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Changes not in the version from the video: -added start and finish 👌 -made better spikes (i think) -added some blocks outside (no gameplay changes) -scaled down bg so it looks less crappy (still is tho)
oh no
well the map is cool ofc cus its like i wanna etc
but im not sure if ppl will find it fun
since its far from whats seen as "good" gameplay
I agree that gameplay is bad but like you said its like a trial map
Is this like the "I wanna be" game series? 😅
this is annoying as fuck 10/10 rls pls
when release
This idea is awesome. I could see something like this being released but its sooooo tight and annoying to do over and over again
This type of maps are nice but don’t have a grate gameplay more than jump as: vvvvvvvv Geometry dash (like the one I did) I wanna
i wanna decline the map
i wanna accept
you forget to add solo command
i invite 3 friends, and then...
i wanna know how many star does mapper expecting since i dont consider this as "difficulty" but just "annoying to waste some times to try it and finally get only 4 points" or something
also, i know youre refering to other games but the current spike didn't clearly show the hitbox and its pain to play in design view better find a solution to solve this problem
$change server fun
i dont see this being released on solo, its just so different from ddnet gameplay and feel like it would be hated on
when release
if youre going to refer i wanna hitbox, better use 2tiles tele instead of only 1
imagine putting effort into a level only for it to be changed into a fun server with 0 points
i mean we can do a vote but i think a lot of people do not enjoy this style of gameplay
also this is just a me thing but i have a gripe against the spike shading
Hello, i ran the map and i would say it was annoying, would be good if map had any challenge, but this one only tight jumps
I don’t think this will solve the issue of the map :/
thanks for showing the issue and not "map bad" 🙂 this chamber is now fully submerged
i dont think I will change this one cuz this chambers idea is doing jump in the water to cancel speed from a ground jump
i tried to balance "looks cool" and "tries to show hitboxes better that a square" i know its not perfect but i tried to put spikes so they show whats important at the moment while still looking good for your example its more important to see how low you can fall after jump so this one is horizontal if you are just standing i could put a large spike with bad hitbox next to you and it wont matter much
almost every important place has smaller spikes to try and incourage players to risk going inside the usual tp square (which i did a lot playing with textures)
i dont think you clearly understand what im expecting
ill try to explain with example later
it would be cool to push for solo and not fun but i guess if ppl really dont like tight jumps then why is exanimus released i guess im fine with fun server but would have to change the name now 💩
its annoying at first as every hard solo or especially race map, but you can improve (even in part like these) because i tried the map a lot i could do most of the screens in like 5-10 mins so i expect pros to learn this map in multiple runs (xd yes)
aside from the screen with 2 corner jumps i would say all of them can be learned to have minimal rng (i might even redesign that one and keep the optional corner jump in the last part)
also, the tileset actually didnt give much option on mapping, it should provide different size of spike(larger spike) to make design easier
well firstly i highly doubt that players who are capable to beat this map dont know how to use entities but the important point is that i actually want them to go like in your last screenshot. the map looks super impossible with entities but actually quite open when you put more accurate hitbox representations
4x4 spike would have a terrible hitbox tho 🤔 i guess you could put it where the player cant reach
yea thats what i mean
the design view hitbox gameplay doesnt make any sense right now actually
it does for me, idk whats wrong with it. skilled players joins the map, sees that spikes teleport closer on touch that tp and go with that rule
thats assuming he doesnt even know pgup button and cant verify it clearly
the design in the video is fine too i suppose, so i can do grey outline with no gradient but right now i think it looks nice as it is
yes
try to compare it
the changes i make is refering your video to make sure the gameplay doesnt change
i see your point, but in your last screenshot the spike at the bottom doesnt cover the middle of tp so you can fail without hitting the spike
just an example, i didnt take much time on this
as long as you understand what i want to explain
and in the first part spikes show hitboxes the best in the gaps you have to jump, everywhere else isnt that important cuz you just dj after going off the platform for example (except fot the last jump, I agree that its important and not shown properly)
i would like to show hitboxes the best at every tp but that would mean spam 2 connected mini spikes everywhere, and in most places you really dont need this level of precision
and lastly first part is my least favourite so i might even redesign it (maybe)
rendering 40 min demo to show that the map isnt impossible
here: in green is how the player might jump. here the dj is inside the tp box so normally the player would be scared to jump as late, but the spike shows that there is still some room left in red we have a movement that doesnt contribute to completing the part which means we dont have to focus on showing hitboxes this well here but can instead add a spike that looks good
i agree that its doesnt work perfectly but its not as bad as you might think
(and the blue dot is probably the actual hitbox lmao)
proposed name change: i wanna get the jetpack
nice xDDD but i still hope that there is a tiny chance of this releasing on solo
if this is a fun map at last, there will no one finish because it's A FUN MAP
will probably be as active as multiFAT
fun map not fun 😮💨
I think it should be 2 or 3 star solo, cus in other case noone will try to finish it. May be 4, but 4 may be too fat. Yes, isn't tryed yet, but gameplay seems like annoying as fuck. But, why not.
Or 4 star race?
-made the first part much easier by eliminating the last difficult jump
can always revert that change ofc but first part was like top3 in difficulty imo
ok finally it rendered, here is mу completing part 2-15 in one go in about 40 mins
(timestamps in the description)
part one isnt there cuz it was a bit bad before the fix :P
also always playing with textures
-added "Map by Gazebr" so more ppl will know who to hunt irl
this doesnt really fit on fun server cause its not fun perfect fit for solo server though! rls
-added water in the middle of cp 17 (less spam from server) -added underwater block texture
when rls
Hello dear mapper! Tried to play this map and left on third part, and my eye started to twitch. Maybe it would be good map, but not as good as annoying.
Hi! Race 5* exists so i dont see a problem here 🙂
If players are able to get so good with rocket that they first try the entire run_golden_toilet (4* race) then i dont see why they wont be able to just jump precisely
Please stop with "map is annoying" because many maps on ddnet are but they are still fun as a challenge. Point out what you don't like about the part and I will try to fix it or say why I cant do that
where is the SOLO server COMMAND??
when release
cool
if you ask me then how do you do that lol
i wanna be the release
race has nade and doesnt use tunes
ok i think i figured our the solo thing
-made the map actually solo (i think)
Miss click?
Why you provide me with this info? 😂
xdsry
well i was talking more about the difficulty and annoying aspect and provided hard race maps as example
my map isnt race at all
this map is annoying cuz you get teleported about every 0.5 sec
for a min
til you found how to do the way
if you jump wrong that is
as i said this is basically every race 4-5* that ive played, but this time its not race because you cant really keep speed or anything
i can't tell if sarcasm or not
if the problem is that you do the same jump many times then why hard race maps even exist
considering this msg id say 70% not sarcasm
also this map on fun server would be stupid af
either release it or not
the main argument against the map that I see is that "jump too precise, cant first try the map" why tf is this required
fine ill change it to solo but considering many people already said it's annoying to play it doesn't really seem like a good release
well after chainism
it doesnt matter
i mean the map idea is cool but this gameplay isn't hard to map in my opinion, and tw jump mechanics is just limiting for gameplay like this
i agree that its not super diverse cuz literally parabola goes brrrr, but I still tried to use "different" jumps in each part
$change server solo
Worst map i have ever Seen
even konsti agrees wtf
Thanks for explaining the problem and testing 👍
So this map is weird This is 100% inspired by I wanna be the guy, but then again, it somehow didn't click on me that it was the case. Map has 15 parts and those are extremely tight and short. The difficulty is made around the tightness of the parts, making it a "die -> retry" situation, which is frustrating, even on solo. There is near no way to pull off practices for this map, let alone use actual skills which you can use to parkour through the parts. Parts are pure precision based, which is not fun I assume and would be the reason for people to decline this map.
So problem right now with this map: 15 parts, which are short, tight and frustratingly precise. People are having problems testing it out and let alone finish it. Solution would be to increase the size of some parts, have some breathing ground on tight parts, where it's pure precision and have those breathing grounds cp, so it won't be even more frustrating to continuously do the part, cuz you failed after a resting ground of the parts.
About adding more parts, not my interests
increasing size of parts would destroy the idea of the map
if youve ever played i wanna maker needle levels you can see how precise some of them get
Tight spaces: i can try and just expand start and finish boxes or whatever but 1) i dont see why 2) it will probably look worse
Ppl have problems with testing: which problems exactly? Cant aim to tp inside? Or cant add a checkpoint on a personal server?
"Frustratingly precise": ok? Thats like almost the entire point of a hard map. Im pretty sure dying half way in exanimus is annoying af but no1 cares cuz "its a challenge for the best"
So from all that i guess I will try to expand non gameplay parts tomorrow if im able to
i care a lot exanimus is trash and should have never been released
If you go extreme with rocket you get airnade ultra or [your map here] and if you go (not really) extreme with jumping you get this
My point is: if this kind of difficulty is fine then why everyone hates this map, and if its not why exanimus is still up
i have a solution we delete exanimus and instead upload this map ddnet is saved
If you opened description in my 40 min playthrough you wouldve seen that most parts take only a few mins (when im bat at the game without prep) is it really so repetitive and awful?
Too perfect for my case to happen 🙂
So please stop saying worst map awful map if you simply cant stop midair or just jump my god. Its not a 1 star. Show me which jump you find to be too random or whatever, i fixed first part after all -_-
this map is honestly much better than most releases design is meh so only 8/10
Im completely nub in design stuff so i can agree that its basic but i couldnt do better 🙏
do like cheeser said instantly becomes 9/10
ye i like the bottom spikes more
Its just the same spike all over the level when it really doesnt need to show you exact hitbox there
this is not what u get if u go rly extreme with jumping 😹
there is much better jump techs
I can tell that no1 really tested this and i see why, but personally i played the entire map with textures and didnt find it infair. Just smol spike strict, big one isnt
But jumping is sooo cool in itself 👀 👀
when ppl say worst map awful map its because its annoying to play not because its bad mapped
i dont think u are seeing what they are saying
Annoying to play isnt rare in high difficulty so i still dont see it
Exactly
wat
yeah its not rare but its still not a good thing
Can you explain why playing this over and over is fun but jumping over and over isnt
I will once again say that my parts take minutes to complete if you just get the feel for the part, it not like you will spend 10 hours in one room
Exanimus next
- exanimus shouldn't have been released regardless
- its not only jumps
But it did cuz why exactly?
what so you're saying since we released one exanimus we should release all future ones
Um probably yeah, I mean if this was the only kind of this map to be released then apply same logic and my map will be the only jump trial map
It doesnt make sense: I build a map with a simple but theme, make unique parts and maybe suck at deco. And the only argument I hear is "its annoying"
thats a totally valid argument
No, cuz you can apply it to so many maps
At the end its not even objective
At least tell what is annoying,maybe one jump is just to perfect to be in the map or something. You cant just say that every move in this map is annoying cuz its not true
Last jump in part 1 was annoying so i made it easier. "You have inf jump" thing was annoying so I reduced or even got rid of it
Its not like you will join the server and zoom through it instantly but its not rng
I will think on how to replace one corner tp jump in tp 16 and will also try to expand non gameplay parts of the rooms but that tomorrow
Dont see why you would need more space but whatever
i can say that like 80% of the jumps are annoying
Cuz hard?
Or because maybe it has some pressing pattern that is painful idk
I will once again take airnade ultra as example: isnt it annoying to just shoot somewhere in the middle of falling with no visual indication and all that stuff? Maybe, but it still feels good (probably) when you finally shoot perfectly
okay you're right in that annoying is a subjective term, so i will rephrase my argument
i do not think this map is representative of what ddnet players enjoy in gameplay
yes the idea is cool but literally everyone above said that it's annoying to play (and i guess lwai is a masochist because he says its annoying but wants to release it)
which is why i wanted to release it on fun at first, because the idea is nice but i wouldn't want to force anyone to play this map if they want solo completions
ddrace mechanics just aren't built for gameplay like this
the thing about IWBTG fangames is that the jumping mechanics are much different
air friction is much different as well as jump heights, etc
Every noob (including me) will tell you that edgehook bad, but is it really? Same goes for tight jumps imo
About players dont enjoy: as far as I can tell no1 really even tried it and just said its bad. And there are close to 0 maps which force you to jump so precise so you cant get good at jumping rn unlike rocket or anything.
And lastly ofc my list of desired outcomes goes like: Release on solo Release on fun Declined
If you see top plays with rocket its feel surreal, but 5k hours do the job, same here but in smaller scale
Jump is different: well isnt it nice to figure out how to adapt it in new physics?
slide 1 and 2...nyan cat i mean not that precise but you practice the same mechanic
thats a good argument imo but this does not encompass much of tw jump physics at all
I should really go sleep now but after that I will look into "annoying" thing and maybe nerf some part a tiny bit or something different
Pls no decline
i mean yeh im not declining stuff just wanted a discussion on it
Хватит трястись так за эту карту, ну не нравится никому - бывает. Сделаешь лучше потом. (Explaining to mapper some sheet) My point is: i am against of releasing, im sure next tries will much better
Хватит ныть по поводу того что карта не интересная. Пока не будет карт с такими прыгами игроки и не захотят улучшаться. Смысл был учить оружия когда их только добавили? В broken brain ты либо долбишься в дырку либо делаешь одно и тоже миллиард раз. Если бы все сказали что мол карта соответствует ожиданиям игроков то у нас бы не было той крутой карты.
(Explaining to the player my point)
Но она реально была прикольная и креативная, тебе тут никто не ноет, просто карта и правда не очень вышла, прими это и сделай лучше)
Кроме дизайна я не вижу почему карта вышла не очень. Геймплей не ультра дикий и протестирован, тематика тоже есть
Im sorry but its the most stupid argument by far. For once if you plan to complete all solos than my map is only a minor inconvenience on your journey. And if you plan to jusf beat a lot of maps and hate this - just dont play it duh
Im just hoping that there are a few such masochists in the game rn
in short: personally do not like this map
what about people who want all 4* completions 🤣 or just people who look forward to new solos in general
Pain and suffering is the only way
With or without my map
i agree that i dont think its an argument to "not force" anyone to play it if they want full completion
whenever this was brought up we always said no one is forced to play anything xd
if u wanna get full completion u will obviously have to go through maps that u heavily dislike but if we start taking that into account and try to please everyone, that would quite limit the amount of releasable maps
ok... -got rid of both corner jumps (tp 15 and 16) and replaced them with a jump you can probably learn, but... -made kill route in the last part scary af so youd better still do that last corner jump
(i didnt try the map, just talking in general - that said judging from the video the concept looks nice but indeed very tedious)
also as you can see i did it without a checkpoint so might remove it in the future 👀
this is just the same part twice
it was the same part twice before the change as well
i guess now there is a reason to remove cp, to show that the player is somewhat consistent with this jump
before cp was there cuz corner jump is very very precise
Most hyped map test atm 😹
more like most hype least testing :P
this is like a 1 hour map if you have never touched it
most 5* solos take 3 times as much or even more
this map is tedious but not hard
so i tested this now because you claimed nobody did. i think i speak for most of the community when i say this map should not get released. im not saying its bad mapped, the idea is good. but there will be noone who will actually like to play this. imo this map has zero replay value, its not fun to either play normal or to speedrun. cp6 and cp12 are horrible to do, and the map is extremely unbalanced aswell. i'd just install the I Wanna Be games if i want to play stuff like that. would never open Teeworlds for this.
thanks for testing but i still think that if you dont like the gameplay then just dont play as for cp6 and 12 - i will look into them about unbalanced map - i can rearrange the parts and maybe nerf something that is too difficult compared to other parts i dont see whats wrong with this map being on ddnet. no1 is forced to play it but if someone wants to do precise jumps this will be the map for it
the "i will install other game" argument is meh in my opinion if i would want to hook stuff id install spiderman and not ddnet - ???
whats wrong with diverse maps which explore every little part of the game?
i was just saying. if you are fine with people playing this only once to get the points and then never touch it again then its okay
i wasnt trying to be mean. but this type of map is just not made for ddnet, there are far better games with better mechanics for this. just my opinion
yep
i didnt think that you were trying to be mean or anything, i just dont like the agrument 🙂
-tried to solve cp6 issue with wtr
idk if this works well so waiting for opinions apart from "part annoying"
the part is vexatious 🙂
-tried to find what was bad about cp12 and fix it
sneaky
ok yeah my completion argument wasn't really valid
but still
this doesn't really hold when literally 90%+ of people in this channel think it's annoying
not to mention this stuff is pretty easy to map
i mean really u only have to toss a wet spaghetti strand in the air, look at the pattern it makes on the ground, and draw tele around it
and additionally these parts don't -look- cool, they're just someone jumping around with tele surrounding them
when you have airnade maps or shitty starkiller maps, the parts at least have cool movements in them and look really sick
so i don't see the value in releasing this on solo if the vast majority will not think it's fun
for those who still want to practice this map for jump skills, that's why i say fun server is a good option to release it on
when rls
stop spam
I'm waiting for this map more than I was waiting for pseudofly and I can't help myself 😓
dont remember the "must look cool in the video" requirement i agree that its really not that hard to map (thats exactly why I chose it for my first map) but you cant just trace the same jump for 15 parts lol like i bet e02 wasnt hard to map but its still a nice idea
there is not much value in e02 imo - you just get a decent time and forget about it forever, but this doesnt mean that the map is bad at all
here you get a few sick jumps done and forget about the map forever
upload the video without textures so it looks cooler
This map is rly cool o.o
But you know it didn't click on me that this inspired by I wanna be the guy, cuz the pure presicion based concept is the only thing you see in this map, while I wanna be the guy has guns to shoot, some bullshit jumpscares and careful maneuvering through parts which have connections in them, let alone making some of the I wanna be the guy parts more creative and fun to do.
On the other notes you've mentioned, eh I'm not going to bother on arguing, it's more of your choice perhaps.
Yes, I forgot that game is extremely precise, but then again, the move set that game uses makes it acceptable
oops
i use a single layer lol xD i just thought it would look better with underwater blocks, can revert it ofc
I like it over the spikes, but the unhookables don't work well with it since it's inconsistent, you can keep it if you want
-fixed wrong tp, removed some unreachable tps (so it still look ok in entities)
i will keep them for now cuz you cant really "misunderstand" something in this map, but might consider it later
most iwbtg fangames focus exactly on precision jumping so i went off that
Well I just wish we can have stable camera movesets with scriptable camera controls, so this map wouldn't even bother me
xD and ability to disable "you have inf jump" so you can enable/disable it many times in parts
(if the map clearly shows parts where jump is inf ofc)
there is an option to disable server messages, so just reminding them that you can do that is fine
wait you can do that? ok i will think of a way to point out the water stuff in the first part or something
also by inconsistent do you mean when two textures collide or that there are two texture in general? like does tp 17 look better than 8?
oh you are right, when building i looked at it like "2 pools" while the later room is like completely underwater
ok i will see what looks better and what not
Also you can jump from the start room onto the first part
idk if that's intentional
yes it is, thats the reason for placing a table on top of one of the parts
will fix a bit later
finish is enclosed anyway so it does no harm
You can't see the finish line when standing in front of it, due to the brightness
i know, i just thought its nice how the flower "blinds" you and sorta becomes finish or whatever. but the real reason why i left it is i cant get a good texture for it (as i said im -1 at drawing and color theory)
🤷♀️
yes pls :D (no promises but at least "big" finish looks good in this screenshot)
lemme try
no clue when did i accidentally made it impossible but it really is
xD
-made this impossible jump possible
ok ill experiment with the finish line now
ty for the tiles :D
Np :3
You can drag parts from other maps onto your own btw
how?
tho i still have to add this tile to my tiles so its still only one tileset
Just select the part and load the other map xd
bruh no way
oh yep this one 100% is, part was changed after i went trough all jumps above
and idk about finish jump, maybe it should stay like that
good luck on your map.
like everyting in this map, the table must be earned! :D
-fixed the impossible jumps above the map and removed tunezones inside blocks
-changed finish colors
intense finish design showcase
can someone explain how to do that?
oh, i thought its possible to do for the map and not for yourself
-added time cps (they work inside teles, right?) -added a tee jumping in water in the first part to explain how it works -removed cp from room 6 (now only tp 6) because the part was too easy after the fix
-fixed 1 tele 😅
finally a map like this
but ye I agree with nouis that if the friction and things are not tuned it may not be enjoyable
i only watched the video but PLEASE tell me you removed the jumps thru tele corners
Amazing!! 🥰
I left the optional one in the last part (sadge)
.
ah i see
when release
wait doesnt the map name imply that no one would play this other than for points
yes
Stop spamming, when I see the channel lighting up im excited about new haters
i can be your hater if that makes u happy
The name is simply a parody of "I wanna" titles, nothing deep here. But I dont mind your interpretation
bad map $decline
2nd best criticism rn rivaled only by "map annoying"
damn
personally enjoy maps like this but im worried it will get declined since people don't like very specific tele movement normally
so i guess i will just wait and see :(
and to be honest i have made maps similar to this but not as compact
same i guess 🤷♀️
i just dont get how they dont like "repeating the same jump" when in every hard map no matter how diverse you will be stuck at the first input for quite a while
i dont see whats so hard to understand
other hard maps have cool, satisfying movements that use hooks, weapons, momentum, etc. in a nice way
even if they do require a lot of tries
weapon finals for example
i would say that these jumps are cool and satisfying to perform
only for you and some other peoples probably
well maps arent for everyone
dont see much love towards "Disability" yet some ppl probably enjoy it
yea ofc everything is subjective but its quite clear that this is much more disliked than liked
u can rls anything with that statement, lot of people like to play shitty ddmax and these maps really popular even nowadays doesnt mean we should continue to release same low quality maps
but ur map wont be even popular like these ddmax
im pretty sure
so i would release this only on fun server
for these few people who lke to challenge themself
maybe we add a notfunatall server could be fitting
the difference is that a ddmax map with 10 repeating hooks doesnt add anything to ddnet but my map does even tho its not at all a masterpiece
i dont care
pain server when
havent seen much in testing channels but im pretty sure this isnt the first time
i mean regardless if it adds something or not, it still needs to be well mapped (which in my opinion this is not)
it is
its the most hated map in testing channel iirc
and im checking testing channels for 5 years in a row or so
then tell me whats wrong with it besides tight jumps, i need feedback lol
Wow didnt expect to make history just like that
i think its just limiting the gameplay by putting each part in a little box
If the jumps are 2 blocks wide at most boxes of which size do you expect? I can try to make them the size you think fits
The only thing its limiting is how many of these jumps I can put here and i think its fine right now
what i mean is that these parts are kinda underwhelming for a map that aims to be the first map on ddnet that utilizes jump mechanics to the fullest
Dont expect me to add weapons or some sort of jump "extensions" to this
have u played #deleted-channel
i highly recommend it
there 0 jump mechanics at all? whole gameplay is only extreme a-d control and extremely precise jump timing
which doesnt fit ddnet gameplay at all
thats why i would rls it only on fun
Sry its late for me so i only watched the first video in testing and what i see is: freeze jump, edge from running setup, edge from wall setup
Like the map is good and much better than mine but you cant seriously say that it has everything and my map doesnt
How tf does "dont fit" work 🗿 is it just must be precise but in every aspect except mid air control?
And what would you do with 0 jumps in a map without hookables (im asking for real - maybe there is a cool thing i dont know about)
I dont say that I wont redesign the parts to include for example edges or other stuff but I say that my map isnt one jump x15
And lastly map has at least 3 enjoyers so it will have more finishes than exanimus
xd
continue to play dumb
wont bother u
i was jking i love this map
pls realese
Thanks for pointing out what needs improvement
Im sorry if it wastes some of your time guys and maybe annoying but I really dont see anything wrong with this gameplay and as a mapper will "defend" my own map for as long as possible 🥔
i think nouis wants something cool
and kicker wants a hh map
wrote a person who made 2 maps that are based on one mechanic, truly inovative masterpieces .............
ya i guess all i will say is that people are too judgemental of different map types. ddnet squanders creativity like this because we don't like "specific" kinds of maps. impossible to fix because of values upheld in testing team and only the majority of players will get their way
it does no harm to release this map or any other "unpopular" map, simply don't play it and grow up
lets not insult others mapping skills, thank you =]
the only people who actually care are people like Starkiller who want to finish every map. I still don't know why we can't have a gores category or simple drag category but I don't claim to think DDNet was progressive anyway lol
plus kicker is someone who can actually talk about concept maps, he made aled 1 + 2, the first concept maps for actual aled moves and they are very popular and well mapped in my opinion
no point in discussing this damn map, you testers have already made up your minds so just stop drawing it out and wasting ppls time
$decline
thats not the point, the point is that this map is mapped not great so even if it is creative its still not good for rls on solo
and its not 'creative' either i mean this idea has 100% been thought of before
no offense mapper i mean congrats for being the first one to actually map it and submit ig
if that's the opinion than leave it at that, if they say they can't do that, decline it
we are not arguing about whether to accept or decline, its whether to release on solo or fun
"thought" but not mapped, and as I said about bad mapped - i will listen to suggestions
imo testing is annoying because we have to "guess" if we think there are problems with the map or not or if they already made up their mind and we're wasting time
like rly?? would you actually approve this map if the parts were more creative?
can you honestly say that? how can we know?
Sdecline
ok actually 1 irk i had was that most cps in this map introduce 2 'sides' of the part, but because each jump is very difficult, you end up playing the first half of a part much more than the 2nd half (and thus its pretty hard to 'practice' the 2nd part unless u actually go into practice mode first)
forgot a line there buddy ALSO WTF WHEN DID YOU GET TESTER congrats
thats one example of what i meant earlier about the limitation of making every checkpoint a symmetrical small box
since 3 weeks i think ahha ty
i thought arrow was always tester
I mean hard parts are usually played like that? You die a lot at the start and few attempts make it to the later half, i cant just add cps everywhere cuz this would be too easy, but i can make middle bigger so you can tp there more easily
meh i rq this channel it's like watching a car crash in slow motion i already know how this ends xd
i mean the way the map is formed, it seems more like 2 parts in a row with only 1 cp, since u can take a break in the middle of the two 'parts' anyways
usually hard parts u cant really take a break in the middle of a part
even if there may be 2 hard "moves" inside the same one part
xd
Well i get what you mean louis but the only solution to making the part feel "connected" like this is to just add some jump in the middle or whatever, and in most parts here it would look pretty dumb
in my opinion the map should rather be easier than more annoying
the heck, so when a map tester insults (with words like shity and low quality) ddmax mappers you won't write anything but if I stand and defend them then suddenly you write to me that I shouldn't "insult" him. Oh and btw I used words "truly inovative" which is a fact not an insult (maps are based on one mechanic that was known for ages of which nobody rly gave a single f.....)
low quality isnt rly an insult
i mean it seems like u were being sarcastic to kicker
If putting cps in the middle of every part is the key to solo release then i would do it, but we are not in a hurry so I wont do it like rn
- it didnt have to do with the map. u can go into kickers future map channels and call the parts low quality i wouldnt care
it is couse ddmax maps are not low quality (they just were made in 2009-2014 and now maps look a little bit diffrent)
yeah i mean i try not to use ddmax when describing parts since not everyone plays lots of ddmax category. i mean regardless what u said was more of a direct insult imo
yet you didn't do anything when he insulted all ddmax mappers as first but you did write when I defended them and you did want to lecture me and not him...........
pretty sure starkiller didnt like this
or i got confused
lul
i meant if it gets released he would have to play it, didnt say if he liked the map
mult0map :/
wow this map is so cool, but even tho i enjoyed it dont you just repeat the same jump over and over there too?
yea, the difference is that one is fun to play
cant agree sry
1) its fun to play my map for some ppl 2) many ppl ive seen so far hate s&p 7 even tho jumps are cool
ddnet players, accustomed to playing a precise and technically challenging game, when faced with a precise challenge:
i agree with this a lot
like have you even seen real iwbtg fangames? they're absolutely massive
idk why every part is not just easier jumps and bigger but it's your map
feels arbitrarily difficult ONLY because of the part sizes
just look at videos of good fangames, that should be your basis if you want to do the idea justice
otherwise ur gonna get declined dude
:(
don't forget also about the jump refill tiles and other mechanics like shooting save blocks (telegun maybe)
there are no such mechanics as in iwbtg and similar, and most of them are trolling
no effects distorting the screen or moving blocks, moving enemies (this can be done with bullets, but it's not that)
fax actually
ddnet is not meant for iwbtg similar games because it's just a different game, I don't think it's worth trying to make a parody if you can just make a good part
so this map should remain as it is with minor changes and either be accepted or declined
that makes no sense
this map is literally meant to be a parody
design, title, everything
yea probably the most stupid take ive ever seen
remove dummy maps then
remove ddmax remove S&P
tester btw
nice, already a meme about a test channel
lol, dummy maps and s&p have momentum and speed moves
this one doesnt
telegun save actually sounds pog, but too late for this map
how is anything too late for a map
you would have to make a box with cp block in it
uve just been trying to defend ur map without actually doing any big changes, why not just actually take all of the feedback into account and try different ways of improving ur map
well for once I was doing that already (when ppl actually did say something useful)
and secondly I will ofc try to make every start (and therefore end) bigger to fit a box but im very slow so this will take some time
and im definitely adding a room without a checkpoint block then
i mean i alr mentioned multiple times map woudl benefit if u opened it up instead of doing tiny boxes
Gazebr
i am saying this as a person On your Side
idk like look at levels like this, its not just a single/two jumps to next cp
please make the parts longer and easier or this map is getting nuked
sorry but it's true
yeah i understand, and as i said cp box is pog but probably wont work for this map but i will still try to implement it
cuz looks like the map will be in testing for 34 years anyway :P
literally anything like this
works for this map!! don't say can't !!
you can use ranged telegun with tune gun_lifetime
about the difficulty - i dont see how making a jump just a bit easier wont ruin the challenge and "showcase" of cool jumps
maybe i just didnt try so i will
oh!! good point
until you consider: SpaceIsKey Nyan Cat Climb maps Bullseye Tee Calculator (XDDD)
you can ofc make it slightly easier, don't pretend moving like 1 tp doesn't make it easier xd
fun map / trash
fair, but i had 1 room where it was almost impossible but would be very cool if possible, but then i gave up and removed 1 tele - now its an easy room for a few tries
but its probably not the same for other rooms
i hope
if your parts are so small that moving 1 tele completely changes it, maybe it wasn't a good part to begin with
just saying
nope
i still like this idea but these are just testing standards
facts all those maps belong in fun category
i won't argue about that here because this is impossible knowing testers
im only arguing for testing standards here just so the map gets rls
imo short and precise just shows that my map would have a place in ddnet it has randomness and showcases some jumps which you have to retry a lot to beat
and take all of the debate in here as a compliment. the fact that it has not been immediately nuked or people are worried about its approval is a sign people believe in it a little
yes i agree but needs refinement to approve
tbh i was expecting a decline in 76 nanoseconds after upload
well don't squander the potential then
if it wasn't just removed, make it releasable
don't test their patience
hah, test
Idk why so much trouble with this map, I personally don’t think is worth a release the gameplay is really annoying which is counterproductive of what we say as a tester, besides the map is not nearly as the game is (I wanna be) I mean the parts are really tight (that also makes the feel of an old map smth like a solo where were mappres of a bomb as a tele[srry i don’t remember
]) compare with the actual game, like you could do (idk it’s just for make an example) 200x200 that could be 1 part and there do an actual challenge of jumps
yea the parts just have to be scaled up
By doing that you can improve the map a lot
in iwbtg, you have to hold down the move buttons in order to clear gaps. that's nowhere near true in this map. already there is a problem
1) stop with annoying - by that standart s&p 7 is annoying 2) jumps are fair in my opinion, their randomness can be reduced with learning but ok i will try bigger and easier, i still think this will ruin the map tho
it doesn't have to be DRAMATICALLY easier it just has to be slightly forgiving just like iwbtg
depends on how hard of an iwbtg you wanna be i guess
if the parts are scaled better you might be able to keep the difficulty
1.-Srry but it is 2.- more space doesn’t mean easy
also
iwbtg is not hard because every jump is hard. it's hard because the resets for parts are brutal and if you miss one you have to start over
that's the point imo
jumps can be hard but only if they're a part of smaller cps
well in iwbtg fangames the thing to learn is making a jump with the right height, here the jump is fixed so i tried to adapt to it by switching the thing to learn to mid air control and using the difference between a jump and dj
not necessarily you can force dj in ways
which is 1 tile smaller
well i said it at the end here and doesnt my map use that difference?
why not embrace edgejumps btw? or things like this?
in iwbtg there is "tech"
you may as well use some of the concepts of solo tech already in ddrace to make compilations of parts like these
corner jumps, alignment etc
there are similarly harder things already in solo
"speed edges" usually require some timers and map will be messy regular edges - ok i will try to add
speed edges?
none of the parts are timed in iwbtg
normally
the one where you hold while going up to jump from edge instantly
ok there are a lot of parts like that in iwbtg
not the point
toetaps
corner jump is a tp jump in tw
yea but it's not going to get approved is the thing
imo
you just have to deal with that
well 1 optional one doesnt hurt
go for other stuff
sure
try to find solo tech that is similarly hard as iwbtg. then structure the parts in a way that is similar, with longer sections that require semi-precise movements. imo this is the best way for a map like this
and ofc try to reuse parts of rooms as much as you can, just like the grid patterns of those kinds of levels
wat is iwbtg
i wanna by the guy (a game)
not the map for you to test then
(imo)
if you don't know the game you shouldn't test this map or you miss the point xd
you can look it up online
im gona play it dw
videos
the fangames are the important part
well the point is you do a jump that is barely possible but its the only thing in the part so if you make it you are done
boshy and camellia
not true
should we require everyone on tw to play i wanna be the guy before they join a server with this map
at least try to figure out what the map is supposed to be like
no im saying for testing it you illiterate bafoon
you're lucky it's a weekend day
how is testing a map different from playing it
otherwise i would call the principal
when u test a map you test it to make the experience best for those who play it
$decline srry but the map is not releaseable maybe if u adopt things of what was mentioned by many you can bring a new map with the same concept and also you could try to do mappres from the real game, that would make the map more striking
you should be testing to see if the concept is good AND you understand what they were going for
commonly, theming is cited for grounds for approval/denial
why decline? they mentioned changing the map
like literally 10 minutes ago
omg everything i just wrote is a waste of time!! my point about non-testers testing has been validated!! yeeeeesss!!!
rq
He would have to rework the whole map and to bring smth more “I wanna be teeish” thing xd
wouldn't take long, just expanding parts using current tileset
The maper can upload the map again on submit
anyways this is a testiment to different kinds of maps being filtered out because of testing standards. we do not have the attitude afforded to users to be a non-biased testing team and it will plague (like it has continued to plague) the mapping ecosystem
this is why i basically don't help new mappers
i know what they're up against
it's not worth my time to even SPEAK about maps I like, let alone help others learn
Don’t now how the part work bcs i did not test it so I can’t give a proper answer
you fall right and while falling have to refill your jump without bumping on the block to fall fast enough
basically all the parts are "precise" it is exactly the same shit as this but people somehow freak out when your tee isn't moving at max speed the entire time
this ^
so stupid the mentality ppl have
sorry gazebr gl with your map if you choose to resubmit
i rq for good stop spam now
same randomness, same resetting, but for some reason my jump "doesnt look cool"
doubt u even played 1 part of this lol
i watched the video, looks fine. exactly like parts ive made before
so basically you are baiting me into wasting even MORE of my time OOOO god damn the nerve these fucking testers have dude xD
im so done xd
how am i baiting u
and i played S&P even
i know what those maps are like
it's just more orthodox teeworlds movement
that's why it was approved
Does it still matters?
does what still matter
Size
This conversation at all rn
no it's pointless so why join in
I want - i join
even if this one map is doomed it will still matter for future ones (well it seems one sided rn but still)
неееет деклайн((
ppl wonder why people are getting bored of ddnet
Nah, it not seems like thls
it's cus ppl release the same maps xd
t0 hammer hit or dummy map with switches
Konsti said the opposite
like how will making the rooms bigger help??? jumps are 1 block wide and dont require some sort of setup with open space, jumps are doable and short so even if you hate them with passion it wont take long
yea well he is a hammer hit dodo bird
his input is bad
run speed
I was joking on other subject
and you need to tune air acceleration to be similar to the original game
by "open it up" or "Size" we dont mean make the jumps 3 tiles wide we just mean stop fitting everything into a single room
you didnt
99% parts don't affected by run speed
everyone says mid air control trash but noone says throwing rocket into tp while falling 100 km/hour is trash cuz it looks cool?
you didn't understand what i meant then
none of them utilize it
it's not trash people just hating
Ya right, with rocket you feel the flow
there are released maps without flow, doesn't matter
It matter in maps where nothing creative
whats wrong with 2 jumps for two mirrored tps in one part? like if i put everyting into a giant room it 1) will look less cool 2) wont change anything
i don't think you want to play iwbtg the map
and news flash you don't have to
but it's not a BAD idea, it's just not what YOU want lol
its not gonna look less cool
opening up parts allows for cooler designs
(by designs i mean entity designs not design designs)
if you mapped it around run speed with full air accel then you would have a better map just saying
it will, 1 room for only 2 jumps tells you that this is a hard jump because the whole room is dedicated to it
the actual game you're styling after actually uses that quicker accel
but you mapped all air movement anyway
also jumps are higher (relative to speed)
lots of tuning needed imo
ask around about Geometry Dash maps. that's the kinda thing you should consider changing
100% open an challenging
the speeds and accelerations
ok now imagine this room having just 2 difficult jumps
to be fair this is a VERY MUCH cherry picked part
and 90% of it will be nothing
very simple
sorry for PTSD xD
im 'corneum should make his version of this map 😈
I’ll bring it back in some point tho
exact copy will be welcome 🙏
i feel like i could make this idea but better (since i already have imo) but out of respect for the mappers trouble in this I don't really care
also i prefer to not deal with testing system 24/7
Again and again with the same thing xD
you too, i dont have a choice but to respond the same way
it's a good idea but Headshot's map is way better
I’ll not discuss the thing for 10000 time
look at his map
газ9i нужн0 идею пр0д@в@ть з@ деревянные ты не шаришь
we should probably stop talking about this since we already know what would need to happen
lol if corneum copied this and got it released though
i would lol so hard
you all say make it bigger for different jumps but the map already has different jumps (maybe not edges but its just one thing) and if you dont like that its 1 wide - harder = more annoying and more randomness creeps up so bruh ofc it wont be first try
small != hard
uhhh if ur gonna change tunes and everything i dont see the point of releasing on solo then
it would turn into a fun map
oh in that case
let's move:
putt putt
fireball
uhhh
Sure but I’m not headshot
fuckin weird movement maps
yeah i would actually support that
so sure if the admins agree
lets put exanimus on fun too
yea don't agree, just because something is different you wanna shove it in new category
or diff category sorry
i mean at that point its just a different game
ya this POV bad imo
you don't want creativity
fine line here
as soon as you change stuff a little bit when do you draw the line
u can be creative with normal ddnet physics
it doesn't mean you have to be. weird argument
tunes that make sense if there was an actual dedicated block in the game layer is ok, after that u draw the line
ill release antihook then
if i finish it
you aren't allowed to personally decline it
have someone else do it
guaranteed good dummy map if i finish it
actually you may have already played this map
uh ok
i mean go ahead
not sure how its related to this
it's on Lynn's lounge actually
right now
but not finished
im saying just cus a map uses weird physics or idea doesn't mean no release
or not in the category it would normally belong to
if you do play it btw the last part is a meme, it was a throwaway idea
yeah but if u change all friction accels and speeds and whatnot on a map like this, whats left of actual teeworlds physics
no weapons, no hook, no nothing
gameplay
then just download i wanna maker on steam
yup you can use weapons and hook
im talking about this current map
such a weird pov especially knowing ur a steam player
o ya but
i still feel that way
somehow you've absorbed all this purist shit even though you've been in the community barely longer than me
i don't understand it
'barely' lol
and purism is beautiful in terms of mapping
aren't you a steam player?
or close to ot
it*
that era or whatever
i could be totally wrong but i thought u said
i use steam but ive known teeworlds since 2016
ahh
so like 3x damn
STILL
ddmax was long gone before then
i figure ppl in that time would be most like this
anyway sry for spam but not sure if this motivates me to prove a point or stay out of testing still xd
i rq regardless
im not louis
xd
ye i am not a lead tester sry bout dat
u
Im not saying that this map was decline proof after this statement, its just a bruh moment 💩
big W for testers
finally a good decision
i dont think this map is creative, just because no one did it before him (probably for a reason) it doesnt make it more creative, you can literally jump around on a platfrom and surround it with tele (im pretty sure a tester already said this) also s&p uses weird edge mechanics wich you actually need to come up with (way harder to map/come up with) and the map is basically half mapped since every 2nd part is just a mirrored
this makes no fucking sense since there are so much overtuned maps already
its not like multifat where the controls are completely different and your hook is 3 times longer
i wasn't necessarily saying this map was creative in that area of the conversation xd
we were speaking in general terms
record a demo of a completely empty jump, and then add teles everywhere around it
but this idea could have been more effective
if it ACTUALLY PLAYED like an iwbtg game it would be better, but since it's not tuned it's not
well if it was up to me i'd move them all to fun
a map can be creative but shit to play too
creative parts but shit executing
"shit execution" is subjective to people's expectations in teeworlds, that's why we can't have unbiased testing
if people play a map that controls differently they will assume it's "poorly executed" because it doesn't feel like teeworlds
and to that i say: don't play the map 4head
i don't see people rushing to play mult0map
or spaceiskey/nyan cat
these maps were still released
my point stands
mutl0map is dogshit
spaceiskey/nyan cat 1 play maps for points
you are allowed to release maps not everyone will play. quit your complaining
whos complaining?
you
about?
and testers about this map
not being "creative" or worth release
wheres volley then
well its just not
it was removed from waiting category because louis is the biggest troll
mutl0map only got released cuz coke convinced people that people want it (it turns out people who wanted it couldnt play it)
not resubmitting because no changes yet
maybe you guys will consider move to
#generalif i finish volleyball it will be released
many already love it and no testers complained when it was up
this will make future reader suffer on reading the comment
nyan cat was made fucking 6 years ago 😂 and spaceiskey was made 9 years ago
what are you on about
i really don't care anymore because this entire channel is a waste of time anyway
there's nothing to preserve
why are u still chatting then
for fun
i responded to IKU you troll
Injection 4
bores
cant believe that you still think this little testing went into this map
Any changes made to the 1 half affects the other, so its even harder to map because you have to make sure it works both ways
And in s&p 7 i can maybe see first 2 jumps being hard to come up with, everything else is common knowledge
??XD
#⚡getspeed_4Good map
Sure
this man really replied to me to tell me about a channel im not a part of
and i wasn't even talking about your maps, i mean the maps you play. as i said DODO BIRD
play I wanna kill the kamilia 3, easiest game in the iwanna franchise
on a serious note tho, i'd say the problem of this map is actually not being too "precise" or "difficult" or "annoying" per se, but is actually quite the opposite: it is not challenging enough that people who like challenges will start to appreciate it. If anyone can do this map then why bother? You can try incorporating some funny challenges like the corner tele trick on intense 2.0, that'd be way cooler to do
If you mean a jump through 2 diagonal teles then 1) its a safe option in the last part 2) there was a part with 2 corner jumps but the map would probaly be even more hated if i didnt remove them
And its not the only time parts were made easier, example: (this jump was very precise so ppl called it annoying)
make the map longer and easier all im gonna say xd
like a real fangame that takes many hours
it may not get released but i will host it for you if it doesn't
I think great idea is doing actually more parts. Choose current most interesting parts. Choose self, or just ask players. Which parts they like more, then others. Suggestion is remaking map. With chosen parts and with new, easier parts. With difficulty progression with parts for ~100points newbies, for actual hardness of parts. If part hard, grindy and with "rng", part is shit. Is part is hard and interesting, people more like it. In my opinion, 50% of parts is grindy rng shit and 50% of parts hard and interesting. xd This will grow map in size, but, may be, this will be more interesting for larger group of players. For example, if newbies can play starting parts, they will play it, before they stuck in skill-issue wall (and after it they will curse author xD, but at least, they played it). If map will not declined, better to start from harder parts, may be around 500-1000 points, and end with parts for 4-5k players. But if map just got declined after all, yes, it will be fun, if u do parts from zero to hero skills. From "0 points nobo" to "impossible without botting"
its ideal rn
lets just add another category "Submitn't" with all kinda good but ||rejected by testers|| unreleased maps
You know the fact that you dont take any of the criticism tells me youre going to go into your next map and make similar mistakes. Testing channel is not only to get a map released but a place for mappers to see their flaws...
Oh wait, youre not mapper, names are too similar. But still xD Mapper didnt seem to take feedback very well.
mainly because the feedback was that map is annoying -_- but you are right that im not a mapper
the whole theme was tight jumps in a small space and ppl told me to make map bigger and easier lol
Yes, i didnt seem to read a lot of it. But from what i saw was that its annoying. Tightly mapped and such.
But if you enjoy the gameplay then try map it again, get a proper solo player with you to test all the parts. Dont map these symmetrical boxes, looks weird. Just go and try make a better map. So if you make a new map, make it bigger, more spacious, more flow, and then if its rejected again, find what flaws those are. It's trial and error. | But as the map stands i do agree that it should just be rejected and you go and make a new one while avoiding the mistakes you made in this one.
Also, i didnt say you are not a mapper. I thought gerdoe was the mapper. If you made a map, youre a mapper xD
i will try to do a progression from easy to hard this time the symmetrical thing was interesting for me because parts had to work both ways and i thought you meant unexperienced by "not a mapper" which im totally is
Yeah do that. Sounds like it could work. Maybe if youre keeping it a jump map you could add tune zones for stronger or weaker jumps or whatever. Have fun with it ^^
And yeah i guess symmetrical can work but im not sure about in the style you did, because the initial way was kind of eh to begin with.
And no sorry didnt mean it like that, you are officially a mapper once you posted this 😄
"And yeah i guess symmetrical can work but im not sure about in the style you did, because the initial way was kind of eh to begin with" - you know that i will disagree but seems like its about right 💩
Not sure what has or hasn't been said here but here's my thoughts:
@GazebrParts 7, 10, 13, 14, 15 and 16 weren't too bad. The rest of the map felt like a completely different difficulty. symmetrical is fine but I'd prefer more checkpoints, maybe a checkpoint in the middle of each part would be better. The last part looks like the kill path is intended, you wanna make it more clear that there is another way imo.
Design isn't very great imo, the small spikes make it very unclear where the tp is.
Going forward I think you should try and map for a larger audience.
It sometimes is better to leave the harder techniques as shortcuts in the map and make ways for more players to play it.
I am not sure how many people will end up finishing a map like this but when it comes to releasing maps we also need to judge it on that.
Wont say much cuz its almost midnight for me but:
thanks for pointing out better parts, i will try to include them somehow if i finish a new version
this was supposed to be hard so i only left checkpoints in the parts where i couldnt complete the whole thing but if now its heading in the direction of less hard then sure i guess
can agree about design but there is little i can do 👀 i tried to show a more accurate hitboxes with smaller spike and left big inaccurate ones for "unimportant for gameplay" spots
and yes i will try to build something easier this time 😅 but the point about releasing based on expected finishes kinda rings exanimus in my head
Also how is pixel art design viewed among testers? Is it ok/meh/unwanted? (asking cuz i will likely wont be able to draw something good 💩 )
oh also kill path is for speedrunners/ppl who are afraid to spend 5-10 mins on corner jump 🥔 its as intended as a safe path
idk about pixel art, but if you're not good at making your own, maybe just go to skins.tw and download something that looks good, it's not like your map has to have an original design
also you should probably go ask in
#mappingif you want answers regarding maps you're making in the future instead of this channel