#Until_Dawn_old
"Until Dawn_old" by Nyu [Insane]
DDNet 08/25/2024 3:12 PM
@bunnyrabbit417

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

doshikey 08/25/2024 3:27 PM

when i try to load this map, my game crashes and i see this

.cammo. 08/25/2024 3:30 PM

all you have to do to play this map is rename your entire appdata folder

doshikey 08/25/2024 3:31 PM

i guess i'll never play it

.cammo. 08/25/2024 3:37 PM

had to delete a few images or else my pc would crash

.cammo. 08/25/2024 3:37 PM

thats alotta freeze

.cammo. 08/25/2024 3:38 PM

mapper really wanted to make sure nobody went outside the map

bunnyrabbit417 08/25/2024 3:39 PM

lol D:

bunnyrabbit417 08/25/2024 3:41 PM

I mean i guess i have to add this much freeze cause the map goes diagonally down

dekael 08/25/2024 3:41 PM

custom entities ftw

.cammo. 08/25/2024 3:42 PM

man a single spike uses a 223x321 texture

.cammo. 08/25/2024 3:42 PM

you could become an AAA game dev with this level of optimization

.cammo. 08/25/2024 3:42 PM

"build a new computer to play ddrace"

.cammo. 08/25/2024 3:47 PM

your "by nyu" image is nearly the same resolution as an entire wall of text in braintee

bunnyrabbit417 08/25/2024 3:48 PM

ok how can i fix this? Im a mapping noob, idk stuff 😄

.cammo. 08/25/2024 3:48 PM

dont make your mapres so huge

.cammo. 08/25/2024 3:51 PM

simplified reason: if a spike takes 20kb of space on the file system, you need to display it on the screen by sending the 20kb to your gpu if you need to display multiple spikes, you need to send 20*n kb (with n being the number of spikes) now if you have 10 spikes which = 200kb and your gpu only supports 100kb, the game will crash

.cammo. 08/25/2024 3:52 PM

you can see it in the error message here: "Out of VRAM. Try removing custom assets (skins, entities, etc.), especially those with high resolution"

bunnyrabbit417 08/25/2024 3:53 PM

oh okay. But the spike are the normal generic_deathtiles. How could they be this big?

.cammo. 08/25/2024 3:53 PM

no

.cammo. 08/25/2024 3:54 PM

youve got an "ud_deathspike.png"

__limonchik__ 08/25/2024 3:54 PM

xD

__limonchik__ 08/25/2024 3:57 PM

Tower

itom6176 08/25/2024 4:08 PM

Nice, you finally submitted!

bunnyrabbit417 08/25/2024 4:08 PM

yaaay

vappy19 08/25/2024 5:15 PM

NYUUUUU UNTIL DAWN <3333

bunnyrabbit417 08/25/2024 5:25 PM

Vappyyy ❤️

bunnyrabbit417 08/25/2024 5:25 PM
DDNet 08/25/2024 5:25 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/25/2024 6:14 PM
DDNet 08/25/2024 6:14 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/25/2024 6:37 PM
DDNet 08/25/2024 6:37 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/25/2024 6:48 PM
DDNet 08/25/2024 6:48 PM

Include a changelog alongside your map updates (preferably with screenshots).

chairn 08/25/2024 6:52 PM

map also crashes my client...

chairn 08/25/2024 6:52 PM
bunnyrabbit417 08/25/2024 6:52 PM

idk why..

bunnyrabbit417 08/25/2024 6:54 PM
DDNet 08/25/2024 6:54 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/25/2024 6:55 PM

im gonna work on it. to make it smaller

itom6176 08/25/2024 6:57 PM
@patiga

Do you have an idea?

bunnyrabbit417 08/25/2024 7:00 PM
DDNet 08/25/2024 7:00 PM

Include a changelog alongside your map updates (preferably with screenshots).

patiga 08/25/2024 7:20 PM

The issue isn't the size of the textures, the map is just absurdly large (~6000x2000)

patiga 08/25/2024 7:23 PM

all those freeze tiles are the biggest issue I guess

doshikey 08/25/2024 7:26 PM

remove all the freeze outside of map

bunnyrabbit417 08/25/2024 7:27 PM

okay i will do it

doshikey 08/25/2024 7:33 PM

you might reduce the map size by mirroring the second half

balami. 08/25/2024 7:34 PM

remove the hot_beverage image, you (rather savalic) took it without permission

bunnyrabbit417 08/25/2024 8:28 PM
DDNet 08/25/2024 8:28 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/25/2024 8:29 PM

doing it

bunnyrabbit417 08/25/2024 9:58 PM
DDNet 08/25/2024 9:58 PM

Include a changelog alongside your map updates (preferably with screenshots).

kei991 08/26/2024 1:20 PM

map has a really nice flow perfect for speedruns and many unique parts

blaiszephyr 08/26/2024 1:33 PM

^ good map i Like

DDNet 08/26/2024 5:11 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 5:13 PM

Include a changelog alongside your map updates (preferably with screenshots).

bencie. 08/26/2024 5:22 PM

this map is amazing

__limonchik__ 08/26/2024 5:27 PM

best map

anthonyyx 08/26/2024 5:33 PM

very good

DDNet 08/26/2024 5:38 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 5:39 PM

Include a changelog alongside your map updates (preferably with screenshots).

itom6176 08/26/2024 5:51 PM

You can reduce filesize: UD_logo_shadow is 140 kb, 120kb too much imo. Also your other logo/name files can be reduced. Cut out the parts you dont use in: fxgrass, grasdoods,amazing_freeze, ddnet_tiles.

DDNet 08/26/2024 6:20 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 6:31 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/26/2024 6:32 PM

i dont know how :((

itom6176 08/26/2024 6:36 PM

Which programm u use for logo?

bunnyrabbit417 08/26/2024 6:37 PM

savalic did the logo for me 😄

itom6176 08/26/2024 6:38 PM

I could do it but dunno when i have time. isnt urgent anyway

DDNet 08/26/2024 6:42 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 6:48 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 6:57 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 7:08 PM

Include a changelog alongside your map updates (preferably with screenshots).

anthonyyx 08/26/2024 7:08 PM

yes it is, map is ready tmr no cap

DDNet 08/26/2024 8:26 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/26/2024 8:32 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/26/2024 8:33 PM
DDNet 08/26/2024 8:33 PM

Include a changelog alongside your map updates (preferably with screenshots).

xteriche 08/26/2024 8:38 PM

x 1155.69 y 200.53

xteriche 08/26/2024 8:44 PM

x 1587.41 y 298.53

xteriche 08/26/2024 9:02 PM

x 5272.53 y 1914.91 missing spike

xteriche 08/26/2024 9:05 PM

x 5256.91 y 1957.81

bunnyrabbit417 08/26/2024 11:12 PM

Thank you!

bunnyrabbit417 08/26/2024 11:12 PM
DDNet 08/26/2024 11:12 PM

Include a changelog alongside your map updates (preferably with screenshots).

bumm. 08/26/2024 11:25 PM

still crashing for me

bunnyrabbit417 08/27/2024 8:22 AM

I will try to optimize the size today in the evening

catseyenebulous 08/27/2024 5:08 PM

Can you additionally remove most of the freeze outside? (Maybe something like this)

catseyenebulous 08/27/2024 5:09 PM

Either killtiles or solo I guess.

balami. 08/27/2024 5:18 PM

deepfreeze tiles work too

balami. 08/27/2024 5:19 PM

since you can skip through kill tiles, i don't think they would be a good option (idk where your screenshot is located and if you can build up speed there)

catseyenebulous 08/27/2024 5:38 PM

That's why I placed blocks behind but deep sounds like a good idea. :D

bunnyrabbit417 08/27/2024 6:09 PM

but its hard to make it look good with deep

bunnyrabbit417 08/27/2024 6:09 PM

i will try now

bunnyrabbit417 08/27/2024 6:19 PM
DDNet 08/27/2024 6:19 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/27/2024 6:23 PM

should i make it visible when you turn off entities?

bunnyrabbit417 08/27/2024 6:23 PM

like put a design on the deep or solo

balami. 08/27/2024 6:48 PM

can you put a changelog on your map updates, its very confusing

balami. 08/27/2024 6:49 PM

doesnt matter too much imo, but some indication would be nice. if you want to keep the freeze around your map design, its okay to not mark deepfreeze imo

bunnyrabbit417 08/27/2024 6:53 PM

ahh forgot, i just fixed design fails and add 1 tile of unfreeze

catseyenebulous 08/27/2024 6:56 PM

I don't think its necessary. If you fall out of the map it's fail either way.

bunnyrabbit417 08/27/2024 6:58 PM

so it dosnt matter if it looks ugly if you zoom out in entities?

bunnyrabbit417 08/27/2024 6:59 PM

And

balami. 08/27/2024 6:59 PM

if that fixes performance issues, its worht it

bunnyrabbit417 08/27/2024 6:59 PM

okay

bunnyrabbit417 08/27/2024 6:59 PM

but the freeze design can still be on the rest of the map?

catseyenebulous 08/27/2024 6:59 PM

Yes

bunnyrabbit417 08/27/2024 6:59 PM

kk

bunnyrabbit417 08/27/2024 7:22 PM

its loading way faster now 😄

bunnyrabbit417 08/27/2024 10:20 PM
DDNet 08/27/2024 10:20 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 08/27/2024 10:20 PM

found another design bug

yaccre 08/27/2024 10:22 PM

reducing freeze in design will be another massive performance increase

yaccre 08/27/2024 10:22 PM

do you think something like that is less ugly?

yaccre 08/27/2024 10:22 PM
bunnyrabbit417 08/27/2024 10:22 PM

thats cool actually

bunnyrabbit417 08/27/2024 10:22 PM

but takes to long to map or?

yaccre 08/27/2024 10:23 PM

you can also just lay a quad over where the freeze should be in design for 0 performance impact

bunnyrabbit417 08/27/2024 10:23 PM

looks actually epic 😄

yaccre 08/27/2024 10:23 PM

or fill the design with quad, and do some pattern like that in entities

bunnyrabbit417 08/27/2024 10:24 PM

i cant do that, i just placed blocks and but the mapres on it xD

yaccre 08/27/2024 10:24 PM

its v easy, idk if u want inkscape tutorial but u can draw any pattern on ur map

bunnyrabbit417 08/27/2024 10:24 PM

*put

bunnyrabbit417 08/27/2024 10:24 PM

mhm maybe i have to watch some tutorials about this

bunnyrabbit417 08/27/2024 10:24 PM

but its actually a good idea

bunnyrabbit417 08/27/2024 10:24 PM

i like it

bunnyrabbit417 08/27/2024 10:25 PM

the wave type bg

yaccre 08/27/2024 10:25 PM

by quad i mean like this

yaccre 08/27/2024 10:25 PM
yaccre 08/27/2024 10:26 PM

you can place a rectangle the same color as freeze and delete the amazing_freeze tiles

bunnyrabbit417 08/27/2024 10:28 PM

But then i still have to place the deep line in Waves type with the gametiles or?

bunnyrabbit417 08/27/2024 10:30 PM

Ahhh now i Unterstand

yaccre 08/27/2024 11:12 PM

doesnt have to be waves also, would work for any pattern you can draw

yaccre 08/27/2024 11:12 PM

koggers love doing this stuff

yaccre 08/27/2024 11:12 PM
yaccre 08/27/2024 11:47 PM

here small tutoorial:

  1. screenshot map
  2. drop into inkscape
  3. add new layer
  4. select bezier and go crazy
  5. select layer 1 and hide it
  6. export selection to map resolution
  7. place your image into mapres folder
  8. in ddnet editor, add image and select tools > add tileart
  9. convert tile sto gametiles
yaccre 08/27/2024 11:50 PM
balami. 08/28/2024 12:55 PM

at least bumm can connect now, does anybody else still have crashes on the current version?

bunnyrabbit417 08/29/2024 5:31 PM

is there a possibility that you place the image and then automatically the image is filled with the freeze design?

bunnyrabbit417 08/29/2024 5:34 PM

How can i even make a screenshot of the whole map? xD

balami. 08/29/2024 5:38 PM

you want to put design tiles and transform them into entities? that works with the automapper if you want to transform entities into design, that works with the following link:

catseyenebulous 08/29/2024 5:39 PM
bunnyrabbit417 08/29/2024 5:59 PM

Man i cant do this.. when i want to move the background it always switches to the layer with the image

bunnyrabbit417 08/29/2024 6:10 PM

See it always switches back to the layer with the image

bunnyrabbit417 08/29/2024 6:12 PM

Ahhh nvm i could have just select the pencil and draw T.T got it now xD

bunnyrabbit417 08/29/2024 6:47 PM

I really tried it but i just dont know how. I dont succeed. If anyone can help me with this i would be really thankfull. It the size of the file still too big?

bunnyrabbit417 08/29/2024 6:50 PM

❤️

bunnyrabbit417 08/31/2024 12:16 AM
DDNet 08/31/2024 12:16 AM

Include a changelog alongside your map updates (preferably with screenshots).

qtkqtqtkqkwtktqnwttwnwtntwnqtnwy 08/31/2024 12:18 AM

sick map

bunnyrabbit417 08/31/2024 12:32 AM

thank you 🙂

bunnyrabbit417 08/31/2024 3:14 AM

Fixed some skips of parts thanks to some help 🙂

bunnyrabbit417 08/31/2024 11:21 AM
bunnyrabbit417 08/31/2024 11:43 AM

changed the swing part. to make it more savable. im gonna send screenshot later

bunnyrabbit417 08/31/2024 7:57 PM

we just fixing skips etc

bunnyrabbit417 08/31/2024 8:44 PM

yea 😄

bunnyrabbit417 09/01/2024 12:20 AM

I think every big skip is fixed now. Tested alot 🙂

balami. 09/01/2024 12:23 AM

how many times did you post this message? 5?

bunnyrabbit417 09/01/2024 12:36 AM

xD

bunnyrabbit417 09/01/2024 12:37 AM

psst. lets them think its the first time

murpi 09/01/2024 1:54 AM

You also could just include a changelog to your map uploads, as the bot suggests

murpi 09/01/2024 1:55 AM

(Why do you delete your map upload messages anyway? ^^)

coke1465 09/01/2024 9:33 AM
coke1465 09/01/2024 9:33 AM

"changed 1 corner" "changed freeze to quads" "changed 1 corner"

coke1465 09/01/2024 9:34 AM

very helpful

bunnyrabbit417 09/01/2024 9:49 AM

There would be so many messages 😅

bunnyrabbit417 09/01/2024 9:50 AM

Also if we are working on a fix for a skip? We just tried out some things and wanna Perfect it

coke1465 09/01/2024 9:51 AM

yeah sometimes its useless to write all the little things, but u can test it private b4 repost

coke1465 09/01/2024 9:53 AM

beside that, did it work ?

bunnyrabbit417 09/01/2024 1:15 PM
DDNet 09/01/2024 1:15 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 09/01/2024 1:15 PM
bunnyrabbit417 09/01/2024 1:16 PM

nah... it always moves the quadlayer when i move mouse. idk 😦

bunnyrabbit417 09/01/2024 1:30 PM
bunnyrabbit417 09/01/2024 1:30 PM
DDNet 09/01/2024 1:30 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 09/01/2024 1:30 PM

sorry, i thought this channel here is made for testing with people and change stuff

coke1465 09/01/2024 1:34 PM

bad timing

coke1465 09/01/2024 1:34 PM

i made the first quad for u

coke1465 09/01/2024 1:35 PM
DDNet 09/01/2024 1:35 PM

Map filename must match channel name.

user56170 09/01/2024 3:36 PM

6 day map

papotav 09/02/2024 7:11 AM
  • missed corners
  • wrong corners
  • missed tiles designs
  • missed tiles
papotav 09/02/2024 7:11 AM
papotav 09/02/2024 7:12 AM
papotav 09/02/2024 7:13 AM
papotav 09/02/2024 7:13 AM
papotav 09/02/2024 7:14 AM

U gotta do something with that moon in the mid part, its annoying to see it all the time in my face

papotav 09/02/2024 7:19 AM

Gameplay seems fine to me

bunnyrabbit417 09/02/2024 9:09 AM

Thanks man. Weird that there are missing so many corners. We actually went through and didnt find anything 😂 But good to know, im gonna fix it later after work. I will also fix the moon issue

papotav 09/02/2024 9:16 AM
bunnyrabbit417 09/02/2024 10:43 PM

Fixed all the corners and stuff PapotaV told me 🙂

henry1307 09/06/2024 7:39 AM
balami. 09/06/2024 9:10 AM

whats the issue

henry1307 09/06/2024 9:10 AM

extra cp

knusk1 09/07/2024 8:08 AM

wont everyone just throw this? i think its easier than the actual "part"

knusk1 09/07/2024 8:23 AM

should make it clear this is the wall you need to go. impossible without speccing very far

bunnyrabbit417 09/07/2024 5:53 PM

Tomorrow im back from vaccation. Then i will go on

bunnyrabbit417 09/09/2024 10:12 AM

but imo when you are this far you will spec the parts if you have the chance to spec

bunnyrabbit417 09/09/2024 10:12 AM

and you can spec from like 20 tiles left from this hole

bunnyrabbit417 09/09/2024 10:37 AM

replaced most of the freeze tiles with quad layer

bunnyrabbit417 09/09/2024 10:37 AM

and this

bunnyrabbit417 09/09/2024 10:38 AM

the file is even bigger with quad layer instead of freeze design... 1880 KiB

catseyenebulous 09/09/2024 11:13 AM

Did you use the default quads?

bunnyrabbit417 09/09/2024 12:50 PM

y

kei991 09/09/2024 4:59 PM

map ready

itom6176 09/09/2024 5:01 PM

You deleted old freeze design in that places?

bunnyrabbit417 09/09/2024 6:25 PM

ye

bunnyrabbit417 09/11/2024 9:33 AM

So, idk what to do now 😦

vappy19 09/11/2024 6:34 PM

Hug me :0

coke1465 09/12/2024 10:55 AM

Until Dawn 1.1 and Until Dawn 1.2

bunnyrabbit417 09/12/2024 5:19 PM

Das kanns doch nicht sein.. 😄

bumm. 09/12/2024 5:27 PM

this is fixed btw

bunnyrabbit417 09/12/2024 5:32 PM

Nice!

bunnyrabbit417 09/14/2024 6:47 PM

i think the size is fine actually

fljasonx 09/17/2024 10:26 PM
fljasonx 09/17/2024 10:29 PM
fljasonx 09/17/2024 10:32 PM
fljasonx 09/17/2024 10:34 PM
fljasonx 09/17/2024 10:34 PM

hammer doesnt make it easier tbh

fljasonx 09/17/2024 10:36 PM
fljasonx 09/17/2024 10:47 PM
fljasonx 09/17/2024 10:50 PM
fljasonx 09/17/2024 10:58 PM
fljasonx 09/17/2024 11:03 PM

by too punishing i just meant, the hook is bad xd

fljasonx 09/17/2024 11:05 PM
fljasonx 09/17/2024 11:12 PM
fljasonx 09/17/2024 11:25 PM

no way you mapped it that punishing :s

fljasonx 09/17/2024 11:26 PM

considering that only 1 guy has to get dragged, it might be fine..

fljasonx 09/17/2024 11:31 PM

that part looks horrible

fljasonx 09/17/2024 11:32 PM

wouldnt let it stay like that

fljasonx 09/17/2024 11:33 PM

flex

fljasonx 09/17/2024 11:42 PM

idk about the map being open and possible to fall out of map everywhere. also im kinda missing some more parts in the map as the biggest part of the map is just hammerfly/hammerhit. there could have been mapped some more parts at least

DDNet 09/18/2024 12:23 AM

Map channel has been moved to waiting mapper.

bencie. 09/18/2024 5:52 AM

u can do this part with hook only, unfaily like that

papotav 09/18/2024 6:09 AM

most of what he said is just to make the map easier 👎

fljasonx 09/18/2024 8:07 AM

I know that it works with hook, but someone else could throw you there which isnt unlikely

papotav 09/18/2024 8:09 AM

its an insane map tho, noobs are not gonna be able to reach to that part, and if they do, theyre not meant to play insane maps anyway

fljasonx 09/18/2024 8:11 AM

Most people will see the part for the first time and as other tees are coming from behind, it can happen in a rush

papotav 09/18/2024 8:12 AM

yeah... i dont know about that

fljasonx 09/18/2024 8:22 AM

Not to make the map easier, but to make the parts work better and to keep them reasonably faily

papotav 09/18/2024 8:23 AM

I would only fix ss 4, 7, the swing in 14, 15 and 21

fljasonx 09/18/2024 9:00 AM

ss1: map is already loaded with killtiles and removing this one will only give you more space to fall without almost dieing in there everytime you do the part ss2: benefits all of us ss3: even if you dont catch him while he jumps, you can still fix it which is only time consuming. At this point just make the hook not annoying. ss4: doesnt need a fix, but wanted to mention it ss5: you have to fall higher to grab the hook and slightly hitting the freeze would kill u instantly. I think it will be better ss6: more space to work around with while you swing and catch. Doesnt hurt ss7: random fail which will happen naturally in a run doing that part ss8: it would just suck hitting freeze at the drag and to fall in there(randomfail) ss9: random swing(?) jump from edge doesnt work for the hook at least ss10: thats only 1 part where i would recommend having more tiles to fall on ss11: could work better without the chance of dieing imo ss12: doesnt work consistently ss13: not necessary, just a suggestion ss14: fix, and it gives the swing more space when you remove some tiles ss15: could be mapped better ss16: when i dont fall on the 3 ht tiles, i will be stuck ss17: could be mapped better ss18: not necessary to be fixed ss19: feels random honestly ss20: fine imo ss21: somehow i dont like the whole part. thats my opinion tho

papotav 09/18/2024 9:32 AM

yeah i understood the sss when u sent them

.freezy_ 09/18/2024 10:48 AM
@papotav

be respectful and give constructive criticism if you feel the need to.

papotav 09/18/2024 10:49 AM

excuse me?

papotav 09/18/2024 10:49 AM

how am i being disrespectful?

kei991 09/18/2024 10:50 AM

huh he wasn't being disrespectful

kei991 09/18/2024 10:50 AM

i agree with him too

papotav 09/18/2024 10:50 AM
.freezy_ 09/18/2024 10:50 AM

You‘re degrading an in-depth test

papotav 09/18/2024 10:51 AM

huh

fljasonx 09/18/2024 10:51 AM

also thats completly false

.freezy_ 09/18/2024 10:51 AM

And all you said was out of thin air without any reasoning behind it

.freezy_ 09/18/2024 10:52 AM

At least give examples for why you wouldn’t change certain stuff if there’s an explanation on why you should change it

papotav 09/18/2024 10:52 AM

i just didnt agree on what he said, how is that disrespectul

papotav 09/18/2024 10:53 AM

"most of what he said is just to make the map easier"

.freezy_ 09/18/2024 10:53 AM

👎🏻

papotav 09/18/2024 10:53 AM

??????

kei991 09/18/2024 10:53 AM

👍

fljasonx 09/18/2024 10:53 AM

^

papotav 09/18/2024 10:53 AM

well, i dont agree with that

fljasonx 09/18/2024 10:54 AM

okay

rootjie 09/18/2024 11:51 AM

If you're not allowed to disagree with testers whats the point of this whole channel and process Just let a tester take the map, and remake it himself then 👍

balami. 09/18/2024 11:53 AM

did you test the map?

.freezy_ 09/18/2024 12:18 PM

No one has said anything like that, don’t twist my words

balami. 09/18/2024 1:20 PM

nice test but you missed this corner bug

balami. 09/18/2024 1:32 PM

texture bug, there might be more of these 😮

bunnyrabbit417 09/18/2024 1:35 PM

ss1: the killtile is only to avoid tower. i think its easy first part 😄 ss2: I can put more unhook there but you dont actually need them. when you press full a after jump you will not hit them. but i will place them there like you said ss3: the point of the part is that the guy below has to hook the guy who is jumping. if i will place a wall there i could delete the whole part 😄 ss4: the ppl can chose if they swing down or up. its totally fine? ss5: Ok I will change it ss6: I will change it too ss7: if you swing bounce against the whole below the killtiles and press d you dont hit the killtiles. Otherwise you can just still drop down. what do you think? ss8: I will remove them ss9: You should swing against the wall, release hook so you bounce over it. you should not be able to get on edge and jump. We can test it ingame if you want 🙂 ss10: i can place more blocks them but they are still dead i guess ss11: place the kill tiles 1/2 blocks higher is ok too? ss12: 100% if you tap D button ss13: I will change it ss14: ok i wll place the whole thing 1 to the left i guess ss15: true. need to think about how to change it ss16: the blocks there are to avoid that 1 guy does the part and the rest of t0 easily just drop in the freeze and get through. ss17: I will change it ss18: Imo its totally fine. i mean they can just fly the part like its meant to. if there are noobs swinging and another noob cant catch it should be hard to get him out imo. Like i said they can just fly the part like its meant to 😄 ss19: actually 100% doable but ok. really need to change? ss20: what do you mean? 😄 ss21: any tipps to make it look not horrible anymore? xD

Können sonst auch in talk gehen, reden ist besser und auf deutsch ists auch besser 😄

bunnyrabbit417 09/18/2024 1:38 PM

update: ss2 i will place more unhooks there. your right

fljasonx 09/18/2024 1:38 PM

will look later

fljasonx 09/18/2024 1:38 PM

valo rn

bunnyrabbit417 09/18/2024 1:59 PM

alright

misstrip 09/18/2024 2:04 PM

Papota wouldn't have missed that

bunnyrabbit417 09/18/2024 2:26 PM

ss7

fljasonx 09/18/2024 2:31 PM

not too consistent imo

kei991 09/18/2024 2:36 PM

💯

louis.place 09/18/2024 2:44 PM

nobody said you're not allowed to disagree with testers. we actually take everyone's opinion into account. but when someone puts forth an opinion without any sort of backing reasoning + sarcastic or not nice comments (2) (3) that becomes less of a 'test' and more of a baseless argument

fljasonx 09/18/2024 2:45 PM

ss3: the point of the part is that the guy below has to hook the guy who is jumping. if i will place a wall there i could delete the whole part 😄

i know, but its fixable any time if you hook through edge so its never dead anyway.

fljasonx 09/18/2024 2:49 PM

you could place 1 unhook tile there as well to prevent t ower

fljasonx 09/18/2024 2:51 PM

they can choose where they wanna swing from, but if you swing there its kinda scuffed. you have to stop pressing D bcs the platform is closer to the left

fljasonx 09/18/2024 3:16 PM

fill

fljasonx 09/18/2024 3:16 PM
fljasonx 09/18/2024 3:17 PM

ss10: you should obviously make it possible to save them from bottom as well

fljasonx 09/18/2024 3:18 PM

s11: ok

fljasonx 09/18/2024 4:07 PM

1tiler still annoying somehow

fljasonx 09/18/2024 4:08 PM

ss21: idk change part xdd

viny_mio 09/18/2024 5:51 PM

I tested every section of the map at least once, and I have to agree with J$ON’s feedback. The map features some really cool and creative elements, but it becomes overly punishing as you progress. Some areas feel unnecessarily difficult, even after practicing them multiple times. While there's nothing wrong with an insane map being extremely challenging, I would recommend making it slightly less punishing. Even without many of the kill tiles and open floors, it's still quite tough — especially considering its overall length. The way the map is designed seems to cater primarily to team 0. It would be a shame if players avoided it because of how frustrating it feels. Tweaking the difficulty to make it more accessible might encourage more people to enjoy it

viny_mio 09/18/2024 5:53 PM

To provide constructive feedback and suggest a possible solution, here's my idea: remove about 80% of the kill tiles and close off some of the open floors where a single mistake on the first attempt leads to death

aoetw 09/18/2024 6:19 PM

Agree with

@viny_mio

. The map has alot of really nice parts but the map is just too faily..

papotav 09/19/2024 1:01 AM

Yes

papotav 09/19/2024 1:02 AM

real

papotav 09/19/2024 1:04 AM

I think "most of what he said is just to make the map easier" its p easy to understand

bunnyrabbit417 09/19/2024 1:45 AM

I changed a lot of things. Watch what

@fljasonx

wrote and take a look a the screenshots he made. I changed most of the things, some things i left untouched. I deleted a lot of killtiles in the map, placed more platforms to not fall outside the map if failed. And yea. I know i fcked up the stars in the background but Im too tired to change it right now xD I will probably do it tomorrow. But the important thing for now is the gameplay, so i didnt give a shit about the stars right now. And pls let me know if i fcked up the design at the "new" or "reworked" parts, as i said im pretty tired rn.

bunnyrabbit417 09/19/2024 1:46 AM
@fljasonx

We (or you) need to test this again now. I wasnt able to do it with dummy (me dummy noob) 😄

bunnyrabbit417 09/19/2024 1:46 AM

and again: YES I FCKED UP THE STARS, I WILL CHANGE IT

bunnyrabbit417 09/19/2024 1:46 AM

xD

fljasonx 09/19/2024 12:26 PM

recommendation from bumm

fljasonx 09/19/2024 3:23 PM

good changes btw

balami. 09/19/2024 3:43 PM

texture/corner bugs (the last one has multiple bugs) also the hook color is very similar to the hookthrough color, which makes the design unplayable, i would also make the moon darker and shrink the lights, because both of them are causing a big contrast while being irrelevant to the gameplay

balami. 09/19/2024 7:38 PM

forgot to mention, the hot_beverage image should be deleted

bunnyrabbit417 09/19/2024 9:50 PM

What do you think about the swing part?

bunnyrabbit417 09/19/2024 9:50 PM

way better isnt it?

bunnyrabbit417 09/19/2024 9:50 PM

makes it a lot easier imo

bunnyrabbit417 09/19/2024 9:51 PM

Gonna fix this

fljasonx 09/19/2024 11:35 PM

agree

bunnyrabbit417 09/20/2024 1:34 AM

Okay I fixed it. Any Idea how i can get the light and moon brightness a bit lower?

bunnyrabbit417 09/20/2024 2:04 AM

Fixed the things Welt mentioned. (Design fails). And again i removed a few killtiles and added a few extra platforms or made platforms wider.

bunnyrabbit417 09/20/2024 2:04 AM

i will have to work an the stars in the background xd

bunnyrabbit417 09/20/2024 2:07 AM

Now when you play with entities you have a nice wavy freeze+deepfreeze around the map. looks nice 😄

bunnyrabbit417 09/20/2024 2:11 AM

added 2 chill areas to spec

bunnyrabbit417 09/20/2024 2:11 AM

removed the ground here, so you fall straight down. i think its okay with the updates version of the part where the swing is easier

balami. 09/20/2024 10:13 AM

you can change the color of a quad if you right click onto the red corners of the moon quad, use shift click to select multiple corners at the same time and well the fastest way to do the lights is to delete all of them (delete the layer), create a new layer for it and do smaller lights (you still have to select the animation again and u are suppoesd to use aspect ratio). also you maybe used lights in the logo so you might wanna save them before you delete the layer

bunnyrabbit417 09/20/2024 11:09 AM

I made the lights smaller and the brightness from the moon lower 🙂

bunnyrabbit417 09/20/2024 11:17 AM

im gonna do the stars later this day

fljasonx 09/20/2024 12:05 PM

ok

bunnyrabbit417 09/21/2024 1:58 AM

Fixed the stars (no ufos anymore xD and para y: 2 now)

bunnyrabbit417 09/21/2024 2:09 AM

Also filled the "hole" in the last gores part

bunnyrabbit417 09/21/2024 2:11 AM
bunnyrabbit417 09/21/2024 2:12 AM

I think if there are no design bugs anymore I changed everything that was necessary 🙂

bunnyrabbit417 09/21/2024 2:27 AM

sorry for spam, found a design bug 😄

atsuko_timout 09/21/2024 6:44 PM

json going bananas with every part gg

bunnyrabbit417 09/22/2024 11:34 PM

Fixed design bugs and make a new killtile layer for hookthrough killtiles. They are the same colour as the hookthrough now 🙂 And fixed 2 tower-skips

bunnyrabbit417 09/22/2024 11:34 PM

And I placed a platform there again to avoid tower skips there

bunnyrabbit417 09/22/2024 11:39 PM

Placed a block to avoid a fail (look screenshot)

bunnyrabbit417 09/22/2024 11:39 PM
bunnyrabbit417 09/22/2024 11:40 PM

If i didnt changed it you couldnt hit wall first before falling into freeze

bunnyrabbit417 09/22/2024 11:41 PM

I think its ready for final test 🙂

bunnyrabbit417 09/22/2024 11:43 PM

I would appreciate it if someone can look for design bugs one last time. I didnt find one

bunnyrabbit417 09/22/2024 11:43 PM

or corners

bunnyrabbit417 09/26/2024 12:28 AM

Changed some things (J$ON and Freezestyler know what 😄 )

bunnyrabbit417 09/26/2024 12:31 AM

Added a new filler here (instead of the swing)

bunnyrabbit417 09/26/2024 12:31 AM

This park im gonna rework tomorrow. Its kinda boring, but i have an idea

fljasonx 09/26/2024 5:50 PM

okidoki

bunnyrabbit417 09/26/2024 8:34 PM

i deleted the old part and made a new one

bunnyrabbit417 09/26/2024 8:35 PM

it was this part

bunnyrabbit417 09/26/2024 8:35 PM

Old one was boring and is in nearly every map 😄

bunnyrabbit417 09/26/2024 10:06 PM

Forgot to upload 😄

bunnyrabbit417 09/26/2024 10:35 PM

*right one

bunnyrabbit417 09/26/2024 10:36 PM

Would be nice if someone else will test the "new" part. Imo its good/better then the old one

bunnyrabbit417 09/26/2024 10:36 PM

And if its fine I think map is ready?

bunnyrabbit417 09/26/2024 10:40 PM

Missing corner <.<

bunnyrabbit417 09/27/2024 9:10 PM

testing something

bunnyrabbit417 09/29/2024 8:00 PM
DDNet 09/29/2024 8:00 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 09/29/2024 8:00 PM

made the dj after the swing more obvious my changed the freeze a bit

bunnyrabbit417 09/29/2024 8:01 PM

remapped this part for better timing to jump in

bunnyrabbit417 09/29/2024 8:01 PM

changed the part so make it more playable for t0

bunnyrabbit417 09/29/2024 8:01 PM

im done now

bunnyrabbit417 09/29/2024 8:01 PM

its ready for tester ig

bunnyrabbit417 09/29/2024 8:02 PM

remapepd this part

comebackplay 09/30/2024 2:18 AM

oh tahnks) I thought you weren't going remap it.

aoetw 09/30/2024 3:53 PM

Tested with

@fljasonx

Design is really good but because you manually placed every block, it caused a lot of graphic bugs. - Screenshot 53. Map has a lot of really good and creative parts but there's also many low effort fly parts, drags and hammerhits that are really similar. - Screenshot 78, 79. & 80. You very often stacked a lot of freeze on the ground (usually 6 to 9 tiles tall) Which is really bad for team 0. - Screenshot 81.

aoetw 09/30/2024 3:53 PM
aoetw 09/30/2024 3:56 PM

There is no 29.

aoetw 09/30/2024 3:56 PM
aoetw 09/30/2024 3:56 PM
aoetw 09/30/2024 3:56 PM
aoetw 09/30/2024 3:57 PM
aoetw 09/30/2024 3:57 PM
aoetw 09/30/2024 3:57 PM
DDNet 09/30/2024 4:13 PM

Map channel has been moved to waiting mapper.

comebackplay 09/30/2024 5:16 PM

I'm not sure, but it looks like some of your fixes broke the idea. 6, 81 , 24 , 25 and more. for example 24 i mentioned too in game, but mapper wanna keep it and i think it's fine. 81:

comebackplay 09/30/2024 5:22 PM

look at this, this is too ez for insane players. Maybe 5 years ago I would have agreed with you, but every year the difficulty grows.

yaccre 09/30/2024 8:16 PM

deep freeze pits generally dont punish insane players because they will never fall in

yaccre 09/30/2024 8:17 PM

making a freeze pit 6 tiles rather than 3 tiles only affects t0 players, and the part goes from hard to harder

bunnyrabbit417 10/22/2024 6:22 PM

Ok, I was very busy past time. Gonna work on in the next days! Dont delete channel pls 😄

.freezy_ 10/22/2024 6:31 PM

No worries 👍

jsontw 10/22/2024 9:33 PM

Timer started

23 hours and 59 minutes until this channel will be deleted

oxyzo. 10/22/2024 10:56 PM

scary

blaiszephyr 10/24/2024 6:24 PM

reminder

blaiszephyr 10/24/2024 6:24 PM
anthonyyx 10/25/2024 12:07 AM

srfu

jimmyjazzthe1st 10/25/2024 12:27 AM

Srfu?

balami. 10/25/2024 11:46 AM

Please stop the off-topic and spam. I will delete further off topic. The JSON message was a joke to wake the mapper up, nothing more.

bunnyrabbit417 11/06/2024 9:17 PM

im working on it T.T

blaiszephyr 11/15/2024 8:19 PM

💣 ZZZzzzzzzzzzz...

bunnyrabbit417 11/16/2024 6:59 PM

i am, but to be honest its a bit annoying that i actually had to change everything a bit. I lost the motivation to work on in. But im doing it right now

bunnyrabbit417 11/16/2024 7:04 PM

i mean its totally fine and i thank everyone for helping/testing. But it was a bit too much for me the past weeks 😄

bunnyrabbit417 11/16/2024 8:02 PM
DDNet 11/16/2024 8:02 PM

Include a changelog alongside your map updates (preferably with screenshots).

bunnyrabbit417 11/16/2024 8:04 PM

Thank you for testing, I really appreciate that! I fixed the design bugs and changed some parts, where i agree you. Some parts I didnt change, cause I think they are ok. Like triki said, some of them would break the idea.

bunnyrabbit417 11/16/2024 8:05 PM

sg43: its not that hard. But you can also dj

bunnyrabbit417 11/16/2024 8:06 PM

sh44: its supposed to hook the tee from the upper platform. and not hammering him down

bunnyrabbit417 11/16/2024 8:06 PM

sh38: its okay

bunnyrabbit417 11/16/2024 8:07 PM

sh31: you can go there without using dj. And you can still edge this with hook easily

bunnyrabbit417 11/16/2024 8:08 PM

sh6: it should be a deadly aled

bunnyrabbit417 11/16/2024 8:09 PM

sh35: It should NOT be possible that one goes first and the other goes after and they hammerhit on the ground. They are supposed to BOTH jump at the same time and fly up

bunnyrabbit417 11/16/2024 8:09 PM

sh21: It just looks like its a design bug. But its just because the finishline colour is different. Everything is fine there

bunnyrabbit417 11/16/2024 8:10 PM

sh25: You should NOT be able to hook the person down there

bunnyrabbit417 11/16/2024 8:11 PM

sh78: changed that part but i really dont know what to place there xD

aoetw 11/16/2024 8:17 PM

👍

bunnyrabbit417 11/16/2024 8:17 PM

❤️

kei991 11/18/2024 6:49 PM
@balami.

release

jsontw 11/18/2024 6:58 PM

Stop pinging testers

kei991 11/18/2024 7:25 PM

was in call with him who are u to care even

f0rtishka 11/18/2024 8:56 PM

use dm/voice chat's text chat/somewhere else but not here

jsontw 11/18/2024 8:57 PM

To me it looked liked u were pressuring testers to release the map 2 days after fixes.

I am a Tester who cares about that and you shouldn't be disrespectful, thank you.

mirfay123 12/23/2024 6:22 AM
@bunnyrabbit417

when release

oxyzo. 12/23/2024 6:31 AM

2039

bunnyrabbit417 01/03/2025 6:13 PM

I dont know

bunnyrabbit417 01/03/2025 6:13 PM

Im no tester T.T

oxyzo. 01/03/2025 9:55 PM

rotten channel

bunnyrabbit417 01/12/2025 9:10 PM

sad

bunnyrabbit417 01/16/2025 12:02 PM

I PUT TO MUCH WORK IN IT T.T

cyberfrighter 01/16/2025 3:12 PM

boohoo

omegakysiku 01/23/2025 3:00 PM
omegakysiku 01/23/2025 3:04 PM
omegakysiku 01/23/2025 3:06 PM

these blocks are kinda useless since you cant get him out, either make a way in to hook ppl or just remove the last 3 blocks

omegakysiku 01/23/2025 3:09 PM

same thing here

omegakysiku 01/23/2025 3:15 PM

i dont think its a good idea to leave this part so faily

omegakysiku 01/23/2025 3:17 PM
omegakysiku 01/23/2025 3:23 PM
omegakysiku 01/23/2025 3:34 PM

on the left side its still unsaveable, either remove block or make it saveable so its clear what you can/ cannot do

omegakysiku 01/23/2025 4:02 PM

could make something interesting at finish room

omegakysiku 01/23/2025 4:02 PM

its kinda boring rn

blaiszephyr 01/23/2025 4:44 PM

Didn't have any trouble with It, are you referring to the hammer or the swing after? I'd consider that part one of the easier ones actually

omegakysiku 01/23/2025 4:45 PM

i mean the hammer part

blaiszephyr 01/23/2025 4:51 PM

Mabe because I first tried it I didn't feel the need to remember it

blaiszephyr 01/23/2025 5:27 PM

anyway, i had a full playthrough with Kei for around 1h 30mins, might want to look for design bugs and fix what iku said, but in my eyes this is ready.

i vote for 4*

DDNet 01/23/2025 5:28 PM

Map channel has been moved to waiting mapper.

anthonyyx 01/23/2025 6:47 PM

its just long ahh, i think 3 is fine

omegakysiku 01/23/2025 6:57 PM

ye im not sure if 3 or 4

omegakysiku 01/23/2025 6:57 PM

could argue for both

vappy19 01/24/2025 12:34 AM

Thought was 5 is extremely long and faily 🥺😱

sloppy_591 01/29/2025 10:11 PM

there is just no way a hammerhit map can be 5 stars

mirfay123 01/30/2025 1:22 PM

can

bunnyrabbit417 02/05/2025 10:57 AM

I will be back from vaccation on Saturday, gonna work on in

shinoaki. 02/24/2025 3:04 PM

why not?

kei991 03/10/2025 3:59 PM
@bunnyrabbit417

when

oxyzo. 03/10/2025 6:55 PM

hes on vacation

mirfay123 03/10/2025 7:27 PM

he said he returns on stdy, which was 3 days ago

oxyzo. 03/10/2025 7:28 PM

i think he meant next saturday

mirfay123 03/10/2025 7:32 PM

nah

mirfay123 03/10/2025 7:32 PM

he sent the msg 2mo or smt ago

oxyzo. 03/10/2025 9:11 PM

he didnt mention which saturday

oxyzo. 03/10/2025 9:11 PM

so map release in 2027 saturday

mirfay123 03/10/2025 9:11 PM

probs the next one from then

oxyzo. 03/17/2025 8:32 PM

i think his vacation extends till next saturday

oxyzo. 03/17/2025 8:32 PM

map seems cool

DDNet 03/18/2025 3:18 PM

Changed the map name to

.

DDNet 03/18/2025 3:18 PM
louis.place 03/18/2025 3:18 PM

could you resubmit the map under the original name "Until Dawn" when you have time / whenever you fix the tests

@bunnyrabbit417

?

louis.place 03/18/2025 3:18 PM

the testing bot got an update, and some of the old mapping channels need to be cleared out -- so that's all that this decline is for. once you resubmit, we'll just test where this channel left off. (I renamed the map so it doesn't have any saving conflicts in https://ddnet.org/testlogs)

louis.place 03/18/2025 3:18 PM

sry for the troubles

bunnyrabbit417 03/22/2025 2:10 AM

yes

bunnyrabbit417 03/22/2025 2:10 AM

i wil

bunnyrabbit417 03/22/2025 2:11 AM

but can this channel still be here? so i can see the advices from the ppl

louis.place 03/22/2025 2:13 AM

yes it will be here and a;lso on ddnet.org/testlogs