#Death
"Death" by QuiX [Solo]
DDNet 01/28/2025 9:32 AM

Mentions:

@frostribe
DDNet 01/28/2025 9:32 AM
oxyzo. 01/28/2025 11:05 AM

average geometry dash level

oxyzo. 01/28/2025 11:07 AM

color is too bright and if you decide to play this map at 3 am you'll die

itom6176 01/28/2025 11:08 AM

The Preview of the map looks crazy xd

blaiszephyr 01/28/2025 12:13 PM

Mama

_nehr 01/28/2025 12:18 PM

Dayum

matatass 01/28/2025 12:25 PM

holy

matatass 01/28/2025 12:44 PM

crazy map

matatass 01/28/2025 12:47 PM

desing is cool af

mirfay123 01/28/2025 12:50 PM

only map that is keeping me away from development learning

gobrox 01/28/2025 1:33 PM

one more unfreeze please 🥺

frostribe 01/28/2025 1:41 PM

Will do boss, thought about it, if u dj late u always hit, but yeah prob better add 1 up & down so doesnt matter the jump 🙃

gazebr 01/28/2025 1:45 PM

Cool design, even if its bit edgy Tho imo the gameplay is horrible - if the goal was to make it as unenjoyable to play as a top 1 in geometry dash then good job i suppose

gazebr 01/28/2025 1:47 PM

Hostile 3 already showcased how unpopular this type of gameplay is in ddnet, and here its somehow even worse because its the same 3 moves over and over again

gazebr 01/28/2025 1:49 PM

I legit would like this map a lot more if there wasnt so many 1-2 tile kill gaps to navigate

gazebr 01/28/2025 1:53 PM

Btw here are some parts I liked: (I would maybe make a path at the last 10 jumps more complex, but I still like the idea)

frostribe 01/28/2025 1:56 PM

I doubt is "horrible", its a strong word xD I don't really care about popularity either, i wanted to just make another hard solo spiked map with scary design (freeze is boring and tele its easy, sure it would give you more space to move around). Map is at most 4*, its kinda easy. I also dont mind nerfing and changing parts comepletly. Let me know which parts u think needs some nerf or complete change and ill see 😃

frostribe 01/28/2025 1:58 PM

another path with the 10 jumps or without? or u mean make the jumping harder?

gazebr 01/28/2025 2:01 PM

I mean something lke that: on the left is how it is now

frostribe 01/28/2025 2:02 PM

oh i see, interesting

gazebr 01/28/2025 2:02 PM

(doesnt have to be this layout, just something with more variety in jumps)

frostribe 01/28/2025 2:02 PM

sure ill do something like that (more dynamic) i made it plane cause of the structure and not make ending really hard

gazebr 01/28/2025 2:04 PM

I guess you can use this space to cook something, tho idk how to save clubstep monster in this case

frostribe 01/28/2025 2:05 PM

no worries i got it, easy fix, ill do new part there, liked the idea u said

doshikey 01/28/2025 2:07 PM

Great map but it has many things to fix Autoparts are super weird and out of place Half map is basically edge jumps which is annoying There is also balance issue

gazebr 01/28/2025 2:10 PM

idk, there are like 2 auto parts in the whole map and imo its a nice break

gazebr 01/28/2025 2:11 PM

The rest I agree

frostribe 01/28/2025 2:14 PM

u know... i agree on everything u said because i noticed all those too xD and told iku was gonna change but i forgot. "Autoparts are super weird and out of place" iku said same thing xD (i like them 🥲) but ig i will have to change them to normal parts

(but i like the bottom one where u hook up and d then swing) Some of the edge jumps require different movement tho "some", ig ill need a bit time to think on the other ones. and the last image, i told iku was gonna nerf it and didnt, forgot, was 3 am xD i die there the most cause its abit far but yeah should be easy fix

The wall jump too easy? hmm

gazebr 01/28/2025 2:20 PM

The biggest concern are the edges I guess Wall jumps are not too easy for a 4* map

doshikey 01/28/2025 2:22 PM

auto hook part looks fine but could speed up that snail road

doshikey 01/28/2025 2:25 PM

this is too hard

doshikey 01/28/2025 2:31 PM

would recommend to remove faces from design, they look goofy and ruin the ambience imo

oxyzo. 01/28/2025 2:32 PM

geometry dash levels is the first thing that came to mind when i saw those faces tbh

gazebr 01/28/2025 2:34 PM

Well it does look like gd even without the faces (not to say its bad)

barannashor 01/28/2025 2:41 PM

easy? bro this is legit harder than %60 of current 5 star solos

frostribe 01/28/2025 2:43 PM

i would need abit more opinions on this, maybe it looks goofy (not for me) because of the second mouth at the bottom, i will try different make more designs for it, if in the end ppl dont like i remove its okay

barannashor 01/28/2025 2:44 PM

i personally liked the faces it gives a cool atmosphere

frostribe 01/28/2025 2:45 PM

naaah im pretty sure there are harder maps, im trashy player and if i can do most parts in 1 go then any "decent" player will def say its easy/normal dificulty. im also nerfing most of what has been said and my personal deaths

gazebr 01/28/2025 2:46 PM

Just to be on the same page we are talking about these, not the ones inside blocks

frostribe 01/28/2025 2:46 PM

yeah

gazebr 01/28/2025 2:48 PM

Well doing the entire map in 1 go is very different from that. If you got 1 part at the end that has like 70% success rate when done in vacuum then in real runs this can become an annoying choke point especially considering the nerves

doshikey 01/28/2025 2:49 PM

map isn't very hard, except few places being too precise and repetetive edge jumps everywhere

gazebr 01/28/2025 2:49 PM

doshik is an expert in annoying spike gameplay so dont listen to him

frostribe 01/28/2025 2:49 PM

xD

frostribe 01/28/2025 2:50 PM

yeah, the part doshik mentioned is like 80% choke part for me too, cause its tight but yeah that was supposed to be fixed 🥲

frostribe 01/28/2025 2:57 PM

i like precision 😢

nixuslegendary 01/28/2025 3:49 PM

Inasane

nixuslegendary 01/28/2025 3:58 PM

I played a little of the map well I liked it Very difficult there was a part where I got stuck but about the design I found it to be at least one of the most beautiful on ddnet

nixuslegendary 01/28/2025 3:59 PM

and if they rejected it is because the testers did not get past the beginning!

nixuslegendary 01/28/2025 4:03 PM

design remember GD

gazebr 01/28/2025 4:19 PM

There is a practice mode just sayin xD testers never reject maps just because they cant beat them

vappy19 01/28/2025 4:31 PM

Skill issue

vappy19 01/28/2025 4:31 PM

Dont delete faces, thats the part of the ambient lol

louis.place 01/28/2025 5:13 PM

the design is kinda corny i agree

louis.place 01/28/2025 5:13 PM

i'd remove the faces and eyeballs

louis.place 01/28/2025 5:13 PM

unless you want it to look like an old gd hell demon xd

louis.place 01/28/2025 5:13 PM

gameplay also needs a lot of balancing imo

nixuslegendary 01/28/2025 5:19 PM
@frostribe

how long did it take for this map?

gazebr 01/28/2025 5:39 PM

Come on the eyeballs are peak

frostribe 01/28/2025 5:41 PM

im not removing the eyeballs xD

frostribe 01/28/2025 5:59 PM
  • Removed faces
  • Fixed first hookable
  • Wider gap at second hookable and right after that too
  • Wider gap at top hookables
  • Made first walljumps slightly harder
  • Added slightly different part right after the wall jumps
  • Increased snail road speed
  • Changed autopart part
  • Light changes on right section
  • Changed ending
Death.map
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frostribe 01/28/2025 6:25 PM
  • Fix autopart speed
Death.map
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frostribe 01/28/2025 7:12 PM
  • Removed 2 more edge jumps and made 1 part
Death.map
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frostribe 01/29/2025 11:26 AM
  • Made blocks cleaner
  • Nerfed a 1 tile gap
  • Made 1-2 extra space in some places that were annoying
Death.map
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frostribe 01/29/2025 2:01 PM
  • Nerfed 2 more places 🥲
Death.map
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gobrox 01/29/2025 4:17 PM

skip is easier than intended

frostribe 01/29/2025 5:55 PM
  • Added new start/finish line design (thx to jimmy for permission <3) fits nice
  • Removed stars from bg (Didnt really fit i think, without is better)
  • Fixed skip from Gobrox
  • Made 1 part smoother bg is more clean
Death.map
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ne_smotri_suda123 01/29/2025 6:38 PM

this map is horrible

ne_smotri_suda123 01/29/2025 6:38 PM

except design

ne_smotri_suda123 01/29/2025 6:38 PM

design is awesome

gobrox 01/29/2025 6:39 PM

this skips an easy part of the map, can probably leave it in for speedrun not worth trying for normal finish

frostribe 01/29/2025 8:25 PM
  • FIxed that skip from Gobrox
  • Made the second swing on the second hookable easier
Death.map
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gazebr 01/29/2025 9:02 PM

This wouldve made grinding for top5 painful af xD

frostribe 01/29/2025 9:08 PM

there is another one at the top left xD

frostribe 01/29/2025 9:09 PM

idk if i should fix that one or not, probably yes but ill let it slide for the moment

gazebr 01/29/2025 9:13 PM

Depends on how far it is into the map - if after like 40% i would def fix it

frostribe 01/29/2025 9:13 PM

nah its probably like 1 min into map or like 10%-20%

frostribe 01/29/2025 9:15 PM
  • is very hard and annoying
gazebr 01/29/2025 9:15 PM

Hm maybe its fine then, but if its similar to whats on the screenshot then it would still be a pain xD At least near the start someone could actually grind for it and it would look cool in a video lul

frostribe 01/29/2025 9:19 PM

There it is, first go down then edge on kill then perfect 1 tile. And you go all the way down, but its very annoying how precise it is xD so for me its pointless to try it. but it can save u 3-5s probably

frostribe 01/29/2025 11:16 PM
  • Made so eyes follows you
Death.map
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nixuslegendary 01/29/2025 11:44 PM

YEAAAAAA

frostribe 01/30/2025 12:31 PM
  • Some missing design
  • Reduced a bit the brightness of spikes (more pleasant)
  • Changed chain color
  • Reduced a bit alpha of shadow (for more visibility)
Death.map
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coke1465 01/30/2025 3:40 PM

Cool design

mirfay123 01/30/2025 3:40 PM

nah cool map in whole

mirfay123 01/30/2025 3:41 PM

but its painn in ass

frostribe 01/31/2025 11:45 AM
  • Fixed small skip
  • Changed the ending
  • Readjust tcp's
Death.map
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frostribe 01/31/2025 12:34 PM
  • Slightly changed 1 part (cause texnonik did 1 way so i combined both ways xD)
Death.map
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frostribe 01/31/2025 1:56 PM
  • Quick fix
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frostribe 01/31/2025 3:51 PM
  • Made outside kill design instead of red, black. Looks better and better for the eyes
  • Added more saws (mainly for deco, but some gameplay too, doesn't interfere much with gameplay anyways)
  • Made 2 spots slightly easy
Death.map
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h7ys 01/31/2025 11:50 PM

i think its impossible to an human finish it

h7ys 01/31/2025 11:50 PM

(its an old version of the map)

gazebr 02/01/2025 6:40 AM

Its not even the hardest map lol You dont need to do killedges to finish so I dont see the impossible here

omegakysiku 02/01/2025 7:34 AM

how to not play the map

frostribe 02/01/2025 8:46 AM

I see the humor here

(nice TAS, if its not tas, then ur mouse movement confused the heck out of my brain xD) But yeah that's no way near remotely closely how the map should be done xD

frostribe 02/01/2025 8:46 AM

Yeah, nerfed the heck out of it

😆

h7ys 02/01/2025 1:36 PM

yes its tas xd

vena6080 02/01/2025 4:29 PM

talked with mapper ingame (speeder, 1 wall jump parts, 1 mark for the 21 last jump)

DDNet 02/01/2025 4:29 PM
jsontw 02/01/2025 5:29 PM

this feels really tight

vena6080 02/01/2025 5:33 PM

you have to go left to swing xd

frostribe 02/01/2025 5:43 PM
  • Removed speeder at swinging part
  • Forced to enter from left at the other speeder at the end
  • Made 1 wall jumps entrance slightly easier and bit more room to dj
  • Added number 21 in design for the last part
jsontw 02/01/2025 6:11 PM

ups

jsontw 02/01/2025 6:57 PM

tested map. looks good . only very few changes for ready imo

frostribe 02/01/2025 8:54 PM

Fixed what discussed with J$ON in-game

  • Removed the 2, 1 tilers top left and made a new part
  • Re-structured slightly the swing between left side and right side (where freeze divides)
  • Added extra speedups and moved unfreeze 1 to the left
frostribe 02/01/2025 9:04 PM
  • Design stuff
frostribe 02/01/2025 9:32 PM
  • Removed unused envelopes and server settings
oxyzo. 02/01/2025 10:00 PM

hi melon

blaiszephyr 02/01/2025 10:00 PM

remove these two settings, otherwise you cant enable practice mode without needing a team

blaiszephyr 02/01/2025 10:00 PM
@oxyzo.

you're a scary person man.

balami. 02/01/2025 10:01 PM

but keep the deepfly! (jk remove it)

frostribe 02/01/2025 10:02 PM

here melon

frostribe 02/01/2025 10:02 PM

xD

blaiszephyr 02/01/2025 10:05 PM

ah whatdahell

blaiszephyr 02/01/2025 10:05 PM

gg testserver didnt reload

jsontw 02/01/2025 11:43 PM

Can remove other unused commands too

frostribe 02/01/2025 11:51 PM

already done in the latest comment of mine 🥲

jsontw 02/02/2025 12:06 AM

Okkkk

jsontw 02/02/2025 2:08 AM

I didn't manage to do it, but i have a feeling it could be possible somehow

jsontw 02/02/2025 2:09 AM

if u dj and slide off the edge or some shit

jsontw 02/02/2025 2:16 AM

try it with tas if u are bored xd

jsontw 02/02/2025 2:29 AM
jsontw 02/02/2025 2:30 AM
jsontw 02/02/2025 2:31 AM
omegakysiku 02/02/2025 2:33 AM

this is impos

jsontw 02/02/2025 2:33 AM

maybe

omegakysiku 02/02/2025 2:33 AM

not maybe

jsontw 02/02/2025 2:33 AM

xd

omegakysiku 02/02/2025 2:33 AM

u just cant go that far in with a kill edge, even if its a freeze only the very deep cords work

jsontw 02/02/2025 2:33 AM

the wheels could be tiny bit bigger here too

jsontw 02/02/2025 2:33 AM

yea thought so

jsontw 02/02/2025 2:34 AM

maybe if u slide of it or smth idk

jsontw 02/02/2025 2:35 AM

ok sory

jsontw 02/02/2025 2:43 AM

everything in #17 Gear should be hd

jsontw 02/02/2025 2:46 AM

otherwise ready to me

jsontw 02/02/2025 2:50 AM

4* sounds good

DDNet 02/02/2025 3:09 AM

Map channel has been moved to waiting mapper.

frostribe 02/02/2025 11:06 AM

i cant make Gears HD. Those are gameplay related. Only if u want me to make them HD and create new group and add lame blocks in whole map xD edit: oh but i can remove its design, leaving only the actual gear

frostribe 02/02/2025 11:33 AM

Fixed everything J$ON mentioned

  • Fixed the tryharders skip
  • Removed the kt design (although idk why i liked it)
  • Fixed the inf kt design
  • Removed the saws there... in the end i dont like
  • Fixed some other missing design
frostribe 02/02/2025 11:35 AM
@jsontw

what u think about new top left part? 😆

frostribe 02/02/2025 11:37 AM
  • Made it so gears are behind tee. Just so the hook is visible when you try hooking into a gear
frostribe 02/02/2025 12:10 PM
  • Fixed 1 tiny tiny skip and move a tcp placement
DDNet 02/02/2025 12:13 PM
jsontw 02/02/2025 12:14 PM

good

vappy19 02/03/2025 6:05 AM

I want tryharders skips 🥲

vappy19 02/03/2025 6:06 AM

Thats the graceful of a 1000 tries map 🙂

frostribe 02/03/2025 9:30 AM

When fix bot? 🥲 (stupid bot)

blaiszephyr 02/03/2025 10:05 AM

It's just J$on being our tester boomer, not used to the new way

jsontw 02/03/2025 11:07 AM

i didnt see the buttons to click

jsontw 02/03/2025 11:07 AM

where are they

jsontw 02/03/2025 11:08 AM

nvm found em...

blaiszephyr 02/03/2025 11:08 AM
frostribe 02/03/2025 5:50 PM
  • Some design change to unfreeze
  • Added extra unfreeze on swing part (nothing important)
  • Readjusted design for 21 jumps
DDNet 02/03/2025 5:55 PM

The map is now ready to be released! Difficulty Rating: ★★★★☆ Unoptimized version: https://discord.com/channels/252358080522747904/1333731407368945694/1336031164863086723

DDNet 02/03/2025 5:55 PM

Optimized version attached. Changelog:

Death.map
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mirfay123 02/03/2025 8:31 PM

iku mod proof

exosphere___endosphere 02/04/2025 10:45 AM

this map is ready for release in 1 week?! 👍

gazebr 02/04/2025 11:20 AM

If you think anything needs to change then let us know xD

exosphere___endosphere 02/04/2025 11:22 AM

it's just cool to see that some maps only need 1 week, when usually maps need 2-6 months

jsontw 02/04/2025 11:25 AM

good mapped already

jsontw 02/04/2025 11:25 AM

and well tested

texnonik 02/04/2025 12:42 PM

And he fixed all very fast

matatass 02/04/2025 12:51 PM

greate job quix 😄

frostribe 02/04/2025 5:18 PM
comebackplay 02/04/2025 5:22 PM

also “sg“ map was so much worse but released about 3 days, cus mapper did good and fast fixes.

jsontw 02/04/2025 5:23 PM

sorry, but what do you mean by worse

comebackplay 02/04/2025 5:42 PM

on sg map timings , placing and etc (gameplay) was so much worse when he first time upload map.

vappy19 02/05/2025 1:57 AM

QuIX best designer 🥺

frostribe 02/05/2025 9:56 AM

Nah... Pipou is best and another guy (forgot his name), im lacking off... falling behind already 🥲 I also feel it myself Edit: and Ravie, saw some of his designs on kog, veery nice. Idk why kog has so many well damn designed maps xD

coke1465 02/05/2025 12:26 PM

It's maybe bcs the gameplay is very repetitive and they focus more on design ig

frostribe 02/05/2025 1:09 PM

prob yeah, most likely

nameless_me 02/05/2025 2:34 PM

wait, this map is getting released? Where is vena when you need him, we just declined "pile of needles" for basicly the same thing as this map, and that one aleast looked nice and had good gameplay some of the time

gazebr 02/05/2025 2:37 PM

Have you tried both? Imo this one both looks and plays better + has a bigger variety of moves

gazebr 02/05/2025 2:38 PM

Also whos vida

mirfay123 02/05/2025 2:39 PM

vena lol

nameless_me 02/05/2025 2:40 PM

nope, I haven't gotten on yet to try them both myself, but i've seen the playthroughs, and I have eyes, pile_of_needles looked great, this looks like edgy geometry dash. Based on everything i've seen, there is no way I would want to play this map over pile_of_needles

nameless_me 02/05/2025 2:42 PM

thx

mirfay123 02/05/2025 2:44 PM

its actually pile of needles without _ 🤓 🖕

nameless_me 02/05/2025 2:44 PM

xD

gazebr 02/05/2025 2:45 PM

Judging based on your eyes will get you nowhere. Unless you actually try the map and see what feels awkward you wont be able to compare them. And yes, this maps design is kinda edgy but 1) it actually stands out and looks good 2) you can just play without design Pile of needles has the most basic block design, and while this isnt bad by any means, I think looking at it as a plus to the map is wrong

nameless_me 02/05/2025 2:48 PM

granted, yes, so maps look diffrent in game vs in preview, but, Its 100% entites map for me, kills everywhere, anoying color of blocks, backround and design, so yes, I can play without design, but I don't want to have to, I wish that maps looked good on there own. But i'll play both maps soon just to be fair

gazebr 02/05/2025 2:52 PM

Just saying that pile of needles also has kills everywhere and is much harder than this map There are plenty of maps you can play with design, so I dont see a problem in having a few extreme ones like this map Im also interested if you will change your mind about gameplay after playing (genuinely curious xD) because there is nothing more to say about design

gazebr 02/05/2025 2:53 PM

Btw this map was pretty awful at first cuz every move ended with an edge, but the mapper fixed a lot of stuff so now its much better

nameless_me 02/05/2025 2:54 PM

yes, pile of needles was deffently flawed, and probably deserved to be decline, i'm not pro pile of needles, just anti this map

nameless_me 02/05/2025 2:55 PM

also, you said you don't mind having a few bad design maps? But isn't good design in the rules? The map should at least look good to most people, and then those with differning opoions go entites (might be me idk)

gazebr 02/05/2025 2:56 PM

Fair xD I also dont really like them as well but this map is within the realm of playable for me

gazebr 02/05/2025 2:56 PM

Also lets go to

#💬meta-testing
vappy19 02/05/2025 5:03 PM

VENARADAX

vappy19 02/05/2025 5:03 PM

pipou and vappy? 😮

.cammo. 02/06/2025 5:04 PM

i get that youre the design tester

@nameless_me

but some of your comments dont help the mapper in any way and are just there to offend

nameless_me 02/06/2025 5:04 PM

the map has been relased at this point

.cammo. 02/06/2025 5:04 PM

no it hasnt

nameless_me 02/06/2025 5:04 PM

its scudeled to

nameless_me 02/06/2025 5:05 PM

the judgement call has landed

nameless_me 02/06/2025 5:05 PM

I love his other maps

.cammo. 02/06/2025 5:05 PM

readied maps can go back to testing

nameless_me 02/06/2025 5:05 PM

but this one is a big step down for me

blaiszephyr 02/06/2025 5:05 PM

Go to meta testing.

blaiszephyr 02/06/2025 5:05 PM

Stop discussing this in every tester channel.

catseyenebulous 02/07/2025 6:47 PM
@frostribe

What do you think about moving the 'gears' behind the player? I think they would look less like a part of the design.

catseyenebulous 02/07/2025 7:32 PM

Well non gameplay element I should specify.

frostribe 02/07/2025 9:21 PM
@catseyenebulous

isnt it behind?

frostribe 02/07/2025 9:21 PM

i swear i made it behind

frostribe 02/07/2025 9:21 PM

Here in this fix xD

catseyenebulous 02/07/2025 9:23 PM

Oh, sorry I meant in front.

catseyenebulous 02/07/2025 9:32 PM

I don't think there is a place where you have to hook the center of any. Or trough them?

catseyenebulous 02/07/2025 9:33 PM

It's probably comes down to preference but it looked to me so I wanted to ask.

frostribe 02/07/2025 9:33 PM

Ah well they were in front at first, i only made it so if you hook throught them. Uhm you do "kinda" hook one at the start (only i think)

frostribe 02/07/2025 9:33 PM

idm changing it

catseyenebulous 02/07/2025 10:25 PM

Okay, maybe someone else can share their opinion.

mysteriouly 02/09/2025 2:54 PM

congratulation

catseyenebulous 02/14/2025 8:28 PM

No replies here but louis and J$ON said it would probably make more sense as well.

frostribe 02/14/2025 11:01 PM

sure thing, so i change it how it was before? the saw in front ?

catseyenebulous 02/14/2025 11:03 PM

Yes, please. ^^

frostribe 02/16/2025 8:07 PM
@catseyenebulous

👍

DDNet 02/16/2025 8:24 PM

Optimized:

DDNet 02/16/2025 8:24 PM
Death.map
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catseyenebulous 02/17/2025 1:03 AM

👍 Thanks, feels way more intuitive. ^^

DDNet 02/22/2025 1:04 PM
@frostribe

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

oxyzo. 02/22/2025 1:07 PM

when release

mirfay123 02/22/2025 2:20 PM

2026