#Pyramid-freeze-race
"Pyramid-freeze-race" by Tee 3D [Oldschool]
DDNet 06/05/2022 10:56 AM
@Faulty

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 06/05/2022 10:56 AM
Faulty 06/05/2022 11:21 AM
Starkiller 07/02/2022 2:17 PM

only bug/skip i currently found. and i dont think its worth to fix, cuz its pretty useless. dont understand why this map is not rlsd already

Faulty 07/03/2022 11:23 AM
Faulty 07/03/2022 11:30 AM

-decide to fix that shield -return "hit other" after back from map borders (in the end) -fix minor design issues

ᶰ°Konͧsti 07/14/2022 1:52 PM

marked as freeze but not freezed

ᶰ°Konͧsti 07/14/2022 1:52 PM

consider removing telespam and only have the highest row as actual teles

ᶰ°Konͧsti 07/14/2022 1:53 PM

also we have changed the oldschool policy a bit. Toteles must be placed 1 tile above ground and set with an unfreeze tile if ur getting there being frozen.

ᶰ°Konͧsti 07/14/2022 1:55 PM

dont forget the new mapper rule that every map should have "time cps" you can place them pretty much like you want but should make sense

ᶰ°Konͧsti 07/14/2022 2:01 PM

and adding 2-3 more spawns

Faulty 07/15/2022 10:21 AM
Faulty 07/15/2022 10:24 AM
@ᶰ°Konͧsti

thanks for your feedback -fix missed freeze -leave just top tele layer (on whole map) -added time cps -added spawns -move tele to one block abouve ground + unfreeze

another changes: -added shield before map start -fix minor design issues

Arrow 07/21/2022 1:03 AM

imo the map should have unfreeze in a lot of parts pls try to do it to make the gameplay more joyful and fluid

Arrow 07/21/2022 1:04 AM

entity bug

Arrow 07/21/2022 1:05 AM

same

Arrow 07/21/2022 1:07 AM

this "cp" block on the right has unhook and the one on the left doesnt, you should let it as just an image so delete the unhook entity

Arrow 07/21/2022 1:09 AM
Arrow 07/21/2022 1:09 AM
Arrow 07/21/2022 1:10 AM

pls go with rocket through the map with half of the entities to check those problem

Arrow 07/21/2022 1:11 AM

here you dont mark it as freeze

Arrow 07/21/2022 1:11 AM

and here yes pls be consistent

Arrow 07/21/2022 1:16 AM

$waiting

Faulty 07/21/2022 4:26 PM
Faulty 07/21/2022 4:33 PM
@Arrow

thank you again for feedback and the advice to add unfreeze. I followed it. So now map is more speedrun friendly I think. -fixed missed freeze behined entities -fixed wrong mapped game layer that u found (can't find more hope that's all) -remove unhook from cp blocks -make freeze mapping consistent -make block mapping constent -added a lot of unfreeze after each freeze part to fast run -minor improvements

Arrow 07/23/2022 3:41 AM
Arrow 07/23/2022 3:42 AM

this should be moved to left and right respectively

Arrow 07/23/2022 3:47 AM

this teles should be marked as the rest of the teles

Arrow 07/23/2022 3:47 AM

$waiting

Faulty 07/23/2022 9:50 AM
Faulty 07/23/2022 9:53 AM
@Arrow

ty

  • fixed that three bugs
  • checked all tele, fixed similar places
Arrow 07/26/2022 6:32 PM

$optimize

DDNet 07/26/2022 6:32 PM
Arrow 07/26/2022 6:32 PM

$ready 2

ᶰ°Konͧsti 07/31/2022 6:09 PM

really 2

ᶰ°Konͧsti 07/31/2022 6:09 PM

Its a literal solo map

Arrow 07/31/2022 6:12 PM

Mmm i compare it with campotle maps and are easier than this one that’s why o went for 2

Arrow 07/31/2022 6:13 PM

Imo

ᶰ°Konͧsti 07/31/2022 6:14 PM

Every 2* oldschool map i know is pretty hard

ᶰ°Konͧsti 07/31/2022 6:14 PM

3* oldschool is already brutal

teini94 07/31/2022 6:27 PM

Disable HD on the Freeze stuff

I.K.U 07/31/2022 6:52 PM

lets climb is oldschool and got released on solo lol

ᶰ°Konͧsti 08/01/2022 4:09 AM

Lets Climb wont work if u can just hammerfly up xD

Faulty 08/01/2022 5:31 AM
@Arrow

seems there is a visual bug (freeze invisible) when hd details disabled, if it's possible to update, here the map just with this change if any

Faulty 08/01/2022 5:31 AM
Faulty 08/01/2022 5:32 AM
I.K.U 08/01/2022 8:41 AM

Forgot about that xd

TearlessAbyss46 08/01/2022 9:09 AM

well they could add solo tiles and still release on oldschool,worked with tutorial on novice and some nut maps on ddmax

Arrow 08/01/2022 4:01 PM

Fixed and rerated to 1 star thx to

@snail
Faulty 08/01/2022 4:20 PM
@Arrow

hmm, loaded map on empty server, still Yes on freeze layer but 1 star already

Arrow 08/01/2022 4:21 PM
Arrow 08/01/2022 4:22 PM

$optimize

DDNet 08/01/2022 4:22 PM
Arrow 08/01/2022 4:22 PM

Check this one

@Faulty
Arrow 08/01/2022 4:23 PM

Idk if the optimization is for the last file

Faulty 08/01/2022 5:48 PM

this one is correct, so need to update it on server

Arrow 08/01/2022 6:06 PM

Did you check Hd stuffs?

Arrow 08/01/2022 6:07 PM

I mean not the main problem but the other unnecessary stuffs like design

Faulty 08/01/2022 8:58 PM
Faulty 08/01/2022 9:03 PM
@Arrow

-reworked disign stuff (I'm not change any map ways, just change background a bit, sorry that do it late) -move spinning design arrows to separate layer that marked with HD (other part that should be shown in any case leaved as it is) -marked HD all that should be marked and tested both, seems fine

Arrow 08/01/2022 9:07 PM

meanwhile is deco its fine, but if is gameplay the ranks may be delete

Arrow 08/01/2022 9:07 PM

ill take a look later

Arrow 08/02/2022 8:09 AM
Arrow 08/02/2022 8:09 AM

$optimize

DDNet 08/02/2022 8:09 AM
Arrow 08/02/2022 8:10 AM
@snail

this one

murpi 08/02/2022 5:10 PM

Ah, the map wasn't updated yet

Faulty 08/02/2022 5:33 PM

yep, we waiting

murpi 08/02/2022 5:34 PM

Updated

Arrow 08/03/2022 8:33 PM

thx