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-decide to fix that shield -return "hit other" after back from map borders (in the end) -fix minor design issues
also we have changed the oldschool policy a bit. Toteles must be placed 1 tile above ground and set with an unfreeze tile if ur getting there being frozen.
dont forget the new mapper rule that every map should have "time cps" you can place them pretty much like you want but should make sense
and adding 2-3 more spawns
thanks for your feedback -fix missed freeze -leave just top tele layer (on whole map) -added time cps -added spawns -move tele to one block abouve ground + unfreeze
another changes: -added shield before map start -fix minor design issues
imo the map should have unfreeze in a lot of parts pls try to do it to make the gameplay more joyful and fluid
pls go with rocket through the map with half of the entities to check those problem
$waiting
thank you again for feedback and the advice to add unfreeze. I followed it. So now map is more speedrun friendly I think. -fixed missed freeze behined entities -fixed wrong mapped game layer that u found (can't find more hope that's all) -remove unhook from cp blocks -make freeze mapping consistent -make block mapping constent -added a lot of unfreeze after each freeze part to fast run -minor improvements
$waiting
ty
- fixed that three bugs
- checked all tele, fixed similar places
$optimize
$ready 2
really 2
Its a literal solo map
Mmm i compare it with campotle maps and are easier than this one that’s why o went for 2
Imo
Every 2* oldschool map i know is pretty hard
3* oldschool is already brutal
Disable HD on the Freeze stuff
lets climb is oldschool and got released on solo lol
Lets Climb wont work if u can just hammerfly up xD
seems there is a visual bug (freeze invisible) when hd details disabled, if it's possible to update, here the map just with this change if any
Forgot about that xd
well they could add solo tiles and still release on oldschool,worked with tutorial on novice and some nut maps on ddmax
Fixed and rerated to 1 star thx to
@snailhmm, loaded map on empty server, still Yes on freeze layer but 1 star already
$optimize
Check this one
@FaultyIdk if the optimization is for the last file
this one is correct, so need to update it on server
Did you check Hd stuffs?
I mean not the main problem but the other unnecessary stuffs like design
-reworked disign stuff (I'm not change any map ways, just change background a bit, sorry that do it late) -move spinning design arrows to separate layer that marked with HD (other part that should be shown in any case leaved as it is) -marked HD all that should be marked and tested both, seems fine
meanwhile is deco its fine, but if is gameplay the ranks may be delete
ill take a look later
$optimize
this one
Ah, the map wasn't updated yet
yep, we waiting
Updated
thx