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What a name xd
really nice map
1st pic: Nice catch, I think it doesn't matter at this part though. 2nd: removed grass corners at such parts. 3rd (throwskip): this is fine, saves only few seconds and it's not useful much. 4th: another way of doing the part, hammer unfreeze is easier and more consistant anyway. 5th (cornerbug): fixed, thanks 6th: fixed. 7: fixed. 8: makes the part slower but safer... don't know if its worth fixing 9: teamwork makes the dream work, this is intentional 😄 10 (skip): I like to have parts where bigger groups can skip some parts...or help others. for fewer people its possible but very faily and not really worth the 1 minute save 11 (sg skip): Fixed! Added one layer of freeze, too (dont wanna make the map super free for team0, ty). 12: This is actually intentional 🙂 It's too faily so I give them options to either go wall or to risk it. 13 (freeze bug): fixed. 14: Mmmm, I guess you are right. 15: It is a bug hah. 16 (laser skip): saves some time potentionally but not really since laser makes next part much easier. 17: fixed Fixed few more things live with qed.
- fixed few small visual bugs/errors, few bugs and made tiny change in one part, added freeze behind generic tiles (except hookthrough)
I seen qed do it "wrong" so I assume u did it the same way - by only hooking the tee, which is possible but unnecessarily hard. Thanks 😄
Still thinking about moving the unsolo at start somwhere else to avoid mass block.
Updated version.
u can use this grass from bit
or this from me if u want less bugs
Would've used it have I had it earlier. It took me so much time to add the grass everywhere and the small overlaps are fine imho. Definitelly saving those for possible use in possible future tho.
I might fix the laser skip (as pointed by qed) once I got more reasons to post new version.
Marked unsolo at start the same way as I marked it later on. While I was at it I also added one layer of freeze in the "laser skip" part and removed sun rays.
What changed with this version:
- sun no longer has rotating sun rays
- added more freeze in the "laser skip" part as pointed by qed
- changed post-start pre-unsolo part (added a bit more stuff and moved unsolo lower), also changed it's marking so it matches the following solo part
maybe you should consider put unfreeze in many parts that need more than 1 try
the map could be really cool if u make creatives parts between hh and hf, now its just repetitive things, there aren't big challenges on the map
im not saying that the whole map is boring etc.... its just a constructive criticism
just an example do whatever
and before that part was this one
There is no similiar unfreeze like that in the map. It's small part, imo it doesnt need.
I don't get it, but yeah idk
How meh, how unbalanced? It's easy but very dangerous. It's fine imo.
i used different sign for stopper and different for speed up. People will get it either way
It's hammer hit/hammer fly map.
I really don't see problem with parts being similiar...especially when it's super short and quick like this. Also, they are not the same.
it's short when you hammer fly it. you can also do yolo skips if you feel like. and if people in t0 collide it's gonna be very faily since you go both ways. You do one laser unfreeze there, it's not necessary but it definitelly makes the part less faily if you do it taht way.
The main idea for that part is that you hammer one tee up and go solo down. But it's ofc possible to just go up with both, just unecessary and failier.
This map is quite good for teams, too. It's easy, just very faily. So you just gotta be good. I don't wanna make people do edge there and i think there is plenty of space given that it's already past starter parts.
Yeah but it's also super easy. It's just hammer fly to the right while you have more than enough space for comfy flight. Also, if they are lucky they just fall many parts back.
1st: Yeah, I know. I like these kind of "skips". It's faily though. Too risky for teams and clusterfuck for t0. 2nd, 3rd: fixed.
it's honestly not that hard and skips a lot of gameplay but your choice
Making the map "more creative" would completely break the main idea of the map. It's meant to be full of "easy" yet faily parts and lot of hammer fly/hammer hit. J I'm willing to change some parts, but only once I see good reason for it. It's very hard for me to change the gameplay of the map once I'm finished mapping. I welcome any form of feedback, but it's unlikely I will change the part just becasue someone doesn't like it.
I think it's fine as it is. For me it would be more fun to see the people skip it/try to skip it, rather than do the part normally 😄
If they are in smart t0 they can swing all people and do the part normally with just one tee, which kinda defeats the part but I still think its fine 😄
that's true for all t0 maps, as long as they have to do it at least once right it's ok
ty for tests i will post updated version a bit later with changed start part once more too
Tried to change the start room once more (basically just extended the solo a bit so there is more room at start and because Arrow and I - we both.... didnt like the starter part. Fixed grass bug at start and fixed bugs as mentoined by ravie.
I don't think extending the filter improved anything. There should be more space around unsolo so the platform doesn't get crowded with 10 tees appearing at once
something is wrong with freeze corners with HD off, also logo disappears
skip
i don't like so much empty spaces in parts :/ they are too big ( big rooms with hf )
$waiting
Well I changed the start a bit more.
Fixed logo. When people play on low details, they wont have any freeze corners
fixed
fixed
fixed
Fixed skips, bugs and improved start.
Quick fix. Just ran the map with dummy. Took me almost an hour, so the map itself really isn't terribly long...(I tested parts multiple times, fixed things and did non-ddnet related stuff) Fixed one freeze tile that was bugged. Made the skip Ravie showed harder. (Tried it myself and it was indeed way too easy to skip.) Also added stopper at "troll" part so people dont get very unlucky and get instakilled.
Took into consideration the constructive criticism on some aspects of the gameplay; personally I have seen only one very spacious hammerfly part which could be edited, but I think it's fine to give people some breathing air. Gameplay wise, I don't think I wanna change any core part.
a few places still have freeze corners with HD off (tho honestly freeze corners don't need to be HD at all)
Fixed few HD off corners.
$optimize
$ready 2
What does mean this name lol
Pivo - beer , rest don't know
Hahaha
Good