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great improvement
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better design same problem as before way to narrow
insane
Rls pls
its very un,balanced
and extremely short
it is insane xD
no balance , toxic design. some parts more than insane
nah
if u pass first 2 parts
its low brutal
try this
y
this is rly shit
Everything is too tight, don't be afraid to map with more space. Also you shouldn't try to make "insane" or any other hard maps with your skill level.
Insane part
but ye
ur improving
Did Some Nerfing With The 2 Sections Near The End.
It's still hard but much easier.
just hh
its moderate now
xd
hf
xD
Buffed 2 Easy Parts.
Fixed an area where there was freeze texture inside of a hook-through object.
Design doesnt look good imo. The colours dont go that well together
Changed the background behind the blocks
Actually no it looks worse now.
Better object background
ok
problems with map
no sapce
bad difficult rating
design pretty bad aswell some too bright
colors dont fit
boring gameplay
not fun at all
and also extremly unbalanced
the glow around the map is pretty cool
winning room is hurting my eyes
also dont do invisible kill tiles (like at spawn, you probably got the idea from cobra1-4 but there is a reason only that map has thoose)
Audio Bug Fixed.
that wont save map from decline :x
is there a way the difficulty could be switched to brutal?
not insane
the glow around the map was made to hide the glitch where objects would copy themselves if they were on the map border.
No need to, this can't be released Way too tight and many things don't really work, as I imagine you can't properly play and test them. Make an easier map with more space and test it properly and make sure everything works smoothly. Also try to avoid clashing styles in design.
$decline
granpa_cave xD
Maybe look for a color palette and use these colors to make a map design also stay away from bright colors
in comparison to your older maps this one definitely had better gameplay and graphics. it's still not at the point where we could consider a release, but you are always improving.