#Lost_One
"Lost One" by ProdavecBab [Brutal]
DDNet 09/30/2024 11:19 AM
@whitee.of

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 09/30/2024 11:19 AM

Map :lady_beetle: :

whitee.of 09/30/2024 11:31 AM

added cps and made the borders smaller

maybetheguywasrights 09/30/2024 12:18 PM

this is good

maybetheguywasrights 09/30/2024 12:18 PM
comebackplay 09/30/2024 7:05 PM

Ur map look like for t0 but its mapped too bad for t0. Your map have huge spacing problems.

comebackplay 09/30/2024 7:25 PM

just imagen 10-30 tee at start or any other part. What they will do? How they will pass? i sure if u imagen this u will understand why this is bad.
OK if u cant imagen it, you can just call up your 5 friends, everybody join dummy, and try to run this map. It's going to be hell for you and your friends. i give u some examples: 1 start with 3 tiels lol u think 64 tee will be wait at start? heh 2, 3, 4 are chill zone and its too small. u need to do it comfortable for 10-15 tee at the same time.

comebackplay 09/30/2024 7:33 PM

Next problem: special tiles. Try to avoid using them everywhere; try to solve the problem with basic tiles. In this case, I think if you solve the problem with spacing, this problem will expire because if the hook doesn't reach, you don't need a hook block.

comebackplay 09/30/2024 7:36 PM

next problem are skips look like u dont check ur map for skip

comebackplay 09/30/2024 7:38 PM

And some qol problem too. 1 unfrezze 2 this endless in freeze for more clear add border of freeze 1 tiles

whitee.of 09/30/2024 7:38 PM

i dont really think u could skip these parts tho

whitee.of 09/30/2024 7:44 PM

i wasn't trying to make the map mainly for t0, but ill change the start 100%

comebackplay 09/30/2024 7:45 PM
comebackplay 09/30/2024 7:47 PM

i didnt test map further cus it have the same repeatable problems. So ur map have so many global problems for me its $decline

whitee.of 09/30/2024 7:47 PM

eh

comebackplay 09/30/2024 7:54 PM

Why is there no team force then? If it's forced, you'll have less problems with spacing, but it's still there. And this map has other problems, still $decline.

vena6080 09/30/2024 9:36 PM

too much problem, with tightness, entities, design, structure and parts

DDNet 09/30/2024 9:36 PM
@whitee.of

Your map submission has been declined.

ybivawka 09/30/2024 11:35 PM

How much time did you spend on this map?

maybetheguywasrights 10/01/2024 6:08 AM

epic keyboard smashing