#spirit
"spirit" by spiritdote & Wartoz [Moderate]
DDNet 10/29/2023 2:21 PM
@spiritdote

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

spirit.map
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DDNet 10/29/2023 2:21 PM
DDNet 10/29/2023 2:21 PM
spiritdote 10/29/2023 2:50 PM
spirit.map
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DDNet 10/29/2023 2:50 PM
spiritdote 10/29/2023 2:56 PM
comebackplay 10/29/2023 3:54 PM

dont think it is ok

lolkildal 10/29/2023 3:55 PM

faily

comebackplay 10/29/2023 3:57 PM

ppl can swaped here, it is not skip but any way it is bad mapped

lolkildal 10/29/2023 4:03 PM

not marked

comebackplay 10/29/2023 4:04 PM

missing stopers mark

lolkildal 10/29/2023 4:09 PM

it's cool that it's salvageable here, but if so, maybe make the whole upper platform out of hookthrough?

lolkildal 10/29/2023 4:12 PM

It is difficult to understand where hookthrough and where solid blocks are, I think it is better to increase the contrast between them

lolkildal 10/29/2023 4:14 PM

here initially it seems that there is not enough space to get through, I think it is better to reduce the fluffiness of the blocks in this place

lolkildal 10/29/2023 4:16 PM

maybe add some kind of indicator here.

lolkildal 10/29/2023 4:20 PM

Maybe add a little movement for the bulbs, swinging back and forth, because now the leaves are moving (as if from the wind), but the bulbs are not

lolkildal 10/29/2023 4:24 PM

maybe add at least one hookthrough, for example at the bottom, because this is the only edge hook without hookthrough on the map

lolkildal 10/29/2023 4:28 PM

I think it's better to move undeep to the right because now it looks messy + the party will become more interesting since now live freeze doesn't look much justified

lolkildal 10/29/2023 4:40 PM

corner

spiritdote 10/30/2023 5:52 AM
spiritdote 10/30/2023 5:53 AM
spirit.map
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spiritdote 10/30/2023 5:55 AM

Removed redundant and incorrect textures, added animation for lights

spiritdote 10/30/2023 3:19 PM
spirit.map
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spiritdote 10/30/2023 3:26 PM

fixed some skip levels and made the operation of some levels easier

spiritdote 10/30/2023 3:30 PM
lolkildal 11/03/2023 5:38 PM

missed block

texnonik 11/03/2023 5:39 PM

looks like good map

lolkildal 11/03/2023 6:07 PM

I think there needs to be some indication of this arrow because it's too unexpected

lolkildal 11/03/2023 6:15 PM

also missed

lolkildal 11/03/2023 6:18 PM

missed corners

lolkildal 11/03/2023 6:18 PM

looks strange

texnonik 11/03/2023 6:31 PM

before start

texnonik 11/03/2023 6:32 PM
lolkildal 11/03/2023 6:41 PM

a lot of smal design bugs

lolkildal 11/03/2023 6:59 PM

I think the last one

spiritdote 11/04/2023 2:51 AM
spiritdote 11/04/2023 2:55 AM
spiritdote 11/04/2023 2:58 AM

And all other issues mentioned above have been fully addressed, thank you for your suggestions

spiritdote 11/04/2023 3:01 AM
lolkildal 11/04/2023 6:27 PM

again missed block)

spiritdote 11/05/2023 2:14 AM
spirit.map
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spiritdote 11/05/2023 2:14 AM
spiritdote 11/05/2023 2:17 AM

I rechecked the other parts and there should be no textures that were missed

lolkildal 11/05/2023 3:09 PM

possibly skip and last design bugs

_how_ 11/05/2023 3:13 PM

looks strange

spiritdote 11/06/2023 1:18 AM

modified the design bugs

spirit.map
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warlytoz 11/19/2023 2:44 PM

$remove mapper Wartoz

spiritdote 12/02/2023 6:40 AM
spirit.map
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spiritdote 12/02/2023 6:40 AM

Fixed some level-skipping issues.

spiritdote 12/02/2023 7:34 AM
spirit.map
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louis.place 12/05/2023 10:43 PM

i like ur logo but its kinda pixelated + u have to make sure the images are dilated

warlytoz 12/06/2023 3:04 AM

logo rework

spirit.map
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texnonik 12/13/2023 2:47 PM

amazing map

texnonik 12/13/2023 2:54 PM

land 2 maybe should be HD , but i don't know

texnonik 12/13/2023 3:45 PM

start is one line , finish is two lines

louis.place 12/13/2023 5:18 PM
louis.place 12/13/2023 5:18 PM

maybe make it closer or some way to save a tee in that first freeze block

louis.place 12/13/2023 5:18 PM

even though its first part

louis.place 12/13/2023 5:19 PM
louis.place 12/13/2023 5:19 PM

make it afkable for the dragged tee

louis.place 12/13/2023 5:25 PM
louis.place 12/13/2023 5:25 PM

do u need livefreeze here?

louis.place 12/13/2023 5:25 PM

why not make everything freeze except for the place where the beachball is (make that unfreeze tile)

louis.place 12/13/2023 5:25 PM

try not to use livefreeze unless u very specifically need it for a part

louis.place 12/13/2023 5:25 PM

cause its a confusing tile

louis.place 12/13/2023 5:26 PM
louis.place 12/13/2023 5:26 PM

u can cheat this by hammering the livefreezed tee

louis.place 12/13/2023 5:28 PM

$waiting

spiritdote 12/15/2023 5:59 AM
spirit.map
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spiritdote 12/15/2023 6:01 AM
spiritdote 12/15/2023 6:03 AM

fixed the finish line and changed 2 parts

spiritdote 12/15/2023 6:03 AM
warlytoz 12/15/2023 9:51 AM

👍

spiritdote 01/28/2024 7:31 AM
spirit.map
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arrowastaken 02/16/2024 6:53 PM

delete the cp 24

arrowastaken 02/16/2024 6:54 PM

i guess you did it because is more comfortable but is a bit random

arrowastaken 02/16/2024 7:01 PM

really nice map

arrowastaken 02/16/2024 7:10 PM

this is a bad position for toteles

arrowastaken 02/16/2024 7:11 PM

here the jump refill should be 1 tile up

arrowastaken 02/16/2024 7:12 PM

Also is weird to have a mix between normal teles and cps

arrowastaken 02/16/2024 7:17 PM

for example here you dont need cps

arrowastaken 02/16/2024 7:17 PM

so you guys should reconsider which part should really need the use of it

arrowastaken 02/16/2024 7:18 PM

imo the map is ready

arrowastaken 02/16/2024 7:18 PM

after this fixes

arrowastaken 02/16/2024 7:18 PM

$waiting

warlytozer 02/17/2024 12:20 AM
spirit.map
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DDNet 02/17/2024 12:21 AM

Error log in the attached file

warlytozer 02/17/2024 12:22 AM
spirit.map
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DDNet 02/17/2024 12:22 AM
warlytozer 02/17/2024 12:23 AM
spirit.map
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warlytozer 02/17/2024 12:23 AM

$reset

spiritdote 02/17/2024 6:10 AM
spirit.map
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f0rtishka 02/17/2024 3:42 PM

tele and freeze colors are blending in with each other as well as with ground, i think color like that would be better, play around with it

f0rtishka 02/17/2024 3:42 PM

also as i was testing it the left platform had freeze inside tele

arrowastaken 02/17/2024 3:47 PM

here if you fail there is no way to redo the part

frostribe 02/17/2024 3:47 PM

Add a way to pull out freezed tee here please, dumb way to fail (yeah what Arrow said)

f0rtishka 02/17/2024 4:01 PM

useless ht

arrowastaken 02/17/2024 4:16 PM

$waiting

DDNet 02/17/2024 4:16 PM

An internal error occurred

frostribe 02/17/2024 4:19 PM

I love the logo animation and the lanterns with the bush animation, creative way to make map alive, like it.

frostribe 02/17/2024 5:51 PM
@warlytozer

fix

arrowastaken 02/17/2024 5:51 PM

$waiting

warlytozer 02/18/2024 12:15 AM

what means?

warlytozer 02/18/2024 12:25 AM
spirit.map
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warlytozer 02/18/2024 12:25 AM

$reset

lolkildal 02/18/2024 5:09 AM

wdym, u are a live freeze, just use a hook to go back into the spot. or i really don't remember part

arrowastaken 02/18/2024 5:40 AM

y u right

spiritdote 02/18/2024 7:12 AM
spirit.map
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DDNet 02/18/2024 7:12 AM

Include a changelog after uploading map updates (preferably with screenshots).

spiritdote 02/18/2024 7:13 AM
f0rtishka 02/18/2024 8:10 AM

Tele on left is whiter than tele on right

texnonik 02/18/2024 8:11 AM

That's called racism

f0rtishka 02/18/2024 8:11 AM

Brighter?

spiritdote 02/19/2024 2:25 AM

have modified

arrowastaken 02/21/2024 1:45 PM

$optimize

DDNet 02/21/2024 1:45 PM
spirit.map
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arrowastaken 02/21/2024 1:52 PM

$ready 4

DDNet 02/21/2024 1:52 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

vena6080 02/24/2024 9:03 PM

map is cool, just some few fix needed. first put 1 spawn for 1 tee, and not 2 when they are split

vena6080 02/24/2024 9:03 PM

blocker useless

comebackplay 02/24/2024 9:04 PM

not impotant: i dont like this open skip

comebackplay 02/24/2024 9:04 PM

not impotant: idk its look weird, maybe add frezze on ground?

vena6080 02/24/2024 9:04 PM

looks differrent from the rest of the structure just fill the hole with blocks

vena6080 02/24/2024 9:05 PM

in red: put a block and not a stopper for that in yellow : what does the sign mean ?

vena6080 02/24/2024 9:06 PM

delete the line of freeze, because it's possible to get the hammer and the dummy is still freeze

vena6080 02/24/2024 9:06 PM

useless stoppers

vena6080 02/24/2024 9:06 PM

another useless stopper

vena6080 02/24/2024 9:06 PM

this filler is boring, it looks like you had a lake of idea here, try to find something better

vena6080 02/24/2024 9:07 PM

$waiting

comebackplay 02/24/2024 9:08 PM

useless confusing ppl.

vena6080 02/24/2024 9:13 PM
  • what is this ? can you show the real way, I guess it will confuse the moderate player
comebackplay 02/24/2024 9:16 PM

impotant, this part need rework

comebackplay 02/24/2024 9:19 PM

qol dont put like this(1), better put it here(2) cus on entitis u dont see frezze

comebackplay 02/24/2024 9:25 PM

qol u need always move ur body with hook, it's annoying.

comebackplay 02/24/2024 9:27 PM

useless ht, try not use if not need its confusing ppl.

comebackplay 02/24/2024 9:37 PM

i fast look map and didnt test parts. thats what i find.

rootjie 02/24/2024 10:35 PM

how u know it needs qol if u didnt test

_nehr 02/24/2024 10:37 PM

He clearly knows things we don't

comebackplay 02/24/2024 11:26 PM

why u bulling me

spiritdote 02/25/2024 9:23 AM

If this stopper is removed, there might be a possibility of skip, just like in the picture.

spirit.map
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spiritdote 02/25/2024 9:25 AM
spiritdote 02/25/2024 9:28 AM

and I have fixed the question mentioned by everyone.

comebackplay 02/25/2024 10:10 AM

i dont like it

comebackplay 02/25/2024 10:15 AM

idk u will rework it or no, but remove ht and replace speedup into unhookwall

comebackplay 02/25/2024 10:21 AM

maybe do platform higer, it will help. its jsu idea t ofix

spiritdote 02/25/2024 11:57 AM
spirit.map
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DDNet 02/25/2024 11:58 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 03/03/2024 8:00 PM

there is a gap when the bushes move

arrowastaken 03/03/2024 8:02 PM

a filler not always has to be fun, but this one is no good sir

arrowastaken 03/03/2024 8:17 PM

i guess you forced the real way, but the way you forced it is uncomfortable to do it, i would suggest to use the same as it was

arrowastaken 03/03/2024 8:19 PM

$waiting

spiritdote 03/04/2024 4:42 AM
spirit.map
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DDNet 03/04/2024 4:42 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 03/12/2024 2:31 AM

i feel like the freeze is too white

arrowastaken 03/12/2024 2:31 AM

add more alpha

arrowastaken 03/12/2024 2:41 AM

this part is so bad rn

arrowastaken 03/12/2024 2:42 AM

idk if it is me or what

arrowastaken 03/12/2024 2:45 AM

$waiting

arrowastaken 03/12/2024 2:45 AM

after this is ready

spiritdote 03/13/2024 3:18 PM
spiritdote 03/13/2024 3:22 PM
spirit.map
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texnonik 03/13/2024 3:40 PM
spirit.map
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texnonik 03/13/2024 3:50 PM
spirit.map
931.67 KB
DDNet 03/13/2024 3:50 PM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 03/13/2024 3:51 PM

$reset

DDNet 03/18/2024 12:25 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

warlytozer 03/18/2024 12:26 PM

i think map dones

warlytozer 03/18/2024 12:28 PM

$reset

warlytozer 03/18/2024 12:29 PM

i forget rule xDD

.freezy_ 03/23/2024 10:05 PM

Unfortunately you messed up cutting the quad (red), therefore the bushes are buggy all over the map. Additionally please look out for the alignment of the bushes (green) as this is also not well done at many places in the map, this here is just an example, please check your map for those again.

.freezy_ 03/23/2024 10:06 PM

Please add unfreeze all the way or mark it where you placed it

.freezy_ 03/23/2024 10:06 PM

Entity bug

.freezy_ 03/23/2024 10:07 PM

Don't really know if this is supposed to be a drag or not but if so, be aware that you can cheat it by passing at the bottom solo

.freezy_ 03/23/2024 10:12 PM

This feels kind of unbalanced in comparison to the rest of the map. I'd rate this map around 4 moderate and a similar part to this is found in Lockdown (4 Brutal). However, if it's supposed to be a short speedfly with moving and hooking by the hammerer it doesn't really change the difficulty and still feels a little bit off flow-wise and difficulty-wise.

.freezy_ 03/23/2024 10:21 PM

I didn't play or see the previous version of this but this still doesn't work well. We tested it for quite some time and didn't manage to make it work consistently, in fact it barely worked at all. I marked the spots that caused most of the fails, hope it somehow helps with fixing

.freezy_ 03/23/2024 10:22 PM

Flying lamp at time cp 7 and also at tp 1

.freezy_ 03/23/2024 10:29 PM

Tested the map with

@.insanity_

and we both agree that this is definitely a candidate for being released. The parts are mostly quite nice to play and flow well. Innovation is also not really missing, so good job. 👍 However, we found quite some stuff that'd require fixes and therefore there are probably a few more tests necessary. You don't really need to fix this I think but the map is giving headaches if you play it with entities 50 % and similar settings as the walls and overlays are quite messy so I would definitely recommend watching out for that in your next maps. Overall a nice and solid map though. 🔥

.freezy_ 03/23/2024 10:30 PM

$waiting

.freezy_ 03/23/2024 10:45 PM

Additionally the sun in the background starts to disappear already in part 1 so you might want to consider changing its parallax and position

.freezy_ 03/23/2024 10:48 PM
@anthonyyx

and I also agree that the background colour doesn't really match with the rest of the design, however it might be subjective perhaps

.freezy_ 03/23/2024 10:51 PM

This stopper seems to be useless (I checked testlog and I don't think the potential skip that you marked does work but feel free to keep it if you think so - it'd be cleaner without the stopper though)

.freezy_ 03/23/2024 10:58 PM

This is kind of slow and kills the flow. You might want to move the hammer on a few tiles further down. However, ensure that it's still uncheatable.

spiritdote 03/24/2024 2:07 AM

The shape of the bushes themselves is random, so there shouldn't be any problems with cutting. Perhaps what you meant is that the leaves of these bushes don't look as good, but I don't think it's a problem. As for the alignment of the bushes, I will check it.

spiritdote 03/24/2024 3:08 AM

and other problem have been fixed

spirit.map
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spiritdote 03/24/2024 3:09 AM
spirit.map
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DDNet 03/24/2024 3:09 AM

Include a changelog after uploading map updates (preferably with screenshots).

rootjie 03/24/2024 10:18 AM

Its still possible to just solo the first drag thing at the start but i also feel its so out of place and should just be removed or replaced with smth else it doesnt feel nice to start a map like this

rootjie 03/24/2024 10:29 AM

how do you do this part xdd

spiritdote 03/25/2024 2:55 AM

just hammer,at bottom left

.freezy_ 03/25/2024 3:12 AM

Actually this is what I meant by that:

.freezy_ 03/25/2024 3:13 AM

The marked leaf is actually the same on each picture but you cut it off. You don't really have to fix it as this would be quite an amount to fix it but you might want to watch out for it in your next maps as it's a little more aesthetic

.freezy_ 03/25/2024 3:26 AM

The alignment of the bushes is still a little off at places, I briefly checked the whole map for those as I know that this is tricky due to the animation but these should hopefully be all (some bigger ones and some smaller ones):

spiritdote 03/25/2024 3:21 PM

and fixed the animation bug above

spirit.map
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spiritdote 03/25/2024 3:22 PM

Changed the starting part

arrowastaken 03/27/2024 12:27 AM

the way it was is 100% better, because this part makes as sort of a noob filter. You just had to jump and jhook, maybe instead of using 1 tile of space use 2

arrowastaken 03/27/2024 12:28 AM

besides, now its just going to be a pain in the ass for all players

arrowastaken 03/27/2024 12:38 AM

here imo you are over complicating yourself 1.- move the freeze somewhere in this filler, so in that way can be a bit easier to do, besides is moderate, just let them throw from below (2)

arrowastaken 03/27/2024 12:43 AM

maybe something similar to this?

arrowastaken 03/27/2024 12:53 AM

i still have problems with this part xD still inconsistent

arrowastaken 03/27/2024 12:54 AM

the rest seems fine to me

arrowastaken 03/27/2024 12:54 AM

$waiting

rootjie 03/27/2024 5:28 AM

In what world is this easier to do than his way

rootjie 03/27/2024 5:31 AM

Worked 100% of the time that i tried it

spiritdote 03/27/2024 2:58 PM
spirit.map
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DDNet 03/27/2024 2:58 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 03/27/2024 4:34 PM

Can you show me how do you do it?

rootjie 03/27/2024 4:44 PM
arrowastaken 03/27/2024 11:01 PM

$optimize

DDNet 03/27/2024 11:01 PM
spirit.map
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arrowastaken 03/27/2024 11:01 PM

$ready 4

DDNet 03/27/2024 11:01 PM

First ready set. It needs to be tested again by a different tester before fully evaluated.

.freezy_ 04/06/2024 12:51 PM

Please move this a little further down

.freezy_ 04/06/2024 12:53 PM

Probably ready other than that

spiritdote 04/07/2024 5:23 AM
spirit.map
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DDNet 04/07/2024 5:23 AM

Include a changelog after uploading map updates (preferably with screenshots).

vena6080 04/07/2024 12:49 PM

$ready 4

DDNet 04/07/2024 12:49 PM

The map is now ready to be released!

416710 04/07/2024 2:36 PM

👌

spiritdote 04/07/2024 2:38 PM
texnonik 04/07/2024 2:39 PM

$optimize

DDNet 04/07/2024 2:39 PM
spirit.map
928.46 KB
theinadapted 04/15/2024 8:47 AM
  • corners
spiritdote 04/17/2024 2:06 AM

fixed

spirit.map
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theinadapted 04/17/2024 4:52 AM

u can add unfreeze there for speedruns

theinadapted 04/17/2024 4:54 AM

or maybe here !

arrowastaken 04/18/2024 3:59 PM
@spiritdote
spiritdote 04/20/2024 12:13 AM
spirit.map
933.39 KB
DDNet 04/20/2024 12:13 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 04/21/2024 4:07 AM

$optimize

DDNet 04/21/2024 4:07 AM
arrowastaken 04/21/2024 4:07 AM

$ready 4

DDNet 04/21/2024 4:07 AM

The map is now ready to be released!

DDNet 05/08/2024 4:03 PM
@spiritdote

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!