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i liked some original ideas with 0 jump tricks that you have to understand . but map looks like you sketched it and leave it as it is . at least you can complete the map . map is not hard but too tight . when you get item you immediately lose it ( 2 times in row ) , you can leave but it's kinda bad . you could make rocket with out tune would be better , shotgun just 3 shots and lose it , you could make somethink with hook and shotgun by trying to create and play , maybe you would find interesting idea , or with somethink else . some parts are to basic . that shortcut with jetpack is bad even
#💤⚡ceaselessis not that punnishing as this part with skip . laser is teleporting too far hard to know where you gonna teleport to . all this 1 block ways are dum . i would try make parts more interesting or even delete them and creating new . start with switch kinda strange , almost like no point to go there , just like filter you need to go there to deactivate , if you would make part so you need to go there to complete the part with out switch would be cool .
for me it's decline or if a lot of rework . i liked some ideas that you used in map . good luck with next map !

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here u can avoid hook block by put hookable just higher.

so u need a lot rework on map. delete 60%-90% specials tiels , do bigger. rn it is decline.

please remove the coinflip added to the map

it's not random

i agree with triki, i put the map in waiting, but if you want we can decline for now because it need a big rework, even if the part are interresting

$waiting

i died there some times

ok, you can decline it, later i rework the map

$decline

$archive_imm