#Shizuoka
"Shizuoka" by sevvv.aa & YeraLdito [Brutal]
DDNet 10/12/2020 11:42 PM
@SevasTian

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 10/12/2020 11:42 PM
sen pa' 10/12/2020 11:44 PM

Thats pretty

PopCorn181 10/12/2020 11:50 PM

Big Map

AbyssY 10/12/2020 11:57 PM

thats is a nice map 🌚

SevasTian 10/13/2020 12:38 AM

:3

YeraL 10/13/2020 1:11 AM

niceee

Yto 10/13/2020 2:22 AM

wtf

Kicker 10/13/2020 8:08 AM

this sucks very hard, change it

Kicker 10/13/2020 8:11 AM

Map could be good played in t0 i think but all these kill tiles making it very t0 unfriendly

Kicker 10/13/2020 8:13 AM

Hook/unhook color is confusing, basically lighter color mean hookable

Lady Saavik 10/13/2020 11:24 AM

make sure that you can't cheat endless/super jump in part between CP 11 and CP 9, even with more tees - I wasn't looking at it

Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:46 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:47 AM
Lady Saavik 10/13/2020 11:48 AM
Lady Saavik 10/13/2020 11:49 AM

4th Envelope isn't used - can be removed

Welf 10/13/2020 12:50 PM

before telling the mappers to do changes, we should discuss, if this map is good enough for a release. for me it doesn't look like this map is much different from the declined version (well it's longer, but the other parts are still the same from what i remember, sorry if i am wrong). it looks like you thought that improving the map means making it longer. the map starts as a t0 map but then some parts are really weird. there are a few soloparts next to each other rather early in the map and it doesn't make sense in a t0 map, because you don't want to wait for others in t0 maps. the 5th part has some edgehooks, but later in the map there are no more edgehooks. at like 70% of the map a random hard gores appears, while other gores parts were easy compared to that one. at like 80% you have a tight and a bit later a faily jetpack part (okay it's not that hard), which doesn't make sense to me, because you didn't have a jetpack part before. it really doesn't fit to the beginning of the map. some parts looked unbalanced, some stuff should be improved. overall the parts aren't that creative, but imo that wouldn't be an issue, if the parts were balanced etc..

since you didn't change that much, coke should say something about this map, because he tested it with you and told you what to change. maybe we need more opinions about this map, too.

Cøke 10/13/2020 1:35 PM

there are almost no problems fixed that were mentioned before. more kill doesn't make the map harder but more annoying. in the 2nd half some parts are getting better, but most of them are still mapped too tight and too annoying

SevasTian 10/13/2020 9:42 PM

I'll fix everything they tell me, I just need time

Welf 10/14/2020 11:49 AM

i am confused, why did you not change the stuff coke mentioned?

YeraL 10/14/2020 9:14 PM

i think we changed almost every parts

Pepe 10/14/2020 10:43 PM

You guys didn't, there are still the same issues that were on the declined version

Cøke 10/23/2020 2:36 PM

$waiting

AbyssY 10/27/2020 12:37 PM

when