this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
b
c
d
e
f
g
h
i
j
i liked some original ideas with 0 jump tricks that you have to understand . but map looks like you sketched it and leave it as it is . at least you can complete the map . map is not hard but too tight . when you get item you immediately lose it ( 2 times in row ) , you can leave but it's kinda bad . you could make rocket with out tune would be better , shotgun just 3 shots and lose it , you could make somethink with hook and shotgun by trying to create and play , maybe you would find interesting idea , or with somethink else . some parts are to basic . that shortcut with jetpack is bad even
#💤⚡ceaselessis not that punnishing as this part with skip . laser is teleporting too far hard to know where you gonna teleport to . all this 1 block ways are dum . i would try make parts more interesting or even delete them and creating new . start with switch kinda strange , almost like no point to go there , just like filter you need to go there to deactivate , if you would make part so you need to go there to complete the part with out switch would be cool .
for me it's decline or if a lot of rework . i liked some ideas that you used in map . good luck with next map !
k
here u can avoid hook block by put hookable just higher.
so u need a lot rework on map. delete 60%-90% specials tiels , do bigger. rn it is decline.
please remove the coinflip added to the map
it's not random
i agree with triki, i put the map in waiting, but if you want we can decline for now because it need a big rework, even if the part are interresting
$waiting
i died there some times
ok, you can decline it, later i rework the map
$decline
$archive_imm