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thas the whole map?
yes
short map >
is good for speedrun
havent played the map yet
why is it 900kb
idk
quest for vena
quest
VΓ©Na trying to design for the first time
this map is
like 200kb at most
looks solid for first time π
π this dont good
Also unfreez looks ugly
? and skip 2,3 time cps
This is the point of the map tho
skip are indeep
but i'll try to make the big one harder it's maybe a bit to much
idk for what sv_max_team_size 2
remove this block
speedrun map: we let people play t0, but for teamrank we force 2 player
hmm i can make it harder + unfreeze are also here for a fast way
it gives the illusion of multiple ways for fin here i think would be cooler without this block still
yea makes sense i just think its too easy rn can be all solo
idk why u kept this part theres nothing here
i guess for back but idk that would be my only thought
Tru
part does not feel brutal imo
the kinta part is whatever
wait, wasn't the map supposed to be moderate ?
thats it for gameplay i still think it needs more parts way too short for what it is
alot of the gameplay is the same the only hard part in this map for what i see is the hh part
wdym?
yep i was mapping for moderate at start i'm gonna change some parts
im doing it wrong maybe but fly up -> fall down and hook them under then fly to the right
after unfrz
the fly just feels a bit weird
π
map has potential for sure but will need some work as i see it
that one of the way, the easy way is to unfreeze after the throw and swing him to the right on the next plat but i like to let people do the part as they want
oh swing right then go for catch i see
sounds faily
thats how i did it i thought intended way?
no
how intended here?
join to server
its not on test servers yet
no
im on it
oh it wasnt when i looked
this is used for the part, but you are doing the little skip, maybe i will fix this little skip because the part is better + they is faster skip
-gameplay harder on some part, fix little problems, (i'm working on start so they is nothing rn) design not change yet
i love that, thats never been donne before, a t0 possible map but in team no more than 2 so others dont abuse 4p skips
only good speedrunner can understand that
i forgot to press D on the dummy but whatever
overall the structure got improved but the gameplay still poor, add more mechanics
$waiting
-add 1 unfreeze, add corner (freeze->unfreeze and freeze->unhook) -last part, the unfreeze is longer and 1 tile more down (i want to keep it failly if you miss the throw but make the throw easier) -1 tile was missing -fix cheat ( maybe still cheatable so very hard + they is faster cheat on map that are indeed) -start add a freeze + change the position of unfreeze -mapres clear
there are 2 throw, without the same set up + a swing ( that can be done in throw) i'll keep it like this for now, and yes the gameplay is not hard mechanically, the map is like simple blocks or impulse, it's made for low brutal/good moderate player, in a simple way but failly.
when $optimize
update is good changes are nice and dont make it too easy
i would still like more parts as right now the map is too short
the map contains all the same problems as before it just plays a bit nicer now :D
this is intended to be hh right?
map is made for speedrun and in a way, in the style of simple block, so it will be short and i don't see any problem of short map
hh and for speedrun, you can pseudo
just making sure π
i think u made it tighter but idk
i get what u mean but i think its a bit too short like 4 parts
yep it as to bit a bit harder than it was
yea nice makes it fit into brutal category better
idk, when i was speedrunning a lot, the best map was short and on this style, (not only my opinion, coradax, spooky brock, spurs, cactus, like short map to speedrun)
whats a map you would consider short?
like some examples
check impulse series, simpleblock series ,some nut_race/nut_short_race and many other random map
oh i forget nut races
true
nut is not rly the same type, but very short and cool to speedrun
from the maps youve said i understand your point
nut races not included in that
to make it feel faster for sr
i still think more parts would be ++ also ofc
you can still do this skip but im sure you know this
everything else is fine imo
whole map can be skipped in t0 of course
the biggest problem in this map imo rn is the size of it but that should be an easy fix
700kb is too big for this i think
I mentioned it, it's ok it can be cheat(in duo) and t0 can cheat everything is indeed by the real mapper, i just did a remake, keep all his part and make it better, For the start i think i will remake it i can find a good way as it is rn,
$optimize
π gl!
I have no idk why it is 700 kb
theres a couple of unused layers that you can delete to make it lower
it may be that some of the png's you are using are just very big
like the moon and the smoke im not sure
i will make another decoration
$waiting
can make $optimize
$optimize
its good now
π
start +clear
$reset
$waiting
- now it's 290 kb
- put lantern in better position
btw the part at start is ok i guess, idk if bumf is hating hh that much ( i saw the same message for pseudo on a normal hh) and i don't rly understand why but 1 other tester said it's totally fine.
Bumf personal preference ig
Gj on getting the size down!
-little change on lantern
π
-quad problem fix
π
ty pipou, help for design
If there is some sort of challenge category created as discussed in #deleted-channel I think this map would fit here
It would only be for single player maps
We can't do it for multiplayer maps
It would ramp up too quickly
π
I suppose
I donβt see why it cannot work like so
And we will also not need to change the website for this change
It's harder than you think, there are too many conditions
Maps split in many sub categories
I think it would be a fun task to categorise them π
On like a spreadsheet or so
that's actually pretty cool ngl
I'm also suggesting to merge novice/moderate/brutal/insane into 1 category
what you think that category should be named?
DDLong (or whatever the name is) 1 to 20 novice 1 = DDLong 1 insane 5 = DDLong 20
So we could have DDShort for short multiplayer maps
2 categories instead of 8
hm, wouldnt that be too confusing? Its true that having many categories can be meh, but then how would you search for specific maps if u want to only search for 20*
Yeah, we are discussing it
That suggestion Iβm not too sure on
Would that not mess up the point system ?
Right now, we have too many categories and they don't make sense
As every map increase would be consistent
its fine to mess up points
we do it anyways
will likely buff points but its fine
Maybe you can have the thing u said, and that would make only 3 categories, say: 1-5 is novice 5-10 is Mod 10-20* is brutal&insane the thing is, oldschool and ddmax idk how you gonna categ that xD
The rerating can be done another time, it's not too important now
Wa that looks nice, id love to see that seasonal maps idea being added π could have some map rotations with special idk stuff or like for example winter or summer maps etc, winter is coming, we could have "Winter season" with cool fun winter maps, or the oldschool rls, "oldschool season"... Also, oldschool and DDmax doesnt fit more into "other" category? there are more people playing the other categories than those ones. also sorry didnt know where to continue talking about this (cause this is a testing channel xD) and didnt know wherelse to reply.
Solo trials? Whats that
check info and new rules
ty, i tried to connect the darker zone xd, i'll fix
one more tiny corner xD
ty
DDLong sounds super dum, just sayin but also why merge everything when you have a very good novice/mod/brutal/insane system
"Wow I completed my first insane!" vs "Wow I completed my first 20* [insert category name]"
-corner, i hope i did miss more corner
π
Idk its need to fix or no but its 2 ways to do part than, Its up to you
im do it 3/3 tryes
$waiting
after this should be ready
I know, but it's slower than real part and if you miss the throw it's instant fail, not worth to do this cheat and not worth to fix
anyway keep it in waiting, we already talk about it in tester channel, we wait for trials
will this be on the "trials" too?
yep
$waiting