#Bamboozled
"Bamboozled" by StorмPʜöɴix [Brutal]
DDNet 04/10/2025 10:58 AM

Mentions:

@stormphonix4220
DDNet 04/10/2025 10:58 AM
stormphonix4220 04/10/2025 11:08 AM

Hallo Ddnet-Community!

Happy to present to you my new map "Bamboozled"

I like to thank everyone who tested the map with me, especially: Tux, Cøke, Knuski, Jimmy Jazz, Kicker, SUKA, triki and Bolox, who helped me to improve the map greatly.

Also thanks to Ravie who did the bamboo quad way back then.

Since louis is gonna improve the design once his design and the gameplay here is done, id like you to focus more on the gameplay/skips now and the design later. (Mabye i have to rework whole parts and doing it with the final design just takes so much longer) I hope thats no issue for you.

Greetings Storm

balami. 04/10/2025 12:28 PM

There is a rule that the design must be finished

nameless_me 04/10/2025 12:58 PM

oh, Bolox's name mentioned related to a map?

in that case

10/10 map release rn

stormphonix4220 04/10/2025 10:18 PM

Ah allright. Alltho the design is finished it will not be the final version. So i do understand if the tester insist i will delete this channel and do one again in probably 2-3 weeks

vena6080 04/10/2025 11:00 PM

2 3 weeks is fine in this case because the gameplay is rly interesting

vena6080 04/10/2025 11:01 PM

nice style, a good use of big space

vena6080 04/10/2025 11:02 PM

but 1 problem (more in early than ending of the map) more of the part are for 1 player only, the second is not doing much part

vena6080 04/10/2025 11:02 PM

also having spec could be great here and specificly for some part like those one for example :

vena6080 04/10/2025 11:05 PM

also the t0 aspect can be problematic, some parts/fillers are very hard in duo but free too skip in t0 for example this one, i may do the wrong way but it's ultra punishing and precise.

frostribe 04/11/2025 1:34 AM

😮 StormPhonix map?! amazing ! \o/ is this the map uve sent me or other?

stormphonix4220 04/11/2025 8:36 AM

Thank you for your Test. About /spec im not sure, im not the biggest fan of it. But if more suggest it i will do it.

stormphonix4220 04/11/2025 8:38 AM

you are supposed to go above with a hammer from the dragging tee. That way it should be save if you hit an okayish hammer. Mabye ill enforce it more to get speed, so not everyone can just fly in for the next part.

stormphonix4220 04/11/2025 8:48 AM

About one tee doing nothing. Yea i think its most prominently in that part and the part after. Its not ideal but since the other tee is doing a dragpart before, i think its fair. And it looks longer than it feels like since its mostly fast gores, and once you get up in the left corner, you are doing things together again. Hard to change that part without completly destroying them.

matatass 04/11/2025 10:36 AM

gl frenchie

omegakysiku 04/11/2025 4:32 PM

u didnt mention me

stormphonix4220 04/11/2025 5:22 PM

I did not forget you, but you are with the other ones testing it. The list would be too long if i write everyone out :x But be sure im very thankful for your time and expertise! If there is anyway i can make up. Tell me. I will do anything for you. Really anything 😏

coke1465 04/12/2025 8:08 AM

Make sure that u not open new cheats with it

coke1465 04/12/2025 10:23 AM

u cant prevent all of it in a map that is open for t0

stormphonix4220 04/16/2025 12:07 PM

Improved these 2 Parts

jsontw 05/08/2025 5:46 PM

idk who him is xd

jsontw 05/08/2025 6:05 PM
.freezy_ 05/08/2025 6:14 PM

We had struggle with this drag, maybe you'd want to remove this block:

.freezy_ 05/08/2025 6:30 PM

rotated hookables

.freezy_ 05/08/2025 6:34 PM

here as well, you might want to check the whole map and fix it accordingly

DDNet 05/08/2025 6:41 PM
.freezy_ 05/08/2025 6:45 PM

I'd suggest putting the transparent layer over the whole map as it looks better

.freezy_ 05/08/2025 6:46 PM

forgot to change the color here? looking kind of odd

anthonyyx 05/08/2025 7:11 PM

these random hookables confused us on where to go, generally sometimes find the parts misleading as to which to do first

oxyzo. 05/09/2025 11:42 PM

u got bamboozled

imvetrean 05/11/2025 1:54 PM

GUYS

imvetrean 05/11/2025 1:54 PM

2025-05-11 19:23:47 I chat/all: im vetrean: we all know that isn't the end of peakhole right? =Pipou=

imvetrean 05/11/2025 1:54 PM

2025-05-11 19:24:19 I chat/all: =Pipou=: im vetrean: yes

imvetrean 05/11/2025 1:55 PM

STRONGHOLD MIGHT NOT HAVE ENDED YET

blaiszephyr 05/11/2025 1:58 PM

from all channels why this one.

canarda_04 05/11/2025 4:18 PM

How do you even fix that? You replace them?

.freezy_ 05/11/2025 5:13 PM

Yes

stormphonix4220 05/12/2025 5:59 AM

Mabye he got bamboozled

oxyzo. 05/12/2025 6:03 AM

he bamboozled us all, stronghold is not coming

stormphonix4220 05/19/2025 11:20 AM
stormphonix4220 05/19/2025 11:22 AM

Picture 1+2: Added Freez to provide more structure and make it less open, so its less confusing (Think these 2 are to most confusing ones)

stormphonix4220 05/19/2025 11:25 AM

Picture 3: Improved the Drag part for more flow. Picutre 4: I modified the section so that everyone is required to participate to a certain degree. (Also had to move the whole map afterwards, that why it took forever to update)

stormphonix4220 05/19/2025 11:27 AM

Will take care about these things once gameplay is done, hope you dont mind 🙂

stormphonix4220 05/19/2025 11:31 AM

I’ve removed it for now because it seemed to cause more confusion than help. It was an indicator for where to go from and where you will end up -> If you sing you go from sun to sun on the other side. I may make it more clear with design later on if i can come up with something good and natural.

stormphonix4220 05/19/2025 11:36 AM

For that i tried to look them up in my map, but with the default entities its almost impossible to see (great job whoever did them - im honestly amazed). So if you see a few more than the ones already shown, we can just meet ingame and i fix them right away.

stormphonix4220 05/19/2025 11:37 AM

Also removed the one tile 👍

stormphonix4220 05/19/2025 11:38 AM

Thank you guys a lot for testing 🙏

oxyzo. 05/19/2025 3:34 PM

cool way of using alt text

coke1465 06/01/2025 6:57 AM

when rls? map was already ready

ybivawka 06/02/2025 12:18 AM

I don't like this 1 tile transition because in t0 you can troll and not let go further

ybivawka 06/02/2025 12:25 AM

I really don't like that death on edge is possible here

ybivawka 06/02/2025 12:28 AM

for me it looks better if you move the CTO on all the drag parts to the beginning of the part, as for me the map should be convenient first of all for duo gameplay

DDNet 06/02/2025 12:29 AM
kenneth.canif 06/02/2025 12:57 PM

I think the original part is ok, just release hook a bit early, like the first part in depressed (1or2 idk)

kenneth.canif 06/02/2025 1:02 PM

I hit this freeze multiple times. Maybe give a bit more headroom so players can still react if they go too high? It wouldn't make the part easier imo, cuz they won't have enough speed for it

kenneth.canif 06/02/2025 1:04 PM

(ik not fixing design bug now but) the HT on top isn't marked. And I don't see the use of the lower HT?

kenneth.canif 06/02/2025 1:04 PM

map very interesting, quite looking forward to its release

knusk1 06/02/2025 6:16 PM

trolling is good

louis.place 06/02/2025 6:48 PM

i agree, the players yearn for troll spots

imparatorum 06/02/2025 11:09 PM

bro $insane pls

stormphonix4220 06/04/2025 8:56 AM
DDNet 06/04/2025 8:56 AM
stormphonix4220 06/04/2025 9:09 AM
murpi 07/20/2025 11:01 AM

Latest version:

anthonyyx 07/21/2025 12:03 AM

changelog??

coke1465 07/27/2025 8:37 AM

still in testing ?

coke1465 07/27/2025 8:37 AM

its the best map in testing just rls it and let ppl find issues wtf

coke1465 07/27/2025 8:38 AM

like other releases

blaiszephyr 07/27/2025 10:04 AM

No, been released 3 weeks ago ?

stormphonix4220 07/27/2025 7:10 PM

But wouldn't it be better this way in the long run? This isn’t about my map specifically, but it feels like there just aren't enough active testers for the current testing process. I tested this map with many testers before posting it and also played it a lot with a few others. Of course, there will always be small issues — but that’s the case with almost any map. So maybe the better approach would be to get the map mostly finished with the testing squad, release it if it’s good enough, and then polish the details over the next two weeks after release.

coke1465 08/02/2025 8:04 AM

But there is nobody to work with, older good testers don't like the whole system and newbies doesn't know anything good, I have the bad feeling that they will bring u to just quit mapping, like other very good mappers already did. It's a big joke. Shame to the new gen ppl

balami. 08/02/2025 9:40 AM

also shame to the old gen ppl

(shame, repeated every few days, is always a solution)

ililja 08/13/2025 8:15 PM

most mappers probably are too lazy too change things after the release is the concern i think

stormphonix4220 08/13/2025 9:14 PM

Good point but In that case, I’d simply remove the map from the servers. Usually, if a map is good enough to be released, the mapper cares about it and wants to improve it

.freezy_ 08/18/2025 5:24 PM

Hey! Wanted to put this to ready but still found a few things together with :0. Please provide us with a changelog when uploading the new file. It'd also help if you'd add an explanation as to why you decided to not fix some stuff pointed out, in case you decide to not fix it so that we can talk about it. 😄

.freezy_ 08/18/2025 5:26 PM

Some stuff is just pointed out to make sure that you're aware of it but isn't necessarily required to be fixed if you intended it that way. :D

DDNet 08/18/2025 5:26 PM
.freezy_ 08/18/2025 5:40 PM
.freezy_ 08/18/2025 5:42 PM
stormphonix4220 08/19/2025 10:54 AM

Fixed the designbugs

stormphonix4220 08/19/2025 10:56 AM

excuse the colour-choice on some pictures but my laptop is quite broken and i cant see colours the normal way

stormphonix4220 08/19/2025 2:01 PM

Spoke with Freezstyler ingame, here are the final change

ililja 08/19/2025 2:02 PM

is it getting released or what do you mean by final?

.freezy_ 08/19/2025 2:05 PM

Yes, we're applying the final changes right now

ililja 08/19/2025 2:05 PM

nice

DDNet 08/19/2025 2:13 PM
.freezy_ 08/19/2025 2:38 PM

Found quite a few more stuff together in-game. Waiting for (hopefully) one last upload

DDNet 08/19/2025 2:38 PM
.freezy_ 08/19/2025 2:40 PM

Also the to-teles are probably fine as of now. cf. 6.3 of our guidelines https://ddnet.org/guidelines/

ybivawka 08/19/2025 3:10 PM

add unfreeze pls

stormphonix4220 08/19/2025 6:20 PM

Thanks to Ybivawka made the 1st hook of the dragparts more comfortalbe (the 2 screenshots are just an example, did it on a few more). And prevented a skip by adding a few unhooks (pic 3).

DDNet 08/19/2025 6:22 PM
catseyenebulous 08/21/2025 5:52 AM

Heya, just a couple of things I found. :)

  1. Wrong design here.
  2. Missing design.
  3. Maybe a block here so you don't have to line it up?
  4. Your tele parts are non faily so maybe remove this faily edge?
  5. Literally unplayable.
  1. Ghost finishes. Rest shows some unhook tiles that have 'dirt' tiles inside. You don't really notice them but maybe you want to change them. Just wanted to let you know. ^^
DDNet 08/21/2025 5:52 AM
stormphonix4220 09/01/2025 9:47 AM
  1. Added tele on the edges of the telepart so you cant pass through.
  2. Moved toteles on all parts for more convinience
  3. Made most of the design "detail" but somehow the bamboo in the background and the darker bushes quads will still show - dont know why
  4. Cammodude made an new design - Catseye already took a few looks over it. So there shouldnt be much errors
stormphonix4220 09/01/2025 9:51 AM

and made this edge unfailable

.cammo. 09/01/2025 10:32 AM
  1. is because of a bug in 19.3, try older versions
catseyenebulous 09/01/2025 11:29 AM

Or newer versions.

.cammo. 09/01/2025 11:29 AM

true

DDNet 09/01/2025 11:30 AM
catseyenebulous 09/01/2025 11:30 AM
@.cammo.

Since you are here, the music is copyright free?

.cammo. 09/01/2025 11:32 AM

while i was researching that some site said that the official statement is that they "love it when you use them in creative projects" or something similar

.cammo. 09/01/2025 11:32 AM

so i guess

.cammo. 09/01/2025 11:34 AM

but if yall are still concerned about it yall can just freely remove it, doesnt impact much

murpi 09/02/2025 5:45 PM

Playing without quads makes this map kinda impossible to play

stormphonix4220 09/03/2025 10:32 AM

I see, because of the water thats freez but also a quad. We have to replace them with the tileset right? There is no way around?

.cammo. 09/03/2025 10:39 AM

its possible to use both quads and tiles if you were to use quad clipping

pipou_tw 09/04/2025 12:48 PM

Played it quickly with VéNa, the map is fun

pipou_tw 09/04/2025 12:49 PM

Careful to those connections though

pipou_tw 09/04/2025 12:49 PM
pipou_tw 09/04/2025 12:49 PM

The design is horrendous, I can't see anything

pipou_tw 09/04/2025 12:51 PM

You should change the colors, either make the background tiles darker or adjust them so the playground doesn't blend in too much

pipou_tw 09/04/2025 12:52 PM

Those tiles where VéNa stands are too bright in comparison to the playground, it's confusing

pipou_tw 09/04/2025 12:53 PM

Also, with depths, the stones in front should be bigger

pipou_tw 09/04/2025 12:53 PM

It would help a lot

pipou_tw 09/04/2025 12:56 PM

The end is frustrating. It's dynamic all the way so why would you have that platform at the end slowing it down right in front of the finish line?

pipou_tw 09/04/2025 12:58 PM

This isn't great at all

pipou_tw 09/04/2025 12:59 PM

You can clearly see the outline at the bottom flickering as it moves up and down

pipou_tw 09/04/2025 1:00 PM

You should never have an asset connect to a border unless it's seamless

pipou_tw 09/04/2025 1:01 PM

It shouldn't be 1024 in tex V, you can clearly see the difference with the quad on the right which has a tex V of 1000

pipou_tw 09/04/2025 1:04 PM

Why wouldn't you expand one "wave" instead of multiple quads? It would help avoid that bad connection between the quads, especially since you are using transparency

pipou_tw 09/04/2025 1:07 PM

In green, you can clearly see the pattern, it shouldn't be so obvious. In red, there are multiple places where the stones don't connect properly The stones look over stretched overall

pipou_tw 09/04/2025 1:07 PM

The vines shouldn't have an outline

pipou_tw 09/04/2025 1:08 PM

Outlines are strictly for objects you can interact with (hard objects such as walls)

pipou_tw 09/04/2025 1:09 PM

The freeze tile isn't properly set

pipou_tw 09/04/2025 1:12 PM

You can see that line with different screen resolutions

pipou_tw 09/04/2025 1:16 PM

That's way too many quads for nothing really, you could have make it with only a few (see blue)

pipou_tw 09/04/2025 1:17 PM

This is a screenshot of frontground, playing and background, the colors are too close

pipou_tw 09/04/2025 1:18 PM

You have bluish green, yellow green, over saturated green, it doesn't make sense

pipou_tw 09/04/2025 1:19 PM

The "filter" adds a dark atmosphere to the background yet the dirt looks like day light affects it

pipou_tw 09/04/2025 1:20 PM

The start line animation is wrong, it's flickering because it's not perfectly looped

pipou_tw 09/04/2025 1:21 PM

It should be divisible by 32 (number of tiles moved in px)

pipou_tw 09/04/2025 1:22 PM

Also please name your envelopes, how can we test it otherwise?

pipou_tw 09/04/2025 1:23 PM

You have many unused envelopes, if it's green, you can remove them

pipou_tw 09/04/2025 1:25 PM

How is one supposed to see the freeze if one plays with quads off?

pipou_tw 09/04/2025 1:28 PM

Wouldn't it make sense to have rounded edges as well there (blue)? There are many gaps across the map (red)

pipou_tw 09/04/2025 1:29 PM

Those kill tiles (graphics) aren't so great since they are unforgiving and don't match the kill tile hitbox

pipou_tw 09/04/2025 1:32 PM

It would be better if those tiles were the same

pipou_tw 09/04/2025 1:34 PM

(blue) I thought it was dirt shadow, a sign would be better (red)

DDNet 09/04/2025 1:49 PM
ramirok_ 09/10/2025 8:25 PM

But u can't touch The part that doesn't match xd

stormphonix4220 09/28/2025 3:47 PM

Can you guys give me some feedback on what looks better? lighter or darker tiles? Also happy for alternative colorscheme if you got a better idea

404.username.not.found 09/28/2025 3:59 PM

Imo it looks better when the colors of background outside and inside are matching (darker one)

.freezy_ 09/28/2025 4:04 PM

Preferring dark too

ililja 09/28/2025 4:07 PM

yea darker fits more with the inside like gabriel said

stormphonix4220 09/28/2025 6:15 PM

thank you for your feedback. i tired to find something inbetween so its easier to play. Or do you guys think the darkest version is easy to play with?

catseyenebulous 09/28/2025 6:17 PM

The contrast with the dark one to the unhook was a bit better but this is also fine.

stormphonix4220 09/28/2025 6:28 PM

if you guys preffer the dark one then im happy to stick with the dark one

.cammo. 09/28/2025 6:31 PM

give it a subtle green tint

404.username.not.found 09/28/2025 8:32 PM

The last one looks the best for me. There's some contrast contrast between unhooks and background which makes it less painful to look at, but also the inside and outside backgrounds aren't that simmilar, which is less misleading or distracting.

stormphonix4220 09/30/2025 5:58 PM
  1. added a sign
  2. fixed the one kill tile, and a few more other small design issues
  3. Changed the colours a bit
  4. Made the last part a bit cooler
  5. Made the Envelope divisible by 32 and delelted all unused ones
  6. Thanks to Cammodude who clipped the quads for water, so the real hitbox is tiles, and just the top are water quads
  7. Tried to fix as many stonewalls as possible, but there may still be some. I apologize but i spend a lot of time trying to catch most of them

Thank you alot for testing! 🙏

stormphonix4220 09/30/2025 6:01 PM

And also reduced the quads like you showed me. Did the same for water

stormphonix4220 10/01/2025 10:37 AM

And added a wall so you cant skip the part by falling onto the edge

.cammo. 10/01/2025 10:39 AM

1.57mb -> 1.81mb ??????

wee.tw 10/01/2025 11:37 AM

that's a big wall

ililja 10/01/2025 11:58 AM

he did anti magic

stormphonix4220 10/01/2025 12:20 PM

Hmm, the previous last update was the wrong map im afraid. The only thing in forgot to remove was the unused "Danger" sign. Ill update it tomorrow. That should fix it since i didnt do anything else that should cause this much data

persus 10/01/2025 7:40 PM

Hey,

1-5. Entitie bugs. Also in first picture maybe remove one dirt tile on the left aswell for consistency (right side doesnt have dirt)

  1. Maybe its just me but i think the amount of design bugs in the spikes on the entire map really looks quite off putting.
  2. I saw you tried to tidy up a spike with a tiny tele tile. I suggest using a cut piece of your logo spikes as a simple fix without needing to add any new layers (Example in green box)
  3. Your design how freeze goes into the water varies on the map between this or all the way to the bottom (Like in green box). Also a bit of water missing.
stormphonix4220 10/02/2025 10:28 AM

Fixed everything Tropo commented! Thank you alot for your time!

comebackplay 10/07/2025 12:31 PM

we race some first parts and here i found my mentions focus to help for new players who dont know map, but if u know map it feels like this fix no need. 1 if u use full space, part is worse then if u dont use it, what is counterintuitive. fast fix add 2 ht but better rework 3

comebackplay 10/07/2025 12:39 PM

1 here better 1 tile hole 2 did it longer for better rehook 3 longer cus anoyiing touching tp with no reason 4 cus 3 longer its need to be sorter for keeping diff. 5 wall move higer to do 6 shorter. didnt touch rest of drag cus it perfect.

comebackplay 10/07/2025 12:41 PM

need reworked cus this edge seems useless (ez to skip which confusing )

comebackplay 10/07/2025 12:41 PM

thats all what we did for 30 min) maybe tomorrow we will continue.

stormphonix4220 10/07/2025 1:40 PM

Hello triki. Thank you very much for your Feedback. I see why you were touching the teleport there. Altho it isnt random i moved it up for one tile so it cant happen now.

stormphonix4220 10/07/2025 1:41 PM

But i dont agree with the other points you made to be honest

comebackplay 10/08/2025 7:30 AM

No problem. I expected something like that. It's the little things, and it's only for players who don't know the map. But DoubleDipp agreed with me. I don't know if he's a mapper, but as a player he said the parts became less annoying. Like I said six months ago, I feel like your experience of mapping the drag part is not as good as mapping the open space parts. So its just my thoughts. gl hf) if i have time i will continue to test map and give more feedback.

stormphonix4220 10/08/2025 10:34 AM

If anyone else feels like the dragparts need improvments let me know

stormphonix4220 10/08/2025 10:35 AM

I played them with alot of people so far and they didnt seem like a problem

stormphonix4220 10/13/2025 10:00 AM

Added another block so you cant just jump into unfreez

stormphonix4220 10/13/2025 10:00 AM

and fixed some minor design bugs

stormphonix4220 10/16/2025 8:14 PM

I feel like the map is pretty much ready now. Of course, there will always be things people might point out that could be “improved,” but that’s a never-ending story. There’s only one thing that’s a bit messy: the water. Since it moves up and down, it sometimes shows a small gap between the tileset and the quad. Unfortunately, there doesn’t seem to be a way around it. Also, as you can see in this picture, the color of the quad and the tileset is not always 100% the same. That’s unavoidable since the background changes.

If you think it’s too noticeable, I can replace it with water tiles. I’d be a bit sad to do that because I like the “life” the current water adds to the map, but I know it’s not the most optimal solution. Just let me know what you think.

.cammo. 10/16/2025 8:16 PM

i can also try compressing it

.cammo. 10/16/2025 8:17 PM

1.6mb is a bit too much for this design

stormphonix4220 10/16/2025 8:25 PM

i would be very thankful for that 🙏

louis.place 10/16/2025 9:29 PM

water should be fine

louis.place 10/16/2025 9:29 PM

i guess u could try moving it left to right in an infinite loop instead of up and down so it still looks alive. but idk if its worth the effort

.cammo. 10/17/2025 3:20 PM
.cammo. 10/17/2025 3:21 PM
stormphonix4220 10/17/2025 3:39 PM

thank you alot! will take a look on the water to make it go only sideways. And update then!

ililja 10/18/2025 8:33 PM

no way will we get a release this month O:

ramirok_ 10/19/2025 6:28 PM

Now wait 2026

stormphonix4220 10/20/2025 7:27 PM

Compressed thanks to Cammodude! (Or more like bencie now 👀 )

stormphonix4220 10/20/2025 7:27 PM

Tried to change the water, but also by going sideways only, it isnt perfect too. So if its too much of a problem i can switch it for tiles

stormphonix4220 10/24/2025 2:52 AM

Ah and isnt there a command that both have strong?

404.username.not.found 10/24/2025 5:07 AM

in server settings

ililja 10/24/2025 10:46 AM

is this allowed though? it seems kinda weird i havent rly seen maps with it

stormphonix4220 10/24/2025 1:28 PM

Yea, so some opinions would be great 🙏

ililja 10/24/2025 1:29 PM

i think just enabling /spec is fine

lolkildal 10/24/2025 1:38 PM

this can be used, as far as I know there are no restrictions on its use, but keep in mind that the difference in weak strong may still be in some special cases, that is, it will not fix this bug 100%

catseyenebulous 10/24/2025 1:57 PM

If your map doesn't require it (which it doesn't) I wouldn't enable it.

stormphonix4220 10/24/2025 2:32 PM

Allright

stormphonix4220 10/24/2025 2:33 PM

Spec may open up for some unnecessary skips

catseyenebulous 10/24/2025 2:34 PM

Will take a look later and probably ready again. :)

louis.place 10/24/2025 7:32 PM

i'm not sure if that setting is stable rn, i think it changes some fly physics etc.

stormphonix4220 10/24/2025 8:01 PM

I just wanted to use it if it enchances gameplay

stormphonix4220 10/24/2025 8:01 PM

So all good. Will leave it the normal way 👌

catseyenebulous 10/24/2025 11:09 PM

(I lied.)

jimmyjazzthe1st 10/24/2025 11:18 PM

She Believed

stormphonix4220 10/24/2025 11:27 PM

I did believe, but it was all a lie

stormphonix4220 10/24/2025 11:28 PM

Got bamboozled

catseyenebulous 10/24/2025 11:30 PM

I'll do it this weekend.

stormphonix4220 10/24/2025 11:30 PM
catseyenebulous 10/25/2025 11:57 AM

I think you should limit the music to specific areas again. I don't think people will still enjoy it 1h+ into the map.

matatass 10/25/2025 12:20 PM

this looks a lil weird but its rlly close up so idk

stormphonix4220 10/25/2025 12:22 PM

I’m not necessarily against that, but couldn’t you simply turn off the map sound?

.cammo. 10/25/2025 12:52 PM

i much prefer if sound was only for spawn

matatass 10/25/2025 1:10 PM

i have map sound in 1%

ililja 10/25/2025 2:07 PM

usually if you dont like hearing the map music you just turn it off and if its only for spawn its also a bit weird

.cammo. 10/25/2025 3:01 PM

the issue is you forget to turn it on again

ililja 10/25/2025 3:39 PM

then dont forget

catseyenebulous 10/25/2025 9:33 PM

I would find it more convenient the other way. :)

catseyenebulous 10/25/2025 10:11 PM

I think the water is improvable. :P I can help you with that if you want.

catseyenebulous 10/25/2025 10:19 PM
  1. The freeze highlights the barely visible bricks of the background which makes it look weird.
  2. The vines look like they float because of almost invisible brick textures.

I think the bricks need to be more visible to fix that issue.

catseyenebulous 10/25/2025 10:19 PM

(Both issues.)

stormphonix4220 10/27/2025 10:13 AM

Thank you Catseye for fixing the water and a few design bugs

stormphonix4220 10/27/2025 10:48 AM

Removed a few vines so it looks a bit more natural

catseyenebulous 11/02/2025 2:47 PM

I think it would be better to display it at the start/end only so you don't have to search the setting mid run if it gets too repetitive. To the ones that want to listen to it maybe leave the name of the song somewhere?

catseyenebulous 11/02/2025 2:55 PM

If you feel like it you could add some tiles around the vines to make them look less floaty but I won't force you , I know how annoying it can be.

catseyenebulous 11/02/2025 2:55 PM

Will ready it if you just fix the sound.

ililja 11/02/2025 4:14 PM

map releasing spree

ililja 11/02/2025 4:14 PM

then no maps for 2 months again

ililja 11/02/2025 4:15 PM

xdd

stormphonix4220 11/02/2025 7:55 PM

reduced the music to the start

stormphonix4220 11/03/2025 7:51 PM

and added the background to the vines like cateseye suggested

stormphonix4220 11/03/2025 7:52 PM

excuse the 0.01MB more

catseyenebulous 11/04/2025 11:06 AM

Oh, awesome!

Might've missed these ones?

stormphonix4220 11/04/2025 3:29 PM

added there too

DDNet 11/04/2025 3:45 PM
DDNet 11/04/2025 4:35 PM

Optimized:

DDNet 11/04/2025 4:35 PM
blaiszephyr 11/04/2025 4:35 PM

readied it on

@.freezy_

's behalf cuz the bot is a bully

stormphonix4220 11/04/2025 5:53 PM
snailx3 11/09/2025 7:50 AM
@stormphonix4220

any specific date u'd like the map to be released?

snailx3 11/09/2025 7:51 AM

if not we could do saturday 15th

stormphonix4220 11/09/2025 9:00 AM

14.11 would be perfect 👍

ramirok_ 11/10/2025 1:28 AM

Why no 25/12/26

ramirok_ 11/10/2025 1:28 AM

🔥🔥

snailx3 11/10/2025 4:12 PM

k

stormphonix4220 11/11/2025 10:27 AM
  • Added "ALIVE" at the end.
  • Removed this one vine that may be irritating
  • And thanks to souly i could simply automap the unhook/hook/ht of the templetiles (it simply rotated the unhook). Looks way better now in my opinion. Took a good look through the whole map and it didnt cause any issues but feel free to take a second look ofc.

Didnt touch anythingelse and used the optimized version

stormphonix4220 11/11/2025 10:28 AM

Sorry for the late update

ililja 11/11/2025 11:44 AM

u sure u used the optimised version since its below 1mb and this ones closer to the last update before the optimized one and you didnt really add anything right?

.cammo. 11/11/2025 11:51 AM

bot optimization is black magic

.cammo. 11/11/2025 11:51 AM

best not to question it

stormphonix4220 11/11/2025 1:15 PM

Yes. It apparently optimizes every layersize. So i saw it right away

catseyenebulous 11/11/2025 8:44 PM

So only slight design changes?

DDNet 11/11/2025 8:52 PM

Optimized:

DDNet 11/11/2025 8:52 PM
catseyenebulous 11/11/2025 8:57 PM
@snailx3

Design update here as well, please. ^^' Also is it possible for you to manually set https://discord.com/channels/252358080522747904/1368838112171528293 as released? I think there was a command but I don't have the permission. (Otherwise we ask murpi.)

stormphonix4220 11/11/2025 9:01 PM

Only

stormphonix4220 11/11/2025 9:01 PM

Thank you very much 🙏

snailx3 11/11/2025 10:07 PM

updated

DDNet 11/14/2025 7:05 PM
catseyenebulous 11/14/2025 7:53 PM
ililja 11/14/2025 8:30 PM

so many maps

ililja 11/14/2025 8:31 PM
nixuslegendary 11/14/2025 8:46 PM

ERROR MAP

nixuslegendary 11/14/2025 8:46 PM

ERROR MAP BROS!!

nixuslegendary 11/14/2025 8:46 PM
nixuslegendary 11/14/2025 8:46 PM

ERROR ENTITIES

.cammo. 11/14/2025 8:47 PM

wheres the error

ililja 11/14/2025 8:48 PM

block on entites thats not in design i think

ililja 11/14/2025 8:49 PM

quick ping mapper 500 times

.cammo. 11/14/2025 8:49 PM

idk makes sense to me

ililja 11/14/2025 8:49 PM

you forgot the arrows

ililja 11/14/2025 8:49 PM

sadge

.cammo. 11/14/2025 8:50 PM

fixed it

ililja 11/14/2025 8:51 PM

and the big square :c

.cammo. 11/14/2025 8:51 PM

arrow hides it

ililja 11/14/2025 8:51 PM

and the timer

ililja 11/14/2025 8:51 PM

you forgot it

ililja 11/14/2025 8:51 PM

its very important

ililja 11/14/2025 8:51 PM

i wont understand it without it

nixuslegendary 11/15/2025 12:07 AM

your is very smart sorry

nightsp 11/15/2025 5:37 AM

You're* 🤓 👆

ramirok_ 11/15/2025 7:13 AM

Your is is very smart

ramirok_ 11/15/2025 7:13 AM

But who is is

stormphonix4220 11/15/2025 10:20 AM

Hello! Got a few small changes, hope the arrows support to see where i improved something

  1. Added one HT do make more people do the part the intended way
  2. Gave more Space to chill (Removed freez)
  3. Removed one Hook so bigger groups dont struggle so much anymore
  4. Lower it by 1 since quite a few bumbed into it
  5. Removed this one Unhook. It may be esaier to throw one up now, but i feel like the benefits outweight the drawbacks
DDNet 11/15/2025 10:20 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

stormphonix4220 11/15/2025 10:29 AM

And reduced it by 1

DDNet 11/15/2025 10:29 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

catseyenebulous 11/15/2025 11:46 AM
@stormphonix4220

I think there is a missing arrow here in design. (For the drag in front of cp 7.)

stormphonix4220 11/15/2025 12:22 PM

Also already taken care of in the newest version

catseyenebulous 11/15/2025 2:03 PM

I don't see the 3 and 5. And the last update seems unnecessary as well. :D

stormphonix4220 11/15/2025 2:13 PM

Hmm thats odd. Will take a look later 👍

gorp_tw 11/15/2025 5:18 PM

this made me laugh for some reason yesterday but i was too embarrassed to say anything

gorp_tw 11/15/2025 5:18 PM

why does it have crackhead energy

stormphonix4220 11/15/2025 5:23 PM

Does someone else think some of the updates are unnecessary?

ililja 11/15/2025 5:23 PM

the first ones fine

ililja 11/15/2025 5:24 PM

scnd slightly

catseyenebulous 11/15/2025 6:44 PM

I think you are overcompensating. :D It's the second day, people are still learning the map.

catseyenebulous 11/15/2025 6:45 PM

Maybe you can give me a better reasoning for 3. & 5.? I can't find a good reason that would justify a change here. There are plenty of options to go back and save people.

stormphonix4220 11/15/2025 7:05 PM

Nr.3 for bigger groups so you simply can go into the whole if you are last. Nr. 5 may not be a problem anymore because i lowered the platfrom on the left, but some got stuck on that block

stormphonix4220 11/15/2025 7:14 PM

probably my last update so far only addation is i removed this one unhook. Knuski showed me that you get stuck on the edge below with weak on a certain distance. By simply removing that one unhook it is consistent

DDNet 11/15/2025 7:14 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

stormphonix4220 11/15/2025 7:20 PM

In Case i can upload a version without 3 and 5. But the other things should be improved in my opinion

.freezy_ 11/15/2025 8:31 PM

I don't think any of those changes is necessary except for the arrow

stormphonix4220 11/15/2025 8:53 PM

Allright if only things that are necessary are getting approved, id be happy if i could get these 2 things fixed

stormphonix4220 11/15/2025 8:53 PM
stormphonix4220 11/15/2025 8:53 PM
.freezy_ 11/15/2025 9:16 PM

No, you're the mapper and you can choose but you asked for more opinions on this above 😁

stormphonix4220 11/15/2025 9:23 PM

Allright good to know. Wasnt sure how this works. Thanks for the feedback 👌

stormphonix4220 11/15/2025 10:09 PM

Then i'd like to have this update

stormphonix4220 11/15/2025 10:18 PM

But wait for now. I will upload the final file later

stormphonix4220 11/15/2025 11:01 PM
DDNet 11/15/2025 11:01 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 11/15/2025 11:01 PM
catseyenebulous 11/15/2025 11:02 PM

What are the changes now?

stormphonix4220 11/15/2025 11:03 PM

1-5 The arrows And the one unhook on this dragpart

.freezy_ 11/16/2025 12:38 AM

Removing finishes because of no. 1 shouldn’t be necessary, any disagreement?

stormphonix4220 11/16/2025 8:33 AM

I dont think thats necessary 👍 doesnt even really cuts time

catseyenebulous 11/16/2025 11:49 AM

Yeah, I think yours should get removed!

catseyenebulous 11/22/2025 1:04 PM
@stormphonix4220

You still want all of the changes?

stormphonix4220 11/23/2025 6:03 AM

Yes please. I know they are not necessary but they make the parts just feel a bit better. And that makes me happier. Left the rest untouched

DDNet 11/23/2025 6:03 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

catseyenebulous 11/26/2025 1:56 PM

I finally have the time to check. You don't want to change that one part anymore that people were supposedly skipping?

DDNet 11/26/2025 10:16 PM

Optimized version:

stormphonix4220 11/27/2025 5:33 PM

optimized version, talked to catseye, only added this one block

DDNet 11/27/2025 5:33 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 11/27/2025 6:27 PM

Optimized version:

catseyenebulous 11/27/2025 6:27 PM

^ (+ that hookthrough now)

nixuslegendary 11/29/2025 1:34 AM

Why so many changes after the release?

comebackplay 11/29/2025 2:53 AM

The map is big

stormphonix4220 11/29/2025 6:19 AM

Its only one real "change". The other things are just minor tweaks to make the map feel better. Sometimes player dont behave the way i pictured it, so im a fan of optimizing small things so players have the best experience possible.

louis.place 11/29/2025 8:01 PM
@stormphonix4220

do the changes make any parts harder that would affect existing ranks?

stormphonix4220 11/29/2025 9:14 PM

Nah, they dont make them harder. 4/5 Changes make the parts more confortable. One is to prevent a tiny skip, but it doesnt really save time

stormphonix4220 11/29/2025 9:15 PM

This is the only Update thats relevant for you per se

louis.place 11/29/2025 10:18 PM

i uploaded it then, it should be fixed (lmk if not)