#climbup
"climbup" by EntityMC & 在这里等你 [Solo]
DDNet-Testing 11/05/2025 2:38 PM

Mentions:

@entity0704
climbup — Testing

@Entity704 this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

A full map preview can be found HERE.

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DDNet-Testing 11/05/2025 2:38 PM
👌 2
🆙 2
essigautomat 11/05/2025 3:14 PM

is that a 30 second race map? 🤔

essigautomat 11/05/2025 3:15 PM

oh custom physics ofc

essigautomat 11/05/2025 3:32 PM

As a former custom physics climb map enjoyer, I really like this concept. I wish there was more parts and a better design on this map.

This is not a solo map, but a fun map.

essigautomat 11/05/2025 3:34 PM

that one tile gap after cp5 was really annoying, it's hard to get out of there

teero777 11/06/2025 2:45 AM

yoooo

teero777 11/06/2025 2:46 AM

i saw this work in progress on some chinese server

teero777 11/06/2025 2:46 AM

really nice map idea

entity0704 11/06/2025 3:30 AM

yea, the author of this map is not even human 🤬

pioooooo 11/06/2025 5:14 AM

pretty decent idea. plz add unfreezes for teles

essigautomat 11/06/2025 8:10 AM

??? did I say something wrong

entity0704 11/06/2025 8:58 AM

no, im just kidding

❤️ 1
entity0704 11/06/2025 9:02 AM

thx, i'll add unfreezes

entity0704 11/06/2025 9:09 AM

how about expanding the height by 300 blocks

entity0704 11/06/2025 9:10 AM

i think i should make some cloud textures 🤔

entity0704 11/06/2025 9:33 AM

sry grass main

entity0704 11/07/2025 11:28 AM

Changes:

  • Added unfreezes for teleports
  • Added some new parts
  • Reduced the difficulty of part 5
  • Removed Herobrine
🆙 1
👌 1
tensithefox 11/07/2025 12:43 PM

noooo! herobrine

tensithefox 11/07/2025 12:43 PM

its sad(

essigautomat 11/07/2025 3:34 PM

Reduced the difficulty of part 5 but why 😮 or did you only remove the 1 tile pit?

entity0704 11/08/2025 7:10 AM

make it easier to, um, touch the ceiling to support

essigautomat 11/08/2025 7:23 PM

? This doesn't make sense for me, I never hooked the top

entity0704 11/09/2025 2:47 AM

sry, i didnt express that very well and completely what i meant was that make tee easier to enter the gap, and then when tee hits the top, move right to provide support i only said the second part before 😅

l._ouis 11/22/2025 12:19 AM

i feel like this should be fun map for similar reasons as kingsleap

👍 1
pioooooo 11/22/2025 1:08 AM
pioooooo 11/22/2025 1:09 AM

This map isn't as frustrating as kingsleap so I'd like to have it solo

soulyvevo 11/22/2025 4:58 PM
@teero777

can you make a tas of this please

teero777 11/22/2025 4:58 PM

hmm no

teero777 11/22/2025 4:59 PM

after it releases maybe

soulyvevo 11/22/2025 5:15 PM

🐴

ninja25226 11/22/2025 5:21 PM

map so frustrating

ninja25226 11/22/2025 5:21 PM

imo

balami. 11/22/2025 5:23 PM

funny map. i agree with assa, that the hole after tp5 is annoying if you fall in, i don't really see a reason to have that punish there.

  • start line can be at the beginning, there is not really a reason to have a noobfilter on solo (actually they are not allowed)
  • can you put some tiles behind the clouds? afaik clouds shouldn't indicate game tiles (some players play with cl_showquads 0)
.freezy_ 11/23/2025 2:31 PM

Couldn't even make it to the start line and ragequitted 💀

kek 4
ninja25226 11/23/2025 2:59 PM

same

pioooooo 11/23/2025 2:59 PM

imagine pole vault

👍 2
ramirok_ 11/23/2025 3:30 PM

map really random i think is better to be uploaded in fun server

entity0704 11/24/2025 7:08 AM

i also feel like i might have submitted the wrong type 🥲

entity0704 11/24/2025 7:11 AM

sry i didnt know what is noobfilter before, and i'll add tiles for the clouds

👍 1
entity0704 11/24/2025 7:15 AM

actually, what i originally wanted was a small tutorial before the starting line, but now it seems unnecessary and make players angry

entity0704 11/24/2025 7:18 AM

btw, if it changes type, will there be anything that requires my involvement?

.freezy_ 11/25/2025 10:14 PM

No

DDNet-Testing 11/25/2025 10:14 PM

@Entity704 Changed the Server Type to Fun.

.freezy_ 11/25/2025 10:15 PM

Let me know if I misunderstood what you wanted but it seemed you wanted it on fun

ramirok_ 11/26/2025 4:53 AM

No what💀💀

gorp_tw 11/26/2025 5:45 AM

like, the literal last message

entity0704 11/26/2025 12:04 PM

ye, it should be the fun type

👍 3
entity0704 11/26/2025 12:07 PM

i always feel like the art in my map is a bit cheap 🤔

entity0704 11/26/2025 1:27 PM

Changes:

  • We hired a mysterious construction team to fill the large pit at the end of Path 4.
  • We strongly condemned Cloud Quads for working alone and introduced Tiles as its assistant.
  • Potential bugs may have been introduced.
🆙 2
👌 2
gorp_tw 11/26/2025 5:28 PM

XD

ililja 11/26/2025 6:18 PM

best changelog ever imo

f3 3
ramirok_ 12/01/2025 10:12 PM

We added more bug fixes so we wouldn't run out of updates.🗣️🗣️🗣️

🙂 2
murpi 12/14/2025 12:42 AM

(ignore this)

🆙 3
👌 3
entity0704 12/14/2025 3:08 PM

how do you send blank msg!?

poggers2 3
kebscs 01/03/2026 6:03 PM

solo?

no 2
markus777777 03/18/2026 2:30 PM

design bug

markus777777 03/18/2026 2:31 PM
markus777777 03/18/2026 2:34 PM

The map is very interesting and I liked it, but I would like to see the original walkthrough, because my methods of passing sometimes felt like skips

retsot 03/18/2026 2:41 PM

infinite climb exploit

👍 2
omo 1
markus777777 03/18/2026 3:49 PM

I also didn't really like the physics in the water, but the idea is cool

markus777777 03/18/2026 3:54 PM

and I don't quite understand why the button and "4" are needed here

4️⃣ 8
gorp_tw 03/21/2026 3:37 AM

looks like a flag to me

🚩 6
ramirok_ 03/23/2026 3:49 AM

🥀🥀

gorp_tw 03/23/2026 3:58 AM

is it not?

entity0704 03/24/2026 7:19 AM

actually, there are multiple ways to complete this map

entity0704 03/24/2026 8:56 AM
  • Changes:

    Added some obstacles in an attempt to prevent exploitation of the infinite climb bug

    Reduced gravity in the anti-gravity zone

    Fixed some design bugs

    The "4" wants to say hello to you

🆙 2
👌 2
markus777777 03/24/2026 2:02 PM

Please don't use half blocks (red) in tp and freeze. It's better to use a similar, more filled version, but you'll need to work on the corners (blue)

markus777777 03/24/2026 2:03 PM

I don't really understand why these stoppers are needed

markus777777 03/24/2026 2:06 PM

You can skip the greeting from 4 using the infinite climb exploit😥

markus777777 03/24/2026 2:16 PM

there should be only 1 cto

markus777777 03/24/2026 2:21 PM

skip second checkpoint

markus777777 03/24/2026 2:22 PM

design bug

markus777777 03/24/2026 2:23 PM
markus777777 03/24/2026 2:24 PM
markus777777 03/24/2026 2:27 PM

I would like to make it so that even in theory it would be impossible to skip either a checkpoint or timecp here

markus777777 03/24/2026 2:29 PM

I also think it would be better to show the actual sizes of the checkpoints, with the exception of the first one

markus777777 03/24/2026 2:45 PM

really good map

markus777777 03/24/2026 2:46 PM

I would prefer if checkpoints took up the entire space, you never know if someone might accidentally skip

markus777777 03/24/2026 2:47 PM

I would also like you to optimize the size of the map, because 600 KB is a lot for such a simple design

markus777777 03/24/2026 2:48 PM

Anyway, fix all these little things and I think the map is ready

DDNet-Testing 03/24/2026 2:50 PM

@Entity704 Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

retsot 03/24/2026 6:26 PM

btw you can make the logo from tiles themselves and have way better quality (+ the image will take up less space)

retsot 03/24/2026 6:30 PM

since i already made it (was really bored)

entity0704 03/26/2026 8:44 AM

uh

entity0704 03/26/2026 8:44 AM

sry

entity0704 03/26/2026 8:46 AM

pressed by accident,,

entity0704 03/26/2026 8:55 AM

Changes:

  • Please don't use half blocks (red) in tp and freeze. It's better to use a similar, more filled version, but you'll need to work on the corners (blue)

    [Picture]

  • I don't really understand why these stoppers are needed
  • there should be only 1 cto
  • skip second checkpoint
  • I would like to make it so that even in theory it would be impossible to skip either a checkpoint or timecp here
  • ~~really good map

~~

  • I would prefer if checkpoints took up the entire space, you never know if someone might accidentally skip
  • I would also like you to optimize the size of the map, because 600 KB is a lot for such a simple design
  • btw you can make the logo from tiles themselves and have way better quality (+ the image will take up less space)
  • Update contributor information
🆙 1
👌 1
markus777777 03/26/2026 10:08 AM

I meant only if you go along the main path, set more checkpoints, let the skippers play without checkpoints

markus777777 03/26/2026 10:10 AM

It's better to leave only the "main" checkpoints and delete the rest, otherwise the map will look dirtier because of them

markus777777 03/26/2026 10:11 AM

I liked how the tp in the air section looked before, apparently I didn't explain something correctly🤔

markus777777 03/26/2026 10:13 AM

Nothing has changed regarding the block halves that I wrote about, but it's your choice whether to change it or not

entity0704 03/26/2026 10:26 AM

ah, sorry, i misunderstood

entity0704 03/26/2026 10:27 AM

i'll fix it

entity0704 03/26/2026 10:49 AM

fixed

🆙 2
👌 2
markus777777 03/26/2026 10:55 AM

design bug

markus777777 03/26/2026 10:56 AM

and if you want, you can make corners all along the edges, but this is not necessary

markus777777 03/26/2026 10:58 AM

and just in case this is not the only such place, it's just an example

entity0704 03/26/2026 11:29 AM

fixed design bug and made corners

🆙 2
👌 2
markus777777 03/26/2026 11:51 AM

I really liked the map, I don't see any design bugs anymore, I think it's worthy of release

DDNet-Testing 03/26/2026 11:51 AM
⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★☆☆☆☆

retsot 03/26/2026 1:28 PM

400kb is still a lot

retsot 03/26/2026 1:29 PM
👌 3
🆙 4
DDNet-Testing 03/26/2026 1:29 PM
⚠️ Submission not by channel owner. ⚠️

Submission needs to be verified first. Click on the "☑️" reaction to approve.

DDNet-Testing 03/26/2026 1:29 PM
⚠️ No changelog found! ⚠️

@Retsot Please save our testers some time and include a changelog ALONGSIDE your map uploads (pref. with screenshots) !

wee.tw 04/16/2026 12:26 AM

I don't know if this is too much, but it would be interesting, since this is still a "fun" category map, in addition to the gameplay, also see a little storytelling that might explain where and why our character is going and what's wrong with the hook

wee.tw 04/16/2026 12:27 AM

Idk I love lore guys

entity0704 04/20/2026 9:13 AM

reading my stuff might just kill you 👉 👈

entity0704 04/20/2026 9:25 AM

💥 WHO CAN HELP ME WRITE A STORY 💰 WHICH WILL GET $000,000,000.00 💥

.cammo. 04/20/2026 10:47 AM

evil wizard stole physics from you and now you have to battle yourself to eventually get to the wizard and yell at it to give normal physics back

❤️ 2
markus777777 04/20/2026 10:59 AM

make a cool motivating story about how our tee rises through the pain, and at the end after the finish, make a switch of the freeze so that it suddenly freezes and the inscription: "you died because of lack of air" I think it will be very funny

.cammo. 04/20/2026 11:00 AM

mount everest experience

wee.tw 04/20/2026 2:01 PM

Some type of "Getting over it" comments

essigautomat 04/27/2026 12:17 PM

"That's rough buddy"

💀 2
entity0704 06/05/2026 7:35 AM
🆙 2
👌 2
balami. 06/22/2026 1:41 PM

Hi, we took a short look on your map. First of all i want to say that in our perspective the map should be on solo and not on fun, since the mechanic doesn't feel too random/frustrating, so the gameplay flow feels good. (Not sure what testers think about this.) I only got one screenshot.. One of us got stuck at the top. It's not fail, but it's hard to get out if you hook downwards and waste your doublejump, so we got the idea to make the water section smaller, so that it behaves more like actual water and you can't get stuck.

soulyvevo 06/22/2026 2:47 PM
@entity0704

who helped you make the story

soulyvevo 06/22/2026 3:10 PM

these parallax values dont make any sense, the background layers look like they run away from you

soulyvevo 06/22/2026 3:11 PM

mountains group looks fine

soulyvevo 06/22/2026 3:12 PM

i think it would be better to just use positive y values for other parallax groups too

soulyvevo 06/22/2026 3:12 PM

and keep the x values 0 like here

cyberfrighter 06/22/2026 3:13 PM

negative para 😭

soulyvevo 06/22/2026 3:14 PM

but to be fair the mountains quad also should be changed, while the parallax is fine the quad itself is way too big, compare it to the size you get when you press "Add quad" button

soulyvevo 06/22/2026 3:14 PM

when you add a quad scale it a bit down

soulyvevo 06/22/2026 3:14 PM

not up

soulyvevo 06/22/2026 3:14 PM

because it causes blurriness

👆 2
soulyvevo 06/22/2026 3:22 PM

the colors for some hookables are a bit confusing when on design for example this is a hookable

soulyvevo 06/22/2026 3:22 PM

and this is an unhookable

soulyvevo 06/22/2026 3:22 PM

but the colors are quite similar

soulyvevo 06/22/2026 3:22 PM

maybe you could try using some completely different tileset for the clouds instead to counter that

entity0704 07/02/2026 3:55 PM

Changes:

  • Finished the exams. Oh yeah yeah oh la la
  • Tweaked some parallax values
  • Tweaked the size of the mountain quad
  • Changed the rock tileset
  • Made some changes to the water part

    SHA256:

🆙 1
brownbear 1
DDNet-Testing 07/02/2026 3:55 PM

@Entity704 A new version was submitted, so the map has been moved back to TESTING.

ocosar 07/18/2026 2:56 PM

you can remove this, not needed anymore

ocosar 07/18/2026 2:57 PM

these should be detail

ocosar 07/18/2026 3:04 PM

poor flag gets dismantled (switches and weapon too) with high detail off, move these white lines to a separate layer so that they don't disappear

ocosar 07/18/2026 3:07 PM

other than that I see no issues, gameplay is very solid, nicely done

ocosar 07/18/2026 3:09 PM

and I second this, map should be on solo

DDNet-Testing 07/18/2026 3:37 PM

@Entity704 Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

entity0704 07/19/2026 8:03 AM
  • Set the Details option of #7 bgtiles > ddnet-tiles-fs8 to No (all needed)
  • Removed a useless refill jump tile
  • Set two decoration layers to high details layer (cloud and craters)
🆙 1
DDNet-Testing 07/19/2026 8:03 AM

@Entity704 A new version was submitted, so the map has been moved back to TESTING.

DDNet-Testing 07/19/2026 8:41 AM

@Entity704 Changed the server type to Solo.

DDNet-Testing 07/19/2026 8:42 AM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★☆☆☆

DDNet-Testing 07/19/2026 9:13 AM

⭐ climbup is now ready to be released!

Rating: ★★☆☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1435639486355865670/1528311244132450355

DDNet-Testing 07/19/2026 9:13 AM
dafight 07/19/2026 11:11 AM

gg

snailx3 07/20/2026 10:55 AM
@entity0704

hey, any preferred date for release?

snailx3 07/20/2026 10:57 AM

also assuming you're based in asia, would 8PM Beijing time be fine for you? that'd be 2PM for european players

ninja25226 07/20/2026 11:43 AM

2pm for europe sounds right :)

entity0704 07/21/2026 11:46 AM

sure, sounds good

snailx3 07/21/2026 1:09 PM

ok but what date xd

Deleted User 07/21/2026 3:21 PM

now

Deleted User 07/21/2026 3:21 PM

🔥

entity0704 07/22/2026 9:35 AM

whenever it's convenient for you

entity0704 07/22/2026 9:36 AM

I'm a bit indecisive

entity0704 07/22/2026 9:36 AM

and I just asked my friends

entity0704 07/22/2026 9:36 AM

they are also having trouble deciding

DDNet-Testing 07/25/2026 12:12 PM

📢 Map Released!

@Entity704 your map has just been released! 🎉

You now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!


🕒 Grace Period Ends <t:1786191161:F>

Make sure to review your map thoroughly before the grace period ends!

kinki9487. 07/25/2026 2:19 PM

fun but annoying

entity0704 07/26/2026 3:34 AM

😋️

entity0704 07/26/2026 3:35 AM

watch your words

balami. 07/26/2026 7:40 AM

yeah that was a bit too explicit, deleted the message

kinki9487. 07/27/2026 4:20 AM

sorry

entity0704 07/27/2026 4:30 AM

it's fine

entity0704 07/27/2026 4:30 AM

one who knows their errors and corrects them is a good child ☺️

owo 1
DDNet-Testing 08/06/2026 5:35 PM

@Entity704 The grace period for climbup ends <t:1786191161:R>. If you have any final fixes, submit them before the channel gets archived.

DDNet-Testing 08/08/2026 5:35 PM

The grace period for climbup has ended. The channel will be archived automatically in a few days.