needs refinement to approve

Gazebr 08/13/2022 7:20 PM

tbh i was expecting a decline in 76 nanoseconds after upload

lynn 08/13/2022 7:21 PM

well don't squander the potential then

lynn 08/13/2022 7:21 PM

if it wasn't just removed, make it releasable

lynn 08/13/2022 7:21 PM

don't test their patience

lynn 08/13/2022 7:21 PM

hah, test

Arrow 08/13/2022 7:21 PM

Idk why so much trouble with this map, I personally don’t think is worth a release the gameplay is really annoying which is counterproductive of what we say as a tester, besides the map is not nearly as the game is (I wanna be) I mean the parts are really tight (that also makes the feel of an old map smth like a solo where were mappres of a bomb as a tele[srry i don’t remember

]) compare with the actual game, like you could do (idk it’s just for make an example) 200x200 that could be 1 part and there do an actual challenge of jumps

lynn 08/13/2022 7:22 PM

yea the parts just have to be scaled up

Arrow 08/13/2022 7:23 PM

By doing that you can improve the map a lot

lynn 08/13/2022 7:23 PM

in iwbtg, you have to hold down the move buttons in order to clear gaps. that's nowhere near true in this map. already there is a problem

Gazebr 08/13/2022 7:23 PM

1) stop with annoying - by that standart s&p 7 is annoying 2) jumps are fair in my opinion, their randomness can be reduced with learning but ok i will try bigger and easier, i still think this will ruin the map tho

lynn 08/13/2022 7:24 PM

it doesn't have to be DRAMATICALLY easier it just has to be slightly forgiving just like iwbtg

lynn 08/13/2022 7:24 PM

depends on how hard of an iwbtg you wanna be i guess

lynn 08/13/2022 7:24 PM

if the parts are scaled better you might be able to keep the difficulty

Arrow 08/13/2022 7:25 PM

1.-Srry but it is 2.- more space doesn’t mean easy

lynn 08/13/2022 7:25 PM

also

lynn 08/13/2022 7:25 PM

iwbtg is not hard because every jump is hard. it's hard because the resets for parts are brutal and if you miss one you have to start over

lynn 08/13/2022 7:25 PM

that's the point imo

lynn 08/13/2022 7:25 PM

jumps can be hard but only if they're a part of smaller cps

Gazebr 08/13/2022 7:25 PM

well in iwbtg fangames the thing to learn is making a jump with the right height, here the jump is fixed so i tried to adapt to it by switching the thing to learn to mid air control and using the difference between a jump and dj

lynn 08/13/2022 7:26 PM

not necessarily you can force dj in ways

lynn 08/13/2022 7:26 PM

which is 1 tile smaller

Gazebr 08/13/2022 7:27 PM

well i said it at the end here and doesnt my map use that difference?

lynn 08/13/2022 7:27 PM

why not embrace edgejumps btw? or things like this?

lynn 08/13/2022 7:27 PM

in iwbtg there is "tech"

lynn 08/13/2022 7:27 PM

you may as well use some of the concepts of solo tech already in ddrace to make compilations of parts like these

lynn 08/13/2022 7:27 PM

corner jumps, alignment etc

lynn 08/13/2022 7:28 PM

there are similarly harder things already in solo

Gazebr 08/13/2022 7:28 PM

"speed edges" usually require some timers and map will be messy regular edges - ok i will try to add

lynn 08/13/2022 7:28 PM

speed edges?

lynn 08/13/2022 7:28 PM

none of the parts are timed in iwbtg

lynn 08/13/2022 7:28 PM

normally

Gazebr 08/13/2022 7:29 PM

the one where you hold while going up to jump from edge instantly

lynn 08/13/2022 7:29 PM

ok there are a lot of parts like that in iwbtg

lynn 08/13/2022 7:29 PM

not the point

lynn 08/13/2022 7:29 PM

toetaps

Gazebr 08/13/2022 7:29 PM

corner jump is a tp jump in tw

lynn 08/13/2022 7:29 PM

yea but it's not going to get approved is the thing

lynn 08/13/2022 7:29 PM

imo

lynn 08/13/2022 7:29 PM

you just have to deal with that

Gazebr 08/13/2022 7:29 PM

well 1 optional one doesnt hurt

lynn 08/13/2022 7:29 PM

go for other stuff

lynn 08/13/2022 7:29 PM

sure

lynn 08/13/2022 7:30 PM

try to find solo tech that is similarly hard as iwbtg. then structure the parts in a way that is similar, with longer sections that require semi-precise movements. imo this is the best way for a map like this

lynn 08/13/2022 7:31 PM

and ofc try to reuse parts of rooms as much as you can, just like the grid patterns of those kinds of levels

peppe 08/13/2022 7:31 PM

wat is iwbtg

Gazebr 08/13/2022 7:31 PM

i wanna by the guy (a game)

lynn 08/13/2022 7:31 PM

not the map for you to test then

lynn 08/13/2022 7:31 PM

(imo)

lynn 08/13/2022 7:31 PM

if you don't know the game you shouldn't test this map or you miss the point xd

lynn 08/13/2022 7:32 PM

you can look it up online

peppe 08/13/2022 7:32 PM

im gona play it dw

lynn 08/13/2022 7:32 PM

videos

lynn 08/13/2022 7:32 PM

the fangames are the important part

Gazebr 08/13/2022 7:32 PM

well the point is you do a jump that is barely possible but its the only thing in the part so if you make it you are done

lynn 08/13/2022 7:32 PM

boshy and camellia

louis 08/13/2022 7:32 PM

not true

louis 08/13/2022 7:32 PM

should we require everyone on tw to play i wanna be the guy before they join a server with this map

lynn 08/13/2022 7:32 PM

at least try to figure out what the map is supposed to be like

lynn 08/13/2022 7:33 PM

no im saying for testing it you illiterate bafoon

lynn 08/13/2022 7:33 PM

you're lucky it's a weekend day

louis 08/13/2022 7:33 PM

how is testing a map different from playing it

lynn 08/13/2022 7:33 PM

otherwise i would call the principal

lynn 08/13/2022 7:33 PM
louis 08/13/2022 7:34 PM

when u test a map you test it to make the experience best for those who play it

Arrow 08/13/2022 7:34 PM

$decline srry but the map is not releaseable maybe if u adopt things of what was mentioned by many you can bring a new map with the same concept and also you could try to do mappres from the real game, that would make the map more striking

lynn 08/13/2022 7:34 PM

you should be testing to see if the concept is good AND you understand what they were going for

lynn 08/13/2022 7:34 PM

commonly, theming is cited for grounds for approval/denial

lynn 08/13/2022 7:35 PM

why decline? they mentioned changing the map

lynn 08/13/2022 7:35 PM

like literally 10 minutes ago

lynn 08/13/2022 7:35 PM

omg everything i just wrote is a waste of time!! my point about non-testers testing has been validated!! yeeeeesss!!!

lynn 08/13/2022 7:35 PM

rq

Arrow 08/13/2022 7:36 PM

He would have to rework the whole map and to bring smth more “I wanna be teeish” thing xd

lynn 08/13/2022 7:36 PM

wouldn't take long, just expanding parts using current tileset

Arrow 08/13/2022 7:38 PM

The maper can upload the map again on submit

lynn 08/13/2022 7:38 PM

anyways this is a testiment to different kinds of maps being filtered out because of testing standards. we do not have the attitude afforded to users to be a non-biased testing team and it will plague (like it has continued to plague) the mapping ecosystem

lynn 08/13/2022 7:38 PM

this is why i basically don't help new mappers

lynn 08/13/2022 7:38 PM

i know what they're up against

lynn 08/13/2022 7:39 PM

it's not worth my time to even SPEAK about maps I like, let alone help others learn

Gazebr 08/13/2022 7:39 PM
@Arrow

can you explain why this jump with refilling from a tiny pixel is not annoying but my parts are?

Arrow 08/13/2022 7:40 PM

Don’t now how the part work bcs i did not test it so I can’t give a proper answer

Gazebr 08/13/2022 7:41 PM

you fall right and while falling have to refill your jump without bumping on the block to fall fast enough

lynn 08/13/2022 7:42 PM

basically all the parts are "precise" it is exactly the same shit as this but people somehow freak out when your tee isn't moving at max speed the entire time

Gazebr 08/13/2022 7:42 PM

this ^

lynn 08/13/2022 7:42 PM

so stupid the mentality ppl have

lynn 08/13/2022 7:42 PM

sorry gazebr gl with your map if you choose to resubmit

lynn 08/13/2022 7:42 PM

i rq for good stop spam now

Gazebr 08/13/2022 7:43 PM

same randomness, same resetting, but for some reason my jump "doesnt look cool"

louis 08/13/2022 7:43 PM

doubt u even played 1 part of this lol

lynn 08/13/2022 7:44 PM

i watched the video, looks fine. exactly like parts ive made before

lynn 08/13/2022 7:45 PM

so basically you are baiting me into wasting even MORE of my time OOOO god damn the nerve these fucking testers have dude xD

lynn 08/13/2022 7:45 PM

im so done xd

louis 08/13/2022 7:46 PM

how am i baiting u

lynn 08/13/2022 7:46 PM

and i played S&P even

lynn 08/13/2022 7:46 PM

i know what those maps are like

lynn 08/13/2022 7:47 PM

it's just more orthodox teeworlds movement

lynn 08/13/2022 7:47 PM

that's why it was approved

Ninjed 08/13/2022 7:47 PM

Does it still matters?

lynn 08/13/2022 7:47 PM

does what still matter

Arrow 08/13/2022 7:47 PM

Size

Ninjed 08/13/2022 7:48 PM

This conversation at all rn

lynn 08/13/2022 7:48 PM

no it's pointless so why join in

Ninjed 08/13/2022 7:48 PM

I want - i join

Gazebr 08/13/2022 7:48 PM

even if this one map is doomed it will still matter for future ones (well it seems one sided rn but still)

NightyFly 08/13/2022 7:48 PM
@Gazebr

неееет деклайн((

lynn 08/13/2022 7:48 PM

ppl wonder why people are getting bored of ddnet

Ninjed 08/13/2022 7:48 PM

Nah, it not seems like thls

lynn 08/13/2022 7:49 PM

it's cus ppl release the same maps xd

lynn 08/13/2022 7:49 PM

t0 hammer hit or dummy map with switches

Arrow 08/13/2022 7:49 PM

Konsti said the opposite

Gazebr 08/13/2022 7:49 PM

like how will making the rooms bigger help??? jumps are 1 block wide and dont require some sort of setup with open space, jumps are doable and short so even if you hate them with passion it wont take long

lynn 08/13/2022 7:49 PM

yea well he is a hammer hit dodo bird

lynn 08/13/2022 7:49 PM

his input is bad

lynn 08/13/2022 7:50 PM

run speed

Arrow 08/13/2022 7:50 PM

I was joking on other subject

lynn 08/13/2022 7:50 PM

and you need to tune air acceleration to be similar to the original game

louis 08/13/2022 7:50 PM

by "open it up" or "Size" we dont mean make the jumps 3 tiles wide we just mean stop fitting everything into a single room

lynn 08/13/2022 7:50 PM

you didnt

NightyFly 08/13/2022 7:50 PM

99% parts don't affected by run speed

Gazebr 08/13/2022 7:51 PM

everyone says mid air control trash but noone says throwing rocket into tp while falling 100 km/hour is trash cuz it looks cool?

lynn 08/13/2022 7:51 PM

you didn't understand what i meant then

lynn 08/13/2022 7:51 PM

none of them utilize it

lynn 08/13/2022 7:51 PM

it's not trash people just hating

Ninjed 08/13/2022 7:51 PM

Ya right, with rocket you feel the flow

lynn 08/13/2022 7:52 PM

there are released maps without flow, doesn't matter

Ninjed 08/13/2022 7:52 PM

It matter in maps where nothing creative

Gazebr 08/13/2022 7:53 PM

whats wrong with 2 jumps for two mirrored tps in one part? like if i put everyting into a giant room it 1) will look less cool 2) wont change anything

lynn 08/13/2022 7:53 PM

i don't think you want to play iwbtg the map

lynn 08/13/2022 7:53 PM

and news flash you don't have to

lynn 08/13/2022 7:53 PM

but it's not a BAD idea, it's just not what YOU want lol

louis 08/13/2022 7:53 PM

its not gonna look less cool

louis 08/13/2022 7:53 PM

opening up parts allows for cooler designs

louis 08/13/2022 7:53 PM

(by designs i mean entity designs not design designs)

lynn 08/13/2022 7:54 PM

if you mapped it around run speed with full air accel then you would have a better map just saying

Gazebr 08/13/2022 7:54 PM

it will, 1 room for only 2 jumps tells you that this is a hard jump because the whole room is dedicated to it

lynn 08/13/2022 7:54 PM

the actual game you're styling after actually uses that quicker accel

lynn 08/13/2022 7:54 PM

but you mapped all air movement anyway

lynn 08/13/2022 7:54 PM

also jumps are higher (relative to speed)

lynn 08/13/2022 7:55 PM

lots of tuning needed imo

Arrow 08/13/2022 7:55 PM

Like look how would look this on this game

lynn 08/13/2022 7:55 PM

ask around about Geometry Dash maps. that's the kinda thing you should consider changing

Arrow 08/13/2022 7:55 PM

100% open an challenging

lynn 08/13/2022 7:55 PM

the speeds and accelerations

Arrow 08/13/2022 7:56 PM
Gazebr 08/13/2022 7:56 PM

ok now imagine this room having just 2 difficult jumps

lynn 08/13/2022 7:56 PM

to be fair this is a VERY MUCH cherry picked part

Gazebr 08/13/2022 7:56 PM

and 90% of it will be nothing

lynn 08/13/2022 7:56 PM

very simple

lynn 08/13/2022 7:56 PM

sorry for PTSD xD

Knuski 08/13/2022 7:56 PM

im 'corneum should make his version of this map 😈

Arrow 08/13/2022 7:56 PM

I’ll bring it back in some point tho

Gazebr 08/13/2022 7:57 PM

exact copy will be welcome 🙏

lynn 08/13/2022 7:57 PM

i feel like i could make this idea but better (since i already have imo) but out of respect for the mappers trouble in this I don't really care

lynn 08/13/2022 7:57 PM

also i prefer to not deal with testing system 24/7

Arrow 08/13/2022 7:57 PM

Again and again with the same thing xD

Gazebr 08/13/2022 7:57 PM

you too, i dont have a choice but to respond the same way

lynn 08/13/2022 7:57 PM

it's a good idea but Headshot's map is way better

Arrow 08/13/2022 7:57 PM

I’ll not discuss the thing for 10000 time

lynn 08/13/2022 7:58 PM

look at his map

NightyFly 08/13/2022 7:58 PM

газ9i нужн0 идею пр0д@в@ть з@ деревянные ты не шаришь

lynn 08/13/2022 7:58 PM

we should probably stop talking about this since we already know what would need to happen

lynn 08/13/2022 7:59 PM

lol if corneum copied this and got it released though

lynn 08/13/2022 7:59 PM

i would lol so hard

Gazebr 08/13/2022 7:59 PM

you all say make it bigger for different jumps but the map already has different jumps (maybe not edges but its just one thing) and if you dont like that its 1 wide - harder = more annoying and more randomness creeps up so bruh ofc it wont be first try

lynn 08/13/2022 7:59 PM

small != hard

louis 08/13/2022 7:59 PM

uhhh if ur gonna change tunes and everything i dont see the point of releasing on solo then

louis 08/13/2022 7:59 PM

it would turn into a fun map

lynn 08/13/2022 8:00 PM

oh in that case

lynn 08/13/2022 8:00 PM

let's move:

lynn 08/13/2022 8:00 PM

putt putt

lynn 08/13/2022 8:00 PM

fireball

lynn 08/13/2022 8:00 PM

uhhh

Arrow 08/13/2022 8:00 PM

Sure but I’m not headshot

lynn 08/13/2022 8:00 PM

fuckin weird movement maps

louis 08/13/2022 8:00 PM

yeah i would actually support that

louis 08/13/2022 8:00 PM

so sure if the admins agree

Knuski 08/13/2022 8:01 PM

lets put exanimus on fun too

lynn 08/13/2022 8:01 PM

yea don't agree, just because something is different you wanna shove it in new category

lynn 08/13/2022 8:01 PM

or diff category sorry

louis 08/13/2022 8:01 PM

i mean at that point its just a different game

lynn 08/13/2022 8:02 PM

ya this POV bad imo

lynn 08/13/2022 8:02 PM

you don't want creativity

lynn 08/13/2022 8:02 PM

fine line here

lynn 08/13/2022 8:02 PM

as soon as you change stuff a little bit when do you draw the line

louis 08/13/2022 8:02 PM

u can be creative with normal ddnet physics

lynn 08/13/2022 8:02 PM

it doesn't mean you have to be. weird argument

louis 08/13/2022 8:02 PM

tunes that make sense if there was an actual dedicated block in the game layer is ok, after that u draw the line

lynn 08/13/2022 8:03 PM

ill release antihook then

lynn 08/13/2022 8:03 PM

if i finish it

lynn 08/13/2022 8:03 PM

you aren't allowed to personally decline it

lynn 08/13/2022 8:03 PM

have someone else do it

lynn 08/13/2022 8:03 PM

guaranteed good dummy map if i finish it

lynn 08/13/2022 8:04 PM

actually you may have already played this map

louis 08/13/2022 8:04 PM

uh ok

louis 08/13/2022 8:04 PM

i mean go ahead

louis 08/13/2022 8:04 PM

not sure how its related to this

lynn 08/13/2022 8:04 PM

it's on Lynn's lounge actually

lynn 08/13/2022 8:04 PM

right now

lynn 08/13/2022 8:04 PM

but not finished

lynn 08/13/2022 8:04 PM

im saying just cus a map uses weird physics or idea doesn't mean no release

lynn 08/13/2022 8:05 PM

or not in the category it would normally belong to

lynn 08/13/2022 8:06 PM

if you do play it btw the last part is a meme, it was a throwaway idea

louis 08/13/2022 8:07 PM

yeah but if u change all friction accels and speeds and whatnot on a map like this, whats left of actual teeworlds physics

louis 08/13/2022 8:07 PM

no weapons, no hook, no nothing

lynn 08/13/2022 8:07 PM

gameplay

louis 08/13/2022 8:07 PM

then just download i wanna maker on steam

lynn 08/13/2022 8:07 PM

yup you can use weapons and hook

louis 08/13/2022 8:07 PM

im talking about this current map

lynn 08/13/2022 8:07 PM

such a weird pov especially knowing ur a steam player

lynn 08/13/2022 8:07 PM

o ya but

lynn 08/13/2022 8:07 PM

i still feel that way

lynn 08/13/2022 8:08 PM

somehow you've absorbed all this purist shit even though you've been in the community barely longer than me

lynn 08/13/2022 8:08 PM

i don't understand it

louis 08/13/2022 8:08 PM

'barely' lol

louis 08/13/2022 8:08 PM

and purism is beautiful in terms of mapping

lynn 08/13/2022 8:08 PM

aren't you a steam player?

lynn 08/13/2022 8:08 PM

or close to ot

lynn 08/13/2022 8:08 PM

it*

lynn 08/13/2022 8:08 PM

that era or whatever

lynn 08/13/2022 8:08 PM

i could be totally wrong but i thought u said

louis 08/13/2022 8:08 PM

i use steam but ive known teeworlds since 2016

lynn 08/13/2022 8:08 PM

ahh

lynn 08/13/2022 8:09 PM

so like 3x damn

lynn 08/13/2022 8:09 PM

STILL

lynn 08/13/2022 8:09 PM

ddmax was long gone before then

lynn 08/13/2022 8:09 PM

i figure ppl in that time would be most like this

lynn 08/13/2022 8:10 PM

anyway sry for spam but not sure if this motivates me to prove a point or stay out of testing still xd

lynn 08/13/2022 8:10 PM

i rq regardless

Gazebr 08/13/2022 8:18 PM

funny screenshot to end this thread

Arrow 08/13/2022 8:19 PM

im not louis

Arrow 08/13/2022 8:20 PM

xd

louis 08/13/2022 8:20 PM

ye i am not a lead tester sry bout dat

Ravie 08/13/2022 8:20 PM

u

Gazebr 08/13/2022 8:20 PM

Im not saying that this map was decline proof after this statement, its just a bruh moment 💩

cyberfighter 08/13/2022 10:42 PM

big W for testers

cyberfighter 08/13/2022 10:42 PM

finally a good decision

I.K.U 08/13/2022 10:42 PM

i dont think this map is creative, just because no one did it before him (probably for a reason) it doesnt make it more creative, you can literally jump around on a platfrom and surround it with tele (im pretty sure a tester already said this) also s&p uses weird edge mechanics wich you actually need to come up with (way harder to map/come up with) and the map is basically half mapped since every 2nd part is just a mirrored

I.K.U 08/13/2022 10:43 PM

this makes no fucking sense since there are so much overtuned maps already

I.K.U 08/13/2022 10:44 PM

its not like multifat where the controls are completely different and your hook is 3 times longer

lynn 08/13/2022 10:44 PM

i wasn't necessarily saying this map was creative in that area of the conversation xd

lynn 08/13/2022 10:44 PM

we were speaking in general terms

cyberfighter 08/13/2022 10:44 PM

record a demo of a completely empty jump, and then add teles everywhere around it

lynn 08/13/2022 10:44 PM

but this idea could have been more effective

lynn 08/13/2022 10:45 PM

if it ACTUALLY PLAYED like an iwbtg game it would be better, but since it's not tuned it's not

louis 08/13/2022 10:45 PM

well if it was up to me i'd move them all to fun

cyberfighter 08/13/2022 10:45 PM

a map can be creative but shit to play too

cyberfighter 08/13/2022 10:45 PM

creative parts but shit executing

lynn 08/13/2022 10:47 PM

"shit execution" is subjective to people's expectations in teeworlds, that's why we can't have unbiased testing

lynn 08/13/2022 10:47 PM

if people play a map that controls differently they will assume it's "poorly executed" because it doesn't feel like teeworlds

lynn 08/13/2022 10:48 PM

and to that i say: don't play the map 4head

lynn 08/13/2022 10:48 PM

i don't see people rushing to play mult0map

lynn 08/13/2022 10:48 PM

or spaceiskey/nyan cat

lynn 08/13/2022 10:48 PM

these maps were still released

lynn 08/13/2022 10:48 PM

my point stands

I.K.U 08/13/2022 10:49 PM

mutl0map is dogshit

I.K.U 08/13/2022 10:49 PM

spaceiskey/nyan cat 1 play maps for points

lynn 08/13/2022 10:49 PM

you are allowed to release maps not everyone will play. quit your complaining

I.K.U 08/13/2022 10:49 PM

whos complaining?

lynn 08/13/2022 10:49 PM

you

I.K.U 08/13/2022 10:49 PM

about?

lynn 08/13/2022 10:49 PM

and testers about this map

lynn 08/13/2022 10:49 PM

not being "creative" or worth release

cyberfighter 08/13/2022 10:50 PM

wheres volley then

I.K.U 08/13/2022 10:50 PM

well its just not

lynn 08/13/2022 10:50 PM

it was removed from waiting category because louis is the biggest troll

I.K.U 08/13/2022 10:50 PM

mutl0map only got released cuz coke convinced people that people want it (it turns out people who wanted it couldnt play it)

lynn 08/13/2022 10:50 PM

not resubmitting because no changes yet

cheeser0613 08/13/2022 10:50 PM

maybe you guys will consider move to

#general
lynn 08/13/2022 10:51 PM

if i finish volleyball it will be released

lynn 08/13/2022 10:51 PM

many already love it and no testers complained when it was up

cheeser0613 08/13/2022 10:51 PM

this will make future reader suffer on reading the comment

I.K.U 08/13/2022 10:51 PM

nyan cat was made fucking 6 years ago 😂 and spaceiskey was made 9 years ago

I.K.U 08/13/2022 10:51 PM

what are you on about

lynn 08/13/2022 10:51 PM

i really don't care anymore because this entire channel is a waste of time anyway

lynn 08/13/2022 10:51 PM

there's nothing to preserve

cyberfighter 08/13/2022 10:51 PM

why are u still chatting then

lynn 08/13/2022 10:51 PM

for fun

lynn 08/13/2022 10:52 PM
cyberfighter 08/13/2022 10:52 PM
@louis
lynn 08/13/2022 10:52 PM

i responded to IKU you troll

Knuski 08/14/2022 12:16 AM

Injection 4

Knuski 08/14/2022 12:16 AM
Arrow 08/14/2022 12:47 AM
Voxel 08/14/2022 12:53 AM

bores

Gazebr 08/14/2022 6:44 AM

cant believe that you still think this little testing went into this map

Gazebr 08/14/2022 6:48 AM

Any changes made to the 1 half affects the other, so its even harder to map because you have to make sure it works both ways

Gazebr 08/14/2022 6:49 AM

And in s&p 7 i can maybe see first 2 jumps being hard to come up with, everything else is common knowledge

ᶰ°Konͧsti 08/15/2022 7:43 AM

??XD

#⚡getspeed_4
Kallemy 08/15/2022 10:42 AM

Good map

NightyFly 08/15/2022 11:15 AM

Sure

lynn 08/15/2022 11:38 AM

this man really replied to me to tell me about a channel im not a part of

lynn 08/15/2022 11:39 AM

and i wasn't even talking about your maps, i mean the maps you play. as i said DODO BIRD

Epiphany 08/15/2022 5:46 PM

play I wanna kill the kamilia 3, easiest game in the iwanna franchise

Epiphany 08/15/2022 5:54 PM

on a serious note tho, i'd say the problem of this map is actually not being too "precise" or "difficult" or "annoying" per se, but is actually quite the opposite: it is not challenging enough that people who like challenges will start to appreciate it. If anyone can do this map then why bother? You can try incorporating some funny challenges like the corner tele trick on intense 2.0, that'd be way cooler to do

Gazebr 08/15/2022 7:49 PM

If you mean a jump through 2 diagonal teles then 1) its a safe option in the last part 2) there was a part with 2 corner jumps but the map would probaly be even more hated if i didnt remove them

Gazebr 08/15/2022 7:51 PM

And its not the only time parts were made easier, example: (this jump was very precise so ppl called it annoying)

lynn 08/15/2022 10:56 PM

make the map longer and easier all im gonna say xd

lynn 08/15/2022 10:56 PM

like a real fangame that takes many hours

lynn 08/15/2022 10:56 PM

it may not get released but i will host it for you if it doesn't

Ham5terzilla (Макс) 08/16/2022 1:49 AM

I think great idea is doing actually more parts. Choose current most interesting parts. Choose self, or just ask players. Which parts they like more, then others. Suggestion is remaking map. With chosen parts and with new, easier parts. With difficulty progression with parts for ~100points newbies, for actual hardness of parts. If part hard, grindy and with "rng", part is shit. Is part is hard and interesting, people more like it. In my opinion, 50% of parts is grindy rng shit and 50% of parts hard and interesting. xd This will grow map in size, but, may be, this will be more interesting for larger group of players. For example, if newbies can play starting parts, they will play it, before they stuck in skill-issue wall (and after it they will curse author xD, but at least, they played it). If map will not declined, better to start from harder parts, may be around 500-1000 points, and end with parts for 4-5k players. But if map just got declined after all, yes, it will be fun, if u do parts from zero to hero skills. From "0 points nobo" to "impossible without botting"

gerdoe 08/16/2022 5:52 PM

its ideal rn

gerdoe 08/16/2022 5:58 PM

lets just add another category "Submitn't" with all kinda good but ||rejected by testers|| unreleased maps

JimmyJazzThe1st 08/16/2022 6:01 PM

You know the fact that you dont take any of the criticism tells me youre going to go into your next map and make similar mistakes. Testing channel is not only to get a map released but a place for mappers to see their flaws...

JimmyJazzThe1st 08/16/2022 6:03 PM

Oh wait, youre not mapper, names are too similar. But still xD Mapper didnt seem to take feedback very well.

Gazebr 08/16/2022 6:07 PM

mainly because the feedback was that map is annoying -_- but you are right that im not a mapper

Gazebr 08/16/2022 6:08 PM

the whole theme was tight jumps in a small space and ppl told me to make map bigger and easier lol

JimmyJazzThe1st 08/16/2022 6:16 PM

Yes, i didnt seem to read a lot of it. But from what i saw was that its annoying. Tightly mapped and such.

But if you enjoy the gameplay then try map it again, get a proper solo player with you to test all the parts. Dont map these symmetrical boxes, looks weird. Just go and try make a better map. So if you make a new map, make it bigger, more spacious, more flow, and then if its rejected again, find what flaws those are. It's trial and error. | But as the map stands i do agree that it should just be rejected and you go and make a new one while avoiding the mistakes you made in this one.

Also, i didnt say you are not a mapper. I thought gerdoe was the mapper. If you made a map, youre a mapper xD

Gazebr 08/16/2022 6:20 PM

i will try to do a progression from easy to hard this time the symmetrical thing was interesting for me because parts had to work both ways and i thought you meant unexperienced by "not a mapper" which im totally is

JimmyJazzThe1st 08/16/2022 6:30 PM

Yeah do that. Sounds like it could work. Maybe if youre keeping it a jump map you could add tune zones for stronger or weaker jumps or whatever. Have fun with it ^^

And yeah i guess symmetrical can work but im not sure about in the style you did, because the initial way was kind of eh to begin with.

And no sorry didnt mean it like that, you are officially a mapper once you posted this 😄

Gazebr 08/16/2022 6:32 PM

"And yeah i guess symmetrical can work but im not sure about in the style you did, because the initial way was kind of eh to begin with" - you know that i will disagree but seems like its about right 💩

Soapy Sandwich 08/17/2022 7:59 PM

Not sure what has or hasn't been said here but here's my thoughts:

@Gazebr

Parts 7, 10, 13, 14, 15 and 16 weren't too bad. The rest of the map felt like a completely different difficulty. symmetrical is fine but I'd prefer more checkpoints, maybe a checkpoint in the middle of each part would be better. The last part looks like the kill path is intended, you wanna make it more clear that there is another way imo.

Design isn't very great imo, the small spikes make it very unclear where the tp is.

Going forward I think you should try and map for a larger audience.
It sometimes is better to leave the harder techniques as shortcuts in the map and make ways for more players to play it.

I am not sure how many people will end up finishing a map like this but when it comes to releasing maps we also need to judge it on that.

Gazebr 08/17/2022 8:07 PM

Wont say much cuz its almost midnight for me but:

thanks for pointing out better parts, i will try to include them somehow if i finish a new version

this was supposed to be hard so i only left checkpoints in the parts where i couldnt complete the whole thing but if now its heading in the direction of less hard then sure i guess

can agree about design but there is little i can do 👀 i tried to show a more accurate hitboxes with smaller spike and left big inaccurate ones for "unimportant for gameplay" spots

and yes i will try to build something easier this time 😅 but the point about releasing based on expected finishes kinda rings exanimus in my head

Gazebr 08/17/2022 8:08 PM

Also how is pixel art design viewed among testers? Is it ok/meh/unwanted? (asking cuz i will likely wont be able to draw something good 💩 )

Gazebr 08/17/2022 8:14 PM

oh also kill path is for speedrunners/ppl who are afraid to spend 5-10 mins on corner jump 🥔 its as intended as a safe path

universe 08/17/2022 9:32 PM

idk about pixel art, but if you're not good at making your own, maybe just go to skins.tw and download something that looks good, it's not like your map has to have an original design

universe 08/17/2022 9:33 PM

also you should probably go ask in

#mapping

if you want answers regarding maps you're making in the future instead of this channel