#Electric
"Electric" by Raks [Novice]
DDNet 01/27/2023 4:44 PM
@Raks

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 01/27/2023 4:44 PM
Raks 01/27/2023 5:09 PM

Time Checkpoints has been planted!

cankick 01/27/2023 5:41 PM

very cool design

Raks 01/27/2023 6:18 PM

Thank you!

yāccre 01/27/2023 8:18 PM
Raks 01/27/2023 8:38 PM

Thanks i fixed it

PapotaV 01/27/2023 8:42 PM

upload the map then

Raks 01/27/2023 8:47 PM
Scar 01/27/2023 10:13 PM

Alright, I finished playing through the map. I really like it! the theming is cool, and even though at first the cut corner block design tripped me up, it didn't take too long to get used to. With that said, I have a few thoughts on the map.

Scar 01/27/2023 10:15 PM

First is the solo grenade part. The part can be completed not only without using your grenade, but without any extra speed. The way it is now you can simply run and jump and get over the gaps with little issue. I think this is an easy fix, just widen the freeze a few tiles.

Scar 01/27/2023 10:19 PM

Secondly, and this might just be more nit-picky than anything, but there should probably be a wall or something here to stop players from swinging all the way to death thinking something might be over there. Experienced players would understand that this is death but a newer player might not know about map boundaries yet and having them learn the hard way at the very end of a map would be unfortunate.

Scar 01/27/2023 10:20 PM

Lastly, this isn't really a point but just something I saw. Did you nab this part from sunny side up?

Scar 01/27/2023 10:23 PM

Overall, really like the map. I think you did good with creating parts that were interesting and fit within novice difficulty. Hope to see this map on the servers soon!

Raks 01/27/2023 10:32 PM

About the last (Sunny side up) i dont even realized that

Raks 01/27/2023 10:33 PM

Should i change that to something else?

Raks 01/27/2023 10:50 PM

Anyways i fixed the things u said here is the newest version:

Raks 01/27/2023 10:52 PM
Raks 01/27/2023 10:53 PM

I hope too! I'll do everything to reach that.

Scar 01/27/2023 11:33 PM

I like the changes! I think if you didn't intentionally take it it is fine tbh, but i'm not the person to ask about that

Raks 01/27/2023 11:51 PM

Like i said i'll do everything to make it released.

Raks 01/27/2023 11:51 PM

Anyway's thank's to tell me your opinions

Raks 01/27/2023 11:52 PM

And test out my map

cyberfighter 01/28/2023 12:09 AM

imo the maps name dont fit with the design

cyberfighter 01/28/2023 12:10 AM

also all of the blocks look like freeze tiles wtf

Raks 01/28/2023 12:31 AM

About the "Freeze tiles" i was about to make something new style. But if it's not releasable i'm sorry about it. I will try maybe later with a new map...

cyberfighter 01/28/2023 1:00 AM

i do not decide what gets released and what doesnt

PapotaV 01/28/2023 3:16 AM

yea just ignore this nobo

Ravie 01/28/2023 1:21 PM

Nice map, I had fun playing it. A few things need to get improved:

Ravie 01/28/2023 1:22 PM

this felt a little bit tight to do since there's not much space on the right to get speed, also avoid using invisible speeders and other tiles to fix fails when you can just remove freeze on the edge

Ravie 01/28/2023 1:23 PM

this could be a bit lower so you have to use grenade

Ravie 01/28/2023 1:24 PM

a bit difficult for novice

Ravie 01/28/2023 1:26 PM

this whole section is a bit of a mess with all the arrows and markings and should be reworked

Ravie 01/28/2023 1:27 PM

I also think the design needs some improvements but we can talk about that later when gameplay is all fixed

Ravie 01/28/2023 1:51 PM

Also use normal shields everywhere, not the new weapon specific ones

cankick 01/28/2023 1:53 PM

very good map

Raks 01/28/2023 2:17 PM

I fixed the rocket part, changed the shield's and i also make that difficult part a bit easyer.

Raks 01/28/2023 2:18 PM

and i removed few arrows

Raks 01/28/2023 2:34 PM

I found some new bug's i fixed them:

Raks 01/28/2023 2:45 PM

Newest version:

Raks 01/28/2023 2:59 PM

Can i get access to the test server?

Lagar85 01/28/2023 3:31 PM

Cool map, also very beautiful design. I liked how u introduced a mechanic like livefreeze in a novice map, very original :D

Raks 01/28/2023 4:12 PM
Raks 01/28/2023 4:13 PM
Raks 01/28/2023 4:35 PM
Raks 01/28/2023 4:38 PM
Raks 01/28/2023 4:41 PM
Raks 01/28/2023 4:45 PM
Ravie 01/28/2023 4:53 PM
@Raks

something like that

Raks 01/28/2023 4:54 PM

Alright thanks

Raks 01/28/2023 4:56 PM
Raks 01/28/2023 5:00 PM
Raks 01/28/2023 5:07 PM
Raks 01/28/2023 5:36 PM
Raks 01/29/2023 9:46 PM

Last file:

Raks 01/30/2023 12:49 AM

Thank you so much!

PapotaV 01/30/2023 8:59 AM
  • Missing corners
  • Missing fill
PapotaV 01/30/2023 9:03 AM

So here, the red tee goes first, and the yellow tee go whit him and hook him so he get left wall and the yellow go right wall, u know, like the sunny side up skip wall skip, thats it.

PapotaV 01/30/2023 9:06 AM

So here, the guys does the first part normally and then the red one go back and get up, hit the wall and then the yellow one gets him, next to that is just a trow and they skiped the part.

Raks 01/30/2023 9:50 AM
@PapotaV

thanks for look around the map and found those things. I will working on it to fix them

PapotaV 01/30/2023 9:51 AM

btw great job whit the design

PapotaV 01/30/2023 9:51 AM

i love it

Raks 01/30/2023 9:51 AM

Thanks!

Raks 01/30/2023 9:51 AM

If you have time we can test together

PapotaV 01/30/2023 9:51 AM

i gotta sleep :(

PapotaV 01/30/2023 9:51 AM

but sure

PapotaV 01/30/2023 9:51 AM

lets do it fast

Raks 01/30/2023 9:51 AM

I have to fix the things u said first

PapotaV 01/30/2023 9:52 AM

then im going to sleep :)

Raks 01/30/2023 9:52 AM

But we can test one time to make sure nothing else we missing

PapotaV 01/30/2023 9:52 AM

alr gn

Raks 01/30/2023 9:52 AM

Alright then goodnight

Raks 01/30/2023 10:16 AM

I think i fixed those things, i'm sure i fixed the corner tiles and about the cheatable gameplay... I made something i hope it fix it

Raks 01/30/2023 10:16 AM

Grenade part

Raks 01/30/2023 10:16 AM
Raks 01/30/2023 10:19 AM

i tried to throw my dummy almost...

Raks 01/30/2023 10:20 AM

and i forgot to add shield...

Raks 01/30/2023 10:20 AM

sec

Raks 01/30/2023 10:21 AM

With Shield

Raks 01/30/2023 1:02 PM

I reworked the part

Raks 01/30/2023 1:02 PM
Raks 01/30/2023 1:13 PM

Little changing here too

Raks 01/30/2023 1:14 PM
Raks 01/30/2023 1:27 PM

Some fix

Raks 01/30/2023 6:46 PM

Fixed the faily reworked part

PopCorn181 01/30/2023 11:51 PM

That hook passage at the top seems kind of long, would be really bad with weak, maybe consider shortening it a few blocks

PapotaV 01/30/2023 11:52 PM

use strong then

Pipou 01/31/2023 12:23 PM

You needn't use telecp for tele 2 since that teleport isn't shared between two parts

Pipou 01/31/2023 12:24 PM

Where is totelecp 3 ?

Pipou 01/31/2023 12:24 PM

Timecp1 is too early in the map

Pipou 01/31/2023 12:25 PM

Question for others : Isn't that too repetitive and annoying ? (hard to guess what's really satisfying for a novice player)

Pipou 01/31/2023 12:26 PM

Stack

Pipou 01/31/2023 12:26 PM

Extra unfreeze

Pipou 01/31/2023 12:38 PM

The unfreeze feels random

Pipou 01/31/2023 12:39 PM

Move the shields to the left (vertically) so it doesn't encroach on the previous part

Pipou 01/31/2023 12:42 PM

The parts are tight in a bad way, it breaks the flow continuously

Pipou 01/31/2023 12:42 PM

Another example (the entrance)

Pipou 01/31/2023 12:43 PM

Here too; the fall and the connection to the next part. What about that flying unfreeze too ?

Pipou 01/31/2023 12:45 PM

I'm conflicted between novice 1 and 5. Some parts are "quite difficult" for beginners, but then you get very short and meaningless gores

Pipou 01/31/2023 12:45 PM
Pipou 01/31/2023 12:46 PM

Still awkward, there is enough room but the walls are breaking the flow (if you do the part as intended)

nothing_ 01/31/2023 12:53 PM

change thoose cpteles to normal teles or add more checkpoints otherwise ppl will go all the way back to cp6 in grenade solo

Pipou 01/31/2023 12:57 PM

Don't use telecp when not necessary and don't forgot to give a cp to both (especially at the end of the part) to prevent cheats and fails

Pipou 01/31/2023 12:57 PM

Speedups are useless

Pipou 01/31/2023 12:58 PM

Why not make it flat in order not to land on the edge without unfreeze

Pipou 01/31/2023 12:59 PM

Don't do weird shapes, better keep it simple. Furthermore, keeping it simple will help make it look better

Pipou 01/31/2023 1:00 PM

Change the teleports, that's a no

Pipou 01/31/2023 1:00 PM

Too tight

Pipou 01/31/2023 1:01 PM

Another weird shape. It's also annoying to have to go back, especially in t0

Pipou 01/31/2023 1:04 PM

Tight and awkward part, even a novice map can have interesting parts (I'm not saying all the parts have to be brand new, but that one is too dull)

Pipou 01/31/2023 1:06 PM

The unfreeze is too low

Pipou 01/31/2023 1:06 PM

Stack and avoid awkward shapes

Pipou 01/31/2023 1:08 PM

Find a better way to place the shields, in walls or put them at a place both tees pass

Pipou 01/31/2023 1:09 PM

There are too many of those drags, make it different

Pipou 01/31/2023 1:09 PM

Don't give weapons for one part, it's meaningless

Pipou 01/31/2023 1:10 PM

If you give a weapon, at least leave it for a few parts or for the whole map

Pipou 01/31/2023 1:10 PM

So you must rework your laser and grenade parts

Pipou 01/31/2023 1:11 PM

That one blocker is clearly unnecessary

Pipou 01/31/2023 1:12 PM

That left falling down part is a low quality filler

Pipou 01/31/2023 1:14 PM

That part is quite long

Pipou 01/31/2023 1:15 PM

That ending is faily

Pipou 01/31/2023 1:16 PM

Another flow breaking filler

Pipou 01/31/2023 1:16 PM

This is pointless, also, there is not enough room with the next part

Pipou 01/31/2023 1:17 PM

Another example of entity spam with irrelevant telecp

Pipou 01/31/2023 1:18 PM

More drags

Pipou 01/31/2023 1:18 PM

Stack

Pipou 01/31/2023 1:18 PM

Improve that part, too many entities for barely anything special

Pipou 01/31/2023 1:19 PM

It's very similar to one of the parts at the beginning of the map

Pipou 01/31/2023 1:20 PM

People can dodge telecps. Place them vertically above and under the platforms

nothing_ 01/31/2023 1:21 PM
Pipou 01/31/2023 1:22 PM

It's either you add freeze in teleport or you don't but it's better not to

Pipou 01/31/2023 1:22 PM

Stack

Pipou 01/31/2023 1:23 PM

Now about the design, I thought that platform where I stand was actually freeze

Pipou 01/31/2023 1:24 PM

It's very confusing to play with the design as we are used to have freeze and ground designed that way

Pipou 01/31/2023 1:25 PM

I like the the background but the colors must be adjusted

Pipou 01/31/2023 1:25 PM

You could add well increase the para values so it's more noticeable

Pipou 01/31/2023 1:26 PM

Too many different shades of green/grey, it's too confusing

Pipou 01/31/2023 1:28 PM

Is it really needed ?

Pipou 01/31/2023 1:28 PM

What are those arrows in unfreeze ? Additionally, the squares on the right side of the rocket are useless

nothing_ 01/31/2023 1:28 PM

hookthrough unhook blends in together make it more diffirent

Pipou 01/31/2023 1:31 PM

Deep and teleport look the same

Pipou 01/31/2023 1:31 PM

Barely noticeable and unneeded

Pipou 01/31/2023 1:32 PM

It looks better than before but I'm sure it can be improved. Right now I can't play that part without entities on

Pipou 01/31/2023 1:33 PM

Finally, I'm quite hesitant about the use of livefreeze

Pipou 01/31/2023 1:34 PM

Those tiles shouldn't be considered when starting mapping

nothing_ 01/31/2023 1:34 PM

^ t0 can block pretty easily on that part

nothing_ 01/31/2023 1:34 PM

since its pretty tight

Pipou 01/31/2023 1:34 PM

^

Pipou 01/31/2023 1:34 PM

$waiting

nothing_ 01/31/2023 1:36 PM

i suggest moving this verticall instead of horizontally otherwise its pretty hard to go up alone and unlivefreeze yourself

Ravie 01/31/2023 2:10 PM
@Pipou

I disagree with some of the things you pointed out. I think the fillers are fine in a novice. The map's flow felt good for a casual playthrough so more isn't required. Also imo cp tele should basically always be used, with only exceptions being tele to the next part and such.

Pipou 01/31/2023 2:32 PM

These kinds of fillers were fine in 2015. You mentioned "the flow felt good for a casual playthrough", should we let aside higher skilled players ? Novice maps are aimed toward a novice category of players, but any map should be made in a way so speed running is comfortable (so more players can enjoy it, for different reasons). Furthermore, it's a good thing to get good mapping habit as a beginner, so it's a great training. I particularly disagree about the use of cptele. They are usually a mess, generating issues/cheats (happened twice in that map) and entity spam. Cptele should be used when multiple parts meet or when multiple players share a same teleport through two connected parts or to prevent a fail (falling back in teleport)

Ravie 01/31/2023 3:32 PM

Yes I think novice maps don't need to care about higher skilled players, they're for beginners and I've also seen novice maps that tried too hard to be speedrun maps and it hurt the gameplay for novice players

Ravie 01/31/2023 3:33 PM

and if you make cp's carefully they work way better than old tele, no issues like losing progress because you went into a previous part (especially important in easy maps), it's worth the extra few tiles in entities that will be invisible anyway

Ravie 01/31/2023 3:34 PM

and I don't think some 2015 fillers are a bad thing if they're made in moderation and complement the gameplay

Ravie 01/31/2023 4:26 PM

remove freeze inside stoppers and the yellow marked freeze tile, I would also like some more space in the green area

Ravie 01/31/2023 4:29 PM

at cp8 top tee doesn't get a checkpoint, meaning if he touches tele you fail

Pipou 01/31/2023 4:31 PM

^

Ravie 01/31/2023 4:33 PM

this undeep is easy to miss despite the sign, maybe just get rid of the deep

Ravie 01/31/2023 4:34 PM

this unfreeze plasma part is a bit out of place and doesn't really add anything to the gameplay

Ravie 01/31/2023 4:37 PM

cp 18 and 20 is enough here, the middle stuff is not needed and a bit messy

Ravie 01/31/2023 4:38 PM

and put unsolo on cto20

Pipou 01/31/2023 5:06 PM

^

Pipou 01/31/2023 5:06 PM

^

Pipou 01/31/2023 5:06 PM

You are repeating what I pointed out already

Ravie 01/31/2023 5:11 PM

yeah I only glanced over the screenshots

Raks 01/31/2023 11:09 PM

When i have enought time ill make it releasable

Raks 02/01/2023 11:00 PM

I made some rework and almost recreated/fixed everything

Raks 02/01/2023 11:00 PM
Arrow 02/02/2023 12:22 AM

.

Arrow 02/02/2023 12:23 AM

Smth is wrong with the name file

Pipou 02/02/2023 12:25 AM

You didn't fix everything for sure

Pipou 02/02/2023 12:26 AM

Still too many bugs and the design is still too confusing

Raks 02/02/2023 1:09 AM

Im sorry i forgot those

Raks 02/02/2023 1:10 AM

Ill fix it tomorrow

Raks 02/02/2023 1:13 AM

I changed few things but not all cuz i didnt had enought time. And the reason i sent the lastest saved file to get checked out is the new parts are good enought like this or still have to be changed. I made the unhookable tile more different with color. I dont know is it good or not

Raks 02/02/2023 1:14 AM

I also know i have to rework the teleport gametiles

Raks 02/02/2023 1:14 AM

I will do it

Pipou 02/02/2023 1:17 AM

👍

Raks 02/02/2023 7:33 AM

Sorry but i dont understand this one

Raks 02/02/2023 2:15 PM
Raks 02/02/2023 2:24 PM

Fixed the similar part:

Raks 02/02/2023 2:31 PM

Fixed teleport checkpoints

Raks 02/02/2023 2:39 PM
Raks 02/02/2023 2:45 PM

Fix Details for low quality setting

Raks 02/02/2023 3:10 PM
Raks 02/02/2023 3:15 PM
Raks 02/02/2023 3:56 PM

Fixed solo teleport

Raks 02/02/2023 4:08 PM

Lastest version

Raks 02/02/2023 4:09 PM

Waiting for the new fixes ❤️

Raks 02/02/2023 4:35 PM

Found missing corner

Pipou 02/03/2023 11:11 AM

It's much better now, but the design is still a problem. Maybe you could add hatches or a texture to your tiles so they don't all look like freeze

Pipou 02/03/2023 11:29 AM

$waiting

Ravie 02/03/2023 12:01 PM

I think the flat design is ok

nothing_ 02/03/2023 12:03 PM

it looks too bland for me

nothing_ 02/03/2023 12:04 PM

imo adding some texture would make it look better also the whole map feels like its missing smth with such bland design imo

Raks 02/03/2023 12:04 PM

So it should have more detail?

Raks 02/03/2023 12:05 PM

I didnt wanted to make too many design for the nobos cant be confused

Arrow 02/03/2023 12:26 PM

Maybe put borders to the floor

Pipou 02/03/2023 12:30 PM

That's actually the opposite, I've shown it to multiple people and their reaction is always the same : they are lost, they see freeze, they can't tell the difference between the tiles

Arrow 02/03/2023 12:32 PM

Smth like this

Raks 02/03/2023 1:00 PM

Why...

Raks 02/03/2023 1:00 PM
Arrow 02/03/2023 2:11 PM

To fix the thing that pipou mentioned

Raks 02/03/2023 8:00 PM

Fixed tiles + new decor

Pipou 02/03/2023 9:06 PM

It's much better now

Pipou 02/03/2023 9:07 PM

It would be better to have unfreeze placed vertically right after the blockers

Pipou 02/03/2023 9:08 PM

But you did that at many other places like here :

Pipou 02/03/2023 9:08 PM
Pipou 02/03/2023 9:08 PM
Pipou 02/03/2023 9:09 PM

On the right, the white bar is used to display the solo tile. On the left, it's used to display the unsolo tile

Pipou 02/03/2023 9:11 PM

The shapes of the map are really great now, did you do it by yourself ?

Pipou 02/03/2023 9:12 PM

Cp20 at the top is useless

Pipou 02/03/2023 9:12 PM

A bit difficult to see the undeep still

Pipou 02/03/2023 9:15 PM

You forgot to add more electronic circuits around the map. They are there at the beginning of the map, then they are gone

Pipou 02/03/2023 9:18 PM

The unfreeze on the left is useless, but it'd need unfreeze at the top (if someone lands on that one tile or on its edge, or on the left platform). Adding it vertically would help

Raks 02/03/2023 9:18 PM

Is the undeep better like this?

Pipou 02/03/2023 9:19 PM

It seems to fit and you can't miss it

Raks 02/03/2023 9:19 PM

So its godo right?

Raks 02/03/2023 9:19 PM

yes

Pipou 02/03/2023 9:20 PM

Yes

Pipou 02/03/2023 9:20 PM

Well you did a great job

Raks 02/03/2023 9:23 PM

i actually finished the design

Pipou 02/03/2023 9:23 PM

If someone takes the telecp, falls in tele, there is a chance that that person doesn't cross the timecp

Pipou 02/03/2023 9:24 PM

You forgot the chairs

Raks 02/03/2023 9:26 PM

Like this?

Raks 02/03/2023 9:26 PM

Oops 😄

Pipou 02/03/2023 9:27 PM

cp16 doesn't have to be a cfrom

Pipou 02/03/2023 9:28 PM

Those unfreeze seem random, you often do that

Pipou 02/03/2023 9:31 PM

Oh no, it was great as it was, it doesn't have to contain more information. It would maybe be better if it was between the solo and the unsolo tiles (can be done with another group with an offset)

Pipou 02/03/2023 9:32 PM

You should use half tiles to fill those connections

Raks 02/03/2023 9:32 PM

in the new version already fixed

Raks 02/03/2023 9:33 PM

i just didnt uploaded it yet

Raks 02/03/2023 9:33 PM

Someone told me to not spam the uploads

Pipou 02/03/2023 9:34 PM

It's better to have unfreeze right under the blocker to have a more dynamic gameplay

Pipou 02/03/2023 9:34 PM

Same here (and like almost everywhere else on the map)

Pipou 02/03/2023 9:36 PM

telecp could be moved inside the solo tiles, to be preventive

Pipou 02/03/2023 9:38 PM

Extra unfreeze

Raks 02/03/2023 9:39 PM

U mean like this?

Pipou 02/03/2023 9:39 PM

Yes, exactly

Raks 02/03/2023 9:39 PM

That extra unfreeze for the stacking tees

Raks 02/03/2023 9:39 PM

like when so many player falls down in the same time

Raks 02/03/2023 9:39 PM

but i just remove it then

Pipou 02/03/2023 9:40 PM

I understand, but the problem can still occur with more people

Pipou 02/03/2023 9:40 PM

would also be better if it was right at the end of the unfreeze

Raks 02/03/2023 9:41 PM

i dont really get this one

Pipou 02/03/2023 9:41 PM

You can spawn here and not cross timecp 11

Raks 02/03/2023 9:41 PM

oooh

Raks 02/03/2023 9:41 PM

i see

Raks 02/03/2023 9:41 PM

okay

Pipou 02/03/2023 9:42 PM

That's all for now 😄

Raks 02/03/2023 9:43 PM
Raks 02/03/2023 9:43 PM

like this?

Raks 02/03/2023 9:43 PM

and one more question

Raks 02/03/2023 9:43 PM

wdym by this

Pipou 02/03/2023 9:44 PM

That solves the problem

Raks 02/03/2023 9:44 PM

oh okay i got it

Raks 02/03/2023 9:44 PM

the unsolo should be different

Raks 02/03/2023 9:44 PM

nvm it

Pipou 02/03/2023 9:45 PM

yes or just use the line to mark the solo, not the unsolo

Pipou 02/03/2023 9:45 PM

or place it in-between with an offset

Raks 02/03/2023 9:45 PM

?

Raks 02/03/2023 9:46 PM

i do this

Raks 02/03/2023 9:47 PM

Done!

Raks 02/03/2023 9:48 PM

dammit...

Raks 02/03/2023 9:48 PM

i forgot the solo more info to remove that

Raks 02/03/2023 9:49 PM
cyberfighter 02/03/2023 10:39 PM

cool decoration bro

Raks 02/03/2023 10:59 PM

Thanks!

Raks 02/04/2023 9:32 PM

Is it ready?

cankick 02/04/2023 11:04 PM

wait for testers

Raks 02/05/2023 12:04 AM

Yep thats what i do

Pipou 02/05/2023 9:49 AM

waiting for the new logo

Pipou 02/05/2023 9:49 AM

$waiting

Raks 02/05/2023 12:29 PM

There we go

Pipou 02/05/2023 1:20 PM

$ready 5

cankick 02/05/2023 2:08 PM

ow

Raks 02/05/2023 9:14 PM
Pipou 02/05/2023 9:14 PM

$ready 5

Arrow 02/05/2023 10:10 PM

$optimize

DDNet 02/05/2023 10:10 PM
PapotaV 02/15/2023 6:43 AM

Missing unfreeze tile

Raks 02/15/2023 5:35 PM
  • Added the missing unfreeze tile
Ravie 02/15/2023 7:24 PM

$ready 5

cankick 02/18/2023 2:05 PM

$released

nothing_ 02/18/2023 2:49 PM

$released

nothing_ 02/18/2023 2:49 PM

stop spamming $released

nothing_ 02/18/2023 2:49 PM

u keep writing it under any of the maps that get released there is no need to type it if you are not tester

Kujire 02/19/2023 2:55 AM

... $released