probably 1* Insane map
- map has no tele at all
- 2ppl map without teamforce
looks great in zooz
$rate balance=5 flow=6 creativity=8 playability=9 fun=2 design=2 bonus=0
Cool insane 1*, I think some parts are not insane though
2 design and 0 bonus for that map
lul
look at this maste rpiece
wow thanks for the response ^^ ik some parts a maybe a little bit to easy but i probably change that in the future
made 3 parts a bit harder and fixed some tiny skips. thanks to Bumm and especially N9mkOik.
$rate balance=7 flow=7 creativity=9 playability=9 fun=2 design=2 bonus=0
changed one part close to the end since it turned out to be a bit to hard imo and made one solo less frustrating
$rate balance=6 flow=6 creativity=7 playability=8 fun=2 design=2 bonus=0
ching chong bitch
fun=1000
too many fun's, If you can't many that funs, them fun only 0-5
Fun only 0-5 =/
i dont care
srsly if i had 1000x fun i do 1000x not 5
$rate balance=7 flow=6 creativity=8 playability=8 fun=1 design=1 bonus=0
$rate balance=8 flow=8 creativity=7 playability=9 fun=2 design=2 bonus=0
Good map, didn't enjoy the map by myself but its well executed. I didn't test it properl but I think a
would love to and some more
member could leave a rating. 🤔
Yes correct ! i think they should bring back that everyone can rate becuase i dont see any testers xD
$rate balance=8 flow=4 creativity=7 playability=9 fun=4 design=2 bonus=0
my vote worked but the ok sign went away O.o
Yes
Bug
did someone spam the reaction?
No
Maybe freezy try again
idk, it should only go away if you edit the message
$rate balance=6 flow=5 creativity=7 playability=6 fun=2 design=2
$rate playability=4
changed my mind because of the end, I think it's not vanilla friendly because you need zooz to see where you are going with jetpack and u need to aim to not collide with the block and freeze and death
unused tune-layer?
$rate balance=7 flow=4 creativity=7 playability=8 fun=1 design=2
In my opinion it's maybe brutal 5 star it looks like insane cuz of the kill tiles there are parts that are insane but there are many parts there are brutal
for the directional markings you switch between the blue arrow and entities-off-sign, maybe only go with one for consistency
(arrow makes probably more sense)
-2 playability for the end? you can simply fly down next to the blocks and when you fly up you can move right when you are next to the tiles. You have to do the same with zoom (when you dont zoom out like crazy). and also playability has nothing to do with vanilla compability i think. I appreciate your opinion.
Yes
You nobo
agree, everything works perfect and would be also nice to know why you rated the balance so low
@Amu~Cookie@Brokecdx-in my opinion it is related to playbility because it affect how the map is playable, someone without zoom has higher chance of failing
even for speedrunning it give advantage to zoom user
because speedrunner have no time to do the noob way
Use dynamic camera
u are kidding right ?
you are aiming down with jetpack
omg sen pa' xd
Correct
if this is so bad in your opinion, do you have some idea of how to fix it? those blocks are so you cant speedfly and i dont want to spam something like unhammer there. serious question.
and may even be killing the flow a bit.
speedfly wouldnt be faster than jetpack in this case, are those blocks really meaningfull ? to add challenge for the end ?
I may be harsh because of the vanilla thing too I'm not sure how to deal with it, I need more opinion about it too.
I mean its insane soo
ddnet client grants you an advantage on every map tho
you could argue that time-CPs are negative playability for speedrunning cause they don't work on vanilla clients
i don't think that someone with vanilla client plays an insane map cuz he need zoom out and all that shit
ok I see
$rate playability=6
ok nvm i think i can actually fix it.
as for balance, I think there some unbalanced part
when u do the first few part and arrive to this :
for instance, but nothing game breaking
sure ^^
so you think i should increase the difficulty of the first 2 3 parts? i did them a bit more easy since most player would block each other. but if this is such a big issue i can try to improve those parts
Prom night
No
its was just an exemple
give one more since your example is invalidated
this is easier
and in my opinion first few parts is not the start anymore
ok i agree that this is probably the easiest section of the map
$rate balance=7 flow=5 creativity=8 playability=7 fun=4 design=1
when u jump at some spots u can barely see lower freeze tiles
also this part was kinda meh: https://i.imgur.com/GfqdQqF.png
i know there are several 100% tricks "ways" but until u test them out its basically a random/luck part
like coming into the part theres no logical way
(or i missed it)
pretty obvious how that part works 100%
Explanation would be more helpful than "obvious"
ok changed the end part a bit. also added some explanation and changed some parts.
i also changed the bg a bit so you can see freeze better
since when do you need to explain things that moderate players would see/do on insane maps? wtf, srsly
WOHOO
RELEASE
🎉🎉🎉
OMG YES
❤
remove the kill and stopper bug use
Ok
idk how im supposed to remove those without creating a pretty big cheat
move jetpack up (don't see how u could finish without jetpack)
ehm. without the stopper and kill tiles you can just get jetpack at the same time other ppl did the map legit in a short period of time, while they are falling down and deactivate deep. I think i figured out another way of doing it(because simply moving jetpack up is kind of a lazy solution). i post an updated version soon.
forgot to remove now useless layer.
release?
its pointing towards the wall
looks more like "go right" than "go on the block"
I think it would make more sense to show that you have to go into the freeze on the block
(pointing down towards the block makes more sense imo)
hmm but you are supposed to hit the wall and then land on that block. i dont know how i should mark that properly
does it only work in that 1 position
?
probably works at most positions but im not sure if there are some random spots you can fail
hm I still think having it point towards the block is more obvious
okay i change it
ready insane 1
btw good job on fixing the bug use stuff, funny construction :D
thanks ^^
wednesday 4:30?
is 7th of september ok? Im not online next week.
k
Okay
2 weeks uff
@Persus:c
changed the 2. last hammerfly since it turned out to be almost impossible and random and im very sorry about it...