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thas the whole map?

yes

short map >

is good for speedrun

havent played the map yet

why is it 900kb

idk

quest for vena

quest

VΓ©Na trying to design for the first time

this map is

like 200kb at most

looks solid for first time π

π this dont good


Also unfreez looks ugly


? and skip 2,3 time cps

This is the point of the map tho

skip are indeep

but i'll try to make the big one harder it's maybe a bit to much

idk for what sv_max_team_size 2


remove this block

speedrun map: we let people play t0, but for teamrank we force 2 player

hmm i can make it harder + unfreeze are also here for a fast way

it gives the illusion of multiple ways for fin here i think would be cooler without this block still

yea makes sense i just think its too easy rn can be all solo

idk why u kept this part theres nothing here

i guess for back but idk that would be my only thought

Tru

part does not feel brutal imo

the kinta part is whatever

wait, wasn't the map supposed to be moderate ?


thats it for gameplay i still think it needs more parts way too short for what it is

alot of the gameplay is the same the only hard part in this map for what i see is the hh part

wdym?

yep i was mapping for moderate at start i'm gonna change some parts

im doing it wrong maybe but fly up -> fall down and hook them under then fly to the right

after unfrz

the fly just feels a bit weird

π

map has potential for sure but will need some work as i see it

that one of the way, the easy way is to unfreeze after the throw and swing him to the right on the next plat but i like to let people do the part as they want

oh swing right then go for catch i see

sounds faily


thats how i did it i thought intended way?

no

how intended here?

join to server

its not on test servers yet

no

im on it

oh it wasnt when i looked

this is used for the part, but you are doing the little skip, maybe i will fix this little skip because the part is better + they is faster skip

-gameplay harder on some part, fix little problems, (i'm working on start so they is nothing rn) design not change yet

i love that, thats never been donne before, a t0 possible map but in team no more than 2 so others dont abuse 4p skips

only good speedrunner can understand that





i forgot to press D on the dummy but whatever

overall the structure got improved but the gameplay still poor, add more mechanics

$waiting

-add 1 unfreeze, add corner (freeze->unfreeze and freeze->unhook) -last part, the unfreeze is longer and 1 tile more down (i want to keep it failly if you miss the throw but make the throw easier) -1 tile was missing -fix cheat ( maybe still cheatable so very hard + they is faster cheat on map that are indeed) -start add a freeze + change the position of unfreeze -mapres clear

there are 2 throw, without the same set up + a swing ( that can be done in throw) i'll keep it like this for now, and yes the gameplay is not hard mechanically, the map is like simple blocks or impulse, it's made for low brutal/good moderate player, in a simple way but failly.

when $optimize

update is good changes are nice and dont make it too easy

i would still like more parts as right now the map is too short

the map contains all the same problems as before it just plays a bit nicer now :D

this is intended to be hh right?

map is made for speedrun and in a way, in the style of simple block, so it will be short and i don't see any problem of short map

hh and for speedrun, you can pseudo

just making sure π

i think u made it tighter but idk

i get what u mean but i think its a bit too short like 4 parts

yep it as to bit a bit harder than it was

yea nice makes it fit into brutal category better

idk, when i was speedrunning a lot, the best map was short and on this style, (not only my opinion, coradax, spooky brock, spurs, cactus, like short map to speedrun)

whats a map you would consider short?

like some examples

check impulse series, simpleblock series ,some nut_race/nut_short_race and many other random map

oh i forget nut races

true

nut is not rly the same type, but very short and cool to speedrun

from the maps youve said i understand your point

nut races not included in that


to make it feel faster for sr

i still think more parts would be ++ also ofc

you can still do this skip but im sure you know this


everything else is fine imo

whole map can be skipped in t0 of course

the biggest problem in this map imo rn is the size of it but that should be an easy fix

700kb is too big for this i think

I mentioned it, it's ok it can be cheat(in duo) and t0 can cheat everything is indeed by the real mapper, i just did a remake, keep all his part and make it better, For the start i think i will remake it i can find a good way as it is rn,

$optimize


π gl!

I have no idk why it is 700 kb

theres a couple of unused layers that you can delete to make it lower

it may be that some of the png's you are using are just very big

like the moon and the smoke im not sure

i will make another decoration


$waiting

can make $optimize

$optimize


its good now

π

start +clear

$reset

$waiting


- now it's 290 kb
- put lantern in better position

btw the part at start is ok i guess, idk if bumf is hating hh that much ( i saw the same message for pseudo on a normal hh) and i don't rly understand why but 1 other tester said it's totally fine.

Bumf personal preference ig

Gj on getting the size down!

-little change on lantern



π

-quad problem fix

π


ty pipou, help for design

If there is some sort of challenge category created as discussed in #deleted-channel I think this map would fit here

It would only be for single player maps

We can't do it for multiplayer maps

It would ramp up too quickly

π

I suppose

I donβt see why it cannot work like so

And we will also not need to change the website for this change

It's harder than you think, there are too many conditions

Maps split in many sub categories

I think it would be a fun task to categorise them π

On like a spreadsheet or so

that's actually pretty cool ngl

I'm also suggesting to merge novice/moderate/brutal/insane into 1 category

what you think that category should be named?

DDLong (or whatever the name is) 1 to 20 novice 1 = DDLong 1 insane 5 = DDLong 20

So we could have DDShort for short multiplayer maps

2 categories instead of 8

hm, wouldnt that be too confusing? Its true that having many categories can be meh, but then how would you search for specific maps if u want to only search for 20*

Yeah, we are discussing it

That suggestion Iβm not too sure on

Would that not mess up the point system ?

Right now, we have too many categories and they don't make sense

As every map increase would be consistent

its fine to mess up points

we do it anyways

will likely buff points but its fine

Maybe you can have the thing u said, and that would make only 3 categories, say: 1-5 is novice 5-10 is Mod 10-20* is brutal&insane the thing is, oldschool and ddmax idk how you gonna categ that xD

The rerating can be done another time, it's not too important now

Wa that looks nice, id love to see that seasonal maps idea being added π could have some map rotations with special idk stuff or like for example winter or summer maps etc, winter is coming, we could have "Winter season" with cool fun winter maps, or the oldschool rls, "oldschool season"... Also, oldschool and DDmax doesnt fit more into "other" category? there are more people playing the other categories than those ones. also sorry didnt know where to continue talking about this (cause this is a testing channel xD) and didnt know wherelse to reply.

Solo trials? Whats that

check info and new rules


ty, i tried to connect the darker zone xd, i'll fix

one more tiny corner xD

ty

DDLong sounds super dum, just sayin but also why merge everything when you have a very good novice/mod/brutal/insane system

"Wow I completed my first insane!" vs "Wow I completed my first 20* [insert category name]"

-corner, i hope i did miss more corner


π

Idk its need to fix or no but its 2 ways to do part than, Its up to you

im do it 3/3 tryes

$waiting

after this should be ready

I know, but it's slower than real part and if you miss the throw it's instant fail, not worth to do this cheat and not worth to fix

anyway keep it in waiting, we already talk about it in tester channel, we wait for trials

will this be on the "trials" too?

yep

$waiting