#mountaineer
"mountaineer" by spiritdote [Moderate]
DDNet 02/12/2023 12:47 PM
@spiritdote

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

raks9030 02/12/2023 3:26 PM

Some teleport have freeze inside but few doesnt. Better without freeze inside the teleport

raks9030 02/12/2023 3:29 PM

u can do it without the redd colored drawed part

raks9030 02/12/2023 3:31 PM

fix it everywhere

raks9030 02/12/2023 3:39 PM

Little missing corner

raks9030 02/12/2023 3:44 PM

little teleport tiles for nothing

raks9030 02/12/2023 3:46 PM

Under the spawn

spiritdote 02/13/2023 4:50 AM
spiritdote 02/13/2023 4:55 AM

I didn't take care of a lot of small details,and I hope you can forgive me a lot.

papotav 02/14/2023 7:58 AM

random corners

spiritdote 02/15/2023 7:30 AM

what do you mean?

papotav 02/15/2023 7:37 AM

i mean random corners

spiritdote 02/15/2023 9:30 AM
spiritdote 02/15/2023 9:32 AM

I hope I didn't misunderstand you

raks9030 02/22/2023 7:57 AM

The raining so annoying for my eyes (my opinion)

ds273 02/23/2023 2:31 AM

this map has a lot of cool, interesting and unique parts, but a fair amount of it also seems very cramped and uncomfortable to move around in. there's also some places that it seems excessively and uncomfortably precise for no good reason. maybe this is just because i was stuck testing with dummy and that i'm myself just a mid-moderate player, but some of it feels like brutal 1 to me

ds273 02/23/2023 2:34 AM

I'm not sure if you intended this to be a t0 map or a forced teams map, but I can say for certain that right now it can't be released as a t0 map because there's too many places that are problematic in t0. So I'm going to go over this stuff assuming that joining a team will be required.

ds273 02/23/2023 2:39 AM

Here we have fake collision outside of entities which looks the same as real collision and obscures what's actually going on here. I don't think you should have this in a map. Foreground sections that are in front of the playfield are okay, but shouldn't make it harder to read the parts players actually need to know about. Unfortunately, that is what is happening here (and in other parts of the map where this is done). There are stoppers, unsolo, and startline all obscured by these pillars. I think these should be visible to the player, especially the start line since it kills you if you aren't in a team yet when teams are required.

ds273 02/23/2023 2:43 AM

Another reason to force teams here: as the map currently is, a group of several players can work together to throw a pair of tees back through the stoppers so they can skip the entire map and get a 1 minute time.

ds273 02/23/2023 2:49 AM

left side feels unnecessarily cramped

ds273 02/23/2023 2:53 AM

Maybe I'm biased because I was using dummy, but grabbing tee with endless hook here and sending them back up left side is annoying here. I'd personally put some hookthrough somewhere here, but idk if others would agree.

This is also a really awkward place to put endless/unendless transition and it will lead to chat getting spammed. If you don't change it though, the right side has unmarked un-endless, it should be marked (and also should probably let you get endless back if you come back up, like the left side)

ds273 02/23/2023 3:01 AM

Cool idea for a part, but would be nice if there were unfreeze here IMO

ds273 02/23/2023 3:13 AM

Cool section, but this area is just very cramped and I really don't like the way the teleport to next area is situated, having to redo literally the entire thing if one tee messes up slightly is kinda annoying. Having the default failure mode for every component be the one that sends you all the way back, even after mostly completing the part, is not great IMO but that may just be my preference again, I tend to get strong opinions about mapping stuff

ds273 02/23/2023 3:14 AM

this is way to cramped here because of the low ceiling, it goes all the way up to the spot where someone is gonna be waiting to grab with hook and so even in 2p it's annoying to get past each other here

ds273 02/23/2023 3:17 AM

small gripe but I'm annoyed by the fact you can't just buffer DJ here and survive, you also have to hook on the wall with a good angle. maybe raise the unfreeze a bit so this isn't an issue

ds273 02/23/2023 3:24 AM

This hook angle is annoyingly precise IMO. Also, many players won't be able to land this hook effectively with standard zoom, because the player falling appears on screen only one tile above where they need to be grabbed on common aspect ratios. Maybe add a little room accessible going up the left to get a better vantage point to hook the player over.

Also, the speeder seems unnecessary (and is not properly marked given its impact on gameplay). All it seems to do is prevent progress when the bottom player has weak, as it becomes literally impossible to drag the top tee over. This is also not great IMO and can be fixed by just removing the speeder.

ds273 02/23/2023 3:25 AM

next hammerfly part kinda tight and faily for moderate IMO but idk maybe I just haven't played enough mod 5* maps

ds273 02/23/2023 3:27 AM

Visuals do not match collision for the top of this tower

ds273 02/23/2023 3:29 AM

annoying low ceiling makes hook awkward

ds273 02/23/2023 3:30 AM

Very first hook here is awkwardly precise when the tee has freshly swung into this position from the right

ds273 02/23/2023 3:33 AM

Also you can nudge the frozen tee over to the left and then grab from the next level up. This whole thing is cramped IMO but I can see the argument in favor of keeping it the way it is. Maybe use the newer 0.7 dirt to make the dirt there 1 tile thick (like the hookthrough) so that it's less awkward. Nudging the tee left can be fixed by adding more teleport tiles so you can't put the tee in a spot you can reach from the second level anymore.

ds273 02/23/2023 3:33 AM

example of the "cheat"

ds273 02/23/2023 3:43 AM

bottom of the two drag paths up here is better at making people fail than actually being used to make progress (you have to get all the way up close and personal with the teleport to pull them out from the right side in that position even if theyre walled)

ds273 02/23/2023 3:47 AM

Oh yeah, before that part. You can skip the wall hammer here to get up to the hookthrough really easily with the hookable in the tunnel

ds273 02/23/2023 3:49 AM

I'm not sure how to get someone over to the left side TBH. only thought I have is dummy drag from the one-way hookthrough to the right, but I tried that and it didn't seem to work, my player drooped too much in the 1 tile tunnel. Maybe this is just skill issue but I don't see what to do here.

ds273 02/23/2023 3:53 AM

the solution Idea I came up with here puts a tee back in to get the switch who has grabbed the top checkpoint. doing this with wrong checkpoint would kill the run. maybe add checkpoint for the person who was initially dragged through as they come out, and for the person who is tossed back in.

also maybe add unfreeze above the door so that the door remaining open for too long doesn't cause you to have to retry (assuming I understand the part correctly)

ds273 02/23/2023 3:54 AM

(put checkpoint here or something)

ds273 02/23/2023 3:56 AM

that's all as far as my commentary on part design goes, there's a bunch remaining that I didn't look at and there's some stuff that I did look at and decided I wasn't qualified to comment on.

ds273 02/23/2023 3:57 AM

I've also found some spots where freeze doesn't meet up properly with the ground, there might be more but these are what I've noticed so far:

ds273 02/23/2023 3:58 AM

edit: the bottom-most one in this next image isn't an error, my mistake

ds273 02/23/2023 3:59 AM
ds273 02/23/2023 4:00 AM
ds273 02/23/2023 4:01 AM
ds273 02/23/2023 4:15 AM

decided to actually save these pics so I could stop posting them one at a time, found 6 more in the section of the map I played

ds273 02/23/2023 4:21 AM

Overall, this map has a lot of cool stuff in it and I think it's got good potential. Very unique parts, and some stuff that requires actually thinking a bit about what you're doing.

spiritdote 02/26/2023 12:46 AM

This part,you need to go down and hammer the other person to the speeder,and then it crashes down

spiritdote 02/26/2023 12:47 AM

My English is not very good,so I not express myself clearly……

ds273 02/26/2023 1:21 AM

oooh i see

ds273 02/26/2023 1:21 AM

alright that's interesting fixing the strong/weak issue would still be good to try and figure out if you can though IMO

ds273 02/26/2023 1:38 AM

though it's not as big of a deal if /spec will be enabled on the map

spiritdote 02/26/2023 1:41 AM
spiritdote 02/26/2023 1:41 AM

I've been so busy taking exams lately that I haven't been looking at discord much

spiritdote 02/26/2023 1:43 AM

yes,I turned this on before

spiritdote 02/26/2023 1:44 AM

And thank you for your advice!

nezox1 03/14/2023 1:46 PM

this hook hard for moderate imo

nezox1 03/14/2023 1:54 PM

skip

nezox1 03/14/2023 2:00 PM

Here, if you hook this , you will not be able to go to the end, that is, you will lose -dont working well

nezox1 03/14/2023 2:11 PM

Red: If I have to hokk a tee that falls from the top, that's a bad idea Yellow: you didn't mark the speed

nezox1 03/15/2023 10:14 AM

skip

popcorn181 04/28/2023 11:09 PM

The entire top part here can get skipped

knusk1 04/29/2023 12:51 PM

$waiting

spiritdote 05/20/2023 10:28 AM
spiritdote 05/20/2023 10:32 AM

I have revised some questions, and thank you for your advice.

spiritdote 05/21/2023 2:03 AM

I added a little house

coke1465 05/23/2023 11:34 AM

Maybe point out what u fixed/changed

spiritdote 05/24/2023 6:52 AM

It just add some decorative architecture, and add a level after finishing.

kwyntus 07/14/2023 3:42 PM

good map but definitely not moderate

texnonik 07/14/2023 3:43 PM

I added a little house

texnonik 07/14/2023 3:50 PM

i would change some parts , but i didn't played all parts (some little changes like more space and some more like changing difficulty little for parts , maybe even totaly changing part ) map have very cool parts definetly releasable . and after changing design color and other minor changes design changes .

texnonik 07/14/2023 3:50 PM

different tele edges everywhere here . also tele too dark

texnonik 07/14/2023 3:53 PM

just my idea / example of tele inside

texnonik 07/14/2023 3:54 PM

in this spot no unhook , also i think it would be better if unhook would be on top of hookable

texnonik 07/14/2023 3:56 PM

stoppers are different , i like left top one better ( i think ) ...

texnonik 07/14/2023 3:58 PM

looks also bad

texnonik 07/14/2023 3:59 PM

different unhook and hook

texnonik 07/14/2023 4:00 PM

maybe making this other layer and in this place transparent tiles

texnonik 07/14/2023 4:02 PM

maybe making bg cave perspective a bit ? (changing para x and y example for 98 or so ) ( so when you play it's not stays at same place

texnonik 07/14/2023 4:02 PM

and make all extra design in HD

kwyntus 07/15/2023 11:23 AM

this part need a wall or smth so you can better stack on each other otherwise its so annoying and buggy

kwyntus 07/15/2023 11:23 AM

this is too tight and just annoying and no fun at all

kwyntus 07/15/2023 11:24 AM

otherwise nice parts (you even need brain sometimes) but i would change difficulty to brutal 2 or 3

kwyntus 07/15/2023 11:25 AM

this part its hard to see what you have to do, maybe add smth that you see more clearly what is going on

kwyntus 07/15/2023 11:27 AM

imo you can remove all grablings here the part is not that faily that you need them

kwyntus 07/15/2023 11:29 AM

i would prefer to make a wall with teleport from left to right instead of stoppers to make sure that you can not skip whole map with a bug

kwyntus 07/15/2023 11:31 AM

pretty long drag where you just hold d maybe make it somehow shorter or more interesting

kwyntus 07/15/2023 11:32 AM

i would mark the other lose endless too otherwise it looks strange

kwyntus 07/15/2023 11:33 AM

strange not marked unfreeze

kwyntus 07/15/2023 11:34 AM

missing imprtant speedup marker

kwyntus 07/15/2023 11:35 AM

enable hammer missing too

kwyntus 07/15/2023 11:37 AM

pretty big outside "part" where you just have to do an easy hammerfly maybe find something more interesting or make it a bit smaller

kwyntus 07/15/2023 11:38 AM

missing marks for speedup again

kwyntus 07/15/2023 11:40 AM

here you have the same mark for 2 different switches somehow show that they are different

kwyntus 07/15/2023 11:42 AM

in those 2 parts you work around checkpoint but you did not mark them so its hard to understand the part when you do not see them

kwyntus 07/15/2023 11:45 AM

i do not think you need to mark the deactivation switch in my understanding its just there to make sure the grab is deactivated when you arrive -> not gameplay relevant and looks better if you do not mark it

kwyntus 07/15/2023 11:46 AM

you do not even need a switch there imo (I would remove it)

spiritdote 07/16/2023 3:20 AM

Thanks for your suggestions, I will make a lot of changes to the map, it may take a few days to get the results

coke1465 07/16/2023 9:48 AM

$waiting

spiritdote 07/21/2023 5:06 AM

1.Modified all the textures in the scene.

2.Modified almost every level.

3.Modified the map logo and its animation.

spiritdote 07/21/2023 5:07 AM

4.Cancelled team play.

spiritdote 07/21/2023 5:08 AM
wartoz_ 07/21/2023 10:32 AM
shengyan1256 07/21/2023 10:32 AM
shengyan1256 07/21/2023 10:33 AM

Gaochan

spiritdote 07/21/2023 2:25 PM
wartoz_ 07/22/2023 12:06 AM
wartoz_ 07/22/2023 12:07 AM
wartoz_ 07/22/2023 12:07 AM

tiles?

wartoz_ 07/22/2023 12:09 AM
wartoz_ 07/22/2023 12:10 AM
wartoz_ 07/22/2023 12:13 AM

pretty map

spiritdote 07/22/2023 7:12 AM
spiritdote 07/22/2023 7:13 AM
spiritdote 07/22/2023 1:39 PM
spiritdote 07/22/2023 1:40 PM
spiritdote 07/22/2023 1:41 PM

1.Expanded two passageways. 2.Fixed a texture issue.

texnonik 07/22/2023 4:26 PM

Amazing design and cool animation !

spiritdote 07/23/2023 3:25 AM
spiritdote 07/23/2023 3:25 AM

fixed a texture issue

janakpz 08/14/2023 1:13 PM

would be cool if the map had a bit more space, everything feels so tight

Ryu 08/14/2023 2:12 PM

this part is quite faily when compared to the rest of the map

s.p.u.r 08/14/2023 6:06 PM

claustrophobia in ddnet

spiritdote 08/19/2023 9:40 AM

If you ask me to add pathways between the levels, I might just mess it up completely, and I don't have much time to modify the map right now

spiritdote 08/19/2023 9:40 AM
spiritdote 08/19/2023 9:41 AM
soydios____ 08/23/2023 8:28 AM
  • corners
soydios____ 08/23/2023 8:28 AM
  • missing freeze tiles
b0mf 08/23/2023 9:31 AM

i really hate the design of this map

b0mf 08/23/2023 9:32 AM
b0mf 08/23/2023 9:32 AM

this part is not so good

b0mf 08/23/2023 9:33 AM
b0mf 08/23/2023 9:33 AM

you can just get endless and go back idk

b0mf 08/23/2023 9:35 AM

this part is also not made very well

b0mf 08/23/2023 9:35 AM

maybe im doing it wrong

b0mf 08/23/2023 9:35 AM

but it sucks

b0mf 08/23/2023 9:37 AM

was this map even tested

b0mf 08/23/2023 9:38 AM

all of the parts feel clunky and annoying

b0mf 08/23/2023 9:39 AM

worthless space

b0mf 08/23/2023 9:39 AM
b0mf 08/23/2023 9:39 AM

this hook sucks

b0mf 08/23/2023 9:40 AM
b0mf 08/23/2023 9:40 AM

idk if its intended but u can

b0mf 08/23/2023 9:41 AM

i think its supposed to be a drag part

b0mf 08/23/2023 9:41 AM

its way too tight and is not clear where to start from

b0mf 08/23/2023 9:44 AM

played most of it and just got annoyed this map is really not it imo

b0mf 08/23/2023 9:45 AM

crazy its been open for so long

b0mf 08/23/2023 9:45 AM

random cps idk

b0mf 08/23/2023 9:45 AM
b0mf 08/23/2023 9:46 AM

shit is really missleading theres so much here for just 1 hook part

b0mf 08/23/2023 9:47 AM
b0mf 08/23/2023 9:47 AM

just fly so why deep

b0mf 08/23/2023 9:47 AM

weird choice

b0mf 08/23/2023 9:47 AM

i guess to prevent aled?

b0mf 08/23/2023 9:47 AM

just put tp

b0mf 08/23/2023 9:48 AM

i stopped playing the map here

b0mf 08/23/2023 9:49 AM

tester come play this with me at some point in a server im so confused

b0mf 08/23/2023 9:52 AM

i should clarify that its random because of the number of it not the placement

Ryu 08/23/2023 3:02 PM

nah but if you dont know how to do a part, you shouldnt say its bad or it sucks, you're doing every part wrong and calling it bad and annoying?? just because you cant sightread a part and it takes more than 5seconds to think about doesnt make it bad

Ryu 08/23/2023 3:02 PM

you fall down and hook while hes still inside then get endless and go over

Ryu 08/23/2023 3:02 PM

theres not even a hook there

Ryu 08/23/2023 3:03 PM

you hammer your mate up to the stopper then go inside and you fall down to the unfreeze whats misleading

Ryu 08/23/2023 3:04 PM

the design is good????

Ryu 08/23/2023 3:05 PM

way better than generic block version 53 map

Ryu 08/23/2023 3:06 PM

only useful thing said here

b0mf 08/23/2023 3:09 PM

yea i did that

b0mf 08/23/2023 3:09 PM

stopper where

b0mf 08/23/2023 3:09 PM

theres an unfreeze and the bottom tee goes to the right

b0mf 08/23/2023 3:10 PM

simply do 1 hook

Ryu 08/23/2023 3:10 PM

then how is this not made very well

Ryu 08/23/2023 3:10 PM

stopper pusher arrow whatever

Ryu 08/23/2023 3:10 PM

not hard to think what im talking about in that picture

b0mf 08/23/2023 3:10 PM

too tight for what the part is as u hook him out u have to go too far so it results in you going <-

b0mf 08/23/2023 3:10 PM

speeder

b0mf 08/23/2023 3:11 PM

u dont do that in the part

Ryu 08/23/2023 3:11 PM

?

b0mf 08/23/2023 3:11 PM

or i did it a different way

Ryu 08/23/2023 3:11 PM

the mapper even put a hammer sign for u there to show that u should hammer

b0mf 08/23/2023 3:11 PM

i just hooked him from

b0mf 08/23/2023 3:12 PM

yes thats why i said it was missleading

b0mf 08/23/2023 3:12 PM

because i didnt do a hammer

b0mf 08/23/2023 3:12 PM

xd

Ryu 08/23/2023 3:12 PM

?

b0mf 08/23/2023 3:12 PM

?

_nehr 08/23/2023 3:15 PM

Just tested the map with VéNa

_nehr 08/23/2023 3:15 PM

I'll write a full review

_nehr 08/23/2023 3:15 PM

But it's a decline

Ryu 08/23/2023 3:15 PM

nah

Ryu 08/23/2023 3:16 PM

XD

_nehr 08/23/2023 3:50 PM

The map has a lot of problems, some parts don't work well, are confusing/missleading or are just not well made and because of that it sometimes felt like a brutal instead of moderate For exemple just that part, it doesn't work if you have weak (how could you know, even if you can spec) + when you hook it looks like you have to hold but you have to rls

_nehr 08/23/2023 3:51 PM

same goes for here, you have an arrow showing you where to hook but if you don't dj on the left you hit the tele (which can be avoided by hooking more left)

_nehr 08/23/2023 3:52 PM

As an exemple too, this is too hard and too tight for moderate

_nehr 08/23/2023 3:53 PM

It goes for 90% of the parts

_nehr 08/23/2023 3:54 PM

Due to our new rules in testing I won't be declining this map now because we are now voting

_nehr 08/23/2023 3:55 PM

There is also a lot of problems design wise but I am not an expert in this category

_nehr 08/23/2023 3:58 PM

And there is also cheats

_nehr 08/23/2023 5:12 PM

$decline

_nehr 08/23/2023 5:12 PM

voted out

b0mf 08/23/2023 5:34 PM

🙏

_nehr 08/23/2023 5:45 PM
shengyan1256 08/24/2023 10:52 AM