#dalbychsipivo
"dalbychsipivo" by Fňokurka oo7 [Brutal]
DDNet 10/31/2021 7:40 PM
@Pingu

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Arrow 10/31/2021 8:42 PM

What a name xd

bencie 10/31/2021 9:53 PM

really nice map

bencie 10/31/2021 9:55 PM

although this part was easier to aled instead of doing intended way

itsqed 10/31/2021 10:21 PM

easy tower

itsqed 10/31/2021 10:27 PM

the grass is making the freeze looks like it have a deeper color all over the map would be nice if its fixable

itsqed 10/31/2021 10:33 PM

you can throw and hook for skip

itsqed 10/31/2021 10:35 PM

if aled and throw is the normal way, its possible to throw from down there too

itsqed 10/31/2021 10:52 PM

corner bugs

itsqed 10/31/2021 10:53 PM

freeze bug

itsqed 10/31/2021 10:54 PM

freeze bug

itsqed 10/31/2021 10:58 PM
itsqed 10/31/2021 11:01 PM

you should check the whole map too for places like this where you can hammer from below and try to save people

itsqed 10/31/2021 11:08 PM

skip

itsqed 10/31/2021 11:16 PM

sg skip and you might want to add freeze where the red line is so its not easily skipped by a boat in t0

itsqed 10/31/2021 11:23 PM

you should probably add more freeze down there if you want to force that part

itsqed 10/31/2021 11:24 PM

freeze bug

itsqed 10/31/2021 11:27 PM

the !!! seems kinda useless here

itsqed 10/31/2021 11:28 PM

bug

itsqed 10/31/2021 11:31 PM

idk if its a bug

itsqed 10/31/2021 11:35 PM

coord jump tower 2p or boat t0, skips laser

itsqed 10/31/2021 11:36 PM

freeze bug

itsqed 10/31/2021 11:38 PM

freeze bug

Pingu 11/01/2021 12:35 AM

1st pic: Nice catch, I think it doesn't matter at this part though. 2nd: removed grass corners at such parts. 3rd (throwskip): this is fine, saves only few seconds and it's not useful much. 4th: another way of doing the part, hammer unfreeze is easier and more consistant anyway. 5th (cornerbug): fixed, thanks 6th: fixed. 7: fixed. 8: makes the part slower but safer... don't know if its worth fixing 9: teamwork makes the dream work, this is intentional 😄 10 (skip): I like to have parts where bigger groups can skip some parts...or help others. for fewer people its possible but very faily and not really worth the 1 minute save 11 (sg skip): Fixed! Added one layer of freeze, too (dont wanna make the map super free for team0, ty). 12: This is actually intentional 🙂 It's too faily so I give them options to either go wall or to risk it. 13 (freeze bug): fixed. 14: Mmmm, I guess you are right. 15: It is a bug hah. 16 (laser skip): saves some time potentionally but not really since laser makes next part much easier. 17: fixed Fixed few more things live with qed.

  • fixed few small visual bugs/errors, few bugs and made tiny change in one part, added freeze behind generic tiles (except hookthrough)
Pingu 11/01/2021 12:37 AM

I seen qed do it "wrong" so I assume u did it the same way - by only hooking the tee, which is possible but unnecessarily hard. Thanks 😄

Pingu 11/01/2021 12:40 AM

Still thinking about moving the unsolo at start somwhere else to avoid mass block.

Pingu 11/01/2021 12:40 AM

Updated version.

Cøke 11/02/2021 12:55 PM
Cøke 11/02/2021 12:55 PM

u can use this grass from bit

Cøke 11/02/2021 12:55 PM

or this from me if u want less bugs

Cøke 11/02/2021 12:55 PM
Pingu 11/02/2021 8:38 PM

Would've used it have I had it earlier. It took me so much time to add the grass everywhere and the small overlaps are fine imho. Definitelly saving those for possible use in possible future tho.

I might fix the laser skip (as pointed by qed) once I got more reasons to post new version.

Pingu 11/17/2021 3:20 PM

Marked unsolo at start the same way as I marked it later on. While I was at it I also added one layer of freeze in the "laser skip" part and removed sun rays.

What changed with this version:

  • sun no longer has rotating sun rays
  • added more freeze in the "laser skip" part as pointed by qed
  • changed post-start pre-unsolo part (added a bit more stuff and moved unsolo lower), also changed it's marking so it matches the following solo part
Arrow 11/30/2021 9:01 PM

maybe you should consider put unfreeze in many parts that need more than 1 try

Arrow 11/30/2021 9:03 PM

an example

Arrow 11/30/2021 9:08 PM

the beginning doesn't look clean it could be better doing something like back in time thing or similar

Arrow 11/30/2021 9:10 PM

this part feels super meh, also its unbalanced (not only this parts)

Arrow 11/30/2021 9:12 PM

that sign isn't well used, that one is normally used for stoppers not speeders

Arrow 11/30/2021 9:32 PM

the map could be really cool if u make creatives parts between hh and hf, now its just repetitive things, there aren't big challenges on the map

Arrow 11/30/2021 9:33 PM

im not saying that the whole map is boring etc.... its just a constructive criticism

Arrow 11/30/2021 9:37 PM

like this 2 are basically the same

Arrow 11/30/2021 9:45 PM

why that long? its like 💤 , u could make the part smaller and challenging, for example: the typical thing throw up to take the laser and unfreeze him with hammer

Arrow 11/30/2021 9:45 PM

like this

Arrow 11/30/2021 9:45 PM

just an example do whatever

Arrow 11/30/2021 9:48 PM

imo funnier if u force both ways

Arrow 11/30/2021 9:53 PM

you are mapping for t0 make sure that every part has enough space pls 1: move it like 2 tiles to the left, and instead of just jumping maybe make it to do an edge jump 2: same here like just 2 tiles

Arrow 11/30/2021 10:06 PM

as i said try to balance a lot of parts. like for example this part its 100% dead if u fall

Arrow 11/30/2021 10:06 PM

and before that part was this one

Arrow 11/30/2021 10:06 PM
Ravie 12/01/2021 2:36 PM
Pingu 12/01/2021 3:37 PM

There is no similiar unfreeze like that in the map. It's small part, imo it doesnt need.

Pingu 12/01/2021 3:38 PM

I don't get it, but yeah idk

Pingu 12/01/2021 3:39 PM

How meh, how unbalanced? It's easy but very dangerous. It's fine imo.

Pingu 12/01/2021 3:39 PM

i used different sign for stopper and different for speed up. People will get it either way

Pingu 12/01/2021 3:40 PM

It's hammer hit/hammer fly map.

Pingu 12/01/2021 3:43 PM

I really don't see problem with parts being similiar...especially when it's super short and quick like this. Also, they are not the same.

Pingu 12/01/2021 3:46 PM

it's short when you hammer fly it. you can also do yolo skips if you feel like. and if people in t0 collide it's gonna be very faily since you go both ways. You do one laser unfreeze there, it's not necessary but it definitelly makes the part less faily if you do it taht way.

Pingu 12/01/2021 3:47 PM

The main idea for that part is that you hammer one tee up and go solo down. But it's ofc possible to just go up with both, just unecessary and failier.

Pingu 12/01/2021 3:49 PM

This map is quite good for teams, too. It's easy, just very faily. So you just gotta be good. I don't wanna make people do edge there and i think there is plenty of space given that it's already past starter parts.

Pingu 12/01/2021 3:51 PM

Yeah but it's also super easy. It's just hammer fly to the right while you have more than enough space for comfy flight. Also, if they are lucky they just fall many parts back.

Pingu 12/01/2021 3:56 PM

1st: Yeah, I know. I like these kind of "skips". It's faily though. Too risky for teams and clusterfuck for t0. 2nd, 3rd: fixed.

Ravie 12/01/2021 4:02 PM

it's honestly not that hard and skips a lot of gameplay but your choice

Pingu 12/01/2021 4:02 PM

Making the map "more creative" would completely break the main idea of the map. It's meant to be full of "easy" yet faily parts and lot of hammer fly/hammer hit. J I'm willing to change some parts, but only once I see good reason for it. It's very hard for me to change the gameplay of the map once I'm finished mapping. I welcome any form of feedback, but it's unlikely I will change the part just becasue someone doesn't like it.

Pingu 12/01/2021 4:03 PM

I think it's fine as it is. For me it would be more fun to see the people skip it/try to skip it, rather than do the part normally 😄

Pingu 12/01/2021 4:05 PM

If they are in smart t0 they can swing all people and do the part normally with just one tee, which kinda defeats the part but I still think its fine 😄

Ravie 12/01/2021 4:06 PM

that's true for all t0 maps, as long as they have to do it at least once right it's ok

Pingu 12/01/2021 4:24 PM

ty for tests i will post updated version a bit later with changed start part once more too

Pingu 12/01/2021 5:07 PM

Tried to change the start room once more (basically just extended the solo a bit so there is more room at start and because Arrow and I - we both.... didnt like the starter part. Fixed grass bug at start and fixed bugs as mentoined by ravie.

Ravie 12/02/2021 12:45 PM

I don't think extending the filter improved anything. There should be more space around unsolo so the platform doesn't get crowded with 10 tees appearing at once

Ravie 12/02/2021 12:52 PM

something is wrong with freeze corners with HD off, also logo disappears

texnonik 12/02/2021 1:26 PM

skip

texnonik 12/02/2021 1:27 PM

i don't like so much empty spaces in parts :/ they are too big ( big rooms with hf )

Cøke 12/02/2021 1:52 PM

fix startline skips

texnonik 12/02/2021 1:54 PM

freeze not covered (mouse possition where )

Cøke 12/03/2021 11:36 AM

$waiting

Pingu 12/03/2021 8:23 PM

Well I changed the start a bit more.

Pingu 12/03/2021 8:24 PM

Fixed logo. When people play on low details, they wont have any freeze corners

Pingu 12/03/2021 8:27 PM

fixed

Pingu 12/03/2021 8:27 PM

fixed

Pingu 12/03/2021 8:27 PM

fixed

Pingu 12/03/2021 8:29 PM

Fixed skips, bugs and improved start.

Pingu 12/03/2021 9:30 PM

Quick fix. Just ran the map with dummy. Took me almost an hour, so the map itself really isn't terribly long...(I tested parts multiple times, fixed things and did non-ddnet related stuff) Fixed one freeze tile that was bugged. Made the skip Ravie showed harder. (Tried it myself and it was indeed way too easy to skip.) Also added stopper at "troll" part so people dont get very unlucky and get instakilled.

Pingu 12/03/2021 9:39 PM

Took into consideration the constructive criticism on some aspects of the gameplay; personally I have seen only one very spacious hammerfly part which could be edited, but I think it's fine to give people some breathing air. Gameplay wise, I don't think I wanna change any core part.

Ravie 12/04/2021 10:18 AM

a few places still have freeze corners with HD off (tho honestly freeze corners don't need to be HD at all)

Pingu 12/04/2021 3:52 PM

Fixed few HD off corners.

Ravie 12/05/2021 12:15 AM

$optimize

DDNet 12/05/2021 12:15 AM
Ravie 12/05/2021 12:15 AM

$ready 2

Ertee ;D 12/05/2021 8:37 PM

What does mean this name lol

texnonik 12/06/2021 5:14 PM

Pivo - beer , rest don't know

0x314t 12/07/2021 5:54 AM

From czech

Ertee ;D 12/07/2021 5:42 PM

Hahaha

Ertee ;D 12/07/2021 5:42 PM

Good