#Mun
"Mun" by 12343 [Solo]
DDNet 03/09/2024 7:48 AM
@injun0728

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Mun.map
295.73 KB
DDNet 03/09/2024 7:48 AM
texnonik 03/09/2024 8:04 AM

pointless stoppers .

texnonik 03/09/2024 8:05 AM

pretty pointless part , too much stoppers no challange

texnonik 03/09/2024 8:12 AM

feels like start could have jump force with hook . 1st option of map : all map have more room so you would have to get big speeds and play around with it and create interesting parts . 2nd option of map : make hook strength less strong and play around with it and maybe recreate parts ( look how it will change gameplay ) .

Map feels short and feels like it could have very extremely cool parts with mechanics that unfortunately haven't implemented .

texnonik 03/09/2024 8:15 AM

Example by hooking , holding A and releasing hook in right moment will give you big speed . That's such a cool mechanic , yet it's just speedrun strategy . Would also tryed to continue part with saving speed to left , by forcing player too hook up and down . ( maybe )

texnonik 03/09/2024 8:21 AM

there is also possibility to ad laser with freeze . ( by experimenting of course could find something cool ) or even adding rocket could also make different parts . ( don't suggest to try too put too much in every part or forcing use all ) .

I would try make map in sections , first are parts with out weapons , but after when you get one of weapon the gameplay changes using this weapon , then again could change or ad new weapon ( or leave only weapon for all map ) .

But it's only my ideas , would glad too see this map with what i have sayd before .

texnonik 03/09/2024 8:25 AM

bad start line and finish design too simple

texnonik 03/09/2024 8:30 AM

i failed because it's just 2nd run , anyways was fun to play it again .

texnonik 03/09/2024 8:31 AM

corner

texnonik 03/09/2024 10:09 AM

also delete tune zone and write tune gravity 0 instead

injun0728 03/09/2024 10:17 AM

I changed it to tune gravity 0, but it doesn't apply

texnonik 03/09/2024 10:17 AM

delete tune layer

injun0728 03/09/2024 10:18 AM

Oh, thank youu

injun0728 03/09/2024 10:19 AM

I've fixed it, except for the weapons

Mun.map
295.14 KB
injun0728 03/09/2024 10:19 AM

I can't think of a weapon 😦

texnonik 03/09/2024 10:22 AM

well you made simple changes that i told and still didn't even fixed corner

injun0728 03/09/2024 10:27 AM

Didn't you mean the design was weird?

texnonik 03/09/2024 10:27 AM

tele is wrong left picture , right is correct . you have made it incorrectly . in that place

injun0728 03/09/2024 10:30 AM

okay Thank you

texnonik 03/09/2024 11:33 AM

just small experimentation on the idea of this map ( it's not perfect and it's just an idea how map can be made ) ( i would experiment in different ways and choose that one that i like most ) . This is just my concept , i don't encourage to use it , but you can if you want to. ill send you

@injun0728

in pm the map .

injun0728 03/09/2024 11:35 AM

Wow thats insain

injun0728 03/09/2024 11:35 AM

But if i change it like that, i'll have to change everything(maybe

texnonik 03/09/2024 11:44 AM

as i told experimenting with different mechanics could be made something very cool .

omegakysiku 03/09/2024 1:37 PM
@texnonik

about to steal and idea

texnonik 03/09/2024 1:47 PM

too many maps i have to make , so not interested in that :/

pipou_tw 03/09/2024 2:51 PM

A beginner should learn to map without any special settings

louis.place 03/09/2024 4:17 PM

this is true

louis.place 03/09/2024 4:17 PM

try to use as little tunes as possible for your first map 😅

yaccre 03/09/2024 6:02 PM

vanilla maps have been done before

yaccre 03/09/2024 6:02 PM

why make somethjing if someone else can do it better

louis.place 03/09/2024 10:07 PM

cuz otherwise u become dependent on using gimmicky methods to make engaging maps instead of learning solid basics

cyberfighter 03/10/2024 2:32 PM
louis.place 03/10/2024 4:10 PM

yes i am able to make that claim because i also fell victim to the same mistake and i slightly regret it

vappy19 03/14/2024 5:37 AM

That map is amazing

vena6080 03/15/2024 11:10 PM

i agree, for solo 1 or 2 stars, it should be classic physics, or the new players will not learn in a good way

vena6080 03/15/2024 11:14 PM
  • ok let's say we keep it for low solo (1 or 2 stars) it could be more interesting than always going on the stopper and gg
anchii_ 03/17/2024 1:14 PM

imo this map is just bad the whole map is just about going through 1 tiles and landing on stoppers, tbh every part feels the same. In the current state of this map, i dont see the reason why this should be released on ddnet. We have a lot more creative maps in solo, and this map is just gores with gimmicks.

.freezy_ 03/25/2024 2:52 AM

Unfortunately I have to inform you that we don't think your map would be suitable to be released on DDNet servers as an internal vote has shown. Main issues seem to be the lack of creativity leading to your map being uninteresting and boring. The only new thing is the tune zone and the tune turns out to not even be good. The way it works just feels bad and clunky, making playing your map really unintuitive and weird. Structure and design are more than decent for a first map so I'm looking forward to your next maps though! Good luck with your future maps but this one will be a decline for now. ✌️

.freezy_ 03/25/2024 2:52 AM

$decline