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feels like start could have jump force with hook . 1st option of map : all map have more room so you would have to get big speeds and play around with it and create interesting parts . 2nd option of map : make hook strength less strong and play around with it and maybe recreate parts ( look how it will change gameplay ) .
Map feels short and feels like it could have very extremely cool parts with mechanics that unfortunately haven't implemented .
there is also possibility to ad laser with freeze . ( by experimenting of course could find something cool ) or even adding rocket could also make different parts . ( don't suggest to try too put too much in every part or forcing use all ) .
I would try make map in sections , first are parts with out weapons , but after when you get one of weapon the gameplay changes using this weapon , then again could change or ad new weapon ( or leave only weapon for all map ) .
But it's only my ideas , would glad too see this map with what i have sayd before .
bad start line and finish design too simple
i failed because it's just 2nd run , anyways was fun to play it again .
I changed it to tune gravity 0, but it doesn't apply
Oh, thank youu
I've fixed it, except for the weapons
I can't think of a weapon 😦
Didn't you mean the design was weird?
tele is wrong left picture , right is correct . you have made it incorrectly . in that place
okay Thank you
just small experimentation on the idea of this map ( it's not perfect and it's just an idea how map can be made ) ( i would experiment in different ways and choose that one that i like most ) . This is just my concept , i don't encourage to use it , but you can if you want to. ill send you
@injun0728in pm the map .
Wow thats insain
But if i change it like that, i'll have to change everything(maybe
as i told experimenting with different mechanics could be made something very cool .
about to steal and idea
too many maps i have to make , so not interested in that :/
A beginner should learn to map without any special settings
this is true
try to use as little tunes as possible for your first map 😅
vanilla maps have been done before
why make somethjing if someone else can do it better
cuz otherwise u become dependent on using gimmicky methods to make engaging maps instead of learning solid basics
yes i am able to make that claim because i also fell victim to the same mistake and i slightly regret it
That map is amazing
i agree, for solo 1 or 2 stars, it should be classic physics, or the new players will not learn in a good way
- ok let's say we keep it for low solo (1 or 2 stars) it could be more interesting than always going on the stopper and gg
imo this map is just bad the whole map is just about going through 1 tiles and landing on stoppers, tbh every part feels the same. In the current state of this map, i dont see the reason why this should be released on ddnet. We have a lot more creative maps in solo, and this map is just gores with gimmicks.
Unfortunately I have to inform you that we don't think your map would be suitable to be released on DDNet servers as an internal vote has shown. Main issues seem to be the lack of creativity leading to your map being uninteresting and boring. The only new thing is the tune zone and the tune turns out to not even be good. The way it works just feels bad and clunky, making playing your map really unintuitive and weird. Structure and design are more than decent for a first map so I'm looking forward to your next maps though! Good luck with your future maps but this one will be a decline for now. ✌️
$decline