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will add cps soon sorry
cps added
Hi, i run your map and is not possible to released it by the following: 1.- The map is quite simple/repetitive(some parts)/short 2.- the structure has some old-school kinda thing but mixed with "new" but bad done (at least thats my impression) This things makes the gameplay is really bad, uncomfortable there isnt something to enjoy really, the firsts part are annoying and boring, you basically have to re-hook every 3 secs and thats it, the infinity jump part are the same thing, the only part i could enjoy could be totele 13. Take a look at recent moderate maps so you can know what we are looking for.
if you have questions about mapping feel free to ask on the respective channel 😄
$decline
Fine, but to be fair—what you describe is 80% of ddnet maps, while you claim you want "original" parts and I can prove this is not the case. Yet you can't find a single map on the entire ddnet that has something similar to more than one part in my map. I just want to point out the constant double standard and mismanagement on here, as I do love the game. Look at louis last released solo—boring copies of Just Climb, short, and no original parts. Yet released quickly. Fun is all relative to the person playing. And many people play from work and don't necessarily want long maps, as I can show you many already published short moderate maps. But thanks for taking a look!
id like to see the parts in just climb that i copied 😹
and original isn't enough, maps have to be well structured + have decent flow
the first several parts belong in a dummy map, and have been seen (first 2 parts: dynamic dragger, next 2 parts: samsara). tp 13 is just swings. tp 16 is interesting but poorly laid out. tp 20 is alright but it's cramped. The last part shouldn't even exist. The parts feel all over the place in difficulty, and overall the map is quite short. Keep in mind the standards for releasing ddr maps are way higher than they used to be, so don't be discouraged by the feedback you might get.
I agree that fun is relative, but there still needs to be some standards here. As for the comments about willow... it's pretty clear that it is a much better made map than just climb, and the gameplay is completely different, seeing as it is a part-based map with a clearly defined path, which is essentially the opposite of just climb.
I can tell you put effort into the map, but as it stands it feels like you threw a bunch of random ideas at the editor and hoped things worked out. A few of the parts have potential, and rather than jumping from idea to idea, I would suggest stretching as much from one mechanic/concept as you can before you introduce something else.
Old mappers like to fight with testers
mapping issue
maybe the problem is making good map is '' map name''.
Sorry, I'm barely can get what you talk about cuz of your English issue
"I'm"
Phone changing words automatically, so shut up
then correct them and dont insult
There's no insults bra
rudeness, whatever