#Origami
"Origami" by churros [Solo]
DDNet 11/08/2022 7:52 PM
@21chara21

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 11/08/2022 7:52 PM

Error log in the attached file

21chara21 11/08/2022 8:06 PM

added cps time and fixed some errors with the jump reset among others

DDNet 11/08/2022 8:06 PM

Error log in the attached file

Nehr 11/08/2022 9:15 PM

Is it your first map and did you test it ?

VéNa 11/08/2022 9:16 PM

test again your map, the part tele 44 is not possible.

Frog(JK) 11/08/2022 9:16 PM

I'm sure of it because this map uses almost everything

Frog(JK) 11/08/2022 9:18 PM

this map has almost all titles and is very simple

21chara21 11/08/2022 9:19 PM

I forgot the jetpack

21chara21 11/08/2022 9:19 PM

yes

Frog(JK) 11/08/2022 9:21 PM

I am sure that this cannot be accepted unless you redo all 100% of the map something might happen but everyone starts from something so try yourself in this area and play on your maps with friends or ask for help in

#mapping

or

#questions
Frog(JK) 11/08/2022 9:24 PM

You can also play on the maps that are already in ddnet and look and think why it is nice to go through them

21chara21 11/08/2022 9:25 PM

OK thank you

Frog(JK) 11/08/2022 9:25 PM

But by no means copy parts and be creative

Pipou 11/08/2022 9:26 PM

I'm not sure that comment really helps. It's useless to redo a map without knowing what's wrong with it.

Frog(JK) 11/08/2022 9:27 PM

I wrote 100% of map xd

Pipou 11/08/2022 9:27 PM

So ?

Frog(JK) 11/08/2022 9:28 PM

I meant to start over

Pipou 11/08/2022 9:28 PM

That's pointless to start over and do all the same mistakes all over again

Pipou 11/08/2022 9:28 PM

If he posted his map, he must be proud of it

Pipou 11/08/2022 9:29 PM

Before starting anything new, he should be aware of what we are expecting from him and his maps

Frog(JK) 11/08/2022 9:30 PM

ok, that was my opinion, I just said that everyone's first map is not perfect

Pipou 11/08/2022 9:30 PM

That's why we'll give a detailed report before declining that map, hoping he comes back with a better version

Pipou 11/08/2022 9:31 PM

Yes but you can't improve if you don't know what to change, how to change it, how to improve it

Frog(JK) 11/08/2022 9:32 PM

I will agree with you

Pipou 11/08/2022 9:33 PM

Starting over to start over and adding 12 spawn tiles in a solo map again won't lead him anywhere

Frog(JK) 11/08/2022 9:36 PM

before he released this map, he threw it in

#mapping

and I helped him and told him how it should be, but he still released exactly this version of the map

Pipou 11/08/2022 9:40 PM

First of all, it's supposed to be solo map. On DDNet, there is a special server setting for solos

(that setting can be found here https://ddnet.org/settingscommands/), so you needn't use solo/unsolo tiles. Furthermore, you only need 1 spawn in solo maps.

Pipou 11/08/2022 9:42 PM

As a beginner, I'd suggest to keep it simple by only mapping with standard tiles (freeze, unfreeze, hookable, unhookable, hookthrough, weapons)

Pipou 11/08/2022 9:43 PM

There are too many useless weapons and bonuses in your map

Pipou 11/08/2022 9:43 PM

The laser is useless here

Pipou 11/08/2022 9:44 PM

Weapon tele tiles are useless

Pipou 11/08/2022 9:45 PM

Why would you overlap kill tiles and teleport tiles ? Kill tiles have a bigger hit box than teleport tiles so you won't ever reach the teleport (you'll die before)

Pipou 11/08/2022 9:46 PM

What's the use of the shotgun, you can jump+double jump

Pipou 11/08/2022 9:46 PM

About the design, you should display everything so people know what's going on

Pipou 11/08/2022 9:48 PM

Tele rocket isn't marked, do you have to guess ?

Pipou 11/08/2022 9:49 PM

Use the same design for your entities over the whole map to be consistent

Pipou 11/08/2022 9:51 PM

For example, you use the same design for jetpack and infinite jump tiles

Pipou 11/08/2022 9:52 PM

And the very same tile (as above) for "from" tiles

Pipou 11/08/2022 9:53 PM

Spamming entities off is useless, people can bypass it by using a different entities.png

Pipou 11/08/2022 9:53 PM

Also about the same part, you must show the path and not hide it

Pipou 11/08/2022 9:54 PM

Be careful to repeated tiles on the edges of the map

Pipou 11/08/2022 9:57 PM

The way you used grassmain.png is wrong, look at how the other maps are made. If you struggle with the design, you can as well automap it (for more information about it, ask in

#mapping

or search for it on the forum https://forum.ddnet.org/)

Pipou 11/08/2022 9:59 PM

Don't spam weapons, it doesn't give you more rockets

Pipou 11/08/2022 10:02 PM

Another occurrence of multiple entities with the same design

Pipou 11/08/2022 10:03 PM

generic_clear.png isn't used

Pipou 11/08/2022 10:05 PM

Additionally, about the gameplay, the map doesn't match our mapping standards

Pipou 11/08/2022 10:05 PM

Here is one example

Pipou 11/08/2022 10:06 PM

It's too tight, not fun, very repetitive and not so creative

Pipou 11/08/2022 10:06 PM

Do not rotate tiles

Pipou 11/08/2022 10:07 PM

One last tip for the road, avoid giving a weapon or bonus for a single part, make it last a bit

Pipou 11/08/2022 10:08 PM

I hope you'll consider everything I wrote and that it will help you improve your mapping skills

Pipou 11/08/2022 10:08 PM

$decline

21chara21 11/08/2022 10:38 PM

I wrote down (and read) what I said I don't have anything very constructive to say (I don't even know if I have a place to speak to do this) what I can say is thank you for the tips and I'll try to improve on the next map I try to make