#Cansada_old
"Cansada_old" by qxdFox [Moderate]
DDNet 07/24/2024 9:39 PM
@qxdfoxy

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 07/24/2024 9:39 PM

Map :lady_beetle: :

qxdfoxy 07/24/2024 9:40 PM
DDNet 07/24/2024 9:40 PM

Include a changelog alongside your map updates (preferably with screenshots).

catseyenebulous 07/25/2024 9:15 AM
@qxdfoxy

Did you playtest your map?

qxdfoxy 07/25/2024 10:40 AM

yeah?

qxdfoxy 07/25/2024 10:42 AM

did i upload the wrong one

DDNet 07/25/2024 10:46 AM

Changed the Server Type to

.

balami. 07/25/2024 10:46 AM

(that was me)

qxdfoxy 07/25/2024 10:47 AM

oh

qxdfoxy 07/25/2024 10:47 AM

brutal

qxdfoxy 07/25/2024 10:48 AM

that wasnt what i was aiming for tbh

f0rtishka 07/25/2024 10:48 AM

do you want this map to stay in brutal or nerf parts i'll list later for it to be moderate?

qxdfoxy 07/25/2024 10:48 AM

leave it brutal im too lazy to rework that much

f0rtishka 07/25/2024 10:48 AM

since right now it's low brutal with some moderates parts

qxdfoxy 07/25/2024 10:48 AM

oh

qxdfoxy 07/25/2024 10:48 AM

hmm

qxdfoxy 07/25/2024 10:49 AM

is that fine or?

f0rtishka 07/25/2024 10:49 AM

either buff moderate parts and make it brutal or nerf brutal parts and make it moderate

f0rtishka 07/25/2024 10:49 AM

i want to make more detailed feedback a little later

qxdfoxy 07/25/2024 10:51 AM

alright but the map in general is fine yeah?

f0rtishka 07/25/2024 10:52 AM

drags are fine mostly, too many repetitive fillers but again i'll make a detailed feedback with examples etc

qxdfoxy 07/25/2024 10:52 AM

okay

catseyenebulous 07/25/2024 11:02 AM

Gameplay notes: Overall:

  • A lot of the gameplay is similar which makes it repetitive and not really enjoyable.
  • Some parts don't work well and therefore ruin the experience.
  • Most parts don't seem refined and lack flow.
  • Map is pretty hard and faily for moderate.

Specified examples:

  1. Noob filter: The swing is not well calculated and you have to make an awkward dj. The purple line seems unnecessary and like a time waste.
  2. That section at the start should have more hookable either on the left wall or lowered from the roof.
  3. This gets really boring and repetitive with the amount you repeat it also later in the map.
  4. You have to make a pretty awkward hook here since it's not well calculated.
  5. Fells like the same part twice. And yellow feels very awkward to do.
  6. Why is there hookable? Also don't like the random switch, can be very annoying in t0. You have to find a better way if you want it to be saveable. Also a lot of tiles below that could use a better solution. And repetitive edge jumps again.
  7. That part seemed very bad while playing. It's not a good swing and ground hammer doesn't work well. Also the other player gets teleported to the top if you fail which is annoying.
  8. Parts like this are too repetitive and not exciting maybe find a better solution for that space.
  9. Why so many stoppers? Put unhookable below and remove the ones from the top.
  10. You can jump into the tele which feels pretty bad. Give it more space, put unhook under the tele and remove the stoppers inside.
catseyenebulous 07/25/2024 11:22 AM

Four more things since discord only lets you post 10 images at a time:

  1. Lower the tele here so you can catch better from below so it's not necessary to go back up after every fail. Also making the freeze only one tile wide might be better.
  2. Move the unfreeze to here since it's mostly unnecessary at the wall.
  3. Please find some better placements for the cps so it's not forced to make the extra step to take them.
  4. This seems pretty faily that late into the map. I'd remove the freeze at the top and one or two tiles below so you can land back wall for safety.
f0rtishka 07/25/2024 11:26 AM

thanks to catseyenebulous for making one 🎉

qxdfoxy 07/25/2024 11:55 AM
  1. extra step to take the cps?
qxdfoxy 07/25/2024 11:56 AM

i can amke the cp begin a little lower

qxdfoxy 07/25/2024 11:56 AM

ill think of something but i dont really know how thats an extra step

qxdfoxy 07/25/2024 11:57 AM

would this work better?

catseyenebulous 07/25/2024 12:04 PM

The green lines were a suggestion where you could place them. :)

qxdfoxy 07/25/2024 12:05 PM

but then you could get there without unfreezing yourself

qxdfoxy 07/25/2024 12:05 PM

the point of this is to unfreeze

qxdfoxy 07/25/2024 12:09 PM

but i think that everything else is diffrent now

qxdfoxy 07/25/2024 12:10 PM

and i see what you mean now you mean the part for the top player

qxdfoxy 07/25/2024 12:10 PM

my bad :p

qxdfoxy 07/25/2024 12:10 PM

i didnt see the top right side

qxdfoxy 07/25/2024 12:10 PM

left

qxdfoxy 07/25/2024 12:11 PM

but that would also make the last 2 unfreezes practically useless

qxdfoxy 07/25/2024 12:15 PM

i could do this which gives speedrunner the chance to skip going up

catseyenebulous 07/25/2024 12:15 PM

Yes I know so maybe you can rework it to still require the unfreeze but get a cp after the part without going up.

catseyenebulous 07/25/2024 12:15 PM

Yeah that looks better. :)

qxdfoxy 07/25/2024 12:15 PM

alright ill see waht i can do with this

catseyenebulous 07/25/2024 12:16 PM

I'd just make it tele to the left though, it won't save much time anyways.

qxdfoxy 07/25/2024 12:16 PM

im still adding that one missing unfreeze

qxdfoxy 07/25/2024 12:17 PM

i had to remove one

qxdfoxy 07/25/2024 12:17 PM
qxdfoxy 07/25/2024 12:18 PM

hm ill see if i can do something more interesting, if not ill just make the left side tele

qxdfoxy 07/25/2024 12:24 PM

does this work better or should think of something different?

qxdfoxy 07/25/2024 12:26 PM

you can easily get the height needed without dj or going all the way up to the ceiling before you swing

qxdfoxy 07/25/2024 12:27 PM

takes me about 5-7 seconds to do

qxdfoxy 07/25/2024 12:35 PM

this here is also way easier and faster now and in my opinion more fun

qxdfoxy 07/25/2024 12:40 PM

the little fixes i dont think i need to mention but 1,2, 9, 10, 11, 12 and 14 are fixed with your suggestions. 4 and 7 are also different now

catseyenebulous 07/25/2024 12:48 PM

This is a lot better now. :) Once you are trough post the map here again so we can take another look!

qxdfoxy 07/25/2024 12:48 PM

will do im just playtesting really quickly

qxdfoxy 07/25/2024 12:52 PM

about the flying part early in i dont really know how and why i should change this

qxdfoxy 07/25/2024 12:52 PM

i could put tele down there but that would mean that if one falls and the other is still alive its a redo

qxdfoxy 07/25/2024 12:52 PM

which i wanted to avoid with this

catseyenebulous 07/25/2024 1:04 PM

I guess it's okay if you really want to keep it but I would add a way from the left with some hookables so that you could go back up solo.

qxdfoxy 07/25/2024 1:05 PM

go back up to where?

qxdfoxy 07/25/2024 1:06 PM

this platform?

qxdfoxy 07/25/2024 1:07 PM

while we are already at this part i changed it a little so its easier and not as faily

qxdfoxy 07/25/2024 1:07 PM

easier for both of the tees to land there imo

catseyenebulous 07/25/2024 1:10 PM

Yes mabye if only one fails they can go back left and up and then to the right with some more hookables?

qxdfoxy 07/25/2024 1:11 PM

but wouldnt that defeat the purpose of flying over or am i just not understanding right?

qxdfoxy 07/25/2024 1:12 PM

can you mark it i dont understand

catseyenebulous 07/25/2024 1:13 PM

Yes but otherwise it's still fail if one fails. Then you might want to just put freeze on the bottom?

qxdfoxy 07/25/2024 1:13 PM

make the whole bottom freeze?

qxdfoxy 07/25/2024 1:14 PM

then if both fail its also a fail instead of them getting a retry

qxdfoxy 07/25/2024 1:14 PM

i mean that would make it more of a brutal

catseyenebulous 07/25/2024 1:16 PM

How about putting stoppers instead of the non hammer so you could laser up to save your partner?

qxdfoxy 07/25/2024 1:17 PM

i feel like any change to this defeats another part of it

qxdfoxy 07/25/2024 1:17 PM

if i put stopper then you cant start flying again if one is up there alive

qxdfoxy 07/25/2024 1:17 PM

if i fill it up with freeze they dont get a retry

qxdfoxy 07/25/2024 1:17 PM

if i let them come to the right solo then flying is useless

qxdfoxy 07/25/2024 1:18 PM

how about i put a tele on the bottom right side that teleports the player to the top where they can laser the frozen tee down?

qxdfoxy 07/25/2024 1:23 PM
qxdfoxy 07/25/2024 1:25 PM

cant hook trough so no one can troll another player by keeping them there

qxdfoxy 07/25/2024 1:33 PM

or we just leave it as it is :)

catseyenebulous 07/25/2024 1:59 PM
@qxdfoxy

I have an important question: Would you invest (a lot) more time on reworking the map? They way it is right now doesn't seem to hold up to the current standards and will most likely be declined. It's important so neither you or the testers will waste their time should it get abandoned.

qxdfoxy 07/25/2024 2:00 PM

its summer i got time

qxdfoxy 07/25/2024 2:00 PM

sure

qxdfoxy 07/25/2024 2:05 PM

well this is where its at right now, i didnt include the change from there

DDNet 07/25/2024 2:05 PM

Map :lady_beetle: :

qxdfoxy 07/25/2024 2:05 PM

o

qxdfoxy 07/25/2024 2:05 PM

i see

qxdfoxy 07/25/2024 2:06 PM

i dont understand the deal with mirrored stoppers

qxdfoxy 07/25/2024 2:07 PM

is there a bug with it?

catseyenebulous 07/25/2024 2:07 PM

Seems like it went away?

qxdfoxy 07/25/2024 2:08 PM

i fixed it

qxdfoxy 07/25/2024 2:08 PM

but i dont understand why mirroring a stopper is mentioned by the bot

catseyenebulous 07/25/2024 2:08 PM

Maybe you should just rotate and not mirror it. Don't know if it makes a difference.

qxdfoxy 07/25/2024 2:09 PM

ive dont just that

qxdfoxy 07/25/2024 2:09 PM

im trying to understand why the bot tells me its mirrored though

qxdfoxy 07/25/2024 2:09 PM

Guess ill gotta wait till a tester answers me

balami. 07/25/2024 2:20 PM

yes, mirrored stoppers are buggy

qxdfoxy 07/25/2024 2:20 PM

how so?

qxdfoxy 07/25/2024 2:20 PM

whats the bug?

balami. 07/25/2024 2:20 PM

i never checked on the details, but there are weird effects, they wouldnt work properly

balami. 07/25/2024 2:20 PM

only rotate them, never mirror them

qxdfoxy 07/25/2024 2:20 PM

okay thanks

catseyenebulous 07/25/2024 2:21 PM

Do you want to make it moderate or are you fine with brutal? Will change how it has to be reworked.

qxdfoxy 07/25/2024 2:21 PM

what is it closer to right now?

catseyenebulous 07/25/2024 2:22 PM

Brutal.

qxdfoxy 07/25/2024 2:22 PM

brutal it is then

catseyenebulous 07/25/2024 2:22 PM

That's why it was changed. :)

catseyenebulous 07/25/2024 2:22 PM

Okay.

qxdfoxy 07/25/2024 2:22 PM

isnt it a bit short then though?

qxdfoxy 07/25/2024 2:23 PM

i think the fastest time i got was like 30 minutes

qxdfoxy 07/25/2024 2:23 PM

with a buddy of mine

catseyenebulous 07/25/2024 2:39 PM

Well Barren and Stronghold are shorter for sure.

qxdfoxy 07/25/2024 2:42 PM

okay yeah

qxdfoxy 07/25/2024 2:42 PM

nvm then

balami. 07/25/2024 2:44 PM

i just realised that i would prefer nerfing this to moderate than keeping it on brutal, because most of the brutal parts should be changed anyways (can explain that later)

balami. 07/25/2024 2:44 PM

are you fine with that?

qxdfoxy 07/25/2024 2:44 PM

yes

balami. 07/25/2024 2:44 PM

and the drags are rather moderate anyways

qxdfoxy 07/25/2024 2:44 PM

uh

qxdfoxy 07/25/2024 2:44 PM

well

qxdfoxy 07/25/2024 2:45 PM

ill be here most of the time to work on it

balami. 07/25/2024 2:51 PM

can you join the test server right now? pw nimrocks

balami. 07/25/2024 4:11 PM
catseyenebulous 07/25/2024 4:41 PM
DDNet 07/25/2024 4:53 PM

Map channel has been moved to waiting mapper.

balami. 07/25/2024 4:53 PM

(catseye and me did a test with the mapper)

qxdfoxy 07/25/2024 4:53 PM

do i have a timelimit or anything?

balami. 07/25/2024 5:19 PM

i don't know the current timelimit, but if its over (this channel would be archived) you can just post your map again in

#📬submit-maps

so don't worry about it

f0rtishka 07/25/2024 5:25 PM

2 months iirc

qxdfoxy 07/26/2024 5:51 AM

This is where I'm at right now and I just wanna quickly check if this is fine what im doing or if its going into the wrong direction again ive changed up lots of parts and tried making them easier or remake them completely im not done yet but i need some feedback before i keep going

qxdfoxy 07/26/2024 5:51 AM

nothing is playtested yet

qxdfoxy 07/26/2024 5:54 AM

i can provide screenshots if needed

qxdfoxy 07/26/2024 6:39 AM

changed two parts that had a cheese and added more unfreezes

qxdfoxy 07/26/2024 6:40 AM

oh and why is it still marked as brutal? didnt we say moderate?

balami. 07/26/2024 10:05 AM

the last time i checked the map, it was brutal 😅 i wanted to wait for my next check to move it back

catseyenebulous 07/26/2024 12:56 PM
catseyenebulous 07/26/2024 12:56 PM

suggestion

qxdfoxy 07/27/2024 7:43 AM

fixed some visual issues changed two parts

qxdfoxy 07/27/2024 7:44 AM

for this ive just left it like that

qxdfoxy 07/27/2024 7:44 AM

made the freeze a little wider

qxdfoxy 07/27/2024 7:44 AM

i dont think a part would fit in there to be honest

qxdfoxy 07/27/2024 7:44 AM

and theres one right after you get across

DDNet 07/28/2024 11:27 AM

Changed the Server Type to

.

catseyenebulous 07/29/2024 3:57 PM

Is that the current version?

qxdfoxy 07/29/2024 3:57 PM

yes

qxdfoxy 07/29/2024 3:57 PM

im currently not working on it since i didnt get anything from yall

catseyenebulous 07/29/2024 4:05 PM

Alright, will do that later today then!

catseyenebulous 07/29/2024 11:36 PM

You have some unfreeze inside freeze here.

qxdfoxy 07/30/2024 2:02 PM

anything else?

balami. 07/30/2024 2:08 PM

yeah there will be more screens soon-ish

catseyenebulous 07/30/2024 2:10 PM

Yes, working on it now. Couldn't get a full review yesterday since it got a bit late. :)

qxdfoxy 07/30/2024 2:23 PM

alrighty

catseyenebulous 07/30/2024 2:50 PM

Ok, the map has seen a lot of improvement in my opinion but most parts are still too basic and don't hold anything special or are interesting to play.

1&2. The beginning of these parts are just very basic corner hooks. Maybe you can implement something more challenging.

  1. This part got quite a bit harder with the changes and is faily at the bottom. Also if multiple tees arrive there in t0 it would be a mess. Maybe you can add more space and find a way to make it a little bit easier?
  2. This one platform is pretty useless and can be upped by one to make a better transition.
  3. Welf pointed out that the deep is a bit inconvenient. The top player passes the same section 3 times. Maybe you can relocate the undeep to one of the x's?
  4. This block in the middle is not needed at all to do the part.
  5. This whole area doesn't feel refined or fluent at all. Would be nice to have a better transition, then you could make the end a bit more interesting as well.
  6. These two blocks really bother me. They force you to slow down and ruin the flow. I suggest a different block(s) at that section.
catseyenebulous 07/30/2024 3:00 PM

You can check some moderate maps from "SUKA" to get an idea for good simple drag parts.

DDNet 07/30/2024 7:55 PM

Map channel has been moved to waiting mapper.

balami. 07/30/2024 7:59 PM

please use the normal hookthrough instead of onesided hookthrough (looks so much better for hook blockers)

balami. 07/30/2024 7:59 PM

some arrows in the map are too much imo 😅 only use them, if you really think they are needed

qxdfoxy 08/01/2024 9:13 PM

mh

qxdfoxy 08/01/2024 9:14 PM

okay

balami. 08/01/2024 9:16 PM

we can give you more examples of maps to look at when it comes to good drag parts, just ask

qxdfoxy 08/01/2024 9:29 PM

ye please

catseyenebulous 08/01/2024 9:50 PM

I think "Monster" has some pretty good parts even though it's an older map. "Cup of Tee", "Wonderland", "Depressed" and "Depressed II".

qxdfoxy 08/04/2024 3:26 PM

hmm

qxdfoxy 08/04/2024 3:26 PM

im kinda all around the place rn

qxdfoxy 08/04/2024 3:26 PM

I dont really have time rn to check but i believe this is it

DDNet 08/04/2024 3:26 PM

Map :lady_beetle: :

qxdfoxy 08/04/2024 3:26 PM

nvm

qxdfoxy 08/04/2024 3:28 PM

everything you mentioned there should be changed unless i started editing the wrong file..

catseyenebulous 08/04/2024 3:59 PM

Okay, sounds great! Will have a look in half an hour.

catseyenebulous 08/04/2024 7:16 PM

Alright so we were four over all that took a look and the main issue that came up was the whole structure of the map. A few parts still have issues and some of the fixes don't seem to be tested well before implementing. Maybe

@balami.

and

@f0rtishka

can add some points?

balami. 08/04/2024 11:44 PM

I don't think that the map should be released in its current state. Some stuff is good and playable, but some stuff feels rushed, because you reworked the parts very quickly. We advised you already to look at some good drag maps, to get an idea about good drag parts, but right now there is some stuff that is too basic and you should work more on this map, you didn't really fix the issues we mentioned before the changes. "most parts are still too basic and don't hold anything special or are interesting to play" was the issue you didn't fix.

balami. 08/04/2024 11:45 PM

number 4 here wasn't fixed properly, it's still annoying to play

balami. 08/04/2024 11:46 PM

Take your time, take a look at the maps we suggested do you (https://discord.com/channels/252358080522747904/1265785423423209567/1268687400868122755) and improve your map so it can hold up to the current standards of map quality.

DDNet 08/04/2024 11:46 PM

Map channel has been moved to waiting mapper.

qxdfoxy 08/08/2024 11:16 PM

hello im back from the dead and i dont really know how im supposed to rework the whole structure of the map..

qxdfoxy 08/08/2024 11:17 PM

i can redo parts with the space i have yes but the whole structue?

catseyenebulous 08/09/2024 3:23 PM

Did you look at the maps we suggested? It's really up to you how you do it but maybe you do have to move some whole parts around besides adjusting them to our feedback. We just would really like for the parts to, sort of, work towards the next one and keep a good flow.

qxdfoxy 08/11/2024 6:08 PM

i did

qxdfoxy 08/11/2024 6:08 PM

and ive been trying to rework stuff

qxdfoxy 08/11/2024 6:09 PM

i just dont really know what to change at this point

qxdfoxy 08/11/2024 6:09 PM

i know its not done but i dont know what to do

qxdfoxy 08/11/2024 6:09 PM

would this work out? i just removed a block at the bottom i dont know what to do with it

catseyenebulous 08/11/2024 8:35 PM

Did you change anything besides that?

qxdfoxy 08/11/2024 8:35 PM

no man i dont know what to do with it

catseyenebulous 08/11/2024 8:37 PM

Okay, give me ~30min I’ll try to show you some examples of how I would do it.

catseyenebulous 08/11/2024 10:39 PM

I'll have to postpone it to tomorrow. Will ping you when I'm done.

qxdfoxy 08/11/2024 10:44 PM

i can just completely redo the part if thats better for you

catseyenebulous 08/11/2024 10:45 PM

It's not just the part but it might help with it.

qxdfoxy 08/11/2024 10:45 PM

its not just the part?

qxdfoxy 08/11/2024 10:46 PM

what do you mean by that

catseyenebulous 08/11/2024 10:53 PM

It’s not the only thing we asked to be changed.

qxdfoxy 08/11/2024 10:56 PM

its still annoying to play and thats number 4 or am i stupid rn

qxdfoxy 08/11/2024 10:57 PM

oh i read that wrong

qxdfoxy 08/11/2024 10:57 PM

dyslexia

qxdfoxy 08/11/2024 10:57 PM

my bad

qxdfoxy 08/11/2024 10:58 PM
qxdfoxy 08/11/2024 10:58 PM

in that case this would very much be a yes

catseyenebulous 08/11/2024 10:59 PM

No worries, I thought you were somewhere else that is a bit older.

qxdfoxy 08/11/2024 10:59 PM

nah im just slow

catseyenebulous 08/11/2024 10:59 PM

Take your time. :)

balami. 08/11/2024 10:59 PM

it's late, let's have this conversation tomorrow XD

balami. 08/11/2024 10:59 PM
@qxdfoxy

play the maps we suggested you 😉

qxdfoxy 08/11/2024 10:59 PM

i had a look at them

qxdfoxy 08/11/2024 10:59 PM

i dont got no friends to play it with and dummy is boring

qxdfoxy 08/11/2024 11:00 PM

i can do more "original" and "interesting" parts but im too stupid to make them easy enough

qxdfoxy 08/11/2024 11:01 PM

like in my opinion those never fit the category of moderate this map is in right now

catseyenebulous 08/11/2024 11:01 PM

Once you clean up what you are working on post it here and I’ll take a look tomorrow but I have to go now.

catseyenebulous 08/11/2024 11:01 PM

Keep the parts for now I think they are fine.

qxdfoxy 08/11/2024 11:01 PM

oh

qxdfoxy 08/11/2024 11:02 PM

well ill have a look at this then and after that ill playtest it i guess

qxdfoxy 08/11/2024 11:03 PM

too late for english

qxdfoxy 08/12/2024 12:06 AM

i guess thats it for now, im too tired for this, i have playtested it this time and changed stuff while testing, which i, well, did not test yet so if something isnt doable or weird its cause its 2 am. lets see what the bot says :p

qxdfoxy 08/12/2024 12:06 AM

nice

qxdfoxy 08/12/2024 12:31 AM

the text fragments are there incase I want to add more text anywhere, it will be gone if this does actually get released

catseyenebulous 08/12/2024 11:50 AM

Yes you missed some things but it's okay, they are fixable. :D I see some improvements so good job!

qxdfoxy 08/12/2024 1:00 PM

more detail would be appreciated, i do not exactly know what to change at the moment

catseyenebulous 08/12/2024 1:06 PM

I thought you might take a look at it again after sleep but I can show you some things if you need.

qxdfoxy 08/12/2024 1:07 PM

i dont have time today

catseyenebulous 08/12/2024 1:37 PM

Okay.

catseyenebulous 08/12/2024 2:44 PM

So - a quick dump to show you what you can/should work on.

  1. Try not to use unnecessary block like the stopper. Make the part work well without it please. Also make the part above longer - the parts from the bottom and top player are not well balanced. The ending also could use a better transition (current one is not bad I like that you can just drop the top player but it's not implemented very well - try to improve it).
  2. Multiple testers think this is not very good. You should just make it tp.
  3. The yellow square is the only part that uses a mechanic like that so it doesn't fit very well. If you find a better way to utilize it you can keep it otherwise I would remove it or change it. Green -> should give a bit more space. Blue arrow -> that tele is broken. Purple arrow -> add a way to get back up.
  4. This should be reworked a bit to make it feel and work better. I still don't like the cp placement and I'm not the only one.
  5. The yellow squares feel useless or like a waste of time. I'd remove them and add the undeep around the green square.
  6. You have some wrong tele numbers in the corners of the solo.
  7. Remove the speedup and improve the marked area it's a bit messy in my opinion. Maybe left should hammer the other player up. If you can find a way to not fall back so easily it would be nice as well.
  8. Please remove all of the marked stoppers and speedups. The part works much better without them.
  9. I'm pretty sure we mentioned it before: Move the freeze a bit right so you can laser before using your double jump.
  10. Add tele at the green square and lower the top part by one and the yellow square part by a few tiles to make a bit more space.
catseyenebulous 08/12/2024 2:49 PM
  1. Can you make the part a bit longer or make it two parts? It feels too simple and you have some empty space.
  2. Either you add a safe platform earlier that you can have a cp on or you add another way to go back than you currently have like some tele at the yellow square.
  3. The last portion (quite a big one) of the map consists almost exclusively of hammerfly. Either you add some more parts or shorten your map to only keep the last hammerfly.
catseyenebulous 08/12/2024 2:49 PM

Any questions - just keep asking. Good luck! :)

DDNet 08/12/2024 2:49 PM

Map channel has been moved to waiting mapper.

qxdfoxy 08/12/2024 4:39 PM

5 would then just be the same as it was at the start..

qxdfoxy 08/12/2024 4:43 PM

compared to the old one it might be a waste of time but then telling me to use the old one again after wanting me to change it since the start is just not right

qxdfoxy 08/12/2024 4:53 PM

and i dont understand number 12.

catseyenebulous 08/12/2024 5:44 PM

Number 6 was my initial suggestion.

catseyenebulous 08/12/2024 5:45 PM

If you want the part maybe move it to the right so you don't have to do it twice and make sure it's nice to play.

catseyenebulous 08/12/2024 5:46 PM

The checkpoints are a bit messy, they don't even show without entities. Make it more clear which way is back and more intuitive to pick the left one up someone tried to do the part out of a fly but then ended up getting teleported back.

qxdfoxy 08/12/2024 6:30 PM

so just my making the player fall trough that hole its completely different now

qxdfoxy 08/12/2024 6:30 PM

okay i guess

qxdfoxy 08/12/2024 7:16 PM

so im home and im working on it right now and would this work out better?

catseyenebulous 08/12/2024 7:19 PM

Yes that looks much better but I wouldn't put the freeze bar after the tele.

qxdfoxy 08/12/2024 7:19 PM

huh?

qxdfoxy 08/12/2024 7:20 PM

how else then? no checkpoint there?

qxdfoxy 08/12/2024 7:21 PM

that wouldnt work out i dont get it

qxdfoxy 08/12/2024 7:23 PM

or did you mean it like that?

qxdfoxy 08/12/2024 7:25 PM

i would leave it like that if theres nothing else thats wrong with it

qxdfoxy 08/12/2024 7:25 PM

maybe move the wall on the left so its straight

qxdfoxy 08/12/2024 8:18 PM
  1. looks like this now
qxdfoxy 08/12/2024 8:20 PM

i just removed one of the hammerfly parts?

catseyenebulous 08/12/2024 8:21 PM

I'd remove the "gores" one as well. It looks like old gameplay.

qxdfoxy 08/12/2024 8:21 PM

hm

qxdfoxy 08/12/2024 8:22 PM

ookay

qxdfoxy 08/12/2024 8:22 PM

i elevated this platform, i didnt really understand what you meant here

qxdfoxy 08/12/2024 8:22 PM

why did it put it as a hyperlink

qxdfoxy 08/12/2024 8:22 PM

whatever

qxdfoxy 08/12/2024 8:25 PM

and here ive done what you suggested at 5.

qxdfoxy 08/12/2024 8:25 PM

i will clean the visuals up just not today im tired

qxdfoxy 08/14/2024 6:30 PM

made parts harder added text to parts where my friends didnt get it cleaned up weird visuals more space for some parts and map is now 2 parts shorter

qxdfoxy 08/14/2024 6:30 PM

pls no error bot

qxdfoxy 08/14/2024 6:30 PM

yessirrr thank you

qxdfoxy 08/14/2024 11:21 PM

just realised that the spinny thing is offcentre and i just cant look at it anymore

catseyenebulous 08/15/2024 2:37 AM

👋 Me again - with some Notes:

  1. The first section lacks content. With the standards going up for the rest of the map a few more parts will need to be addressed, I hope you understand. :) So - it would be nice to have some cool laser tricks or setups here to start out the map.
  2. A platform for a QoL (quality of life) change and unmarked speedups.
  3. You made the parts quite a bit harder but for moderate you should add one more hooktrough and remove the one tele tile.
  4. These two parts feel very similar. Would be nice if you either shorten the whole section or add more parts.
  5. The first section feels pretty useless now with a checkpoint coming right after. You could just remove it and have the part start from there. I would also raise the platform a bit. Going down every time is a bit tedious. Also remove the tele from the corner again.
  6. You could increase the length of the part a bit to balance it with the part from the other player. Also lower the checkpoint area so you can hold a to simplify it.
  7. A big area that could see some more content. Just a few neat tricks would be great. Also remove the unfreeze from the undeep it's counter intuitive.
  8. Remove a bit from the tele tiles and
@balami.

suggested you close the area to the left off and instead have a tp like at your first part. Next shift the tp for the next part down for a QoL change and remove a bit of the teleporters below again.

  1. One or two more hooktrough tiles here would be great.
  2. Here again some more content would be nice instead of just basic throws.
catseyenebulous 08/15/2024 2:49 AM
  1. Remove some of the freeze at the top and shift the next part closer for another QoL change.
  2. The platform is very close to the tele below - maybe you can move it up a bit. Also remove some of the freeze so you don't have to do an awkward hammer.
  3. You have quite a few swings like this in your map. Either you get another idea for the space - maybe some teamwork? Top has to laser bottom and vice versa? - or shorten it.
  4. This are felt unintuitive and it wasn't clear what to do. Can you simplify it a bit? Also add another part for the bottom tee to keep the gameplay balanced between each player. One laser ≠ a part. ^^
  5. I suggest to add a platform at the bottom right and have below be the tele to go back. Remove the unnecessary speedups and add a block so you don't have to jump when you do the part (bottom mid of the image). Next part: Add one tile so you can easily hammer from the wall and remove one of the teles. Add one more hooktrough above and shift the last hook a bit (1-2 tiles) closer.
  6. Remove the unnecessary blocks. The last fly is very hard compared to the rest of the map. I think it would be fine if you only keep the second half of it and remove the drop in.
catseyenebulous 08/15/2024 2:57 AM

This is quite a bunch to go trough, I know, but I have seen some great improvement in your map so keep it up! Any questions just ask and feel free to ping me as well. ^^

DDNet 08/15/2024 9:19 AM

Map channel has been moved to waiting mapper.

qxdfoxy 08/15/2024 12:09 PM

you guys want such easy parts

balami. 08/15/2024 12:14 PM

If you want a balanced map, it's easier to nerf the harder section instead of making everything else harder

qxdfoxy 08/15/2024 12:15 PM

is it really?

qxdfoxy 08/15/2024 12:15 PM

making things harder is just adding more most of the time isnt it

balami. 08/15/2024 12:24 PM

if you want to make a brutal map, take a look at https://ddnet.org/maps/Sand-32-Dune (ignore the filter here XD), https://ddnet.org/maps/Supernova or maybe even aim maps to get an idea about these types of maps. if you want to make a moderate map, take a look at https://ddnet.org/maps/garden/ or https://ddnet.org/maps/Silk-32-Touch/ (there are other possibilities, but the map i linked have nice connections between the parts) the parts between the drag parts ("fillers") should also require some similar amount of skills as the drag parts you did. right now your fillers are underdeveloped compared to the drag parts.

qxdfoxy 08/15/2024 12:26 PM

it came into my head that my parts are a lil too easy after finihsing Yun Gu https://ddnet.org/maps/Yun-32-Gu

qxdfoxy 08/15/2024 12:26 PM

bro

qxdfoxy 08/15/2024 12:26 PM

why does it always make these hyperlinks

qxdfoxy 08/15/2024 12:28 PM

which in my opinion still has harder parts than my map it just doesnt have that many fillers

qxdfoxy 08/15/2024 12:28 PM

but this right here also is not really hard

qxdfoxy 08/15/2024 12:29 PM

i mean i can make my fillers harder

balami. 08/15/2024 12:32 PM

thats not a good filler imo 😅

balami. 08/15/2024 12:35 PM

we told you to nerf the drag parts at places, where they didn't feel good to play, it wasn't just to make it more balanced but yeah in any case you should try to develop your filters more imo

qxdfoxy 08/15/2024 12:54 PM

welf no you guys did not recommend the map but i played it and felt like my maps parts are too easy

comebackplay 08/15/2024 1:53 PM

Why is this map labeled as novice if it is not ? Or I don't understand something ? If I'm right, I conclude that testers can't change category?

balami. 08/15/2024 1:54 PM

wdym

comebackplay 08/15/2024 1:59 PM

nvm, brain lag happens.

comebackplay 08/15/2024 1:59 PM
catseyenebulous 08/15/2024 2:03 PM

That is not gameplay relevant at all.

comebackplay 08/15/2024 2:03 PM

its like bug design ig

catseyenebulous 08/15/2024 2:04 PM

Design is irrelevant before the gameplay is not finished.

catseyenebulous 08/15/2024 2:07 PM

The parts are hard enough as they are for moderate. If you really want to go for a high moderate difficulty you can make them harder, sure but just having tele tiles in awkward places is not a good solution.

comebackplay 08/15/2024 2:07 PM

Then why should mappers, especially newbies, spend twice as much time on design if their map never releases?

comebackplay 08/15/2024 2:10 PM

they'll build maps twice as fast and learn faster. It's a win-win for everyone.

f0rtishka 08/15/2024 2:11 PM

because if maps gameplay is ready mapper has to make design, that will take a lot of time and it is not convenient

comebackplay 08/15/2024 2:12 PM

It's faster to design from scratch than to constantly redesign it. u just double work or triple

catseyenebulous 08/15/2024 2:12 PM

Exactly. If your gameplay is ready you should only need a few adjustments for design and you are set.

f0rtishka 08/15/2024 2:12 PM

completely wrong in most cases

catseyenebulous 08/15/2024 2:13 PM
@comebackplay

If you want to argue about it can we please move to another channel?

comebackplay 08/15/2024 2:15 PM

I agree, sorry, which one?

catseyenebulous 08/15/2024 2:16 PM
#off-topic

or

#mapping

I guess

catseyenebulous 08/15/2024 2:20 PM

In case it gets lost in the chat: Parts would be hard enough for moderate for sure but if you want to make it a bit harder don’t put tele into awkward places. If you need examples let me know.

comebackplay 08/15/2024 2:27 PM

don't do totele on the air. It's bad practice.

qxdfoxy 08/15/2024 4:50 PM

why not huh

qxdfoxy 08/15/2024 4:50 PM

and btw i dont even know how they flipped i cant flip them at all when i try

balami. 08/15/2024 5:19 PM

you can put those blocks with "allow unused"

balami. 08/15/2024 5:20 PM

i don't see a big problem with air checkpoints, tbh i like them, but maybe you can put it more down and add a tune zone with 0 gravity on the to teleport, so you can decide when you want to go off your setup might break in t0, because multiple tees there might push each other back into the drag/on the edge with freeze

catseyenebulous 08/15/2024 5:30 PM

Yeah might be better to add some sort of platform just for team 0.

balami. 08/15/2024 5:31 PM

true

balami. 08/15/2024 10:26 PM

nice pixelart btw

qxdfoxy 08/16/2024 3:27 PM

i dont see a reason to remove this one?

qxdfoxy 08/16/2024 3:30 PM
qxdfoxy 08/16/2024 3:31 PM

it works perfeclty fine and is easy with it still there?

qxdfoxy 08/16/2024 3:32 PM

i can see that this one isnt the easiest yes but the other one can stay imo

catseyenebulous 08/16/2024 3:56 PM

Sure you can leave that one, I'm open to debate.

qxdfoxy 08/25/2024 5:09 PM

hello hello hello i dont really know where i left off editing but i am back from a trip now and i should be ready to start editing soon again sorry for the long wait but i am just really tired, hope yall havent forgotten about me just yet

balami. 08/25/2024 5:10 PM

dont worry

qxdfoxy 08/25/2024 5:12 PM

just giving yall a little sign of life

qxdfoxy 08/25/2024 5:12 PM
catseyenebulous 08/25/2024 5:14 PM

Been waiting patiently in anticipation. :)

qxdfoxy 08/25/2024 5:38 PM

well to be honest i dont even know what i have changed already but im looking trough what you said and most of it is already different

qxdfoxy 08/25/2024 5:38 PM

i cant even find some parts anymore? guess i removed them

qxdfoxy 08/29/2024 8:00 PM

I cant really provide you guys with a full change log but i know that I

  • removed some parts
  • changed the tiles texture
  • changed stuff that was listed
  • I tried to change 7. 10. but.. eh..
  • didnt come up with something for 1.
DDNet 08/29/2024 8:00 PM

Map :lady_beetle: :

qxdfoxy 08/29/2024 8:00 PM

shite

qxdfoxy 08/29/2024 8:00 PM

alright

qxdfoxy 08/29/2024 8:01 PM

theres also a bug with arrow thingys?

qxdfoxy 08/29/2024 8:04 PM

Dear bot please tell me nothing is wrong

qxdfoxy 08/29/2024 8:04 PM

yippe

catseyenebulous 08/30/2024 1:37 PM

Did you make some of these yourself? One of them is very poorly arranged. ^^"

qxdfoxy 08/30/2024 9:17 PM

i did

itom6176 08/30/2024 10:02 PM

it looks like cokes tileset

catseyenebulous 08/30/2024 10:12 PM

I mean some of the tiles seem to be added to it.

itom6176 08/30/2024 10:22 PM

ups me drunk

qxdfoxy 08/31/2024 6:04 PM

its bits tileset, if needed i can credit him? i just wanted to use the automapper that i made for it.. im too dumb to make a new one i cant wrap my head around the system

coke1465 09/01/2024 9:31 AM

It's about respect for the creator, if you've learned something like that you'll figure it out all by yourself

qxdfoxy 09/01/2024 10:42 AM

i was actually thinking about it while making it but i forgot in the end, it was like 3am :/

qxdfoxy 09/01/2024 5:14 PM

mind sending his in here?

itom6176 09/01/2024 6:24 PM

what? ^^

qxdfoxy 09/01/2024 8:35 PM

his tileset

catseyenebulous 09/02/2024 5:46 AM

Usually the credits of the creator are in the bottom right corner. Did you remove them? Do you still have the original?

qxdfoxy 09/02/2024 12:31 PM

oh yeah i havent really noticed that before

qxdfoxy 09/02/2024 12:32 PM
DDNet 09/02/2024 12:32 PM

Include a changelog alongside your map updates (preferably with screenshots).

balami. 09/02/2024 1:51 PM

i had a test with the mapper, i mentioned smaller gameplay tweaks, and some design stuff like arrows and markings

DDNet 09/02/2024 1:51 PM

Map channel has been moved to waiting mapper.

qxdfoxy 09/02/2024 6:39 PM

Welf what exactly are we waiting for right now? am i already supposed to upload the map with the updated visuals or am i waiting for gameplay info?

qxdfoxy 09/02/2024 6:39 PM

cause those changes werent really hard to add

qxdfoxy 09/02/2024 6:39 PM

or take time to think of

balami. 09/02/2024 6:41 PM

you are supposed to post the new version of your map i know that these changes are not big, but we avoid 2 testers finding the same issues, if we put a map to waiting after every test

balami. 09/02/2024 6:42 PM

as soon as you put the new version of the map, another tester or me will take another look

qxdfoxy 09/02/2024 6:42 PM

oh alright

qxdfoxy 09/05/2024 4:13 PM

I dont have the Demo anymore Nor do i have screenshots but this is everything i could recall

qxdfoxy 09/05/2024 4:13 PM

thats why it took so long

qxdfoxy 09/05/2024 4:13 PM

and gaddamn why this got an extra 40 kb

qxdfoxy 09/05/2024 4:13 PM

holy shit

qxdfoxy 09/05/2024 4:13 PM

what did i do

gskish_39217 09/06/2024 9:29 AM

small bugs

gskish_39217 09/06/2024 9:32 AM

i thnk it'd be better to raise the unsolo tile by one more space

qxdfoxy 09/11/2024 10:09 AM

channel be real dead

qxdfoxy 09/11/2024 10:10 AM
carinhadaskina 09/11/2024 8:38 PM

f channel

papotav 09/12/2024 4:26 AM

why u dont fix what he said

papotav 09/12/2024 4:26 AM

qwerty guy

qxdfoxy 09/12/2024 5:05 AM

yeah i already changed that stuff but im waiting more on gameplay than a few design/entities mistakes

pro_gaming1921 09/12/2024 6:03 AM

He waiting for me 😉

papotav 09/12/2024 6:24 AM

⬆️

papotav 09/12/2024 6:24 AM

⬆️

qxdfoxy 09/12/2024 6:36 AM

the map isnt in waiting

papotav 09/12/2024 6:40 AM

u gotta upload the map after every change :)

papotav 09/12/2024 6:40 AM

for example, i havent test this map cuz i thought u were afk

papotav 09/12/2024 6:41 AM

since u didnt fixed the design errors he mentioned

papotav 09/12/2024 7:07 AM

skip

papotav 09/12/2024 7:09 AM

U dont rly need to fix these 4, just the first one, im just letting u know these ways, maybe u dont want them to exist

DDNet 09/13/2024 8:44 PM

Map channel has been moved to waiting mapper.

qxdfoxy 09/19/2024 9:05 PM

Fixed the skips

catseyenebulous 09/23/2024 4:59 PM

Hey there, it's me again with some Notes: :)

  1. The start into the part is plain. These changes would it make it a bit more interesting. (You can think of yourself as well)
  2. With a fly coming right after I'd convert it into another drag part. That would also balance it out to 2 parts per tee.
  3. Restarting this part is pretty slow so I suggest leveling the first section with the one coming after.
  4. Moving the marked sections 1-2 tiles to the right and 1-2 tiles down would make some good QoL changes. Also it would probably best to turn the tp at the next section in to freeze.
  5. If the player doing the part falls down here they will be teleported all the way back. Fix that please.
  6. I would end the solo here and make the floor freeze.
  7. This section looks a bit messy I would remove the tele and make a small box with freeze that the top player could hook you out of.
  8. Some QoL changes for this part would be blocking the right side off and moving the platform on the left up by one.
  9. Unfreeze here as well please.
  10. Can you move the marked platform up by one and either removing the tele from the bottom right corner or lowering it?
catseyenebulous 09/23/2024 5:02 PM
  1. The start to the part is pretty plain again. I added a suggestion and it would feel less claustrophobic if you could extend the hooktrough and move the tele on the left down a bit.
  2. Can you make at least some of these blocks hookable?
  3. Simple changes here - move the entrance a bit closer, extend the hooktrough wall on the left to the ground, set the cp to the wall and move the upper platform to gather speed a bit closer.
catseyenebulous 09/23/2024 5:04 PM

You can also remove the tune zones they will probably just confuse entitie players.

DDNet 09/23/2024 5:04 PM

Map channel has been moved to waiting mapper.

qxdfoxy 09/27/2024 5:05 PM

hello people from after yesterday i wont be home tomorrow so ill be starting to work on this at probably sunday i guess thank you for your feedback catseye i will change everything rather soon hopefully

qxdfoxy 09/27/2024 5:05 PM
catseyenebulous 09/27/2024 8:56 PM

Take your time! Should the channel get archived (that would take a while though) you can always re-submit. :)

qxdfoxy 10/06/2024 8:05 AM

another life update i dont even have internet at the moment.. sooo yeah

balami. 10/06/2024 10:21 AM

you can send me an usb stick with the map file 😎

balami. 10/06/2024 10:21 AM

(just kidding take ur time)

qxdfoxy 10/07/2024 5:16 AM

the map files on here big boss baby

pro_gaming1921 10/09/2024 6:40 AM

I miss you man 😦

qxdfoxy 10/09/2024 12:40 PM

soon

pro_gaming1921 10/09/2024 1:00 PM

Yippie

vappy19 10/14/2024 11:33 PM

🦊

qxdfoxy 10/15/2024 7:40 AM

me

qxdfoxy 11/09/2024 10:24 AM

changed everything like in the pictures

DDNet 11/09/2024 10:24 AM

Map :lady_beetle: :

qxdfoxy 11/09/2024 10:24 AM

eh

qxdfoxy 11/09/2024 10:24 AM

i dont like the new tele system

qxdfoxy 11/09/2024 10:26 AM
DDNet 11/09/2024 10:26 AM

Include a changelog alongside your map updates (preferably with screenshots).

qxdfoxy 11/09/2024 10:31 AM
qxdfoxy 11/09/2024 10:31 AM

i guess the discord description feature is useless

qxdfoxy 11/09/2024 10:31 AM

or i cant see it

qxdfoxy 11/09/2024 10:33 AM

well they go in order with small changes not here

omegakysiku 11/10/2024 12:55 AM
omegakysiku 11/10/2024 12:56 AM

remove last unsolo

omegakysiku 11/10/2024 12:59 AM

bug?

omegakysiku 11/10/2024 1:08 AM

this at very end is quite faily imo

omegakysiku 11/10/2024 1:08 AM

since most of the map is barely failable

qxdfoxy 11/10/2024 7:25 PM

whats wrong there?

pro_gaming1921 11/11/2024 3:22 PM

I think he mean the freeze isnt rounded

qxdfoxy 11/11/2024 5:59 PM

fixed solos on cpto 8 fixed useless unsolo made part unfailable

memile 11/12/2024 5:30 PM
@qxdfoxy
memile 11/12/2024 5:30 PM

that could prevent it maybe

qxdfoxy 11/12/2024 5:31 PM

why not just full line trough

memile 11/12/2024 5:35 PM

because theres a hook intended from the other platform

memile 11/12/2024 5:35 PM

and as long as the left part is blocked off it stops the skip from being worth doing

memile 11/12/2024 5:36 PM

theres other ways to do it, this is just the one i thought of first

f0rtishka 11/12/2024 5:37 PM

screenshot 1-4: examples of parts where you can reduce cp amount vid 1-2: skips

memile 11/12/2024 5:38 PM

thats what i was gonna mention next

memile 11/12/2024 5:39 PM

this for exemple

qxdfoxy 11/13/2024 10:38 PM

i tihnk i removed all unnecessarycp cptos n stuff

DDNet 11/13/2024 10:38 PM

Map :lady_beetle: : Debug output is too long, see attached text file.

qxdfoxy 11/13/2024 10:38 PM

well

qxdfoxy 11/13/2024 10:38 PM

actually a good way to check aint it

qxdfoxy 11/13/2024 10:39 PM
DDNet 11/13/2024 10:39 PM

Include a changelog alongside your map updates (preferably with screenshots).

qxdfoxy 11/13/2024 10:39 PM

alr

qxdfoxy 11/13/2024 10:39 PM

fixed the two skips too i believe

blaiszephyr 11/15/2024 1:08 PM

i did a full run of the map, the gameplay in itself is good and i like it, so i focused more on some design choices. please let me know why you added these things and what the motivation behind some design choices were ^^

DDNet 11/15/2024 1:08 PM

Map channel has been moved to waiting mapper.

qxdfoxy 11/15/2024 2:34 PM

mhh im out rn but most of these arrows can go i can agree

qxdfoxy 11/15/2024 2:34 PM

that hookable in the first picture was probably for before i changed the part or to get back n forth faster

qxdfoxy 11/15/2024 2:34 PM

and i like the idea of being able to go back to older parts easily

qxdfoxy 11/15/2024 2:35 PM

but its fine really ill remove it too

qxdfoxy 11/15/2024 2:35 PM

i dont see a reason anymore

qxdfoxy 11/15/2024 2:35 PM

you were able to go back the whole map before i believe

qxdfoxy 11/15/2024 2:36 PM

btw do you want a pull request again?

qxdfoxy 11/15/2024 2:36 PM
blaiszephyr 11/15/2024 3:21 PM

no idea what you mean with a "pull request" i'm afraid

qxdfoxy 11/15/2024 3:37 PM

nothing nothing

qxdfoxy 11/16/2024 9:02 PM

removed the arrows removed the "speed" thinguh removed the checkpoint

i left the hookable in cause i like speedy

qxdfoxy 11/16/2024 9:02 PM

i like arrows aight

qxdfoxy 11/16/2024 9:02 PM

but i see why they really arent needed in these spots

qxdfoxy 11/16/2024 9:03 PM
qxdfoxy 11/17/2024 9:36 PM

melon make mario be playable in tw

qxdfoxy 11/17/2024 10:28 PM

woah

qxdfoxy 11/17/2024 10:28 PM

wtf

qxdfoxy 11/17/2024 10:28 PM

thats crazy

qxdfoxy 11/22/2024 10:01 AM

should i rework the design of the map?

catseyenebulous 11/22/2024 10:39 AM

Why?

catseyenebulous 11/22/2024 10:40 AM

If you want to change it you can change it that’s up to you.

qxdfoxy 11/22/2024 11:58 AM

just asking

qxdfoxy 11/22/2024 11:59 AM

looked trough a novice map testing channel

qxdfoxy 11/22/2024 11:59 AM

so i thought of asking

anthonyyx 12/04/2024 3:14 PM

Hi qxdFox,

I just did a playthrough with

@.freezy_

and would like to give some feedback. Generally, the parts are pretty decent and well balanced. The only part we would agreed on that was meh would be tp13. We wouldn't recommend starting the map with the 2 edge jumps either, because they are just boring and kind of time wasting, since they don't really match the map-style. Please numerate the checkpoints with increasing indexes instead of having the first checkpoint be named 23 and then later on checkpoint 1 is there randomly. We would also like to point out that design-wise, the "tacky" "sharp freezes and unfreezes look weird in our opinion (SS1 and 2). Unfreezes at a lot of places are also not marked correctly or is at least not consistent. Sometimes in entities, they are on the ground while sometimes floating (SS3 and 4). Most of this is what I gathered from the playthrough, so I might have missed something. (last screenshot is because freezy forced me to do this).

anthonyyx 12/04/2024 3:14 PM
.freezy_ 12/04/2024 3:20 PM

The above-mentioned things are mostly just examples for issues that consist throughout the whole map so please try to apply those fixes everywhere. Additionally please make sure to gather experience by looking at other maps to figure out how to map cleanly (freeze designs, (time) cp placements, ...) and fix accordingly as well.

.freezy_ 12/04/2024 3:22 PM

Nice message and highlighting of the issues 👍 But please write it out next time 💀

DDNet 12/04/2024 3:22 PM

Map channel has been moved to waiting mapper.

zigmc 12/04/2024 3:35 PM
@qxdfoxy

this part hard to do with dummy you can clear some freeze near hooks on "speed" message to fix

qxdfoxy 12/16/2024 11:13 PM

about the 4th screenshot, welf and catseye wanted me to make it like this incase you land ontop of the tee

qxdfoxy 12/16/2024 11:14 PM

the gameplay has to be readable without entities not with entities right

qxdfoxy 12/23/2024 12:51 AM

is there a way to revert to the old tele menu

qxdfoxy 12/23/2024 12:52 AM

the new one is so annoying to use, or am i doing something wrong

happymaciek 12/23/2024 1:09 AM

You can go back into the older client i believe

qxdfoxy 12/23/2024 1:58 AM

ehh

qxdfoxy 12/23/2024 1:58 AM

i kinda dont want to use the default ddnet client and i wanna keep the new features

qxdfoxy 12/23/2024 1:58 AM

even though i am using my custom client im just simply too lazy to revert that feature

qxdfoxy 12/23/2024 1:59 AM

so a toggle would be nice for it not gonna lie

qxdfoxy 12/23/2024 1:59 AM

if there isnt already

happymaciek 12/24/2024 12:11 AM

There isnt i believe

f0rtishka 12/24/2024 5:05 AM

There should be in new version

qxdfoxy 12/24/2024 9:13 PM

perfect

qxdfoxy 12/24/2024 9:13 PM

time to do the checkpoints and tele again

happymaciek 12/24/2024 11:46 PM

Good luck soldier

qxdfoxy 01/06/2025 3:35 PM

i havent had the time to test the map

qxdfoxy 01/06/2025 3:35 PM

can i just upload it without me testing it?

qxdfoxy 01/06/2025 3:36 PM

i mean its just checkpoint changes but Im working on something

catseyenebulous 01/06/2025 7:18 PM

Working on the map? You can just finish with it first. No need to update if you are not done yet.

qxdfoxy 01/06/2025 7:18 PM

not working on the map no

qxdfoxy 01/12/2025 7:50 PM
DDNet 01/12/2025 7:50 PM
DDNet 01/12/2025 7:50 PM
DDNet 01/12/2025 7:50 PM
qxdfoxy 01/12/2025 7:51 PM

i geuss there are tele issues

qxdfoxy 01/12/2025 7:51 PM

is there a way to see this built in to the client?

qxdfoxy 01/12/2025 7:51 PM

would be great

qxdfoxy 01/12/2025 7:52 PM

A

changed Freeze Design to a more rounded type reordered teles

qxdfoxy 01/12/2025 7:52 PM

i think i also removed a small part not sure

qxdfoxy 01/12/2025 7:53 PM

already a while back

thortillat.d.m 01/12/2025 9:20 PM

a

thortillat.d.m 01/12/2025 9:20 PM

this part have differts corners

thortillat.d.m 01/12/2025 9:21 PM

u put freeze inside teleportes and sometimes u didnt

thortillat.d.m 01/12/2025 9:21 PM

cool gameplay

qxdfoxy 01/12/2025 9:54 PM

fixed tele design in that area removed unused image in the top left hand corner of the map added freeze inside those teles?

qxdfoxy 01/12/2025 10:32 PM

is it really that important to have the freeze inside teleporters be consitent?

thortillat.d.m 01/12/2025 10:35 PM

no

thortillat.d.m 01/12/2025 10:35 PM

is only visual

wee.tw 02/09/2025 7:33 PM

On the left side u just did 2 tele, on the right there is speeders, everywhere else just 2 tele on the corners. Also, if u are doing so, there is no need to be speeder in tele and corner, 1 on the corner is enough.

wee.tw 02/09/2025 7:34 PM

any reason for that? Grey - unhookable, looks messy imo

wee.tw 02/09/2025 7:34 PM

Tight place, uncomfortable to do the part, second screenshot - might be a solution for this situation, but i'd redo a logic of the part here a little bit

wee.tw 02/09/2025 7:35 PM

Just a random block, didn't noticed it in other places to be like that

wee.tw 02/09/2025 7:35 PM

Not really critical thing and fix is totally up to u

wee.tw 02/09/2025 7:35 PM

Random non-freezed place here

wee.tw 02/09/2025 7:36 PM

Solo markings is missing, also cp markings

wee.tw 02/09/2025 7:36 PM

Fix is up to u i think, but all around the map yellow = unfreeze, and here is stopper without even unfreeze

wee.tw 02/09/2025 7:37 PM

missing markings, all over the map sometimes u did marked places like that and sometimes not

wee.tw 02/09/2025 7:37 PM

1 screenshot - tele to is green, 2 screenshot - tele to is orange and different stylized

wee.tw 02/09/2025 7:38 PM

missing cp design

wee.tw 02/09/2025 7:38 PM

missing cp again here

wee.tw 02/09/2025 7:39 PM

also kinda little skip if u have to laser yourself at this place, u can just jump it over, make it bigger if u want to force player to use laser there

wee.tw 02/09/2025 7:40 PM

Design is cool, cute cats

DDNet 02/13/2025 9:29 PM

Map channel has been moved to waiting mapper.

qxdfoxy 03/01/2025 8:41 PM

oh something happened

qxdfoxy 03/01/2025 8:41 PM

i didnt notice

qxdfoxy 03/01/2025 8:46 PM

so it doesnt teleport you all the way to the right if you touched the cp on the right

wee.tw 03/01/2025 8:48 PM

ye, I understand it, but it might be replaced by unhook pretty easily ig

qxdfoxy 03/01/2025 8:48 PM

i think youd bump your head everytime you jump

qxdfoxy 03/01/2025 8:48 PM

i dont like bumping my head

qxdfoxy 03/01/2025 8:54 PM

yes you would bump your head

qxdfoxy 03/08/2025 3:32 PM

reduced the file size ~140 kb fixed everything thats been mentioned except for the checkpoint under the teleport

qxdfoxy 03/08/2025 3:33 PM

there might be some random things that have returned though my game crashed alot for some reason

qxdfoxy 03/08/2025 3:33 PM

i played trough it once and didnt find anything unusal but i think i lost some changes i made sometimes

qxdfoxy 03/08/2025 6:52 PM

made this part less missleading removed one random block that was doing some bad stuff

matatass 03/08/2025 7:03 PM

LOVE THE PIXE ART F3 FOR THE KITTYS ❤️

matatass 03/08/2025 7:06 PM
matatass 03/08/2025 7:06 PM

mt fav

oxyzo. 03/08/2025 7:35 PM

i dont care about the map, the art is awesome 12/10

qxdfoxy 03/08/2025 8:12 PM
qxdfoxy 03/08/2025 8:13 PM

yall crazy

qxdfoxy 03/08/2025 8:13 PM

ill take it

bai_bau 03/09/2025 12:22 AM

gg

bai_bau 03/09/2025 12:22 AM

when release

oxyzo. 03/09/2025 12:44 AM

release when more kittens

qxdfoxy 03/09/2025 12:36 PM

new maps gonna be only kittens

pro_gaming1921 03/09/2025 2:31 PM
alw5 03/09/2025 3:53 PM

the perfect map

qxdfoxy 03/09/2025 8:07 PM

agree

oxyzo. 03/09/2025 8:08 PM
catseyenebulous 03/09/2025 8:48 PM

No spamming such as one word messages, emojis or comments that don't contain any input about the respective map

DDNet 03/18/2025 3:19 PM

Changed the map name to

.

louis.place 03/18/2025 3:19 PM
@qxdfoxy

sorry for the trouble, could you resubmit under the original name "Cansada" whenever you have time

louis.place 03/18/2025 3:19 PM

the testing bot got an update, and some of the old mapping channels need to be cleared out -- so that's all that this decline is for. once you resubmit, we'll just test where this channel left off. (I renamed the map so it doesn't have any saving conflicts in https://ddnet.org/testlogs)

DDNet 03/18/2025 3:21 PM